The Ethereal Writer Redux wrote...
wait.... am I the poor person who's twice proven wrong?
No, I meant the hypothetical person.
Modifié par Darkest Dreamer, 23 mars 2011 - 12:43 .
The Ethereal Writer Redux wrote...
wait.... am I the poor person who's twice proven wrong?
Modifié par Darkest Dreamer, 23 mars 2011 - 12:43 .
Darkest Dreamer wrote...
The Ethereal Writer Redux wrote...
wait.... am I the poor person who's twice proven wrong?
No, I meant the hypothetical person.
The Ethereal Writer Redux wrote...
ok that's what I thought. *sigh of relief*
Darkest Dreamer wrote...
The Ethereal Writer Redux wrote...
ok that's what I thought. *sigh of relief*
Or at least what I want you to think.
MonkeyLungs wrote...
Alternate routes to challenges.
Less combat but more meaningful encounters when combat is necessary.
Enemies that plausibly exisit within the gamespace (ie not teleporting out of nowhere)
Non-combat skills (real stealth, diplomacy, subterfuge)
As many have already stated these kinds of things just add to the fun. They even make your combat MORE meaningful because you have choices other than violence. So a character that is purposefully combative carries even more weight from a RP viewpoint.
The Ethereal Writer Redux wrote...
oh god my mind is already full of enough f*** today, I don't need more you evil person you= YOU
Monkeylungs wrote...
Non-combat skills (real stealth, diplomacy, subterfuge)
Darkest Dreamer wrote...
*Cackles Maniacally*
Modifié par The Ethereal Writer Redux, 23 mars 2011 - 01:03 .
the_one_54321 wrote...
Tirigon wrote...
Less combat would clear ressources for more dialogue[smilie]../../../images/forum/emoticons/wizard.png[/smilie]Allow me to introduce the two of you to Visual Novels. No combat. Just dialog, story telling, and romance. In all kinds of crazy imaginary settings. And incredibly enjoyable for exactly those features.moilami wrote...
If there would be less combat there would be then more dialogue etc? More romances?
The Ethereal Writer Redux wrote...
Monkeylungs wrote...
Non-combat skills (real stealth, diplomacy, subterfuge)
But subterfuge and stealth were in DA2. It had its own tree and everything
sleepyowlet wrote...
Yes, but you couldn't use that stuff outside of combat. I missed being able to sneak up on enemies. And I hated that they went red the minute they entered your mini-map. It didn't matter at all if your characters saw them, or if they saw your characters. Stealth was limited severely in use - in DA2 it was only a way to make your rogue loose the aggro, and score critical hits. Sad. It could not be used in breaking and entering or to help you pickpocket. Why am I playing a rogue, if I can't steal stuff? I had so much fun with this in DA:O ... my Chaeli Tabris became a real cleptomaniac
Modifié par Galad22, 23 mars 2011 - 01:15 .
sleepyowlet wrote...
The Ethereal Writer Redux wrote...
Monkeylungs wrote...
Non-combat skills (real stealth, diplomacy, subterfuge)
But subterfuge and stealth were in DA2. It had its own tree and everything
Yes, but you couldn't use that stuff outside of combat. I missed being able to sneak up on enemies. And I hated that they went red the minute they entered your mini-map. It didn't matter at all if your characters saw them, or if they saw your characters. Stealth was limited severely in use - in DA2 it was only a way to make your rogue loose the aggro, and score critical hits. Sad. It could not be used in breaking and entering or to help you pickpocket. Why am I playing a rogue, if I can't steal stuff? I had so much fun with this in DA:O ... my Chaeli Tabris became a real cleptomaniac
Modifié par Eber, 23 mars 2011 - 01:39 .
The Ethereal Writer Redux wrote...
sleepyowlet wrote...
The Ethereal Writer Redux wrote...
Monkeylungs wrote...
Non-combat skills (real stealth, diplomacy, subterfuge)
But subterfuge and stealth were in DA2. It had its own tree and everything
Yes, but you couldn't use that stuff outside of combat. I missed being able to sneak up on enemies. And I hated that they went red the minute they entered your mini-map. It didn't matter at all if your characters saw them, or if they saw your characters. Stealth was limited severely in use - in DA2 it was only a way to make your rogue loose the aggro, and score critical hits. Sad. It could not be used in breaking and entering or to help you pickpocket. Why am I playing a rogue, if I can't steal stuff? I had so much fun with this in DA:O ... my Chaeli Tabris became a real cleptomaniac
well I never used stealth all that much in DA2 anyway so . In DA:O I used it a bit more only because, like your Tabris (which origin was that? Mage Elf?) I was a severe kleptomaniac. I miss being able to steal too.
sleepyowlet wrote...
