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Make skip the combat button on next DA


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#501
Galad22

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the_one_54321 wrote...

No, of course I can't know it. But I feel very confidant in making the assertion. Chagnes are never completely insular in nature. There are always unintended consequences.


So you fear that combat would be removed altogether eventually if they did this.

I don't believe it could happen. Since conversations have been skippable in Bioware games for fairly long time now, but they are more or less just as important for their games and story as they always have been.

#502
moilami

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Tirigon wrote...

Shadowcrazy4 wrote...

then go ahead and apply for Bioware and show them your vast knowledge of coding so you can make it yourself...since it's so easy to write the code for it since you're the only one very well aware of this


I am sadly not a modder, or I would have done it already. But it simply CAN NOT be hard as it doesn´t add anything new to the game but simply remove something.

Another way would be to add a skill to all classes that, when used, triggers a cutscene with hawke massacring a few enemies and the "kill all hostiles" console command.


This.

#503
the_one_54321

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Galad22 wrote...

the_one_54321 wrote...
No, of course I can't know it. But I feel very confidant in making the assertion. Chagnes are never completely insular in nature. There are always unintended consequences.

So you fear that combat would be removed altogether eventually if they did this.

I don't believe it could happen. Since conversations have been skippable in Bioware games for fairly long time now, but they are more or less just as important for their games and story as they always have been.

Think of it as a "worst case scenario" line of thought. And it wouldn't happen all at once, mind you. Consider that in the next game combat is skipable. The developers get it in their head "people don't care too much about combat. A lot will skip it anyway." And then the combat is of even lower quality as a result.

One could say that this has already happened in the dialog in some ways. I will summarize a minor complaint that I have actually heard over and over in my status feed: "I wish we could have talked more with our companions."

#504
Shadowcrazy4

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Galad22 wrote...

the_one_54321 wrote...

No, of course I can't know it. But I feel very confidant in making the assertion. Chagnes are never completely insular in nature. There are always unintended consequences.


So you fear that combat would be removed altogether eventually if they did this.

I don't believe it could happen. Since conversations have been skippable in Bioware games for fairly long time now, but they are more or less just as important for their games and story as they always have been.


from the mountains of text we could say as the warden with specific sentences....to a dumbed down ME dialogue wheel

perfect example of the ripple effect of skipping dialogue in DA

#505
Tirigon

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the_one_54321 wrote...

One could say that this has already happened in the dialog in some ways. I will summarize a minor complaint that I have actually heard over and over in my status feed: "I wish we could have talked more with our companions."


Less combat would clear ressources for more dialogue:wizard:

#506
Darkest Dreamer

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The Ethereal Writer Redux wrote...

which indeed does happen in DA2, however we have yet to see through DLC how so. The epilogue in DA:OA was nice, but there were too many variables to keep track of. I'm not saying I want there to be no changes that my choices reflect, but some things do need to be ignored. Like selling Anders over to the Templars after the starting quest of Vigil's Keep.

 
You lost me. I thought we were debating on the viability of an option to skip combat. But, yup, I understand that they couldn't have all the choices follow through exactly how it played out. I'm content with how they handled it.


Implied in your mind, but I never meant that. I just disagree with this "skip the combat" idea because combat adds to MY experience. not the experience of other people, but MINE.

That's why many are saying it should be optional, so it doesn't interfere with your experience. Plus, some have only expressed that they might use it in one or two circumstances but have pointed out that they also generally enjoy combat.


I'm not sure whether I should admit you're right and I'm wrong on this point or say something else to try and prove myself. I'll go with neither.

An opinion can't be right or wrong. So, good call.


As I said I think in an earlier post, it's all preference. But the prevailing opinion is people hate the Fade. Rarely have I seen people admit they love the Fade in DA:O

Which I suppose I can understand. Honestly, I was just making idle banter.

Modifié par Darkest Dreamer, 22 mars 2011 - 11:05 .


#507
moilami

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the_one_54321 wrote...

Galad22 wrote...

the_one_54321 wrote...
No, of course I can't know it. But I feel very confidant in making the assertion. Chagnes are never completely insular in nature. There are always unintended consequences.

So you fear that combat would be removed altogether eventually if they did this.

I don't believe it could happen. Since conversations have been skippable in Bioware games for fairly long time now, but they are more or less just as important for their games and story as they always have been.

Think of it as a "worst case scenario" line of thought. And it wouldn't happen all at once, mind you. Consider that in the next game combat is skipable. The developers get it in their head "people don't care too much about combat. A lot will skip it anyway." And then the combat is of even lower quality as a result.

One could say that this has already happened in the dialog in some ways. I will summarize a minor complaint that I have actually heard over and over in my status feed: "I wish we could have talked more with our companions."


If there would be less combat there would be then more dialogue etc? More romances?

Edit: More dialogue could mean you could get to know your companions better.

Modifié par moilami, 22 mars 2011 - 11:02 .


#508
Goldfinger168

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A possible compromise for DA3 : a skip button for all encounters that have no purpose other than wasting your time (with level scaling, XP grinding hardly matters), and an effort to offer optional ways to avoid combat when it makes sense story-wise - I'm looking at you, Act 3.

