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Make skip the combat button on next DA


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#126
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Galad22 wrote...

DinoSteve wrote...

If there is nothing to overcome, nothing you have to put effort into, what would be the point of making a game bioware might as well make animations, I didn't like the fade and wasn't fond of the deep roads in origins but I wouldn't want them removed, it makes the ending so much more satisfying having had to go through them to get to the end


Have you played Planescape:torment, there is about 5 fights that are forced on you, rest you can avoid or ignore. And it isn't a movie.

You can play fallout 2 through without killing anyone, same is apparently true for fallout: new vegas.





yeah but fallout is **** and boring,  dragon age 2 is miles better even with all it flaws

#127
Debakoleriker

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yeah, lets all skip combat, dialog and cutscenes so we can forget we play a game at all and just watch the great drawn videos that are included as if it was a movie, then we dont have to be bothered with equipping items at all or interact in anyway...

#128
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Galad22 wrote...

DinoSteve wrote...

in some case yes but in dragon age no, there is very little if any puzzles to solve, granted there is some exploration but not much so the main part of gameplay to a dragon age game is combat, if you remove it, your only left with a few fmv's and one long conversation


Indeed, but that is the problem with bioware games these days, it shouldn't be like that.

And combat in DA2 is absolutely horrible with all the trash mobs, and I have no interest dealing them, since it is such a bore.

these days?

any bioware game I have played has been like this

#129
AkiKishi

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DinoSteve wrote...

then how would your character ever be strong enough to fight a boss, how could you justify them be strong enough, if that was the case any npc could walk up to a boss and kill it


Did you not notice the scaling in DA2 ? 

#130
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yes I did, but how could you justiffy  defeating the three bosses at level 1, in Act 1, 2, and 3 because if they did this thats the only fights you would have

Modifié par DinoSteve, 20 mars 2011 - 12:01 .


#131
moilami

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Galad22 wrote...

DinoSteve wrote...

If there is nothing to overcome, nothing you have to put effort into, what would be the point of making a game bioware might as well make animations, I didn't like the fade and wasn't fond of the deep roads in origins but I wouldn't want them removed, it makes the ending so much more satisfying having had to go through them to get to the end


Have you played Planescape:torment, there is about 5 fights that are forced on you, rest you can avoid or ignore. And it isn't a movie.

You can play fallout 2 through without killing anyone, same is apparently true for fallout: new vegas.


I don't know in what reality those people live who say combat is mandatory in RPG. Or maybe I do know. They live in arcade fighting games reality, not in RPG reality.

There is "pacifist" challenge in Nethack, which is an RPG with more complex combat and diverse world than in any commercial RPG.

In BG people have done "pacifist" challenges too. That is RPing. You can roleplay a pacifist, and it is perfectly valid  RP.

In NHL11 there is career mode which gives you a chance to RP hockey player. There is no combat unless you chose to RP for example 210cm 105kg "enforcer", a real role in NHL, who picks up first fights. But you could as well play some other role and build your toon differently and never fight. Or you could RP a squishie being "enforcer". The choise is yours and the game setting is NHL world.

I really don't know that happens in heads of those "there must be combat in RPG" people. Probably nothing least any knowledge.

#132
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what would be the point of building your character for combat if there was none?

FYI I have never played an arcade fighting game

Modifié par DinoSteve, 20 mars 2011 - 12:04 .


#133
moilami

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DinoSteve wrote...

Galad22 wrote...

DinoSteve wrote...

in some case yes but in dragon age no, there is very little if any puzzles to solve, granted there is some exploration but not much so the main part of gameplay to a dragon age game is combat, if you remove it, your only left with a few fmv's and one long conversation


Indeed, but that is the problem with bioware games these days, it shouldn't be like that.

And combat in DA2 is absolutely horrible with all the trash mobs, and I have no interest dealing them, since it is such a bore.

these days?

any bioware game I have played has been like this


No. In BGs you could skip tons of trash mobs by sneaking or going invicible or by simply CCing and running away from them.

In this arcade crap called DA2 you are forced to fight.

#134
AkiKishi

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DinoSteve wrote...

yes I did, but how could you justiffy  defeating the three bosses at level 1, in Act 1, 2, and 3 because if they did this thats the only fights you would have


That's kind of the point of scaling, levels don't matter that much except you get more skills.

Oblivion was much easier to finish at level 5 than it was at level 20 because of scaling.

#135
moilami

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DinoSteve wrote...

what would be the point of building your character for combat if there was none?

FYI I have never played an arcade fighting game


In RPGs you can build your character for diplomacy or stealth. Like in Fallout for diplomacy and persuasion and in BG for stealth. You could chose your role and play accordingly. You could do that even in ME. You could build yoru char to be intimidating or persuasive.

In these wannabe RPGs every build is a clone regarding social skills and you are forced to fight against tons of crap.

The deal in arcade fightning games is to fight against tons of crap.

#136
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BobSmith101 wrote...

