Make skip the combat button on next DA
#576
Posté 23 mars 2011 - 11:56
#577
Posté 24 mars 2011 - 12:25
Anyway I just wanted to say i was for the idea of not having battles as your only option. However when thinking about a physical "skip combat button" in a game like dragon age 2 where there isn't really much gameplay besides combat (yes, i realize role-playing is just as big a gameplay element or arguably bigger but combat is still atleast half of a DA game) so i still kind of see "skip combat button" as a "skip gameplay button". Then i thought of putting the idea in all video games which felt silly to me cuz it just sounds like an excuse to be lazy when making *enter main or secondary gameplay mechanic here*.
Now here's what would make me support a physical "skip the combat button." Only usable for random battles that have nothing to do with side-quests or the main plot and being able to re-trigger any battles you skipped but want to come back to for extra money/exp if you feel like it.
(note: I'm for people trying to convince me otherwise i'm not a stubborn person that will stick to my own ideas and not try to understand the thoughts of others, who knows you might succeed.)
#578
Posté 24 mars 2011 - 01:51
Goldfinger168 wrote...
I agree the encounters make sense in the context (which is always the case in DA:O if I recall correctly). However there's not enough difference between them to really make them all interesting. A lot of encounters can be resolved with the same general strategy, which makes them feel like "filler". That's just opinion of course.
The Deep Roads was interesting lore-wise, which gave motivation to actually finish it.
The Korcari Wilds I find mostly problematic for replayability. You still have a low level character and can't choose your party which makes it very repetitive over multiple playthroughs. Same for the Tower of Ishal.
I agree, only for the reason that Daveth is the WORST rogue ever and can't open a single chest, so if I'm playing as a mage I miss out on a lot of loot. It may be random, useless loot but I still like to take it so I can sell it.
Then again, that's why I use the Lothering trap girl exploit to get 1500 sovereigns which takes me 3 days at most if I keep doing it. Reason why I do it is so I can buy every awesome set of unique armor in the game, keep everything, then start Awakening and transfer it all over. I don't know why I do that. I don't even use most of the armor. Maybe just because I bought it and want to and feel that a Warden Commander and Arl would have a ****load of armor available for his troops.
or I'm weird. One or the other. or both.
The PC vs. Console debate is not the real issue as far as combat is concerned, I think. I've found a lot of sexy tactical combat on consoles, maybe more than on PC in fact. People just like having an enemy.
I tend to pause a lot, which is probably why I get frustrated more easily with same-ish encounters. I'm nowhere near as fast as you.
The funny thing is, if I don't do that trap exploit, Origins still takes me over 100 hours to beat because I leave my PS3 on for days on end haha. But I tend to move all the abilities I really use into the little console ability area, so micromanaging is a lot faster. That doesn't mean of course that I don't use other abilities. I just put the ones I used most in there. Origins had a lot of filler abilities that people didn't really use. DA2 has definitely made abilities better, though at the expense of stealthy sneakiness of the sneaky
one strategy is for me to use Cone of Cold, Virulent Walking Bomb, Flame Blast, and then Paralyze (or Mass Paralysis for a huge group) for a boss level enemy. Makes real quick work of them.
Oh yeah, and I go to my favorite dwarf ever for a little bonus. Enchantment!
*high five*
*high fives back*
Modifié par The Ethereal Writer Redux, 24 mars 2011 - 01:53 .
#579
Posté 24 mars 2011 - 03:13
Fair enough! That sounds reasonable.supremebloodwolf wrote...
(note: I'm for people trying to convince me otherwise i'm not a stubborn person that will stick to my own ideas and not try to understand the thoughts of others, who knows you might succeed.)
