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Disturbing quest with your mother


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86 réponses à ce sujet

#1
ken007

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Ok first of all I gotta say that even though she annoyed me by blaming me for Carters death initially and for being a pretty bland character overall considering she's your mother, the quest where your mother gets abducted by the serial killer is quite frankly one of the most disturbing experience I've had in my gaming life lol. So I was wondering if there is some way of avoiding the bastard from finishing his little experiment with your mother and save her in time? Do I just have to hurry up as fast as possible or is it based on decisions in the game, cause I would very much like to save her in my second playthrough.

#2
AlexXIV

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I fear the only way to avoid it is to click through it quickly. At least this is what I do. No there is no way, unless someone hopefully mods it for PC at least.

#3
PedroNaKwasie

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I've just done this quest and it's most depressing thing I have stumbled upon in a while. Whole game is dark as ****.

#4
BlackwindTheCommander

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Is it possible to save her if you get the help from the Blood Mage in Act 2?

#5
Malja

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Impossible to save her.

#6
ken007

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Awww really? That's awful... I have a soft spot for mother characters. :(

They should really release an alternative solution to that in a patch. It was quite depressing. It also annoyed me how my character wasn't busting out in tears or showed some more emotion.... cause like, the sick freak cut off your freakin mothers head and transplanted it onto other dead human parts!! :sadpanda:

#7
Icy Magebane

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I would have preferred if she's simply been killed. The decapitation, necromancy, and goodbye speech were unsettling to say the least. I've said it before and I'll say it again: they took it too far.

#8
Malja

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BlackwindTheCommander wrote...

Is it possible to save her if you get the help from the Blood Mage in Act 2?


He actually uses you... ;) Turns on you as a result.

#9
Zaros

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Theres no way to save her.

I did all the quests in that story-line as soon as I was able, I spared that mage (cant remember his name), and I even completely avoided the 'courting' conversation with Leandra. She simply has to die... for some reason (I think it would've been cooler if there at least would have been some chance to save her under very specific circumstances, but whatever).

Anyway, I wouldn't suggest modding it should you even get the chance to do so, that would completely ruin the entire feel of the quest.

#10
ken007

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Zaros wrote...
Anyway, I wouldn't suggest modding it should you even get the chance to do so, that would completely ruin the entire feel of the quest.


I disagree. I didn't suspect the end result of the quest at all and the feel I got from the quest while playing was just "Oh noes I have to save mommy!" and I thought I could save her. In the end it was just "wtf?!" with my jaw litteraly on the floor for a few seconds, then replaced with rage and an urge to kill the mage. I think in a subsequent playthrough it would be really awesome if you knew there was some way of rescuing her and avoiding that.... now it's just a really depressing part of the game.

I actually applaud bioware for being able to make me feel this way over a game, but not having a way to save your mother is perhaps a little too dark imo and it doesn't really fit with the rest of the game. It's just so much more depressing than anything else in the game.

#11
Malja

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ken007 wrote...

Zaros wrote...
Anyway, I wouldn't suggest modding it should you even get the chance to do so, that would completely ruin the entire feel of the quest.


I disagree. I didn't suspect the end result of the quest at all and the feel I got from the quest while playing was just "Oh noes I have to save mommy!" and I thought I could save her. In the end it was just "wtf?!" with my jaw litteraly on the floor for a few seconds, then replaced with rage and an urge to kill the mage. I think in a subsequent playthrough it would be really awesome if you knew there was some way of rescuing her and avoiding that.... now it's just a really depressing part of the game.

I actually applaud bioware for being able to make me feel this way over a game, but not having a way to save your mother is perhaps a little too dark imo and it doesn't really fit with the rest of the game. It's just so much more depressing than anything else in the game.


David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.

#12
Icy Magebane

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Malja wrote...

David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.

So that implies that the "right" way is for Leandra to be killed?  Am I missing something?

Edit:  unnecessary quotes made this way too long...

Modifié par Icy Magebane, 20 mars 2011 - 01:15 .


#13
Malja

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Icy Magebane wrote...

Malja wrote...

David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.

So that implies that the "right" way is for Leandra to be killed?  Am I missing something?

Edit:  unnecessary quotes made this way too long...


The way it is now, there is no right or wrong way. There is no implication.

#14
Icy Magebane

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Malja wrote...

Icy Magebane wrote...

Malja wrote...

David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.

So that implies that the "right" way is for Leandra to be killed?  Am I missing something?

Edit:  unnecessary quotes made this way too long...


The way it is now, there is no right or wrong way. There is no implication.

No... by removing the option to save her, it implies that they want us to experience her death.  In many cases, that would have happened regardless of including the option.  People may have seen different results on subsequent runs or even reloaded to avoid the death.  By removing the option, they take our ability to change the outcome, thus, they have given us the "right" ending.

