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Make skip the combat button on next DA


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#26
Galad22

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Merced652 wrote...

No combat means no levels, no skills, no character advancement, which i dare say roughly constitutes 50% of what an rpg should be about. But then again on these forums MLB2k10 was a RPG, so was GTA, SO WAS GEARS OF WAR. So i should probably quit.


Or you could implement different ways around conflict, like diplomacy stealth and so on. And give exp for finished quest only instead of kills. And get your levels, skills and character advancement.

How about it different ways to solve problems sound much better than boring combat every single time. Doesn't it?

Modifié par Galad22, 20 mars 2011 - 01:47 .


#27
Il Divo

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Shirosaki17 wrote...

I agree. If combat isn't going to be fun, there should be a skip option for it.


Keep in mind, 'fun' is as subjective as you can get. Origin's combat lost all fun once I hit the Deep Roads. I would have loved the option to skip all the combat in that entire sequence.

#28
EccentricSage

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Honestly, I'm not really understanding how a game of this nature would work without combat. I could see wanting to be able to skip completely random and pointless mobs from nowhere, but such a thing shouldn't exist to begin with.

I guess I could see wanting to be able to go view scenes and review convos, but as part of the actual game progression, I can't understand how you would progress. The conflict and combat does kind of factor into the stories and all.

#29
Merced652

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Galad22 wrote...

Merced652 wrote...

No combat means no levels, no skills, no character advancement, which i dare say roughly constitutes 50% of what an rpg should be about. But then again on these forums MLB2k10 was a RPG, so was GTA, SO WAS GEARS OF WAR. So i should probably quit.


Or you could implement different ways around conflict, like diplomacy stealth and so on. And give exp for finished quest only instead of kills. And get your levels, skills and character advancement.

How about it different ways to solve problems sound much better than boring combat every single time.


Yea and what would be the point? Would all your skills be conversation based? Because they damn sure couldn't be combat based since you're apparently wishing to ignore that whole segment. And if they weren't then why would you want combat abilities when you never use them?

If the combat is boring then thats a symptom of another problem, not a indictment of RPGs or combat in general

#30
Darkest Dreamer

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Rabble: "Skip combat button? RARGH, the world is doomed! The end of RPG is nigh! Why not just skip life itself! Those who call for skip-button eat babies! To the pitchforks and torches!"

Modifié par Darkest Dreamer, 20 mars 2011 - 01:52 .


#31
ejoslin

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EccentricSage wrote...

Excellent. A new excuse for developers to skip on level design. Don't like it, skip it. Brilliant.

I thought it was also amusing in a very sad sad way that the female dev's reasoning is that female gamers don't have time for all that fighting and thinking and leveling. She said RPGs should be simplified if they want female gamers, because females are too busy taking care of their family. How progressive. And it was a feminist blog, too.


Urgh, really? That's awful.  This female gamer, married with children, wants combat and leveling in her RPGs.  I want more romance dialog too, don't get me wrong, but I don't want the combat gone or anything!

#32
EccentricSage

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Galad22 wrote...

Merced652 wrote...

No combat means no levels, no skills, no character advancement, which i dare say roughly constitutes 50% of what an rpg should be about. But then again on these forums MLB2k10 was a RPG, so was GTA, SO WAS GEARS OF WAR. So i should probably quit.


Or you could implement different ways around conflict, like diplomacy stealth and so on. And give exp for finished quest only instead of kills. And get your levels, skills and character advancement.

How about it different ways to solve problems sound much better than boring combat every single time. Doesn't it?


I fully agree to including a lot more ways around combat.  But I would not support stripping combat of exp rewards, rather, just finding ways to reward exp for skills such as persuade checks, diplomatic reasoning, sneeking, etc.

#33
Galad22

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Merced652 wrote...

Yea and what would be the point? Would all your skills be conversation based? Because they damn sure couldn't be combat based since you're apparently wishing to ignore that whole segment. And if they weren't then why would you want combat abilities when you never use them?

If the combat is boring then thats a symptom of another problem, not a indictment of RPGs or combat in general


Combat is fine but it should not be only answer for every damn problem, not in rpgs.

This worked just fine in vampire the masquarade, can't see why it can't work elsewhere.

Planescape:torment is one of the best rpgs and you can avoid or ignore most combat in it.

#34
EccentricSage

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Darkest Dreamer wrote...

Rabble: "Skip combat button? RARGH, the world is doomed! The end of RPG is nigh! Why not just skip life itself! Those who call for skip-button eat babies! To the pitchforks and torches!"


That's funny, I don't recall any such attitude being given. 

#35
Merced652

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Galad22 wrote...

Merced652 wrote...

Yea and what would be the point? Would all your skills be conversation based? Because they damn sure couldn't be combat based since you're apparently wishing to ignore that whole segment. And if they weren't then why would you want combat abilities when you never use them?

If the combat is boring then thats a symptom of another problem, not a indictment of RPGs or combat in general


Combat is fine but it should not be only answer for every damn problem, not in rpgs.

This worked just fine in vampire the masquarade, can't see why it can't work elsewhere.

Planescape:torment is one of the best rpgs and you can avoid or ignore most combat in it.


I agree, but you know what those were based on? Conversation skills like intimidate, persuasion, intelligence checks, charisma modifiers. Those don't exist to bioware anymore apparently. Like i said, its not an indictment on combat or rpgs. Its the way bioware has *cough "evolved" thiers.

#36
MoonChildTheUnholy

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As long as this is optional fine by me, but why skip combat when the game also evolves on that, i mean i like games for the challenge too, if combined with a great story and development then better even, skipping combat would be just like watching an incomplete movie or something but thats just me.. carry on.

#37
Lotto

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i'm wondering who would pay $60 for a game just to not play the game.

#38
Galad22

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Merced652 wrote...