I would skip combat for the same reason I (occasionally) skip dialogue. I am reloading a save to replay a segment where I was unsatisfied with the quest resolution or dialogue outcome. There are probably people who save the game compulsively, but I don't. Or I do, but it's a quicksave and I've since overwritten it. My last manual save is hours old, but I've decided that I would rather have role-played something differently. I load up my hours-old save and go forward, ESC-ing through to speed up dialogue that is not relevent to the changes I want to make and generally trying to hustle through to the place I need to be to pick up the quest. Except that this time, when I enter the area, it's packed with Invisible Sisters, with 3 more waves of combatants in the upper story windows waiting to drop into the courtyard once the current wave is dispatched. Yeah, I'll win, but it's mindless grinding, and I'd kind of like to get this segment wrapped up before I go to bed. Tell ya what. Next time, when I'm not in such a hurry, I'll fight 'em all twice. This time, I wish I could just ESC my way through combat so I could go talk to that Iduna chick at the Blooming Rose. Or whatever.
If such a system were implemented, I would not mind making certain battles, i.e. boss battles, unskippable. But then, I would also want certain key conversations to be unskippable, too. Fair is fair.
#580
Posté 24 mars 2011 - 03:53
Sanchofirestormer wrote...
I just want to ask you guys.... what story? there is seriously like 10 minutes of story in this game.
Bioware used to have more.
in DAO for example. Anyways, DAO is so much better than DA2, by just playing the different origins you get more fun than in the entire DA2......
#581
Posté 24 mars 2011 - 03:57
#582
Posté 24 mars 2011 - 04:27
moilami wrote...
Alright, a few days ago there was a thread discussing an interview of some dev who talked that there should be "skip the combat button". I found it hilarious. However today I understood there seriously should be that kind of button. I found DA2 unplayable because of various reasons, but one of those reasons could be easily fixed with skip the combat button.
This is not trolling. Or if you say this is trolling then you must say the dev trolled too who invented "skip the combat button" idea, which would still not make this posting trolling.
One word: Books
#583
Posté 24 mars 2011 - 06:20
GeorgeZip wrote...
One word: Books
You're really the last person who should be telling others to read at this point.
Modifié par Darkest Dreamer, 24 mars 2011 - 06:22 .
#584
Posté 24 mars 2011 - 07:17
Darkest Dreamer wrote...
GeorgeZip wrote...
One word: Books
You're really the last person who should be telling others to read at this point.
PWNED. Epic win, Darkest Dreamer, epic win.
#585
Posté 24 mars 2011 - 08:00
The Ethereal Writer Redux wrote...
Galad22 wrote....
they would more likely want different ways to avoid combat that are build directly to the game. Diplomacy, stealth, subterfuge etc
I too would like to see this instead of this "skip combat" idea. Also, I'd say I've been trying to hold up a very civil and real argument as to why it shouldn't be implemented. I don't think I've once said "go watch a movie"
Indeed, you have been very civil, but have you counted how many has said exactly that?
#586
Posté 24 mars 2011 - 12:21
Darkest Dreamer wrote...
GeorgeZip wrote...
One word: Books
You're really the last person who should be telling others to read at this point.
that was epic. I'm gonna have to remember to sig at some point.
Galad22 wrote...
Indeed, you have been very civil, but have you counted how many has said exactly that?
unfortunately yes I have, and each day brings more people who use that as a valid argument, which diminishes the efforts of mine.
#587
Posté 24 mars 2011 - 12:30
Are you guys for real...?
If you remove the combat - what is left? Walking around and dialogue? Why don't you just go and watch a movie?
On the one hand people want unique maps and locations for individual quests and then on the other hand people want to just skip the combat element altogether?
They aren't going to do both and if Bioware think enough people just want to skip combat altogether, then they don't need to bother improving the combat do they? They can have lame combat and let people skip it...
It's just rediculous.
#588
Posté 24 mars 2011 - 12:57
Lulia wrote...
If you remove the combat - what is left? Walking around and dialogue? Why don't you just go and watch a movie?
Because:
1.) Movies do not let me customise the main character´s look.
2.) Movies do not let me pick what the main char says.
3.) Movies do not let me choose which of the hot guys and girls gets in the main char´s pants.
4.) Movies do not let me pick a side in the conflict.
5.) Movies do not let me fight even in the few options I would actually enjoy it (e.g. Act 2 endboss - that fight was epic!)
Hopefully this should finally get rid of this sh!tty strawman argument.
