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Make skip the combat button on next DA


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#326
Warheadz

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Tirigon wrote...
While I found this quite interesting to watch I don´t really see the relevance to this thread.


The thread was about should they add an option to skip combat, which at least in DA 2 was a major part of the game.

In my post I said that combat is part of the gameplay, and gameplay should be a part of the storytelling mechanics. So if there were a "skip combat sequences" button, it would mean they would have to limit story completely outside the actual gameplay, as some people will be skipping the combat sequences. And my personal opinion on the button was "no".

#327
MonkeyLungs

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They should go for it. The worst that can happen is people will be upset and complain on forums. People will still buy Bioware games.

#328
Tirigon

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Warheadz wrote...

The thread was about should they add an option to skip combat, which at least in DA 2 was a major part of the game.

In my post I said that combat is part of the gameplay, and gameplay should be a part of the storytelling mechanics. So if there were a "skip combat sequences" button, it would mean they would have to limit story completely outside the actual gameplay, as some people will be skipping the combat sequences. And my personal opinion on the button was "no".


Well, the entire REASON this suggestion was brought up and by some, like me, agreed with is because the combat, for the most part, doesn´t add anything to the story.

unless, it is part of the story that in Kirkwall there are more criminals wanting to get owned by Hawke than civilians.
Which is possible, I suppose...:mellow:

#329
moilami

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The Ethereal Writer Redux wrote...

moilami wrote...

The Ethereal Writer Redux wrote...

moilami I'm a "console button smasher" minus the button smashing part. I play DA2 on my PS3. I do in fact care about roleplaying aspects and a world I can truly care about. DA2 combat has it's flaws yes, but so did Origins. DA2 is at least more responsive and it's a step in the right direction to an amazing game with superb combat, even if that step is only a few inches.


The mage is not more responsive. If I pause the game and order it to attack a mob with a staff but then chose to run somewhere else instead, unpause the game, what happens is that instead of running somewhere else the mage makes one ridiculous 1337 attack at the mob.

I played DA first in PS3 and cursed all the time I did not have PC version because it was like made to PC. I played the game anyway (on "nightmare") and bought Ultimate Edition for PC because I just had to play the game again in a way it was good to play.

With DA2 I have PC version which is like console version.

BB BW. You wont get money from me anymore.




that's you being indecisive. "Use Fireball! no wait run over here! no use a heal potion!" Isn't the point of strategizing, knowing your strategy before you execute it?


You can't do "no u" argument if the game is objectively fail. "Indecisicive" players should not suffer of buggy game.

I execute the strategy after I unpause. Before that I plan the strategy. The plans can easily change if I see someone has something on CD or just invent a better plan. And it is tactics we are speaking.

By the way begun to play the Witcher. Was very interesting since Sylvanus and you has almost rated it unplayable (?) and Upsettingshorts quitted it.

I liked the Witcher very much. The combat was strange for about 5 minutes. After that it was fine and eventually became interesting. Texture quality was not very good but that was compensated with very immersive and athmospheric feeling in graphics and characters. No more PG13 pretending to be M!

I am very happy to got rid of insanity to play unplayable crap called DA2.

#330
sleepyowlet

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Tirigon wrote...

Warheadz wrote...

The thread was about should they add an option to skip combat, which at least in DA 2 was a major part of the game.

In my post I said that combat is part of the gameplay, and gameplay should be a part of the storytelling mechanics. So if there were a "skip combat sequences" button, it would mean they would have to limit story completely outside the actual gameplay, as some people will be skipping the combat sequences. And my personal opinion on the button was "no".


Well, the entire REASON this suggestion was brought up and by some, like me, agreed with is because the combat, for the most part, doesn´t add anything to the story.

unless, it is part of the story that in Kirkwall there are more criminals wanting to get owned by Hawke than civilians.
Which is possible, I suppose...:mellow:


Yeah ... I can see the advertising all over Thedas.

Come to Kirkwall! We've got Fereldan refugees to kick around, as many completely batsh*t blood mages as you like, and Templars with their heads firmly wedged between their buttocks. But that isn't all - as soon as night falls you can study a rare species: the Lemming-Bandit, who only lives to run into your blade.
During the day we offer regular trips to the Wounded Coast, also known as the Magical Coast of Déjà-Vu.
Kirkwall - Abomination Nation

*rofl*

#331
moilami

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MonkeyLungs wrote...

They should go for it. The worst that can happen is people will be upset and complain on forums. People will still buy Bioware games.


I would find it very funny if people would complain of a feature they don't have to use ever.

#332
sleepyowlet

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moilami wrote...

MonkeyLungs wrote...

They should go for it. The worst that can happen is people will be upset and complain on forums. People will still buy Bioware games.


I would find it very funny if people would complain of a feature they don't have to use ever.


Yup. I'm not wielding knives over the fact that there's a Fenris-romance in the game. If he and my Hawke were the last people in Thedas it would be the end of civilisation - but hey, I don't need to romance him.
Why squabble about an imaginative, optional feature? Things that irk me are the kind I can't change...

#333
MonkeyLungs

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It might also help them to gather some more informative statistics on the way people approach combat. If heavy amounts of gamers are skipping the combat maybe they could make less combat but make each fight more meaningful.

#334
Galad22

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moilami wrote...

MonkeyLungs wrote...

They should go for it. The worst that can happen is people will be upset and complain on forums. People will still buy Bioware games.


I would find it very funny if people would complain of a feature they don't have to use ever.


Yeah, there seems to be people around who like to dictate how other people should play or enjoy their games.

Annoying.

#335
The Brigand

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moilami wrote...

I would find it very funny if people would complain of a feature they don't have to use ever.


Ah man, you ought to hang out on the various gamefaqs Nintendo boards. Anytime a developer working on a Nintendo game announces that they will be incorporating some version of the "Super Guide*", the ensuing ****storm is hilarious.


