sleepyowlet wrote...
TJSolo wrote...
sleepyowlet wrote...
TileToad wrote...
Of course there are!supremebloodwolf wrote...
... so, there are people that would pay $60 for a
rpg game without combatinteractive cg movie with video game level visuals?
What I don't understand is why they insist on it being a RPG game!
Uh ... combat doesn't make a RPG. Role-playing makes an RPG. And if I can't roleplay my character, if I'm continually forced into killing continuously respawning trash-mobs, I'm not playing a role-playing game.
Every RPG I have played addresss my growth as a combatant along with the advancement of w/e forces are against me and the progression of the story. If you character does not have the ability to sneak past combat yet you still want that character to sneak around then you aren't RPing you are dreaming.
There are various point and click adventures that have no combat but I would not them RPGs.
And diplomacy? I like talking to people better than hitting them. Nothing wrong with fighting once in a while, but the continuous respawning lemming-bandits? Act 3? Too much. Way too much fighting. It was tedious and boring, and it had only minuscule ties to the story.
My quote is talking about my experience in RPGs in general. If you want specfic examples, ME1 had a good conversational system that allowed for some circumventing of some fights via diplomacy. I believe that conversation options like that improved that game. However having the chance to say the right thing at certain times is not a skip fight button at anytime. The constant spawning of enemies in DA2 is too much for a RPG.
Modifié par TJSolo, 21 mars 2011 - 11:00 .





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