Aller au contenu

Photo

Make skip the combat button on next DA


  • Veuillez vous connecter pour répondre
594 réponses à ce sujet

#476
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Galad22 wrote...
And you keep telling me how I should build my sandcastle, because you dislike how mine would be little different.

Not at all, and that's my point. You can make your sand castle completely seperate and unrelated from mine.

Different sand castles.
Different game developers.
There is no need to mix, or to change.

#477
Darkest Dreamer

Darkest Dreamer
  • Members
  • 314 messages

The Ethereal Writer Redux wrote...
So what do you consider a grand accomplishment? The High Dragon in DA:O? The Archdemon? Apply what I said about the Tower of Ishal to those if you consider them grand.

The culmination of your choices, interactions with the world and the story itself.

I don't recall ever saying that people should enjoy combat because I do.

Your stance is that there's no need to skip combat because it adds to the experience. It's certainly heavily implied if not outright said.

Options are indeed great to have in theory, but not all options will be amazing and loved. Some will be hated, despised for even being considered to be good ideas. Sometimes by the people who wanted those options. But I've made that point before and I don't really think it's relevant to this comment.

I really don't see how I can despise an option that I suggested but alright, we'll drop it. I'll simply repeat what I've said before, "The prevailing attitude where others lash out simply because it goes against the grain or condemn it on nothing more than principle or sentimentality is close to baffling."

It is indeed a core component to me, because otherwise I'd feel like I'm watching someone else's life and not shaping it on my own, even if I'm picking what my character says. And combat is a core component of RPGs, and of other genres. Maybe you don't see it as such, but that doesn't change it as actually being so.

And your opinion doesn't make it so either. Really, you can be as forceful as you like but it's still going to be an opinion. You can't change the fact that the combat can jar some from their experience even while it might add to others.  And no, combat isn't essential for role-play.

I loved the Fade on my 1st playthrough, but afterwards I started to hate it. Many other people, at least on the various threads here (not just this thread, but all the others), have also shown hatred of the Fade. It's personal preference, but most people it seems hate the Fade in DA:O.

I do like the DA2 and DA:OA versions of the Fade. Short, straightforward, and fun.


I preferred the Dragon Age Origins version, it left your character feeling trapped and alone, and allowed for some interesting ways in which to progress.

Modifié par Darkest Dreamer, 22 mars 2011 - 10:41 .


#478
moilami

moilami
  • Members
  • 2 727 messages

the_one_54321 wrote...

moilami wrote...
HAHAHA, it would just serve you right for it was You who wanted DA2 :devil:

Excuse me? If you must know, the only changes that exist in DAII that I was spoke positively about before they were announced were changing the animations and giving it a solid narrative. And those are two of the changes that exist in DAII that I have not complained about.


Ok then. Not you then but them.

#479
TEWR

TEWR
  • Members
  • 16 987 messages

moilami wrote...

HAHAHA, it would just serve you right for it was You who wanted DA2 :devil:

Image IPB


Moilami I've seen you (out of many other people) post this picture many times, and it was funny the first time it was
shown. Now it just has nothing and it's almost like needless spam, if it isn't already.

#480
moilami

moilami
  • Members
  • 2 727 messages

Shadowcrazy4 wrote...

STOP ASKING FOR CRAPPY COMBAT AND ABLE TO SKIP IT

START ASKING FOR ACTUAL GOOD COMBAT YOU'LL ENJOY AND NOT WANT TO SKIP

seriously why is this so hard to comprehend?


Next campaign will be "there is too many abilities in DA2. Streamline plz. I have only 3 buttons I can use for attacks in my xpoks".

However first must get this skip combat button. 

#481
Galad22

Galad22
  • Members
  • 860 messages

The Ethereal Writer Redux wrote...
well instead of you being the only person to resolve issues, you can ask your companions to help you out. Like Varric's silver tongue when rescuing Feynriel from the Slavers, Aveline when you're in the Hanged Man during the Qunari Delegate quest, Fenris also during the Feynriel quest when questioning the Slaver.

You can still avoid combat, but you're not the only person who can do it. Which I like. How my Warden was the only person people would listen to and not any of  my other companions (like Sten or Shale, who would scare most people into cowardice) was something I questioned.

And there were some instances where my Hawke avoided combat. However I can't name them but I'm going to start my Mage playthrough later.


Yes but it happens far too rarely. And you really can't know when your companions are needed to avoid combat.
Okay I give you Aveline, but othervise you might have wrong companions and you can't avoid combat because of it.

Modifié par Galad22, 22 mars 2011 - 10:35 .


#482
Galad22

Galad22
  • Members
  • 860 messages

the_one_54321 wrote...
Not at all, and that's my point. You can make your sand castle completely seperate and unrelated from mine.

Different sand castles.
Different game developers.
There is no need to mix, or to change.


This would just make one optional little change in your sandcastle, which really shouldn't bother you being optional and all. So I really don't see your point.