DinoSteve wrote...

yes I did, but how could you justiffy  defeating the three bosses at level 1, in Act 1, 2, and 3 because if they did this thats the only fights you would have


That's kind of the point of scaling, levels don't matter that much except you get more skills.

Oblivion was much easier to finish at level 5 than it was at level 20 because of scaling.

yeah but if I didn't have the abilites, I had when I fought the Arishock I would have got me ass kicked, but my point is where would the feeling of satifaction come from if they were the only three fights you had to do to complete it, wouldn't it be just a game like mortal combat then except for a long conversation before hand?

#137
moilami

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DinoSteve wrote...

moilami wrote...

DinoSteve wrote...

there is a difference it is a game not a movie, if you want a movie go watch lord of the rings


I want good combat. I don't want bad combat. DA2 would be playable if I could skip all trash mobs and jump to tbe boss. 

But if you want braindead trash mob combat, why I would have to play the game in a way you play when it would be trivial to let me play the game in a way I want?

So, get over it dude. Don't try to force me play the game in a way you want. 


then how would your character ever be strong enough to fight a boss, how could you justify them be strong enough, if that was the case any npc could walk up to a boss and kill it


Cunning.

Edit: And brains.

Modifié par moilami, 20 mars 2011 - 12:16 .


#138
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moilami wrote...

DinoSteve wrote...

what would be the point of building your character for combat if there was none?

FYI I have never played an arcade fighting game


In RPGs you can build your character for diplomacy or stealth. Like in Fallout for diplomacy and persuasion and in BG for stealth. You could chose your role and play accordingly. You could do that even in ME. You could build yoru char to be intimidating or persuasive.

In these wannabe RPGs every build is a clone regarding social skills and you are forced to fight against tons of crap.

The deal in arcade fightning games is to fight against tons of crap.

Yes but correct me if I'm wrong to build you character like that didn't you would have to go out and fight mobs to level up to get the points to add to those attributes?

#139
sleepyowlet

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DinoSteve wrote...

moilami wrote...

DinoSteve wrote...

what would be the point of building your character for combat if there was none?

FYI I have never played an arcade fighting game


In RPGs you can build your character for diplomacy or stealth. Like in Fallout for diplomacy and persuasion and in BG for stealth. You could chose your role and play accordingly. You could do that even in ME. You could build yoru char to be intimidating or persuasive.

In these wannabe RPGs every build is a clone regarding social skills and you are forced to fight against tons of crap.

The deal in arcade fightning games is to fight against tons of crap.

Yes but correct me if I'm wrong to build you character like that didn't you would have to go out and fight mobs to level up to get the points to add to those attributes?


Noooo, in a good RPG you get rewarded for using your brains. If you choose to kill everything, you get the EP for the kills. If you choose not to kill everybody and look for a way to resolve things peacefully (either by accepting a sub-quest or by persuasion) you get the same amount of EP for finding an alternate solution. Like in Vampire the Masquerade.
I don't like being forced to kill. I don't like killing, especially if it's sentient beings. I felt like a mass-murderer too after act 3; it made me sick, quite literally. It was all so bloody senseless and needless. How much effort would it take to duck behind a boulder and holler, "Oi, stop shooting, I'm on your side!"

Not playing that game again - glad I only rented it.

#140
moilami

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DinoSteve wrote...

moilami wrote...

DinoSteve wrote...

what would be the point of building your character for combat if there was none?

FYI I have never played an arcade fighting game


In RPGs you can build your character for diplomacy or stealth. Like in Fallout for diplomacy and persuasion and in BG for stealth. You could chose your role and play accordingly. You could do that even in ME. You could build yoru char to be intimidating or persuasive.

In these wannabe RPGs every build is a clone regarding social skills and you are forced to fight against tons of crap.

The deal in arcade fightning games is to fight against tons of crap.

Yes but correct me if I'm wrong to build you character like that didn't you would have to go out and fight mobs to level up to get the points to add to those attributes?


In Fallout you got experience by using your social skills. That helped you to develop your social skills further, which is logical and good game mechanics. Besides you could build your char in the beginning to be diplomat by distributing your skill and stat points for that. You chose the role, and the game made it possible to play that role.

In DA2 I am given a choise to chose between three different accade fighters like in very old arcade game called Gauntlet, except in Gauntlet you could chose between four characters.

http://en.wikipedia....et_(arcade_game)

That would be all fine however, it the combat would be enjoyable like in many shooters or like in some flight sims or like in many strategy games.

Anyway the point of ths thread was to ask for option "skip the combat" in DA3, or better yet, make a patch to DA2 which allows me to skip the combat because I see absolutely no reason to waste my time and break immersion in it.

The point for DA3 would be to make an option to "skip the combat" so devs can make long epic dungeons without forcing people to fight their way through it. Then You could not say "deep roads was too long".


Edit: And LOLOLOLOLOL, co-op in Gauntlet was much better than solo in DA2.

Modifié par moilami, 20 mars 2011 - 12:44 .


