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Make skip the combat button on next DA


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#51
Jiggasaurus

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Play games that don’t involve combat if it’s such a chore, Tetris or The Sims etc.

There is already a ‘skip the combat’ version of the game available:- Gameplay>Difficulty Setting>Casual.

#52
Maderek

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Galad22 wrote...

 And give exp for finished quest only instead of kills.


Oh, nononono. I hated this in Mass Effect 2.

Although, I like the idea of stealthing by or persuading past combat. If you don't want to fight, then you shouldn't get XP.

#53
Docter_Sanchez32

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read a book

#54
EccentricSage

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Galad22 wrote...

EccentricSage wrote...

Lotto wrote...

i'm wondering who would pay $60 for a game just to not play the game.


Same here.  XD  Books and movies are a lot cheaper, and then there's TV, and youtube.  lol  Safe to say I was a fan of Zevran a solid MONTH before I was able to get the game.  Considering the number of spoilers I read, and youtube uploads I watched, I could easily have just been a fan of the storry and characters without ever even playing the game.  But that would not have been as much fun.

I'm all for a feature that would allow people to go back and review all the cutscenes and convos they'd had, though.  That would be a really nice feature, and very useful as refference material when writing or drawing fanstuffs.  But I think if people went through a playthrough with a key component of the game missing, it would have a negative effect on the context and pacing of the story. 


They can already play the game with key components missing, namely skipping conversations.


Yeah.  And trust me, that bugs me too.  Remember all the bro gamers freeking out all over the forums that Zevran totally raped them, took advantage of them, etc, when really they were just skipping too much conversation? 

I think it's useful when you're trying to do something and you get tired of the merchant giving you his shpeel every time you try to trade, or when you are at a boss battle where there's a long drawn out convo before hand, and you keep loosing the battle.  I got mighty sick of listening to Marjolain and Lelliana babbling back and forth, and being expected to mediate.  (I hated the script for that part, as well as Lel's convo after.  But then, I mostly dislike Lel) 

I mean, after all, I don't get exp for listening to them argue.  I don't get drops for listening to them argue.  (Though at least it makes finally killing them all the sweeter.)  I would have loved an option to just walk back out the door and leave Lelliana and Marge to duke it out alone.  Seriously.

#55
Galad22

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Docter_Sanchez32 wrote...

read a book


Combat doesn't equal gameplay. Why is this so hard for some people.

See Planescape: Torment.

#56
Darkest Dreamer

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Merced652 wrote...

I didn't see you address any of the points i made. Why is that? Can't argue the point and instead spout some bull**** that is meaningless at best? Apparently.

I explained and defended my position, if you wish to argue it then feel free to do so. If you won't, then you of course can stay your current course, or happily go watch a movie and/or read a book.


I was really just poking fun at the melodrama but sure, I can join in if you like.


No combat means no levels, no skills, no character advancement, which i dare say roughly constitutes 50% of what an rpg should be about. But then again on these forums MLB2k10 was a RPG, so was GTA, SO WAS GEARS OF WAR. So i should probably quit.


Role-play is subjective, they weren't asking to remove stats, combat, etc, (only to accomodate a few players who don't show interest in combat) and simply because you disagree with some people on what is and what isn't RP doesn't mean you should give up something you love.

Modifié par Darkest Dreamer, 20 mars 2011 - 02:19 .


#57
Maleficent

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lol nice vid but I bet it was great backin its day:)
Skip combat ,well if that's what you want.

#58
EccentricSage

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Darkest Dreamer wrote...

EccentricSage wrote...

It sounds to me like you are still over reacting.  No offence.


And to me you seem conveniently ignorant. No offence.


No, I've read every post.  If you have a point to make, feel free to debate your point.  I'm not really concerned that a captioned picture bothers you.

#59
Merced652

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Darkest Dreamer wrote...

Merced652 wrote...

I didn't see you address any of the points i made. Why is that? Can't argue the point and instead spout some bull**** that is meaningless at best? Apparently.

I explained and defended my position, if you wish to argue it then feel free to do so. If you won't, then you of course can stay your current course, or happily go watch a movie and/or read a book.


I was really just poking fun at the melodrama but sure, I can join in if you like.

No combat means no levels, no skills, no character advancement, which i dare say roughly constitutes 50% of what an rpg should be about. But then again on these forums MLB2k10 was a RPG, so was GTA, SO WAS GEARS OF WAR. So i should probably quit.



Role-play is subjective, they weren't asking to remove stats only accomodate a few players who don't show interest in combat. And simply because you disagree with some people on what is and what isn't RP doesn't mean you should give up something you love.


Roleplaying is subjective, which is why i took my own shot at people, who like you, think games in which you play a role, any role, constitutes being a rpg. But there is not one rpg out there that doesn't have combat, or some stat/level system included. Theres a pretty good reason there are very few custom NWN and NWN2 modules that won't at least provide you with one level. I'm going to assume you can figure out why that might be.

edit: btw i took the liberty of bolding what was relevant to RP being subjective.

Modifié par Merced652, 20 mars 2011 - 02:24 .


#60
Galad22

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EccentricSage wrote...

Yeah.  And trust me, that bugs me too.  Remember all the bro gamers freeking out all over the forums that Zevran totally raped them, took advantage of them, etc, when really they were just skipping too much conversation? 

I think it's useful when you're trying to do something and you get tired of the merchant giving you his shpeel every time you try to trade, or when you are at a boss battle where there's a long drawn out convo before hand, and you keep loosing the battle.  I got mighty sick of listening to Marjolain and Lelliana babbling back and forth, and being expected to mediate.  (I hated the script for that part, as well as Lel's convo after.  But then, I mostly dislike Lel) 

I mean, after all, I don't get exp for listening to them argue.  I don't get drops for listening to them argue.  (Though at least it makes finally killing them all the sweeter.)  I would have loved an option to just walk back out the door and leave Lelliana and Marge to duke it out alone.  Seriously.


