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Make skip the combat button on next DA


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#101
Darkest Dreamer

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Lotto wrote...

ok, either way, it's a ****ing bad idea. no serious game developer is going to let you just skip the combat. it's not even worth a debate.

inb4 some pseudo intellectual tries to start a debate with me


"Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt."
The source ensures that it carries the perfect amount of pretentiousness. Image IPB



EccentricSage wrote...

An alternative to stats...  Stats are part of how you build character skills... Otherwise, you'd just be having conversations and stuff would be happening for no reason.


How is that so? Stats were initially created to form a type of balance/restriction. They aren't the be-all-and-end-all of role-play by any stretch of the imagination. I can see a role-play without stats but one without choices, story or interaction? No thanks.




Congratulations, this cut scene shows you are suddenly be praised by someone for no apparent reason at all.

I have no idea what you're talking about, so I'm just going to guess...

If the player has to deal with bandits or engage in some other combat orientated scenario then the event will still have to pass, either by cutscene, text or automation. The number of ways which one can approach this are numerous.




Frankly, I think role playing, story, stats, and skills should be important to any decent Role Playing game.

And I don't so long as the player is allowed a world and story with which to interact. Having the ability to skip combat won't hurt anyone. Simply because you might not find this within your interest hardly means you should condemn it on nothing but principle alone. But if that is your stance I'll simply have to agree to disagree at this point.




I would not remove any of these elements.  For example, you could make a role play game without combat. You would just need skills and levelling to go towards a different occupation than combat.

Again, I disagree. Stats do not equate to role-playing, they're just limiters as I've mentioned before. I suppose you can toss in a few stat-checks into conversations but I have the feeling that would hardly quell your dislike for the suggestion.

Modifié par Darkest Dreamer, 20 mars 2011 - 07:28 .


#102
DrZagreus

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Please tell me this is a joke thread? :huh:

You can't and shouldn't be able to skip combat. I mean you come across a bunch of bandits who want to rob you and you decide no I won't fight here's all my stuff and head back to Kirkwall in your underwear.

I think in some situations you should be able to talk yourself out of combat against guards or Templar's. But the average bandit or monster you should have to fight. If you don't like this, then maybe you shouldn't play video games. But they could add some missions that require you to use stealth to get around certain problems to satisfy those gamers. But my no means should there ever be a no combat option in video games. I mean every game will turn out like Metal Gear Solid 2, 3, and 4.

That lady who said female gamers don't have time for combat statement is the number one reason why male gamers don't treat female gamers seriously. Which is disappointing because I know many female gamers who are awesome gamers and who have other priorities in life who would disagree with her statement totally. And not to mention it's sexiest to think that men don't have exactly the same priorities in life as well.

Modifié par DrZagreus, 20 mars 2011 - 08:14 .


#103
xellosDBS

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****.

Darkest Dreamer, why even play games?   Go to youtube and watch other people play ****ing games, or go ****ing watch a movie.

Modifié par xellosDBS, 20 mars 2011 - 08:08 .


#104
sleepyowlet

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Did I want a "Skip-Combat-Button" in DA:O? Not necessarily.

Do I want one in DA2? Hell yes. Because I found the combat in DA2 repetitive, grinding, and boring as hell. Seriously, the respawning in every single fight??? One word: Shades?

When I was able to talk down Zathrian and the werewolves in DA:O, I felt a sense of accomplishment. No needless kiling! Yay! I loved scaring the bandits away. I loved being able to use my characters brains once in a while, istead of going pew-pew all the time.

I don't care about drops. I care about my character and the world they live in. Find a peaceful solution? Good! Then that guard can go home to his family that day. But maybe I'm just strange because I think of my character's enemies as characters/people too.

I spent the third act of DA2 in a perpetual cringe. I didn't want to kill all these people. It made me sick. So I would have liked either a way to talk things out with at least one side, or the button to skip the fighting so I don't need to look at the results of bad writing.

#105
AkiKishi

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JRPG don't exactly have a skip combat button, but many do have an "Ignore combat" item or skill.
Of course you still need to fight bosses and those bosses don't scale. But you can if you wish switch off combat encounters in those games if you so choose.

Scaling is partly to blame in DA2 as are the waves. Both of those things make the trash harder than it needs to be, but still not hard enough to present a challenge and escape that feeling of combat dragging.

Modifié par BobSmith101, 20 mars 2011 - 10:36 .


#106
Goldfinger168

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sleepyowlet wrote...
I spent the third act of DA2 in a perpetual cringe. I didn't want to kill all these people. It made me sick. So I would have liked either a way to talk things out with at least one side, or the button to skip the fighting so I don't need to look at the results of bad writing.

I'm in Act 3 right now and I feel like a serial killer. I wonder how my poor diplomatic Hawke can sleep at night.

In Act 1 and Act 2 the combat was a grind, but now it's just heartless genocide. And I'm guessing it will only get worse.