#483
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Galad22 wrote...
This would just make one optional little change in your sandcastle, which really shouldn't bother you being optional and all. So I really don't see your point.

I've already mentioned slippery-slope. The notion that these changes would be completely insulated is false. All changes have ripples.

#484
Darkest Dreamer

Darkest Dreamer
  • Members
  • 314 messages

the_one_54321 wrote...

Allow me to rephrase.

It makes no sense to push a developer that does [A] very well, to start making [B] which a different developer already does very well.

If all developers made [B], we would have no [A], and any distinction between different developers would be meaningless.


Nobody is asking for a completely different game and simply because you see it as such only means you can't identify with the other side. And just because one style of game contains a single element someone might ask for, hardly means it compares to the other which might include much of what they want, even if it lacks in certain areas. Not to mention it's just plain silly to stop playing an entire genre of games because you're looking for the perfect one.

Modifié par Darkest Dreamer, 22 mars 2011 - 10:41 .


#485
Galad22

Galad22
  • Members
  • 860 messages

the_one_54321 wrote...
I've already mentioned slippery-slope. The notion that these changes would be completely insulated is false. All changes have ripples.


False in your opinion, that does not make it so.

#486
Shadowcrazy4

Shadowcrazy4
  • Members
  • 120 messages

the_one_54321 wrote...

Galad22 wrote...
This would just make one optional little change in your sandcastle, which really shouldn't bother you being optional and all. So I really don't see your point.

I've already mentioned slippery-slope. The notion that these changes would be completely insulated is false. All changes have ripples.


exactly...this is how DA2 was made...people didn't finish DAO and suggested "minor" things that snowballed into what we have now...I don't want this again

if you want to skip combat...just watch a movie like avatar and you can enjoy combat without doing it

#487
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Darkest Dreamer wrote...
Nobody is asking for a completely different game and simply because you see it as such only means you can't identify with the other side. And just because one style of game contains a single element someone might ask for, hardly means it compares to the other which might include much of what they want, even if it lacks in certain areas. Not to mention it's just plain silly to stop playing an entire genre of games because you're looking for the perfect one.

Do you feel that the game should or should not include combat?
(btw, though I am going to continue with follow up questions, I am not being facitious. I really want to understand what it is you want from the game before I continue to respond)

Galad22 wrote...
False in your opinion, that does not make it so.

I am not stating an opinion here, I am stating an assertion. If this change is instituted, it will have further unwanted effects at a later date.

Modifié par the_one_54321, 22 mars 2011 - 10:45 .


#488
TEWR

TEWR
  • Members
  • 16 987 messages

Darkest Dreamer wrote...

The culmination of your choices, interactions with the world and the story itself.
 


which indeed does happen in DA2, however we have yet to see through DLC how so. The epilogue in DA:OA was nice, but there were too many variables to keep track of. I'm not saying I want there to be no changes that my choices reflect, but some things do need to be ignored. Like selling Anders over to the Templars after the starting quest of Vigil's Keep.

Your stance is that there's no need to skip combat because it adds to the experience. It's certainly heavily implied if not outright said.


Implied in your mind, but I never meant that. I just disagree with this "skip the combat" idea because combat adds to MY experience. not the experience of other people, but MINE.

I really don't see how I can despise an option that I suggested but alright, we'll drop it. I'll simply repeat what I've said before, "The prevailing attitude where others lash out simply because it goes against the grain or condemn it on nothing more than principle or sentimentality is close to baffling."


Only time will tell if you could despise something you suggested. That's all I can say.

And your opinion doesn't make it so either. Really, you can be as forceful as you like but it's still going to be an opinion. You can't change the fact that the combat can jar some from their experience even while it might add to others.  And no, combat isn't essential for role-play.


I'm not sure whether I should admit you're right and I'm wrong on this point or say something else to try and prove myself. I'll go with neither.

I preferred the Dragon Age Origins version, it left your character feeling trapped and alone, and allowed for some interesting ways in which to progress.


As I said I think in an earlier post, it's all preference. But the prevailing opinion is people hate the Fade. Rarely have I seen people admit they love the Fade in DA:O

#489
Galad22

Galad22
  • Members
  • 860 messages

the_one_54321 wrote...

I am not stating an opinion here, I am stating an assertion. If this change is instituted, it will have further unwanted effects at a later date.


You really can't know this.

#490
Tirigon

Tirigon
  • Members
  • 8 573 messages

Mariefoxprice83 wrote...

I don't hate the Fade, I think it just takes too long and it's not like the other quests where you can do a bit at a time. You have to do the whole lot in one go so if you don't have neough potions or the PC can't handle it, you're stuck. That haopened to me before I learned to take a save before the Circle Tower..


Learn to use the shapeshift stuff correctly and even on Nightmare you will barely get hurt. There is only 1!!! fight (except for the endboss) that may be trouble - the one with mass mages. However, kiting and burning man (= immunity to fire) work wonder there.

