Make skip the combat button on next DA
#451
Posté 22 mars 2011 - 09:56
#452
Posté 22 mars 2011 - 10:00
This is contradictory. If they are not seeking perfection than they should have no need of suggesting that dialog and/or combat be skipable.Darkest Dreamer wrote...
the_one_54321 wrote...
Why, if you only want one element, are you going to focus on a developer that does a less than perfect job and also always includes that element that you are not interested in. The "I only care about the story" crowd and the "I only care about improved combat" crowd make absolutely zero sense.
Because they're not searching for perfection? That's a slightly bizarre opinion. I have no need for perfection and, again, I don't see why I should give up on a game or entire genre simply because I don't like an element of it.
The two concepts are mutually exclusive. Not seeking perfection means nothing need be skipped. Seeking perfection means they'd be better served looking at developers that specialize solely in the feature they enjoy.
#453
Posté 22 mars 2011 - 10:01
The Ethereal Writer Redux wrote...
It is indeed a core component to me, because otherwise I'd feel like I'm watching someone else's life and not shaping it on my own, even if I'm picking what my character says. And combat is a core component of RPGs, and of other genres. Maybe you don't see it as such, but that doesn't change it as actually being so.
So you have to butcher punch of people to feel immersed to your character in games then? Well not all of us do.
And combat does not have to be core component in rpgs.
There are many rpgs that avoid that particular pitfall. Deus ex, fallout 2, Planescape:torment. You can even play as a pacifist character in few games, like fallouts (expect 3), deus ex almost etc.
Modifié par Galad22, 22 mars 2011 - 10:02 .
#454
Posté 22 mars 2011 - 10:04
the_one_54321 wrote...
This is contradictory. If they are not seeking perfection than they should have no need of suggesting that dialog and/or combat be skipable.
The two concepts are mutually exclusive. Not seeking perfection means nothing need be skipped. Seeking perfection means they'd be better served looking at developers that specialize solely in the feature they enjoy.
Now one is saying that making combat skippable would magically make DA2 perfect, it would simply make it better for some people.
#455
Posté 22 mars 2011 - 10:04
I have an idea.Galad22 wrote...
And combat does not have to be core component in rpgs.
Let's just completely drop the use of the term "RPG" because it doesn't even mean anything anymore. It's become completely diluted and vaiable as a result of insistant subjective interpretation.
BioWare makes a certain kind of game. This game centers around combat and dialog as a means of conflict resolution and plot progression. I assert that BioWare should continue to make games that center around combat and dialog as a means of conflict resolution and plot progression. As it's games are centered around these two functions, neither of them should be skipable within the game as that defeats the purpose of playing the game to begin with.
#456
Posté 22 mars 2011 - 10:04
Writer.
Not developer, though I saw her referred to as such multiple times.
Not a developer.
#457
Posté 22 mars 2011 - 10:06
My personal opinion on her is that she is a great example of why poeple who don't enjoy playing video games should not work in a creative function for companies that create them.ohbarf wrote...
I'm horrified that I went through the first three or four pages of this thread and nobody pointed out that Jennifer Helper, who made the "press button to skip combat" comment, is a writer.
Writer.
Not developer, though I saw her referred to as such multiple times.
Not a developer.
#458
Posté 22 mars 2011 - 10:08
the_one_54321 wrote...
This is contradictory. If they are not seeking perfection than they should have no need of suggesting that dialog and/or combat be skipable.
The two concepts are mutually exclusive. Not seeking perfection means nothing need be skipped. Seeking perfection means they'd be better served looking at developers that specialize solely in the feature they enjoy.
Not only do you work in absolutes but in exaggeration as well...
I'm not going to stop making suggestions to improve on something simply because perfection is unattainable. Don't be ridiculous. I actually feel you're doing this on purpose, don't expect a follow-up.
#459
Posté 22 mars 2011 - 10:10
#460
Posté 22 mars 2011 - 10:10
the_one_54321 wrote...
Let's just completely drop the use of the term "RPG" because it doesn't even mean anything anymore. It's become completely diluted and vaiable as a result of insistant subjective interpretation.
BioWare makes a certain kind of game. This game centers around combat and dialog as a means of conflict resolution and plot progression. I assert that BioWare should continue to make games that center around combat and dialog as a means of conflict resolution and plot progression. As it's games are centered around these two functions, neither of them should be skipable within the game as that defeats the purpose of playing the game to begin with.
I would agree with you if combat in DA2 wouldn't be so horrible boring, and if it wouldn't be your only choice to resolve conflicts almost always.
And you can't say it defeats the purpose of playing the game. It might do that to you, but not to everyone else.
#461
Posté 22 mars 2011 - 10:12
Allow me to rephrase.Darkest Dreamer wrote...
Not only do you work in absolutes but in exaggeration as well...
