Disturbing quest with your mother
#1
Posté 20 mars 2011 - 12:11
#2
Posté 20 mars 2011 - 12:15
#3
Posté 20 mars 2011 - 12:18
#4
Posté 20 mars 2011 - 12:21
#5
Posté 20 mars 2011 - 12:22
#6
Posté 20 mars 2011 - 12:23
They should really release an alternative solution to that in a patch. It was quite depressing. It also annoyed me how my character wasn't busting out in tears or showed some more emotion.... cause like, the sick freak cut off your freakin mothers head and transplanted it onto other dead human parts!! :sadpanda:
#7
Posté 20 mars 2011 - 12:25
#8
Posté 20 mars 2011 - 12:30
BlackwindTheCommander wrote...
Is it possible to save her if you get the help from the Blood Mage in Act 2?
He actually uses you...
#9
Posté 20 mars 2011 - 12:33
I did all the quests in that story-line as soon as I was able, I spared that mage (cant remember his name), and I even completely avoided the 'courting' conversation with Leandra. She simply has to die... for some reason (I think it would've been cooler if there at least would have been some chance to save her under very specific circumstances, but whatever).
Anyway, I wouldn't suggest modding it should you even get the chance to do so, that would completely ruin the entire feel of the quest.
#10
Posté 20 mars 2011 - 12:50
Zaros wrote...
Anyway, I wouldn't suggest modding it should you even get the chance to do so, that would completely ruin the entire feel of the quest.
I disagree. I didn't suspect the end result of the quest at all and the feel I got from the quest while playing was just "Oh noes I have to save mommy!" and I thought I could save her. In the end it was just "wtf?!" with my jaw litteraly on the floor for a few seconds, then replaced with rage and an urge to kill the mage. I think in a subsequent playthrough it would be really awesome if you knew there was some way of rescuing her and avoiding that.... now it's just a really depressing part of the game.
I actually applaud bioware for being able to make me feel this way over a game, but not having a way to save your mother is perhaps a little too dark imo and it doesn't really fit with the rest of the game. It's just so much more depressing than anything else in the game.
#11
Posté 20 mars 2011 - 12:59
ken007 wrote...
Zaros wrote...
Anyway, I wouldn't suggest modding it should you even get the chance to do so, that would completely ruin the entire feel of the quest.
I disagree. I didn't suspect the end result of the quest at all and the feel I got from the quest while playing was just "Oh noes I have to save mommy!" and I thought I could save her. In the end it was just "wtf?!" with my jaw litteraly on the floor for a few seconds, then replaced with rage and an urge to kill the mage. I think in a subsequent playthrough it would be really awesome if you knew there was some way of rescuing her and avoiding that.... now it's just a really depressing part of the game.
I actually applaud bioware for being able to make me feel this way over a game, but not having a way to save your mother is perhaps a little too dark imo and it doesn't really fit with the rest of the game. It's just so much more depressing than anything else in the game.
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.
#12
Posté 20 mars 2011 - 01:14
So that implies that the "right" way is for Leandra to be killed? Am I missing something?Malja wrote...
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.
Edit: unnecessary quotes made this way too long...
Modifié par Icy Magebane, 20 mars 2011 - 01:15 .
#13
Posté 20 mars 2011 - 01:18
Icy Magebane wrote...
So that implies that the "right" way is for Leandra to be killed? Am I missing something?Malja wrote...
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.
Edit: unnecessary quotes made this way too long...
The way it is now, there is no right or wrong way. There is no implication.
#14
Posté 20 mars 2011 - 01:24
No... by removing the option to save her, it implies that they want us to experience her death. In many cases, that would have happened regardless of including the option. People may have seen different results on subsequent runs or even reloaded to avoid the death. By removing the option, they take our ability to change the outcome, thus, they have given us the "right" ending.Malja wrote...
Icy Magebane wrote...
So that implies that the "right" way is for Leandra to be killed? Am I missing something?Malja wrote...
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.
Edit: unnecessary quotes made this way too long...
The way it is now, there is no right or wrong way. There is no implication.
I guess I shouldn't cross examine you though... you aren't responsible for the change or story... lol
#15
Posté 20 mars 2011 - 01:27
MAGIC IS BAD!
Apparently Anders blowing a church up was not enough.