#491
Darkest Dreamer

Darkest Dreamer
  • Members
  • 314 messages

the_one_54321 wrote...

Do you feel that the game should or should not include combat?


It should but there's no harm if they included an optional way to bypass it.

#492
Shadowcrazy4

Shadowcrazy4
  • Members
  • 120 messages

Galad22 wrote...

the_one_54321 wrote...

I am not stating an opinion here, I am stating an assertion. If this change is instituted, it will have further unwanted effects at a later date.


You really can't know this.


years of gaming history...yes..yes you can know this

#493
Tirigon

Tirigon
  • Members
  • 8 573 messages

Shadowcrazy4 wrote...

STOP ASKING FOR CRAPPY COMBAT AND ABLE TO SKIP IT

START ASKING FOR ACTUAL GOOD COMBAT YOU'LL ENJOY AND NOT WANT TO SKIP

seriously why is this so hard to comprehend?


A skip combat button is easy to do and could be implemented in the game via patch.

Better combat would take more time than sh!t EA allows.

#494
moilami

moilami
  • Members
  • 2 727 messages

Shadowcrazy4 wrote...

the_one_54321 wrote...

Galad22 wrote...
This would just make one optional little change in your sandcastle, which really shouldn't bother you being optional and all. So I really don't see your point.

I've already mentioned slippery-slope. The notion that these changes would be completely insulated is false. All changes have ripples.


exactly...this is how DA2 was made...people didn't finish DAO and suggested "minor" things that snowballed into what we have now...I don't want this again

if you want to skip combat...just watch a movie like avatar and you can enjoy combat without doing it


Bethany will look like this if there is no skip the combat button in DA3:

http://pics.livejour...tt/pic/0014w1zf

#495
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Galad22 wrote...

the_one_54321 wrote...
I am not stating an opinion here, I am stating an assertion. If this change is instituted, it will have further unwanted effects at a later date.

You really can't know this.

No, of course I can't know it. But I feel very confidant in making the assertion. Chagnes are never completely insular in nature. There are always unintended consequences.

#496
Shadowcrazy4

Shadowcrazy4
  • Members
  • 120 messages

Tirigon wrote...

Shadowcrazy4 wrote...

STOP ASKING FOR CRAPPY COMBAT AND ABLE TO SKIP IT

START ASKING FOR ACTUAL GOOD COMBAT YOU'LL ENJOY AND NOT WANT TO SKIP

seriously why is this so hard to comprehend?


A skip combat button is easy to do and could be implemented in the game via patch.

Better combat would take more time than sh!t EA allows.


then go ahead and apply for Bioware and show them your vast knowledge of coding so you can make it yourself...since it's so easy to write the code for it since you're the only one very well aware of this

#497
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Darkest Dreamer wrote...

the_one_54321 wrote...
Do you feel that the game should or should not include combat?

It should but there's no harm if they included an optional way to bypass it.

What if there is a harm? Those of us that are objecting are not just saying "I'm taking my ball and going home." We're afraid you're going to pop the ball.

moilami wrote...
Bethany will look like this if there is no skip the combat button in DA3:

As long as they don't deminish her rack. :P

Modifié par the_one_54321, 22 mars 2011 - 10:51 .


#498
TEWR

TEWR
  • Members
  • 16 987 messages

moilami wrote...

[
Bethany will look like this if there is no skip the combat button in DA3:

http://pics.livejour...tt/pic/0014w1zf



OK now THAT'S funny

#499
Tirigon

Tirigon
  • Members
  • 8 573 messages

Shadowcrazy4 wrote...

then go ahead and apply for Bioware and show them your vast knowledge of coding so you can make it yourself...since it's so easy to write the code for it since you're the only one very well aware of this


I am sadly not a modder, or I would have done it already. But it simply CAN NOT be hard as it doesn´t add anything new to the game but simply remove something.

Another way would be to add a skill to all classes that, when used, triggers a cutscene with hawke massacring a few enemies and the "kill all hostiles" console command.

#500
moilami

moilami
  • Members
  • 2 727 messages

Shadowcrazy4 wrote...

Tirigon wrote...

Shadowcrazy4 wrote...

STOP ASKING FOR CRAPPY COMBAT AND ABLE TO SKIP IT

START ASKING FOR ACTUAL GOOD COMBAT YOU'LL ENJOY AND NOT WANT TO SKIP

seriously why is this so hard to comprehend?


A skip combat button is easy to do and could be implemented in the game via patch.

Better combat would take more time than sh!t EA allows.


then go ahead and apply for Bioware and show them your vast knowledge of coding so you can make it yourself...since it's so easy to write the code for it since you're the only one very well aware of this


It could be given in patch 1.02 easily. The code is already there. It only needs interface programming to make the code be run by clicking the mouse.

There is "runscript kill all hostiles" playtesting code.