Would that be acceptable ?

Modifié par Goldfinger168, 22 mars 2011 - 11:20 .


#509
the_one_54321

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Tirigon wrote...
Less combat would clear ressources for more dialogue[smilie]../../../images/forum/emoticons/wizard.png[/smilie]

moilami wrote...
If there would be less combat there would be then more dialogue etc? More romances?

Allow me to introduce the two of you to Visual Novels. No combat. Just dialog, story telling, and romance. In all kinds of crazy imaginary settings. And incredibly enjoyable for exactly those features.

Modifié par the_one_54321, 22 mars 2011 - 11:03 .


#510
moilami

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Goldfinger168 wrote...

A possible compromise for DA3 : a skip button for all encounters that have no other purpose other than wasting your time (with level scaling, XP grinding hardly matters), and an effort to offer optional ways to avoid combat when it makes sense story-wise - I'm looking at you, Act 3.

Would that be acceptable ?


Sounds good. What say people?

#511
Darkest Dreamer

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the_one_54321 wrote...

What if there is a harm? Those of us that are objecting are not just saying "I'm taking my ball and going home." We're afraid you're going to pop the ball.


I doubt it. Not only would the crowd asking for the option likely be against removing combat altogether but it's really a small crowd to begin with. It'd be insane to alienate so many of their fans to cater to a minority. And they are the minority.

#512
the_one_54321

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moilami wrote...

Goldfinger168 wrote...
A possible compromise for DA3 : a skip button for all encounters that have no other purpose other than wasting your time (with level scaling, XP grinding hardly matters), and an effort to offer optional ways to avoid combat when it makes sense story-wise - I'm looking at you, Act 3.

Would that be acceptable ?

Sounds good. What say people?

No. No skipping. Anything. Ever. Well, maybe the voice acting, but not the actual dialog.

#513
Funkyflapjacks

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that would require an actual plot...

#514
Galad22

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the_one_54321 wrote...

Think of it as a "worst case scenario" line of thought. And it wouldn't happen all at once, mind you. Consider that in the next game combat is skipable. The developers get it in their head "people don't care too much about combat. A lot will skip it anyway." And then the combat is of even lower quality as a result.

One could say that this has already happened in the dialog in some ways. I will summarize a minor complaint that I have actually heard over and over in my status feed: "I wish we could have talked more with our companions."


Okay I give you that point. I still don't buy it, in my opinion you shouldn't resist things on account of worse case scenario. Othervise how can you ever walk out of your door?

However I have said this before in this thread, but I will say it again.

What I really want is other ways to deal enemies, diplomacy, stealth etc. I don't want combat to always be my only choice. If they would implement these sort of things I would be happy. In my opinion there is just too much combat in DA2 and it makes my experience frustrating and boring.

But Bioware simply doesn't seem to care about other ways to deal with people, so this skip combat putton would also improve my gaming experience.

#515
Shadowcrazy4

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Darkest Dreamer wrote...

It'd be insane to alienate so many of their fans to cater to a minority. And they are the minority.


OMG...I lolled so hard reading this...

lol seriously how do you think DA2 came to existence?

#516
Darkest Dreamer

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Shadowcrazy4 wrote...

OMG...I lolled so hard reading this...

lol seriously how do you think DA2 came to existence?


It's more of an obvious case versus one where they thought they were actually doing good. I believe many of the ideas for Dragon Age 2 came from this very forum, en masse.

Modifié par Darkest Dreamer, 22 mars 2011 - 11:12 .


#517
Cavegeta

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Don't know if I agree with the idea of implementing a "Skip Combat" button but can definitely understand the sentiment specific to DAII. For the first part of the game playing as a mage, I loved the combat although an overhead view would have been nice. Around the last third of the game on my first playthrough, I had gotten so sick of the combat that I enabled the cheats and used "runscript killallhostiles" on a vast majority of encounters. Once I was finished I started a new character as a warrior, I again found myself playing the first two thirds of the game regularly before switching to cheats. Again at that point, combat had seemed to become just tedious filler with all of the waves of enemies.

I would agree that it would be nice to implement a system whereby stealth and persuasion were viable alternatives to combat. From a roleplaying stand point, it would add a depth that I don't think anyone would disagree with because implementing "persuasion" or"stealth" as an attribute would directly balance character progression and hence immersion.

For the moment, I think I'm on the "no skip combat" button camp just because it seems like cheating which I've already admitted to doing. Ultimately for me, I think the problem has more to do with combat in the last third of the game.

#518
TEWR

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Darkest Dreamer wrote...

 
You lost me. I thought we were debating on the viability of an option to skip combat. But, yup, I understand that they couldn't have all the choices follow through exactly how it played out to the sequels and expansion. I'm content with how they handled it.


don't worry. I think I was lost when I made that. Trying to hold up a conversation in a thread where you're trying to remember everything you've posted is kinda hard. Even harder when the thread has many more people posting.