#589
Posté 24 mars 2011 - 01:32
So, let me see if I get this right... you want to skip combat but you still want the loot or screw the loot as well? No Warplate of the Champion for you?
#590
Posté 24 mars 2011 - 03:03
RageGT wrote...
There are interactive movies... and theatre plays...
So, let me see if I get this right... you want to skip combat but you still want the loot or screw the loot as well? No Warplate of the Champion for you?
Well if the skip combat would be done via a cutscene in which they are AWESOME!!!!!!ized, then there would be loot, too. I think.
But actually I don´t give a f*ck. I dont need trashloot and good new armors should be gained via story anyways.
#591
Posté 24 mars 2011 - 03:39
berelinde wrote...
supremebloodwolf wrote...
(note: I'm for people trying to convince me otherwise i'm not a stubborn person that will stick to my own ideas and not try to understand the thoughts of others, who knows you might succeed.)
If such a system were implemented, I would not mind making certain battles, i.e. boss battles, unskippable. But then, I would also want certain key conversations to be unskippable, too. Fair is fair.
Yeah fair is fair. I'm actually ok with unskippable cutscenes/conversations as long as they hold signifigant importance since i grew up playing games that had those unskippable moments anyway.
#592
Posté 24 mars 2011 - 03:47
I can see the reason for skipping pointless combat while on a 2nd playthough. Another idea is to make skipping combat something that only comes up on a new game +. Personally unless the devs want to make DA more like Fallout 3 or Tenchu I cannot see a good way to implement a way to skip combat.
#593
Posté 24 mars 2011 - 04:02
supremebloodwolf wrote...
Yeah fair is fair. I'm actually ok with unskippable cutscenes/conversations as long as they hold signifigant importance since i grew up playing games that had those unskippable moments anyway.
Actually that´s bullsh!t. I DON´T want unskippable cutscens / dialogue.
Don´t get me wrong - I don´t skip any on the first time.
But what if you have (for whatever reason) to do it multiple times?
I remember one part in liara´s quest in ME1 for example where the autosave was before a cutscene (which was unskippable) and DIRECTLY afterwards, without chance to save, came a fight.
On my insanity playthrough I died like 50 times there and EVERY F*CKING time had to do the same sh!tty dialogue again.
Almost made me throw away the game right there, and it´s still the by far worst part of both Mass Effects for me, and should I ever do it again, I swear I´ll get a cheat to kill all for that....
#594
Posté 24 mars 2011 - 04:44
well ok i'm just used to unskippables since i mostly play old games where unskippable things happen but i see where your coming from. maybe only having the option to skip after watching it once with another autosave that only keeps track of what dialouge you've done on the game so you're system knows which scenes to give the skip option to.Tirigon wrote...
supremebloodwolf wrote...
Yeah fair is fair. I'm actually ok with unskippable cutscenes/conversations as long as they hold signifigant importance since i grew up playing games that had those unskippable moments anyway.
Actually that´s bullsh!t. I DON´T want unskippable cutscens / dialogue.
Don´t get me wrong - I don´t skip any on the first time.
But what if you have (for whatever reason) to do it multiple times?
I remember one part in liara´s quest in ME1 for example where the autosave was before a cutscene (which was unskippable) and DIRECTLY afterwards, without chance to save, came a fight.
On my insanity playthrough I died like 50 times there and EVERY F*CKING time had to do the same sh!tty dialogue again.
Almost made me throw away the game right there, and it´s still the by far worst part of both Mass Effects for me, and should I ever do it again, I swear I´ll get a cheat to kill all for that....
( i know nothing about videogame development i have no idea if thats possible or not)
#595
Posté 24 mars 2011 - 05:49
supremebloodwolf wrote...
well ok i'm just used to unskippables since i mostly play old games where unskippable things happen but i see where your coming from. maybe only having the option to skip after watching it once with another autosave that only keeps track of what dialouge you've done on the game so you're system knows which scenes to give the skip option to.
( i know nothing about videogame development i have no idea if thats possible or not)
It definitely is - I have played some games where it was exactly like that.
Might even have been BioWare ones, though not sure anymore.





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