#16
Posté 20 mars 2011 - 01:27
#17
Posté 20 mars 2011 - 01:29
Icy Magebane wrote...
No... by removing the option to save her, it implies that they want us to experience her death. In many cases, that would have happened regardless of including the option. People may have seen different results on subsequent runs or even reloaded to avoid the death. By removing the option, they take our ability to change the outcome, thus, they have given us the "right" ending.Malja wrote...
Icy Magebane wrote...
So that implies that the "right" way is for Leandra to be killed? Am I missing something?Malja wrote...
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it.
Edit: unnecessary quotes made this way too long...
The way it is now, there is no right or wrong way. There is no implication.
I guess I shouldn't cross examine you though... you aren't responsible for the change or story... lol
Yes, they did want you to experience her death above all. Irrelevant to whether or not it's right or wrong.
It's fine, by the way. I'm up for discussion, although as you said I'm not responsible so there's not much I can say, but I'm a tad too sick to get into anything indepth.
#18
Posté 20 mars 2011 - 01:32
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it
Well that's a silly explanation. Then they can transfer that reasoning to everything. "Most people will only romance the opposite sex, so we should force them to romance a gay party member next time" or "Most people will save the child being abducted in front of them, so next time we will make their character have an epilectic seizure so they can't save the child".
These example are of course silly, but I find that explanation lacking. If they did it so your character had to do something very specific to save her, like find a hard to find lead somewhere that could result in the apprehension of the serial killer or if they made it so you could warn her by mentioning the flowers and then she'd be suspecious about the flowers she recieved. Or heck make it random whether or not you save her. It shouldn't be set in stone I think, since in almost every other character driven quest you can do things differently and get another end result and especially in this case since it's so dark you should have a choice.
#19
Posté 20 mars 2011 - 01:34
#20
Posté 20 mars 2011 - 01:35
Malja wrote...
I agree that there could definately be better workarounds.
Spirit Healer spec should have no problems at all with this quest . . .
Of course . . . I imagine dear old mom would feel a bit strange afterwards, what with having a new body and all.
Modifié par thegreateski, 20 mars 2011 - 01:36 .
#21
Posté 20 mars 2011 - 01:37
ken007 wrote...
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it
Well that's a silly explanation. Then they can transfer that reasoning to everything. "Most people will only romance the opposite sex, so we should force them to romance a gay party member next time" or "Most people will save the child being abducted in front of them, so next time we will make their character have an epilectic seizure so they can't save the child".
These example are of course silly, but I find that explanation lacking. If they did it so your character had to do something very specific to save her, like find a hard to find lead somewhere that could result in the apprehension of the serial killer or if they made it so you could warn her by mentioning the flowers and then she'd be suspecious about the flowers she recieved. Or heck make it random whether or not you save her. It shouldn't be set in stone I think, since in almost every other character driven quest you can do things differently and get another end result and especially in this case since it's so dark you should have a choice.
Some plot points are set in stone. A good story must present emotional turmoil. If you are just there, viewing this battle between these factions. You can easily sit back and not care. A problem only becomes a problem when it hits you directly. thats just how people work. If people were given the option to not get involved and just live their life in the city at a point, do you think they would? Of course they would. A mother's death (even virtual mother) in such a horrifying way can make it seem that much more important to the character.
If one does not hurt, one does not feel.
#22
Posté 20 mars 2011 - 01:38
Zing Freelancer wrote...
Apparently Bioware wanted to make a point.
MAGIC IS BAD!
Apparently Anders blowing a church up was not enough.
Oh man don't get me started on that little annoying piece of ****. He whines the ENTIRE game and then he goes and blows up the church and makes everything so much worse. If there was an award for this I'd award him worst party member of all times.
#23
Posté 20 mars 2011 - 01:39
thegreateski wrote...
Malja wrote...
I agree that there could definately be better workarounds.
Spirit Healer spec should have no problems at all with this quest . . .
Of course . . . I imagine dear old mom would feel a bit strange afterwards, what with having a new body and all.
I laughed. Harder than I should've, maybe. Perhaps it was the image of her in that strange wobble.
#24
Posté 20 mars 2011 - 01:48
You can just make those damn mages pay for it.
#25
Posté 20 mars 2011 - 01:59





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