Disturbing quest with your mother
#26
Guest_Puddi III_*
Posté 20 mars 2011 - 02:00
Guest_Puddi III_*
Also, this isn't a spoiler since I don't know, but I'm suspicious that the sociopath's friend named "O" is short for Orsino. Which means he must die, if true.
#27
Posté 20 mars 2011 - 02:04
FemHawke's VA really delivered there.
#28
Posté 20 mars 2011 - 02:05
Perhaps because most people went on this quest with "All so predictable" (aka your mother will die) altitude and only needed to stop for two minutes to confirm if there is a way to save the mother before bothering reloading...?Dante Angelo wrote...
Why do people dislike this part of the game? This is one of the few times I have ever cried( Last time I cried was when my dog Garm died)
#29
Posté 20 mars 2011 - 02:06
Kriselia wrote...
I have to say, I absolutely loved the sarcastic/witty option when you say goodbye to Leandra, something like "You know me, I always make it in time" with a really choked up voice.
FemHawke's VA really delivered there.
Yep. I thought she did an excellent job there.
'Course, I'm used to Meer's stoic deadpan (and in fact cannot play my canonical Renegade Shepard without it), so take that as you will.
Filament wrote...
Also, this isn't a spoiler since I don't know, but I'm suspicious that the sociopath's friend named "O" is short for Orsino. Which means he must die, if true.
Congratulations, you've discovered the answer to tonight's Final Jeporady.
Modifié par TheBlackBaron, 20 mars 2011 - 02:06 .
#30
Posté 20 mars 2011 - 02:20
Dante Angelo wrote...
Why do people dislike this part of the game? This is one of the few times I have ever cried( Last time I cried was when my dog Garm died)
I don't think anybody has said they disliked this part. I infact applaud bioware for making it so emotional and gut wrenching. I just wish there was a way to save her.
#31
Posté 20 mars 2011 - 02:23
Yea I sorta messed up my wording in that post and was to lazy to fix it.ken007 wrote...
Dante Angelo wrote...
Why do people dislike this part of the game? This is one of the few times I have ever cried( Last time I cried was when my dog Garm died)
I don't think anybody has said they disliked this part. I infact applaud bioware for making it so emotional and gut wrenching. I just wish there was a way to save her.
#32
Posté 20 mars 2011 - 02:23
Filament wrote...
Also, this isn't a spoiler since I don't know, but I'm suspicious that the sociopath's friend named "O" is short for Orsino. Which means he must die, if true.
I forgot that letter. That is actually pretty important to the overall story. Hmmm. Wonder why he would even sign it with an O... that's pretty retarded, cause nobody is ever gonna link it to him of course.
#33
Posté 20 mars 2011 - 02:28
ken007 wrote...
Filament wrote...
Also, this isn't a spoiler since I don't know, but I'm suspicious that the sociopath's friend named "O" is short for Orsino. Which means he must die, if true.
I forgot that letter. That is actually pretty important to the overall story. Hmmm. Wonder why he would even sign it with an O... that's pretty retarded, cause nobody is ever gonna link it to him of course.
It could be Oghren!?!?
#34
Posté 20 mars 2011 - 02:30
Modifié par Shadowrun1177, 20 mars 2011 - 02:31 .
#35
Posté 20 mars 2011 - 02:38
EDIT:
Zing Freelancer wrote...
PerhapsDante Angelo wrote...
Why
do people dislike this part of the game? This is one of the few times I
have ever cried( Last time I cried was when my dog Garm died)
because most people went on this quest with "All so predictable" (aka
your mother will die) altitude and only needed to stop for two minutes
to confirm if there is a way to save the mother before bothering
reloading...?
See above.
Modifié par MKDAWUSS, 20 mars 2011 - 02:40 .
#36
Posté 20 mars 2011 - 02:39
Zombie mom break-dances during the fight. No joke, it's so stupid.
#37
Posté 20 mars 2011 - 02:44
Unichrone wrote...
You kids are easily disturbed. The principle is extremely morbid, no question, but the execution of it was absolutely ridiculous. Again, this game was filled with squandered opportunities.