I'm not going to stop making suggestions to improve on something simply because perfection is unattainable. Don't be ridiculous. I actually feel you're doing this on purpose, don't expect a follow-up.
It makes no sense to push a developer that does [A] very well, to start making [B] which a different developer already does very well.
If all developers made [B], we would have no [A], and any distinction between different developers would be meaningless.
See above. Why don't you play those games that already do what you enjoy? I don't understand why you just wouldn't do that instead.Galad22 wrote...
And you can't say it defeats the purpose of playing the game. It might do that to you, but not to everyone else.
Also, if you just want the combat to not be boring, wouldn't it be infinately more productive to suggest that it is improved rather than skipable?
Modifié par the_one_54321, 22 mars 2011 - 10:14 .
#462
Posté 22 mars 2011 - 10:12
the_one_54321 wrote...
Just my $0.02 here.
If you want to skip combat you should not be playing an RPG.
If you want to skip dialog you should not be playing an RPG.
In modded BG I had to skip many fights for my own safety. It was possible too.
+ don't make me start about solo BG.
Edit: HAHAHHAHAHAHA, imagine what total crap s*t these pseudo RPGs are. You can't find a fight what you could lose
Modifié par moilami, 22 mars 2011 - 10:13 .
#463
Posté 22 mars 2011 - 10:14
seriously casuals are annoying the hell out of me since this is the reason DA2 is such an abomination that I can't call it a game.
you guys want to not read dialogue and not fight? watch AVATAR and leave the gamers to do what we love...to actually GAME!
#464
Posté 22 mars 2011 - 10:17
Galad22 wrote...
The Ethereal Writer Redux wrote...
It is indeed a core component to me, because otherwise I'd feel like I'm watching someone else's life and not shaping it on my own, even if I'm picking what my character says. And combat is a core component of RPGs, and of other genres. Maybe you don't see it as such, but that doesn't change it as actually being so.
So you have to butcher punch of people to feel immersed to your character in games then? Well not all of us do.
And combat does not have to be core component in rpgs.
There are many rpgs that avoid that particular pitfall. Deus ex, fallout 2, Planescape:torment. You can even play as a pacifist character in few games, like fallouts (expect 3), deus ex almost etc.
and now you're making it seem as if I can only connect to my character through DA2 combat, where even though you can get enemies to stand down if you have the appropriate companions, I have to fight everyone. Way to put words in my mouth.
If I'm a warrior, or a Rogue, or a mage I want to feel like that is me. I want to feel like I am swinging my weapons or casting my spells. How saying I want to feel who my character is equates itself to me being a soulless butcher of people is beyond me. I'm saying I want to be my character, not just play him.
Finally, how is combat being a core component a pitfall? I'm not saying it's the SOLE component. I'm saying it's a CORE component
#465
Posté 22 mars 2011 - 10:18
the_one_54321 wrote...
See above. Why don't you play those games that already do what you enjoy? I don't understand why you just wouldn't do that instead.
Why would I? I don't understand why you are so against this, it wouldn't make your game any worse. And it would make my game that much better.
So win win, right?
#466
Posté 22 mars 2011 - 10:19
CaimDark wrote...
She is a writer who made it clear in the interview that she likes to write and does not like to play games. So as long as her writing is good and the people who actually develop the game don't listen to her, I don't care what she says.
Well if shes the one who wrote isabella......
#467
Posté 22 mars 2011 - 10:21
#468
Posté 22 mars 2011 - 10:21
The Ethereal Writer Redux wrote...
and now you're making it seem as if I can only connect to my character through DA2 combat, where even though you can get enemies to stand down if you have the appropriate companions, I have to fight everyone. Way to put words in my mouth.
If I'm a warrior, or a Rogue, or a mage I want to feel like that is me. I want to feel like I am swinging my weapons or casting my spells. How saying I want to feel who my character is equates itself to me being a soulless butcher of people is beyond me. I'm saying I want to be my character, not just play him.
Finally, how is combat being a core component a pitfall? I'm not saying it's the SOLE component. I'm saying it's a CORE component
Hey, that was how your post read like.
It becomes pitfall in my opinion if it becomes only choice. My Hawke was very diplomatic and polite (okay sarcastic really) and always looked for ways to avoid combat. Or she would have if that choice would have been given to her. Now I just felt like mass murderer.
#469
Posté 22 mars 2011 - 10:22
It would absolutely make my game worse. As a matter of perception and Slippery-Slope for the most part. Making something skipable is just the first step before removing it all together.Galad22 wrote...
Why would I? I don't understand why you are so against this, it wouldn't make your game any worse. And it would make my game that much better.the_one_54321 wrote...
See above. Why don't you play those games that already do what you enjoy? I don't understand why you just wouldn't do that instead.
So win win, right?