I guess I shouldn't cross examine you though... you aren't responsible for the change or story... lol

#15
Zing Freelancer

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Apparently Bioware wanted to make a point.

MAGIC IS BAD!

Apparently Anders blowing a church up was not enough.

#16
lx_theo

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Its a plot point meant to help motivate you to be able to side with the Templars. The same with the showing of the oppression of the Mages. The game throws a bunch of bad situations at you to make you have an opinion on the issue.

#17
Malja

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Icy Magebane wrote...

Malja wrote...

Icy Magebane wrote...

Malja wrote...

David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.

So that implies that the "right" way is for Leandra to be killed?  Am I missing something?

Edit:  unnecessary quotes made this way too long...


The way it is now, there is no right or wrong way. There is no implication.

No... by removing the option to save her, it implies that they want us to experience her death.  In many cases, that would have happened regardless of including the option.  People may have seen different results on subsequent runs or even reloaded to avoid the death.  By removing the option, they take our ability to change the outcome, thus, they have given us the "right" ending.

I guess I shouldn't cross examine you though... you aren't responsible for the change or story... lol


Yes, they did want you to experience her death above all. Irrelevant to whether or not it's right or wrong.

It's fine, by the way. I'm up for discussion, although as you said I'm not responsible so there's not much I can say, but I'm a tad too sick to get into anything indepth. Image IPB

#18
ken007

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David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it


Well that's a silly explanation. Then they can transfer that reasoning to everything. "Most people will only romance the opposite sex, so we should force them to romance a gay party member next time" or "Most people will save the child being abducted in front of them, so next time we will make their character have an epilectic seizure so they can't save the child".

These example are of course silly, but I find that explanation lacking. If they did it so your character had to do something very specific to save her, like find a hard to find lead somewhere that could result in the apprehension of the serial killer or if they made it so you could warn her by mentioning the flowers and then she'd be suspecious about the flowers she recieved. Or heck make it random whether or not you save her. It shouldn't be set in stone I think, since in almost every other character driven quest you can do things differently and get another end result and especially in this case since it's so dark you should have a choice.

#19
Malja

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I agree that there could definately be better workarounds.

#20
thegreateski

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Malja wrote...

I agree that there could definately be better workarounds.


Spirit Healer spec should have no problems at all with this quest . . .

Of course . . . I imagine dear old mom would feel a bit strange afterwards, what with having a new body and all.

Modifié par thegreateski, 20 mars 2011 - 01:36 .


#21
lx_theo

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ken007 wrote...

 

David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it


Well that's a silly explanation. Then they can transfer that reasoning to everything. "Most people will only romance the opposite sex, so we should force them to romance a gay party member next time" or "Most people will save the child being abducted in front of them, so next time we will make their character have an epilectic seizure so they can't save the child".

These example are of course silly, but I find that explanation lacking. If they did it so your character had to do something very specific to save her, like find a hard to find lead somewhere that could result in the apprehension of the serial killer or if they made it so you could warn her by mentioning the flowers and then she'd be suspecious about the flowers she recieved. Or heck make it random whether or not you save her. It shouldn't be set in stone I think, since in almost every other character driven quest you can do things differently and get another end result and especially in this case since it's so dark you should have a choice.


Some plot points are set in stone. A good story must present emotional turmoil. If you are just there, viewing this battle between these factions. You can easily sit back and not care. A problem only becomes a problem when it hits you directly. thats just how people work. If people were given the option to not get involved and just live their life in the city at a point, do you think they would? Of course they would. A mother's death (even virtual mother) in such a horrifying way can make it seem that much more important to the character.

If one does not hurt, one does not feel.

#22
ken007

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Zing Freelancer wrote...

Apparently Bioware wanted to make a point.

MAGIC IS BAD!

Apparently Anders blowing a church up was not enough.


Oh man don't get me started on that little annoying piece of ****. He whines the ENTIRE game and then he goes and blows up the church and makes everything so much worse. If there was an award for this I'd award him worst party member of all times.

#23
Malja

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thegreateski wrote...

Malja wrote...

I agree that there could definately be better workarounds.


Spirit Healer spec should have no problems at all with this quest . . .

Of course . . . I imagine dear old mom would feel a bit strange afterwards, what with having a new body and all.


I laughed. Harder than I should've, maybe. Perhaps it was the image of her in that strange wobble.

#24
PirateT138

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No, no way to alter it.

You can just make those damn mages pay for it.

#25
Dante Angelo

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Why do people dislike this part of the game? This is one of the few times I have ever cried( Last time I cried was when my dog Garm died)