That's why many are saying it should be optional, so it doesn't interfere with your experience. Plus, some have only expressed that they might use it in one or two circumstances but have pointed out that they also generally enjoy combat.


I dislike it, disagree with it, and think it shouldn't be implemented and I'm trying to show why it shouldn't be implemented. But like when IshmaeltheForsaken posted about all the LI being bi (which I was amazed that he/she was right on that), if it was made, although I'd dislike it, I wouldn't come onto the forums and rage like crazy. With the Bi love interests, all I said was that I hoped they wouldn't do that, but if they did I'd make the best of it. in my exact words on there, "I'd make an ugly ass Hawke that not even a blind Mabari would have sex with". I still have yet to do that though.

 
An opinion can't be right or wrong. So, good call.


YAY!!


EDIT: Actually opinions can be wrong, like someone saying they don't believe in gravity. but in this case, you're right in that neither of us are right

Which I suppose I can understand. Honestly, I was just making idle banter.


I knew it was just banter so don't fret. Still that's what it boils down to. Anyway this is my last post on here for about a half hour, so continue on people

Modifié par The Ethereal Writer Redux, 22 mars 2011 - 11:26 .


#519
the_one_54321

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Galad22 wrote...
What I really want is other ways to deal enemies, diplomacy, stealth etc.

And that sounds totally fine. But that's not the same as a "kill all hostiles" button. That's not skipping anything. That's providing different avenues for conflict resolution.

#520
Goldfinger168

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the_one_54321 wrote...
And that sounds totally fine. But that's not the same as a "kill all hostiles" button. That's not skipping anything. That's providing different avenues for conflict resolution.

But it's pretty clear from playing DA2 that Bioware is not interested in putting more RPG mechanics in their RPG or making the combat better, which is why people are suggesting the skip button in the first place.

Modifié par Goldfinger168, 22 mars 2011 - 11:55 .


#521
Galad22

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the_one_54321 wrote...

Galad22 wrote...
What I really want is other ways to deal enemies, diplomacy, stealth etc.

And that sounds totally fine. But that's not the same as a "kill all hostiles" button. That's not skipping anything. That's providing different avenues for conflict resolution.


Yes well. I just think this is even less likely to happen than skip combat button. Since this would take actual effort and work for bioware to make.

#522
Darkest Dreamer

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The Ethereal Writer Redux wrote...

don't worry. I think I was lost when I made that. Trying to hold up a conversation in a thread where you're trying to remember everything you've posted is kinda hard. Even harder when the thread has many more people posting.


Oh, okay.

I dislike it, disagree with it, and think it shouldn't be implemented and I'm trying to show why it shouldn't be implemented. But like when IshmaeltheForsaken posted about all the LI being bi (which I was amazed that he/she was right on that), if it was made, although I'd dislike it, I wouldn't come onto the forums and rage like crazy. With the Bi love interests, all I said was that I hoped they wouldn't do that, but if they did I'd make the best of it. in my exact words on there, "I'd make an ugly ass Hawke that not even a blind Mabari would have sex with". I still have yet to do that though.


I'm forced to bring this debate full circle to my first response where I point out that simply disagreeing with it and saying it should not be implemented, "just because" is hardly convincing. Mind you, you don't have to convince me. It likely won't be implemented and I'm not bothered by this.

Actually opinions can be wrong, like someone saying they don't believe in gravity.

 
Having a personal view on the importance of a feature is quite the leap from expressing that your belief of the world's gravity is an opinion. Poor person just ended up being twice as wrong.

I knew it was just banter so don't fret. Still that's what it boils down to. Anyway this is my last post on here for about a half hour, so continue on people


Bye.

#523
Cavegeta

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My biggest problem with it would be that as the game is structured now you would have a de facto "God-Mode" whereby any sense of of achievement was undermined by the fact that you could skip dying in-game and by doing so avoid any repercussions that could arise from it.

#524
MonkeyLungs

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Alternate routes to challenges.
Less combat but more meaningful encounters when combat is necessary.
Enemies that plausibly exisit within the gamespace (ie not teleporting out of nowhere)
Non-combat skills (real stealth, diplomacy, subterfuge)

As many have already stated these kinds of things just add to the fun. They even make your combat MORE meaningful because you have choices other than violence. So a character that is purposefully combative carries even more weight from a RP viewpoint.

#525
TEWR

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Darkest Dreamer wrote...


I'm forced to bring this debate full circle to my first response where I point out that simply disagreeing with it and saying it should not be implemented, "just because" is hardly convincing. Mind you, you don't have to convince me. It likely won't be implemented and I'm not bothered by this.


It's hard trying to convince people on the forums. My old sig was testament to this, but that's not important.

Actually opinions can be wrong, like someone saying they don't believe in gravity.

 
Having a personal view on the importance of a feature is quite the leap from expressing that your belief of the world's gravity is an opinion. Poor person just ended up being twice as wrong.


wait.... am I the poor person who's twice proven wrong?

I knew it was just banter so don't fret. Still that's what it boils down to. Anyway this is my last post on here for about a half hour, so continue on people


Bye.


I'm backImage IPB