*It's a feature that allows you to skip levels or setpieces if you've repeatedly failed at clearing them in one sitting. The majority of the core fanbase usually doesn't even see this feature because of that requirement, but they whine endlessly about it anyways.

#336
Blacklash93

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I don't see the point in arguing for this. You're not going to get it.

The work the gameplay designers do is just as valuable as the work put into the story and dialogue. They won't let you just skip over it.

#337
JosephShrike

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I'm pretty sure the combat part of Dragon Age, even the first part, is pretty much what classifies it as a game. If you cut out all the content that isn't dialogue or plot related, you've got what's basically just a story, and at that point you're better off just reading a book.

As dumb ideas go, though, this one is pretty funny, so I guess it gets props for that.

#338
The Brigand

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JosephShrike wrote...

I'm pretty sure the combat part of Dragon Age, even the first part, is pretty much what classifies it as a game.



http://en.wikipedia....ki/Visual_novel

#339
Goldfinger168

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Blacklash93 wrote...

The work the gameplay designers do is just as valuable as the work put into the story and dialogue. They won't let you just skip over it.

Yet you can skip the story and dialogue.

#340
moilami

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MonkeyLungs wrote...

It might also help them to gather some more informative statistics on the way people approach combat. If heavy amounts of gamers are skipping the combat maybe they could make less combat but make each fight more meaningful.


A very good aspect, haven't thought about that. It does have "dumbed down to lowest common denominator" danger though.

#341
Kendaric Varkellen

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I certainly wouldn't mind a skip combat button, but I don't think it's the appropriate solution to the problem.
With less filler combat and options like bribing/talking your way out of some encounters or sneaking around them games would be better served.
For now my personal "skip combat mechanism" is using Casual difficulty... enemies die fast enough to prevent the constant fights in DA2 from becoming too annoying and tedious. Not to mention I don't need too look at the over the top combat animations for too long...

Modifié par Kendaric Varkellen, 20 mars 2011 - 10:25 .


#342
moilami

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The Brigand wrote...

moilami wrote...

I would find it very funny if people would complain of a feature they don't have to use ever.


Ah man, you ought to hang out on the various gamefaqs Nintendo boards. Anytime a developer working on a Nintendo game announces that they will be incorporating some version of the "Super Guide*", the ensuing ****storm is hilarious.


*It's a feature that allows you to skip levels or setpieces if you've repeatedly failed at clearing them in one sitting. The majority of the core fanbase usually doesn't even see this feature because of that requirement, but they whine endlessly about it anyways.


Lol, thanks of the info. I begin to think this resistance to "skip the combat button" is some kind of unconscious hive sadism.

#343
Aesieru

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This idea DOES NOT garner my support.

Sorry.

Make combat better, don't remove it.

Wasted resource allocation.

#344
moilami

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Aesieru wrote...

This idea DOES NOT garner my support.

Sorry.

Make combat better, don't remove it.

Wasted resource allocation.


But what if combat can't be made better because "target audience" thinks it is awesumely fluid, fast, responsive, and just great. If you press a button something awesome happen!

Yet there is debugger feature "runscript remove all hostiles". So the feature is already implemented, it just does not show in game interface.

#345
Aesieru

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The target audience didn't like the combat, that was one of the mostly main-stream opinions.

That's a DEBUG tool for testing, which every game happens, that is not justification for the feature.

#346
moilami

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TMZuk wrote...

TileToad wrote...

I think TO is confusing plain adventure games with RPG games. They are two different genres. The other possibility is that perhaps the combat in DA isn't interesting/deep enough for some people. Of course, I can only speculate on that part, but why else would you even bring it up otherwise?


Why else indeed?

The very ~reason~ anyone came up with the idea that skipping combat in DA2 might be a good idea, is that the combat in DA2 is ridiculous and absurd beyond belief.


Yeah. This bad combat in DA2 helped me to understand that "skip the combat" button would indeed be very great feature even to me who normally pick about all fights I can.

The best skip the combat button though is skip the game, but that is just me.

#347
moilami

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Aesieru wrote...

The target audience didn't like the combat, that was one of the mostly main-stream opinions.

That's a DEBUG tool for testing, which every game happens, that is not justification for the feature.


It was not a justification. It was a counter for your attempt to say it would be bad use of resources to program "skip the combat" feature.

#348
fall_ark

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You have an Esc button. You don't skip every dialogue and cuscenes by constantly pushing it (maybe someone does after numerous playthroughs, I don't know, it could happen).

You don't check every codex entry or even read it when the text springs up in a window.

You use quick travel instead of running through the same area every time.

You already skip unnecessary battles(how many of you cleared out every bandit group in every timespan?), sometimes entire quests.

Hell, some people probably only play one class, one path, one personality and don't do all the romances. That is skipping much more stuffs than some battles.

Yet you don't complain. Why? Because the choice is already there. It's a choice, just like a button to skip certain battles would be. If you don't want to skip it you can do it your way.

Try to never push the Esc button during dialogues and cutscenes and don't close Codex windows without reading them first in your next playthrough. Also no Quick Travels to secondary locations and buildings. Try that.

Modifié par fall_ark, 21 mars 2011 - 01:57 .


#349
TEWR

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wow I thought there would be like 3 more pages at least since I was gone for 5 hours.

Modifié par The Ethereal Writer Redux, 21 mars 2011 - 02:04 .


#350
moilami

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The Ethereal Writer Redux wrote...

wow I thought there would be like 3 more pages at least since I was gone for 5 hours.


Well, this thing is very simple after all and the opposition does not have arguments other than "u must fight in single player RPg" which means actually that you must waste your time doing as much something you might not even like as the devs chose. That of course is insanity.