Thank you. A normal person in the internet. God bless.Draco856 wrote...
I hate this quest, there NEEDS to be a way to save her...or at least stop her from being desecrated...kill her fine, but let there be some way to stop her from being chopped up...
Disturbing quest with your mother
#76
Posté 20 mars 2011 - 03:39
#77
Guest_Puddi III_*
Posté 20 mars 2011 - 03:41
Guest_Puddi III_*
#78
Posté 20 mars 2011 - 04:11
He was the only one who kept looking into the matter during the years, he did his best about it, even though he didn't stand a chance against maleficar and demons anymore and he was one of the few nice, decent templars we met in the game.
#79
Posté 20 mars 2011 - 05:25
AlexXIV wrote...
Well thing is MKDAWUSS said it. Leandra looked like his wife. How could he even know her feet or whatever else looked different or why would he care? He could have a live healthy woman with a face that just looked like his wife#s and he chose to build her into a zombie? This only makes sense in the heads of very few people and sadly they wrote this quest.Kriselia wrote...
Filament wrote...
I would question why he bothered killing other people for body parts to to make his zombie wife when he could have just used his dead wife's body.
Maybe she was too decomposed by the time he actually perfected his zombification technique?
Well thats kinda the point of a crazy serial killer. Their ideas and desires generally dont make sense. Its what makes them crazy.
On another note I am glad they didnt add in an option to save her because honestly I dont know of anyone who wouldnt have gone back to find the way. Essentially putting that option in there would be offering the player an easy way out (something that annoyed me about the Redcliff scenario in DAO, honestly leaving Redcliff in the hands of a Demon for a few weeks when the village couldnt survive another night without you seems like it should have consequences). This was a very well written part of the game and one of my favorites, and honestly for those of you who say they should have made a work around for it and say it isnt a well written, emotionally charged scene ask yourself why you want a workaround. I will bet its because the scene makes you feel depressed.
#80
Posté 20 mars 2011 - 05:32
#81
Posté 20 mars 2011 - 05:40
#82
Posté 20 mars 2011 - 05:42
Seriously. Your own ****ing mother, chopped up and pieced together with other corpse parts so someone can be recreated? Even worse, the necromancer SUCCEEDS, the grotesque creation rising and stumbling about before dying in your arms in what's supposed to be an emotional scene? In the words of Alistair: very creepy.
Whoever wrote that scene has a twisted mind. A VERY twisted mind. I mean, wow.
#83
Posté 20 mars 2011 - 05:53
I cried really, really hard. I sat here in my chair just sobbing. And it was amazing. I haven't experienced emotions that intense for a game ... ever. And it completely changed my character, completely changed how I viewed the story, completely changed the stakes of the game and what was at risk.
You're supposed to feel helpless, weak, desperate, small. That's how Hawke feels.
I'm glad they're not interested in changing it. I support Bioware on this.
#84
Posté 20 mars 2011 - 04:26
AlexXIV wrote...
Sorry but ME2 is just as emotional to me, just less depressing. And the emotional part comes for example from the suicide mission which is the climax. In DA2 it comes from a sort of side quest which kills your mother in the most horrible way I could imagine, or rather couldn't imagine before DA2. I mean ... come on.belwin wrote...
while this quest was very depressing, i am glad they put it in.
DA2 is one of like three games i've played that can grip me emotionally,
the others being certain points of ME2 and the terror that is Amnesia: The Dark Descent.
DA2 is really dark, on that i do agree.
but i think it shows that you cannot save everyone, which seems more realistic. i mean, poor hawke loses his entire family in the course of like 10 years. that would suck in real life.
it adds life and character to your protagonist, as opposed to say, Commander Shepard who's life essentially is given in a small blurb in ME1.
thats my two cents on it, anyway.
Edit: Or take Tali's quest, or Jacks, almost any companion quest. Even DLCs, Overlord and Shadowbroker. All very emotional and without ever being cheap like that.
i wasn't bashing ME2 bro,
i love that game.
by certain points, i definatly meant what you just said. xD
Modifié par belwin, 20 mars 2011 - 04:29 .
#85
Posté 20 mars 2011 - 04:33
Draco856 wrote...
I hate this quest, there NEEDS to be a way to
save her...or at least stop her from being desecrated...kill her fine,
but let there be some way to stop her from being chopped up...
As awesome as Capt Kirk is, sometimes there really is a no-win situation. That's the point. It's not a right way, or a wrong way. It just is.
Cause, I gotta post the quote, since I try to listen to it every day;
Let me tell you something you already know. The world ain't all
sunshine and rainbows. It's a very mean and nasty place and I don't care
how tough you are it will beat you to your knees and keep you there
permanently if you let it. You, me, or nobody is gonna hit as hard as
life. But it ain't about how hard ya hit. It's about how hard you can
get it and keep moving forward. How much you can take and keep moving
forward. That's how winning is done! Now if you know what you're worth
then go out and get what you're worth. But ya gotta be willing to take
the hits, and not pointing fingers saying you ain't where you wanna be
because of him, or her, or anybody! Cowards do that and that ain't you!
You're better than that!
Come to think of it, I can imagine saying that to Carver. But it applies to Hawke aswell.
#86
Posté 20 mars 2011 - 04:46
You cant change those things in RL, why should you be able to in game.
#87
Posté 20 mars 2011 - 04:57
Brawne wrote...
The moment you put something in the game that has actual weight people start crying and demand the option to change it.
You cant change those things in RL, why should you be able to in game.
QFT.
It is a mature rated game, after all.





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