Zombie mom break-dances during the fight. No joke, it's so stupid.
Exactly. I would have gone with another storyline entirely that would have achieved the same result. And maybe even hit a few more nerves in the process.
#38
Posté 20 mars 2011 - 02:46
#39
Posté 20 mars 2011 - 02:46
Unichrone wrote...
You kids are easily disturbed. The principle is extremely morbid, no question, but the execution of it was absolutely ridiculous. Again, this game was filled with squandered opportunities.
Zombie mom break-dances during the fight. No joke, it's so stupid.
Yes the break dance was pertty silly, but is that all? Does that alone make it absolutely ridiculous? To me the feeling I got when I saw her in that brides dress and she turned around made it pretty memorable and all the other slightly silly things about the quest were negated in that moment. Mind you I'm not talking about crying snot here, it is just a game, but I definitely got a "OMG w....t....f" moment.
#40
Guest_Puddi III_*
Posté 20 mars 2011 - 02:48
Guest_Puddi III_*
Jiggasaurus wrote...
Found that scene quite disturbing as well.ken007 wrote...
Filament wrote...
Also, this isn't a spoiler since I don't know, but I'm suspicious that the sociopath's friend named "O" is short for Orsino. Which means he must die, if true.
I forgot that letter. That is actually pretty important to the overall story. Hmmm. Wonder why he would even sign it with an O... that's pretty retarded, cause nobody is ever gonna link it to him of course.
It could be Oghren!?!?
FAN FAVORITE STATUS REVOKED!!!
#41
Posté 20 mars 2011 - 02:48
They couldn't possibly have hit more nerves. And not in a good way. I think a normal death would have done. It would actually have been a sad thing. Now it's just like the writers forgot to take their pills before they wrote it and that's almost breaking the game for me.MKDAWUSS wrote...
Unichrone wrote...
You kids are easily disturbed. The principle is extremely morbid, no question, but the execution of it was absolutely ridiculous. Again, this game was filled with squandered opportunities.
Zombie mom break-dances during the fight. No joke, it's so stupid.
Exactly. I would have gone with another storyline entirely that would have achieved the same result. And maybe even hit a few more nerves in the process.
Modifié par AlexXIV, 20 mars 2011 - 02:49 .
#42
Posté 20 mars 2011 - 02:50
ken007 wrote...
Unichrone wrote...
You kids are easily disturbed. The principle is extremely morbid, no question, but the execution of it was absolutely ridiculous. Again, this game was filled with squandered opportunities.
Zombie mom break-dances during the fight. No joke, it's so stupid.
Yes the break dance was pertty silly, but is that all? Does that alone make it absolutely ridiculous? To me the feeling I got when I saw her in that brides dress and she turned around made it pretty memorable and all the other slightly silly things about the quest were negated in that moment. Mind you I'm not talking about crying snot here, it is just a game, but I definitely got a "OMG w....t....f" moment.
I would also say the fact that she is still talking, coherent, rather than a merge of personalities or (more likely), detached and cold, distant to you. I think that would have been more of a twisting of the knife.
#43
Posté 20 mars 2011 - 02:51
AlexXIV wrote...
They couldn't possibly have hit more nerves. And not in a good way. I think a normal death would have done. It would actually have been a sad thing. Not it's just like the writers forgot to take their pills before they wrote it and that's almost breaking the game for me.MKDAWUSS wrote...
Unichrone wrote...
You kids are easily disturbed. The principle is extremely morbid, no question, but the execution of it was absolutely ridiculous. Again, this game was filled with squandered opportunities.
Zombie mom break-dances during the fight. No joke, it's so stupid.
Exactly. I would have gone with another storyline entirely that would have achieved the same result. And maybe even hit a few more nerves in the process.
Instead of a Frankenstein project, I'd've gone with a rape and execute. Much more disturbing.
#44
Posté 20 mars 2011 - 02:51
Medhia Nox wrote...
I thought it was powerful when I believed I made the decisions - but, when I realized the decisions were removed, I thought it was heavy handed shock value. Doubly when I discovered the reveal of Orsino. I just groaned and wondered who wrote this material.