Bioware needs to reconsider the way they approach combat entirely in my opinion. In DA2 it really makes the experience poorer.

#107
moilami

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Jiggasaurus wrote...

Play games that don’t involve combat if it’s such a chore, Tetris or The Sims etc.

There is already a ‘skip the combat’ version of the game available:- Gameplay>Difficulty Setting>Casual.


What was so hard to understand in that the combat in DA2 is unbearable? Changing difficulty to casual makes it only worse. I don't want to play a second it and at the moment it is the major game breaker making the game unplayable for me.

And FYI, I own only games which have combat, and I play those because of combat. However combat in DA2 is so bad consolidation with horrible interface not to speak how totally braindead it is to see mobs spawning out of nowhere all the time and how majority of mobs are incarnations of ugly demon meatballs with no unique skills. I fight all the time what is essentially waves of zombies rushing at me like in the movie The Night of the Living Dead with the exception I don't have choise to flee from a fight and the zombies spawn out of thin air.

Combat animations are another issue and I can't tolerate that back-flipping 1337 mage a second anymore nor anyone else teleporting here and there and taking high jump attacks on zombies or bashing the sword on the ground and causing earthquake effects on zombies or rushing at zombies storming everything on the way. Enough of this X-men vs zombies crap.

That is why there should be skip this terribad combat so I did not waste 30€ completely. One definion of insanity is to keep repeating the same actions expecting different results. To play DA2 combat is insanity. And it only become worse and worse.

Edit: And WTF with zombie mages? If there is one, he WoW paladin bubbles and waits I kill trash zombies. After that the bubble wears out and I take half of HP away from it and see it vanishing and teleporting. I wait it to appear and PWN it (on nightmare). Working as intended or bug?

Modifié par moilami, 20 mars 2011 - 11:07 .


#108
cast_

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How about you go watch a movie?

#109
moilami

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cast_ wrote...

How about you go watch a movie?


How about you go button smash your gamepad.

#110
moilami

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Maleficent wrote...



lol nice vid but I bet it was great backin its day:)
Skip combat ,well if that's what you want.


It was an alternative for pen & paper RPGs where all graphics you had were on paper and in your imagination. You also did not need other humans to play it.

#111
Giga Drill BREAKER

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if there was no combat what would be the point, were would the feeling of satisfaction come from when you complete it?

#112
moilami

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The Ethereal Writer Redux wrote...

bah this'll be the 20th time I've made this point.


The problem isn't your attack animation, the problem is that you're enemies in DA2 are all using the Origins style of attack. Seriously, look at the zealotous elf woman in Act 2, the one who stole the saar-qamek from the Qunari. She's attacking in the painfully slow way Sten and other people with two-handed weapons did in Origins.

the regular enemies do this too, though admittedly I haven't paid attention to the mages to see how they attack. All the enemies are stuck using Origins combat while we're attacking faster. It gives off a very unfair advantage. In origins everyone was attacking at the same rate so everyone was on the same level. If DA2 had all enemies attacking in the same style Hawke and company do, very few people would actually complain because at least then we'd be on even ground.

So I hope DA3 keeps the DA2 style of combat, but makes the enemies also attack with the DA2 combat so we're on even ground


For me one problem is the attack animations and my team being X-men from outer space during combat when compared to masses of zombies.

In DA the mobs had similar skills as I did, archers kited me or switched to melee weapon. I was from the same universe with the mobs. In DA I am from different universe. It is immersion breaking, that I could stand however, but since the combat is just crap and maybe worst I have played in any game the result is major game breaker contributing heavily to the 1/10 rating with special award "the worst game I have bought".

#113
Galad22

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This would essentially be a victimless change, it would change game for the better for some and make absolutely no difference for others. Unlike some of the other changes that they force feeded us on DA2.

So why are some people so against this? Makes absolutely no sense.

Modifié par Galad22, 20 mars 2011 - 11:34 .


#114
Giga Drill BREAKER

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because it makes absolutely no sense to have it, if they did implement it, it would just be a movie then

#115
Galad22

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DinoSteve wrote...

because it makes absolutely no sense to have it, if they did implement it, it would just be a movie then


You can already skip conversations, because some people just don't care.

This would cater to those people who don't care about the combat side.

See, no difference.

#116
moilami

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DinoSteve wrote...

if there was no combat what would be the point, were would the feeling of satisfaction come from when you complete it?


The thing is that if there is "skip the combat" option devs could make all kind of different things like Fade, deep roads, assault to Denerim and whatever. Some of you did not like them, and some of you wanted to skip them. With skip combat option you could skip combat and devs would not have to please the lowest common denominator.

In DA2 you could skip 9/10 of mindless zombie slaying feast, if you wanted. If you do not want to skip, then you just don't skip.

Why all this choise and creative freedom possibilities is so bad in your opinion?