It just made sense to me that a guttersnipe would know how to pickpocket and stuff. And remember Slim Couldry's quests? I had a blast - especially when I saved the last one for after the Landsmeet and brought Loghain with me to steal his own crown.
Galad22 wrote...
the_one_54321 wrote...
Not at all, and that's my point. You can make your sand castle completely seperate and unrelated from mine.
Different sand castles.
Different game developers.
There is no need to mix, or to change.
This would just make one optional little change in your sandcastle, which really shouldn't bother you being optional and all. So I really don't see your point.
Kileyan wrote...
Because if there is one thing game dev's love, it is any reason they can dream up to tone down, remove or simplify features, or just save time and work.
If they seriously made a skip combat button, you can bet combat mechancics quality would suffer. Dev's will innocently say "well we saw no reason to put many hours into the combat mechanics, since it is optional". Then after the game is released with bad or boring combat, they will announce that their data mining shows that when given a choice, many gamers choose the skip combat button. This leads to interactive movie games, when you do little more that click a button and watch a movie that is lightly directed by your clicks.
Don't walk into a shooter or something, say you loved the story, then demand to be able to see the story without actually playing the darn game. Is there really a market for someone to pay 59.95 for a game, then get 2 hours play out of it, because the other meat of the game is combat, leveling, tinkering with equipment and skills. I just can't imagine there being much a target audience for a click a movie along version of an RPG or story based shooter. What is next, without all the combat or tension of coming combat, all that walking around it really pointless as well. No exploring either, just click some movies along.
I have no doubt some people genuinely want this feature, I just can't imagine them being happy when it is given to them, and they find out their 30+ hour game is really just 2 hours or so for the full price of 59.95.
sleepyowlet wrote...
The Ethereal Writer Redux wrote...
Monkeylungs wrote...
Non-combat skills (real stealth, diplomacy, subterfuge)
But subterfuge and stealth were in DA2. It had its own tree and everything
Yes, but you couldn't use that stuff outside of combat. I missed being able to sneak up on enemies. And I hated that they went red the minute they entered your mini-map. It didn't matter at all if your characters saw them, or if they saw your characters. Stealth was limited severely in use - in DA2 it was only a way to make your rogue loose the aggro, and score critical hits. Sad. It could not be used in breaking and entering or to help you pickpocket. Why am I playing a rogue, if I can't steal stuff? I had so much fun with this in DA:O ... my Chaeli Tabris became a real cleptomaniac
Eber wrote...
Set the difficulty to casual. Get a save file editor and give yourself 1000 attribute points and 100 skill points or some such. It's close to skipping battle and it's the only way I play the Witcher and my preferred way of playing Dragon Age 2. Unfortunately because of the waves cleaning up still takes some time.
Edit: Or better yet activate the developer console and create a macro that types ~runscript killallhostiles. Tie it to a button of choice (mouse buttons are convenient) and there you go, a skip combat button!
moilami wrote...
Eber wrote...
Set the difficulty to casual. Get a save file editor and give yourself 1000 attribute points and 100 skill points or some such. It's close to skipping battle and it's the only way I play the Witcher and my preferred way of playing Dragon Age 2. Unfortunately because of the waves cleaning up still takes some time.
Edit: Or better yet activate the developer console and create a macro that types ~runscript killallhostiles. Tie it to a button of choice (mouse buttons are convenient) and there you go, a skip combat button!
No I am a paying customer and I demand "skip the combat" button on DA3. Everyone does not want to fight. Combat should be optional gaming experience for those who think it is essential in RPGs.
Tripedius wrote...
moilami wrote...
Eber wrote...
Set the difficulty to casual. Get a save file editor and give yourself 1000 attribute points and 100 skill points or some such. It's close to skipping battle and it's the only way I play the Witcher and my preferred way of playing Dragon Age 2. Unfortunately because of the waves cleaning up still takes some time.
Edit: Or better yet activate the developer console and create a macro that types ~runscript killallhostiles. Tie it to a button of choice (mouse buttons are convenient) and there you go, a skip combat button!
No I am a paying customer and I demand "skip the combat" button on DA3. Everyone does not want to fight. Combat should be optional gaming experience for those who think it is essential in RPGs.
What's next a FPS without guns? A RTS without units? The paying customer thing doesn't work btw, if you don't like it don't buy it, nobody is forcing you to. Go play the sims or something and don't try and ruin a genre for those who do like it. It like saying I want a horror movie that doesn't scare me, cause some people like horror but don't want to be scared. RPG's totally without combat would be just RP-ing and it would be a visual novell not a game.
So shove the paying customer part and don't buy any rpg-games there is combat in it.