Lotto wrote...
ok, either way, it's a ****ing bad idea. no serious game developer is going to let you just skip the combat. it's not even worth a debate.
inb4 some pseudo intellectual tries to start a debate with me
"Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt."
The source ensures that it carries the perfect amount of pretentiousness.
EccentricSage wrote...
An alternative to stats... Stats are part of how you build character skills... Otherwise, you'd just be having conversations and stuff would be happening for no reason.
How is that so? Stats were initially created to form a type of balance/restriction. They aren't the be-all-and-end-all of role-play by any stretch of the imagination. I can see a role-play without stats but one without choices, story or interaction? No thanks.
I have no idea what you're talking about, so I'm just going to guess...Congratulations, this cut scene shows you are suddenly be praised by someone for no apparent reason at all.
If the player has to deal with bandits or engage in some other combat orientated scenario then the event will still have to pass, either by cutscene, text or automation. The number of ways which one can approach this are numerous.
And I don't so long as the player is allowed a world and story with which to interact. Having the ability to skip combat won't hurt anyone. Simply because you might not find this within your interest hardly means you should condemn it on nothing but principle alone. But if that is your stance I'll simply have to agree to disagree at this point.Frankly, I think role playing, story, stats, and skills should be important to any decent Role Playing game.
Again, I disagree. Stats do not equate to role-playing, they're just limiters as I've mentioned before. I suppose you can toss in a few stat-checks into conversations but I have the feeling that would hardly quell your dislike for the suggestion.I would not remove any of these elements. For example, you could make a role play game without combat. You would just need skills and levelling to go towards a different occupation than combat.
Modifié par Darkest Dreamer, 20 mars 2011 - 07:28 .





Retour en haut