As for why would you, well because the game you are asking for already exists, and you can go play it right now if you want.
Here is an example. I am sitting in a sandbox and I have made a fairytale style sand castle. Pointed towers, banners, think Disney Castle made of sand. You are also sitting in the sandbox. You decide that you want a medievil sand castle. Squared turrets, draw bridges, the kind knights of the or the round table would lay seige to.
Now, instead of building that sand castle, you smash mine and tell me I should have built one like you wanted.
Modifié par the_one_54321, 22 mars 2011 - 10:22 .
#470
Posté 22 mars 2011 - 10:24
Galad22 wrote...
the_one_54321 wrote...
See above. Why don't you play those games that already do what you enjoy? I don't understand why you just wouldn't do that instead.
Why would I? I don't understand why you are so against this, it wouldn't make your game any worse. And it would make my game that much better.
So win win, right?
we're against this because it's time wasted on a useless feature that they could use that time making the combat ACTUALLY GOOD.
so basically what all you supporters are asking is for the EXACT SAME SH** combat but now able to skip it and NOT an actual GOOD COMBAT that makes you want to play it.
so why are you so FOR crappy combat and able to skip it instead of just improving combat? why do you hate real gamers?
#471
Posté 22 mars 2011 - 10:25
the_one_54321 wrote...
It would absolutely make my game worse. As a matter of perception and Slippery-Slope for the most part. MakingGalad22 wrote...
Why would I? I don't understand why you are so against this, it wouldn't make your game any worse. And it would make my game that much better.the_one_54321 wrote...
See above. Why don't you play those games that already do what you enjoy? I don't understand why you just wouldn't do that instead.
So win win, right?
HAHAHA, it would just serve you right for it was You who wanted DA2
Modifié par moilami, 22 mars 2011 - 10:25 .
#472
Posté 22 mars 2011 - 10:26
the_one_54321 wrote...
It would absolutely make my game worse. As a matter of perception and Slippery-Slope for the most part. Making something skipable is just the first step before removing it all together.
As for why would you, well because the game you are asking for already exists, and you can go play it right now if you want.
Here is an example. I am sitting in a sandbox and I have made a fairytale style sand castle. Pointed towers, banners, think Disney Castle made of sand. You are also sitting in the sandbox. You decide that you want a medievil sand castle. Squared turrets, draw bridges, the kind knights of the or the round table would lay seige to.
Now, instead of building that sand castle, you smash mine and tell me I should have built one like you wanted.
Well that is more of your problem. It would be optional, you wouldn't have to use it. I think allowing people to skip conversations is little annoying, but it doesn't make my game any worse, because I DO NOT have to use it.
And you keep telling me how I should build my sandcastle, because you dislike how mine would be little different.
#473
Posté 22 mars 2011 - 10:27
Excuse me? If you must know, the only changes that exist in DAII that I was spoke positively about before they were announced were changing the animations and giving it a solid narrative. And those are two of the changes that exist in DAII that I have not complained about.moilami wrote...
HAHAHA, it would just serve you right for it was You who wanted DA2
#474
Posté 22 mars 2011 - 10:28
START ASKING FOR ACTUAL GOOD COMBAT YOU'LL ENJOY AND NOT WANT TO SKIP
seriously why is this so hard to comprehend?
#475
Posté 22 mars 2011 - 10:28
Galad22 wrote...
The Ethereal Writer Redux wrote...
and now you're making it seem as if I can only connect to my character through DA2 combat, where even though you can get enemies to stand down if you have the appropriate companions, I have to fight everyone. Way to put words in my mouth.
If I'm a warrior, or a Rogue, or a mage I want to feel like that is me. I want to feel like I am swinging my weapons or casting my spells. How saying I want to feel who my character is equates itself to me being a soulless butcher of people is beyond me. I'm saying I want to be my character, not just play him.
Finally, how is combat being a core component a pitfall? I'm not saying it's the SOLE component. I'm saying it's a CORE component
Hey, that was how your post read like.
It becomes pitfall in my opinion if it becomes only choice. My Hawke was very diplomatic and polite (okay sarcastic really) and always looked for ways to avoid combat. Or she would have if that choice would have been given to her. Now I just felt like mass murderer.
well instead of you being the only person to resolve issues, you can ask your companions to help you out. Like Varric's silver tongue when rescuing Feynriel from the Slavers, Aveline when you're in the Hanged Man during the Qunari Delegate quest, Fenris also during the Feynriel quest when questioning the Slaver.
You can still avoid combat, but you're not the only person who can do it. Which I like. How my Warden was the only person people would listen to and not any of my other companions (like Sten or Shale, who would scare most people into cowardice) was something I questioned.
And there were some instances where my Hawke avoided combat. However I can't name them but I'm going to start my Mage playthrough later.





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