Yeah, I agree that it is sometimes needed.

I just don't think that it is in anyway different if they would allow you to skip combat.

I mean they already cater for people who don't like conversations, why not do the same for those that likes only the story.

But as I have said, it would be much better if they gave us other ways to handle enemies, diplomacy, sneaking etc.

#61
EccentricSage

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Maderek wrote...

Galad22 wrote...

 And give exp for finished quest only instead of kills.


Oh, nononono. I hated this in Mass Effect 2.

Although, I like the idea of stealthing by or persuading past combat. If you don't want to fight, then you shouldn't get XP.


I dissagree.  Any use of a skill could be an opportunity to reward exp, that a person could put towards that skill, or other skills.  Missing out on drops is punishment enough for avoiding too many fight, IMO.

#62
MonkeyLungs

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I think there's a pretty good market for this. It seems that what alot of the fans like is the great story, the fun characters that you get to know, and the ability to choose your own adventure.

Why not just make interactive machinima with adventures and stories and characters. You can market the interactive movie-like experience as a game and charge the awesome 60 USD price tag for it. I don't think a DVD marketed as an interactive film could secure 60 USD from the public but games already roll out at that high price.

#63
Lukertin

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MonkeyLungs wrote...
Why not just make interactive machinima with adventures and stories and characters. You can market the interactive movie-like experience as a game and charge the awesome 60 USD price tag for it. I don't think a DVD marketed as an interactive film could secure 60 USD from the public but games already roll out at that high price.

basically like uncharted eh

#64
Slayer299

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If you want a game that has combat you can skip it's called reading a book or watching a movie. Otherwise what you have is just a semi-interactive software adventure that just cost you $60.

#65
Darkest Dreamer

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EccentricSage wrote...

No, I've read every post.  If you have a point to make, feel free to debate your point.  I'm not really concerned that a captioned picture bothers you.


Right, because "captioned pictures" was all that I mentioned...

How very telling... Image IPB

Merced652 wrote...

Roleplaying is subjective, which is why i took my own shot at people, who like you, think games in which you play a role, any role, constitutes being a rpg. But there is not one rpg out there that doesn't have combat, or some stat/level system included. Theres a pretty good reason there are very few custom NWN and NWN2 modules that won't atleast provide you with one level. I'm going to assume you can figure out why that might be.


It can certainly be argued that Gears of War is a role play but that's really on the extreme side and I was leaning toward what I prefer to see as a grey area. Again, we're not asking to completely remove stats, combat, etc, only to provide an alternative to those who don't show interest in such.

Honestly, I believe the term is a horrible descriptor for a gaming genre. It has obviously come to mean stat-based game but there are many of us who prefer the story, character creation and choice/consequence side, all of which have at one time or another been omitted in so-called "role playing" games.

Modifié par Darkest Dreamer, 20 mars 2011 - 02:44 .


#66
MonkeyLungs

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Slayer299 wrote...

 Otherwise what you have is just a semi-interactive software adventure that just cost you $60.


I think that is what alot of Bioware's new fanbase wants. I honestly believe this might be a good direction for them to head in.

#67
Maxilor

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The Combat in DA2 got exhausting because of the massive health bars most of the enemies had.

By the middle of Act 2 I turned my difficulty down to Casual just to hurry up the fighting.

#68
Darkest Dreamer

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MonkeyLungs wrote...

I think that is what alot of Bioware's new fanbase wants. I honestly believe this might be a good direction for them to head in.



I don't. Why risk losing thousands of players when it's easy enough to accommodate both?

Modifié par Darkest Dreamer, 20 mars 2011 - 02:49 .


#69
Lukertin

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how on earth can anyone call Gears of War an 'rpg'

#70
Jackal904

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They should also make it so you can just press a button and skip straight to the end of the game, instantly unlock all achievements, and then have the game take itself back to Gamestop.

#71
Maxilor

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Lukertin wrote...

how on earth can anyone call Gears of War an 'rpg'


Is 'The Sims' an RPG?

#72
Merced652

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Lukertin wrote...

how on earth can anyone call Gears of War an 'rpg'


Because you play BroX in an "engrossing" story. So while you have zero options you're still playing that bros role, well something like that. I don't pretend to understand how people classify things like that as RPGs, all i know is they do and it upsets me.

#73
Merced652

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Jackal904 wrote...

They should also make it so you can just press a button and skip straight to the end of the game, instantly unlock all achievements, and then have the game take itself back to Gamestop.


:wub:

#74
TEWR

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bah this'll be the 20th time I've made this point.


The problem isn't your attack animation, the problem is that you're enemies in DA2 are all using the Origins style of attack. Seriously, look at the zealotous elf woman in Act 2, the one who stole the saar-qamek from the Qunari. She's attacking in the painfully slow way Sten and other people with two-handed weapons did in Origins.

the regular enemies do this too, though admittedly I haven't paid attention to the mages to see how they attack. All the enemies are stuck using Origins combat while we're attacking faster. It gives off a very unfair advantage. In origins everyone was attacking at the same rate so everyone was on the same level. If DA2 had all enemies attacking in the same style Hawke and company do, very few people would actually complain because at least then we'd be on even ground.

So I hope DA3 keeps the DA2 style of combat, but makes the enemies also attack with the DA2 combat so we're on even ground

#75
Lukertin

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Maxilor wrote...

Lukertin wrote...

how on earth can anyone call Gears of War an 'rpg'


Is 'The Sims' an RPG?

From what I can tell, no.