I see your point, but the moment still stands in my mind as a great moment in my gaming experience. I do agree that it is slightly disappointing that you cannot changed her fate. And the connection with Orsino seems so out of place, I don't like that.
#45
Posté 20 mars 2011 - 02:53
She'd already be dead, his intent would be clear, but you wouldn't have the strange "zombie-mom dances in the background then dies in your arms" part.
#46
Posté 20 mars 2011 - 02:57
Unichrone wrote...
I would also say the fact that she is still talking, coherent, rather than a merge of personalities or (more likely), detached and cold, distant to you. I think that would have been more of a twisting of the knife.
Yes I agree. A detached and cold mommy would have been so much better. But that still isn't enough for me to comphrehend how you feel that entire part was utterly ridiculous.
#47
Guest_Puddi III_*
Posté 20 mars 2011 - 02:57
Guest_Puddi III_*
#48
Posté 20 mars 2011 - 02:59
I find that less disturbing. Disturbing for sure, but what Bioware did is hard to beat in that account. I mean she was alive through the whole process and conscious ... even thinking about it makes me want to throw up.MKDAWUSS wrote...
AlexXIV wrote...
They couldn't possibly have hit more nerves. And not in a good way. I think a normal death would have done. It would actually have been a sad thing. Not it's just like the writers forgot to take their pills before they wrote it and that's almost breaking the game for me.MKDAWUSS wrote...
Unichrone wrote...
You kids are easily disturbed. The principle is extremely morbid, no question, but the execution of it was absolutely ridiculous. Again, this game was filled with squandered opportunities.
Zombie mom break-dances during the fight. No joke, it's so stupid.
Exactly. I would have gone with another storyline entirely that would have achieved the same result. And maybe even hit a few more nerves in the process.
Instead of a Frankenstein project, I'd've gone with a rape and execute. Much more disturbing.
#49
Guest_Puddi III_*
Posté 20 mars 2011 - 03:02
Guest_Puddi III_*
ken007 wrote...
Unichrone wrote...
I would also say the fact that she is still talking, coherent, rather than a merge of personalities or (more likely), detached and cold, distant to you. I think that would have been more of a twisting of the knife.
Yes I agree. A detached and cold mommy would have been so much better. But that still isn't enough for me to comphrehend how you feel that entire part was utterly ridiculous.
I don't know. I considered that too, but I'm wary of second guessing them for doing it how they did it instead. Her keeping her own mind has dramatic impact as well. Just, different. There are tradeoffs.
#50
Posté 20 mars 2011 - 03:02
lx_theo wrote...
ken007 wrote...
David Gaider stated they did originally intend to have an alternate route, but there was a concern that people would see it as the right way and thus opt for it time and time again. They wanted that weight to be there and I can see how the risk may have been too large to include it
Well that's a silly explanation. Then they can transfer that reasoning to everything. "Most people will only romance the opposite sex, so we should force them to romance a gay party member next time" or "Most people will save the child being abducted in front of them, so next time we will make their character have an epilectic seizure so they can't save the child".
These example are of course silly, but I find that explanation lacking. If they did it so your character had to do something very specific to save her, like find a hard to find lead somewhere that could result in the apprehension of the serial killer or if they made it so you could warn her by mentioning the flowers and then she'd be suspecious about the flowers she recieved. Or heck make it random whether or not you save her. It shouldn't be set in stone I think, since in almost every other character driven quest you can do things differently and get another end result and especially in this case since it's so dark you should have a choice.
Some plot points are set in stone. A good story must present emotional turmoil. If you are just there, viewing this battle between these factions. You can easily sit back and not care. A problem only becomes a problem when it hits you directly. thats just how people work. If people were given the option to not get involved and just live their life in the city at a point, do you think they would? Of course they would. A mother's death (even virtual mother) in such a horrifying way can make it seem that much more important to the character.
If one does not hurt, one does not feel.
Some? Practically the whole game was set in stone. There was little you could do to change events.





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