Jennifer Hepler: "Playing games is my least favourite thing"
#26
Posté 20 mars 2011 - 02:09
#27
Posté 20 mars 2011 - 02:16
Aldaris951 wrote...
Well if you guys notice with DA2 you don't get to make any meaningful choices and the choices ou do make have the same outcome. So the writers are trying to turn the storys into a movie or book instead of it being YOUR story like the warden was in origins.
What are you talking about? No matter what you do in either game the outcome is the same. Except 2 has a way better, more original, personal and darker story.
#28
Posté 20 mars 2011 - 02:20
#29
Posté 20 mars 2011 - 02:22
#30
Posté 20 mars 2011 - 02:32
I hope she just keeps her nose in her writing and out of the rest of the development process.
#31
Posté 20 mars 2011 - 02:33
Ahem...then again I don't care If she was a writer that hate playing videogames.
#32
Posté 20 mars 2011 - 02:34
panamakira wrote...
No fast forward button if you're playing a 2nd, 3rd, 4th time? That's just silly.
After my first playthrough there is always some dialogue I'd rather not hear/read over and over again.
Fail.
TEEEEEEEEEEIIIIIIIIIIIGAAAAAAAAAAN!!!!
#33
Posté 20 mars 2011 - 02:44
If she could write an excellent essay - that would hardly help her. If she was a crack shot at making biographies interesting - that's not going to help her.
#34
Posté 20 mars 2011 - 02:55
It's a different kind of storytelling, one that demands you understand the medium in order to write well for it. It requires that you be able to understand divergent paths on the part of the player, and the tone the game has set leading into some specific story bit.
If she doesn't like games, or their gameplay, then she shouldn't be writing for them as she does not have the proper frame of reference to do it well.
But that does explain why many things made little sense in some of the recent games.
#35
Posté 20 mars 2011 - 03:00
Gatt9 wrote...
I'm sorry, she shouldn't be working on games.
It's a different kind of storytelling, one that demands you understand the medium in order to write well for it. It requires that you be able to understand divergent paths on the part of the player, and the tone the game has set leading into some specific story bit.
If she doesn't like games, or their gameplay, then she shouldn't be writing for them as she does not have the proper frame of reference to do it well.
But that does explain why many things made little sense in some of the recent games.
I fail to see the issue. As others have pointed out, some prefer the story/dialogue aspects of RPGs over the actual combat. Because someone may hate/have trouble fighting darkspawn in the Deep Roads, it still does not follow that they will be incapable of writing character interactions or a storyline.
Modifié par Il Divo, 20 mars 2011 - 03:01 .
#36
Posté 20 mars 2011 - 03:01
Gatt9 wrote...
It's a different kind of storytelling, one that demands you understand the medium in order to write well for it. It requires that you be able to understand divergent paths on the part of the player, and the tone the game has set leading into some specific story bit.
I disagree but would it help if I mentioned that she's a fan of pen-and-paper?
#37
Posté 20 mars 2011 - 03:03
Is this really a big deal?
#38
Posté 20 mars 2011 - 03:03
PirateT138 wrote...
She's a woman, her opinion doesn't count anyway.
Ill admit i lold, but thats just harsh.
Shes a writer. If she just wants to write i don't see how its anyone elses business.
#39
Posté 20 mars 2011 - 03:12




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