Edit: I for example loved Deep Roads in DA. It was immersion enchanter. It gave illusion of great ancient Dwarven kingdom. One reason for that was it was long dungeon and not just some rush job in tunnel to boss room. With "skip the combat" option devs can keep doing that kind of epic dungeons and those who does not like them can just run through without having to spend too much time in combat.

Modifié par moilami, 20 mars 2011 - 11:43 .


#117
Giga Drill BREAKER

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there is a difference it is a game not a movie, if you want a movie go watch lord of the rings

#118
Galad22

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DinoSteve wrote...

there is a difference it is a game not a movie, if you want a movie go watch lord of the rings


And this just isn't true. Gameplay does not equal combat.

#119
Giga Drill BREAKER

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moilami wrote...

DinoSteve wrote...

if there was no combat what would be the point, were would the feeling of satisfaction come from when you complete it?


The thing is that if there is "skip the combat" option devs could make all kind of different things like Fade, deep roads, assault to Denerim and whatever. Some of you did not like them, and some of you wanted to skip them. With skip combat option you could skip combat and devs would not have to please the lowest common denominator.

In DA2 you could skip 9/10 of mindless zombie slaying feast, if you wanted. If you do not want to skip, then you just don't skip.

Why all this choise and creative freedom possibilities is so bad in your opinion?


If there is nothing to overcome, nothing you have to put effort into, what would be the point of making a game bioware might as well make animations, I didn't like the fade and wasn't fond of the deep roads in origins but I wouldn't want them removed, it makes the ending so much more satisfying having had to go through them to get to the end

#120
moilami

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DinoSteve wrote...

there is a difference it is a game not a movie, if you want a movie go watch lord of the rings


I want good combat. I don't want bad combat. DA2 would be playable if I could skip all trash mobs and jump to tbe boss. 

But if you want braindead trash mob combat, why I would have to play the game in a way you play when it would be trivial to let me play the game in a way I want?

So, get over it dude. Don't try to force me play the game in a way you want. 

#121
moilami

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DinoSteve wrote...

moilami wrote...

DinoSteve wrote...

if there was no combat what would be the point, were would the feeling of satisfaction come from when you complete it?


The thing is that if there is "skip the combat" option devs could make all kind of different things like Fade, deep roads, assault to Denerim and whatever. Some of you did not like them, and some of you wanted to skip them. With skip combat option you could skip combat and devs would not have to please the lowest common denominator.

In DA2 you could skip 9/10 of mindless zombie slaying feast, if you wanted. If you do not want to skip, then you just don't skip.

Why all this choise and creative freedom possibilities is so bad in your opinion?


If there is nothing to overcome, nothing you have to put effort into, what would be the point of making a game bioware might as well make animations, I didn't like the fade and wasn't fond of the deep roads in origins but I wouldn't want them removed, it makes the ending so much more satisfying having had to go through them to get to the end


Then you just don't skip the combat. The choise is Yours in Your game. What is so hard to understand in this?

#122
Giga Drill BREAKER

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Galad22 wrote...

DinoSteve wrote...

there is a difference it is a game not a movie, if you want a movie go watch lord of the rings


And this just isn't true. Gameplay does not equal combat.

in some case yes but in dragon age no, there is very little if any puzzles to solve, granted there is some exploration but not much so the main part of gameplay to a dragon age game is combat, if you remove it, your only left with a few fmv's and one long conversation

#123
Galad22

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DinoSteve wrote...

If there is nothing to overcome, nothing you have to put effort into, what would be the point of making a game bioware might as well make animations, I didn't like the fade and wasn't fond of the deep roads in origins but I wouldn't want them removed, it makes the ending so much more satisfying having had to go through them to get to the end


Have you played Planescape:torment, there is about 5 fights that are forced on you, rest you can avoid or ignore. And it isn't a movie.

You can play fallout 2 through without killing anyone, same is apparently true for fallout: new vegas.

#124
Giga Drill BREAKER

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moilami wrote...

DinoSteve wrote...

there is a difference it is a game not a movie, if you want a movie go watch lord of the rings


I want good combat. I don't want bad combat. DA2 would be playable if I could skip all trash mobs and jump to tbe boss. 

But if you want braindead trash mob combat, why I would have to play the game in a way you play when it would be trivial to let me play the game in a way I want?

So, get over it dude. Don't try to force me play the game in a way you want. 


then how would your character ever be strong enough to fight a boss, how could you justify them be strong enough, if that was the case any npc could walk up to a boss and kill it

#125
Galad22

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DinoSteve wrote...

in some case yes but in dragon age no, there is very little if any puzzles to solve, granted there is some exploration but not much so the main part of gameplay to a dragon age game is combat, if you remove it, your only left with a few fmv's and one long conversation


Indeed, but that is the problem with bioware games these days, it shouldn't be like that.

And combat in DA2 is absolutely horrible with all the trash mobs, and I have no interest dealing them, since it is such a bore.