I agree, but you know what those were based on? Conversation skills like intimidate, persuasion, intelligence checks, charisma modifiers. Those don't exist to bioware anymore apparently. Like i said, its not an indictment on combat or rpgs. Its the way bioware has *cough "evolved" thiers.


Yeah and that is my problem. In best case scenario I want them back.

But if they don't bother to do that just give me a skip combat button so I can just care about the story.
And not all the pointless fighting.

#39
Shirosaki17

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Il Divo wrote...

Shirosaki17 wrote...

I agree. If combat isn't going to be fun, there should be a skip option for it.


Keep in mind, 'fun' is as subjective as you can get. Origin's combat lost all fun once I hit the Deep Roads. I would have loved the option to skip all the combat in that entire sequence.

Oh they knew. They knew.

#40
yogolol

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I think what you guys are looking for is a movie, not a game.

#41
EccentricSage

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Lotto wrote...

i'm wondering who would pay $60 for a game just to not play the game.


Same here.  XD  Books and movies are a lot cheaper, and then there's TV, and youtube.  lol  Safe to say I was a fan of Zevran a solid MONTH before I was able to get the game.  Considering the number of spoilers I read, and youtube uploads I watched, I could easily have just been a fan of the storry and characters without ever even playing the game.  But that would not have been as much fun.

I'm all for a feature that would allow people to go back and review all the cutscenes and convos they'd had, though.  That would be a really nice feature, and very useful as refference material when writing or drawing fanstuffs.  But I think if people went through a playthrough with a key component of the game missing, it would have a negative effect on the context and pacing of the story. 

#42
Darkest Dreamer

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EccentricSage wrote...

That's funny, I don't recall any such attitude being given. 


A touch sensationalist, no doubt, but I'm finding it difficult to believe that you missed the person putting words in the OP's mouth, the other claiming how half the roleplay would be cut from the game, the simple "no" statements, the assumption that combat would be completely removed, that design would falter, etc.

Modifié par Darkest Dreamer, 20 mars 2011 - 02:07 .


#43
Sandmanifest

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thegreateski wrote...

:ph34r:[Image used as emote/commentary removed as spam]:ph34r:


LOL saved!

Modifié par Selene Moonsong, 20 mars 2011 - 06:30 .


#44
rebornMCW

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A skip combat button. Stay classy.

#45
EccentricSage

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Darkest Dreamer wrote...

EccentricSage wrote...

That's funny, I don't recall any such attitude being given. 


A touch sensationalist, no doubt, but I'm finding it difficult to believe that you missed the person putting words in the OP's mouth, the other claiming how half the roleplay would be cut from the game, the simple "no" statements, the assumptions that combat would be completely removed, etc.


It sounds to me like you are still over reacting.  No offence.

#46
Galad22

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EccentricSage wrote...

Lotto wrote...

i'm wondering who would pay $60 for a game just to not play the game.


Same here.  XD  Books and movies are a lot cheaper, and then there's TV, and youtube.  lol  Safe to say I was a fan of Zevran a solid MONTH before I was able to get the game.  Considering the number of spoilers I read, and youtube uploads I watched, I could easily have just been a fan of the storry and characters without ever even playing the game.  But that would not have been as much fun.

I'm all for a feature that would allow people to go back and review all the cutscenes and convos they'd had, though.  That would be a really nice feature, and very useful as refference material when writing or drawing fanstuffs.  But I think if people went through a playthrough with a key component of the game missing, it would have a negative effect on the context and pacing of the story. 


They can already play the game with key components missing, namely skipping conversations.

Modifié par Galad22, 20 mars 2011 - 02:08 .


#47
Merced652

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Darkest Dreamer wrote...

EccentricSage wrote...

That's funny, I don't recall any such attitude being given. 


A touch sensationalist, no doubt, but I'm finding it difficult to believe that you missed the person putting words in the OP's mouth, the other claiming how half the roleplay would be cut from the game, the simple "no" statements, the assumption that combat would be completely removed, that design would falter, etc.


I didn't see you address any of the points i made. Why is that? Can't argue the point and instead spout some bull**** that is meaningless at best? Apparently.

I explained and defended my position, if you wish to argue it then feel free to do so. If you won't, then you of course can stay your current course, or happily go watch a movie and/or read a book.

Modifié par Merced652, 20 mars 2011 - 02:11 .


#48
MonkeyLungs

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By non gamers for non gamers. I say add it in. Skip combat button.

Also:
An option to just completely streamline the gameplay by allowing the player to choose to play the game in 'Movie-mode' or 'Choose-your-own-adventure-mode'. In this mode it would just combine all the cutscenes and dialogue moments together and allow you to just watch the 'game' unfold. It would still be really fun because you would have all the awesome characters and the story too!

It would be like a new type of game for a new type of audience. Games for non-gamers!

#49
Karazax

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There is a difference in giving alternatives to combat, which I think is a good idea, and skipping combat by some new menu option once an enemy attacks you that grants you an automatic victory. I think it would be great if there were more options to stealth past guards, bribe them, talk them down, or otherwise negotiate or avoid them.

More importantly to me, I'd like to see the entertainment quality of combat increased from what Dragon Age 2 provides. By the 3rd act I kind of wanted to skip combat too, not because I don't like combat in RPG's but because almost every fight is a carbon copy of a fight I have already done dozens of times already, usually in the same place I have already fought before.

I question how much of a game there would be though if you got into combat and there was a button that just let you skip to the end with an automatic victory. Perhaps a compromise would be god mode cheat code or something, that allowed you to auto kill everything with one hit, but allowed no achievements while it was active?

#50
Darkest Dreamer

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EccentricSage wrote...

It sounds to me like you are still over reacting.  No offence.


And to me you seem conveniently ignorant. No offence.