#141
AkiKishi

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DinoSteve wrote...

yeah but if I didn't have the abilites, I had when I fought the Arishock I would have got me ass kicked, but my point is where would the feeling of satifaction come from if they were the only three fights you had to do to complete it, wouldn't it be just a game like mortal combat then except for a long conversation before hand?


People get satisfaction in different ways. I often turn off combat in JRPGs and then "farm" different monsters for loot or Xp. The difference there is , that things do not scale. You must level at some point, but you are free to do it more or your terms rather than having to wade through combat when your just not in the mood for it.

#142
moilami

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DinoSteve wrote...

Galad22 wrote...

DinoSteve wrote...

in some case yes but in dragon age no, there is very little if any puzzles to solve, granted there is some exploration but not much so the main part of gameplay to a dragon age game is combat, if you remove it, your only left with a few fmv's and one long conversation


Indeed, but that is the problem with bioware games these days, it shouldn't be like that.

And combat in DA2 is absolutely horrible with all the trash mobs, and I have no interest dealing them, since it is such a bore.

these days?

any bioware game I have played has been like this


In BG you could solo pretty easily with low level mage most of the game.

You just got wands like monster summoning and some DPS wand and invisibilty and sleep spells. You were OP after those. You did not need anything else.

You could skip most of the fights and only kill some bosses to make the story unlock new areas and proceed forward.

#143
JoshieoPandar

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LOL, I was expecting this thread to be a joke, or a troll thread upon clicking on it. Obviously, some people are down for the idea which is sad. It's already implemented, it's called the console command, type the command in like a cheat code, and 'BAM!' everything dies, or set it to casual, literally you can go afk, if you set the tactics correctly, make sure the PC you're controlling is a dps, ???, profit.

Seriously, though, why even bother playing it? As the above suggested, go watch a movie, read a book, or watch someone else play on youtube.

#144
FellowerOfOdin

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DinoSteve wrote...

yeah but fallout is **** and boring,  dragon age 2 is miles better even with all it flaws


You are the perfect representative for DA:RtP's target audience: kids who just want mass gore, boobs and mediocre writing mixed with fast combat instead of actual roleplaying games like Fallout, Planescape Torment, etc.

#145
Galad22

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JoshieoPandar wrote...

LOL, I was expecting this thread to be a joke, or a troll thread upon clicking on it. Obviously, some people are down for the idea which is sad. It's already implemented, it's called the console command, type the command in like a cheat code, and 'BAM!' everything dies, or set it to casual, literally you can go afk, if you set the tactics correctly, make sure the PC you're controlling is a dps, ???, profit.

Seriously, though, why even bother playing it? As the above suggested, go watch a movie, read a book, or watch someone else play on youtube.


People like you miss the point so badly.

Don't just repeat this. Go watch a movie; make an actual point if you have to comment.
Othervise you just seem immature, different people like different things, why is this so hard to understand?

Modifié par Galad22, 20 mars 2011 - 01:24 .


#146
sleepyowlet

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JoshieoPandar wrote...

LOL, I was expecting this thread to be a joke, or a troll thread upon clicking on it. Obviously, some people are down for the idea which is sad. It's already implemented, it's called the console command, type the command in like a cheat code, and 'BAM!' everything dies, or set it to casual, literally you can go afk, if you set the tactics correctly, make sure the PC you're controlling is a dps, ???, profit.

Seriously, though, why even bother playing it? As the above suggested, go watch a movie, read a book, or watch someone else play on youtube.


And you obviously missed the point. Or didn't bother to read the thread. Some people don't like doing nothing else than running around, killing things, and taking their stuff. Some people like using their brains to get a solution to a problem. Sadly these things weren't implemented at all in DA2, which makes the game boring for me. That and the lack of choices that actually effect the ending/endgame. And said endgame was just lackluster and unmotivated. After killing the big bad I just felt empty, not accomplished.

#147
jerst

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Yes but correct me if I'm wrong to build you character like that didn't you would have to go out and fight mobs to level up to get the points to add to those attributes?



I must say, it saddens me that you haven't ever played an RPG that also give you xp for being smart/diplomatic/bully instead of a wonderfull killer.

It doesn't mean you can't kill everyone, but it means the game allows you to choose.


Most of the time, you also receive some loot from the inhabitants for saving them without turning their village into a graveyard...

#148
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are you kidding the writing in fallout is extremely poor, I enjoyed Oblivion but even the writing in it was terrible, and tbh I prefer the slow pace combat of origins to DA2, I'm just saying that while DA2 is far from perfect it is still miles ahead of fallout which in my opinion was a incredibly boring game


btw I aint a kid

#149
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jerst wrote...

Yes but correct me if I'm wrong to build you character like that didn't you would have to go out and fight mobs to level up to get the points to add to those attributes?



I must say, it saddens me that you haven't ever played an RPG that also give you xp for being smart/diplomatic/bully instead of a wonderfull killer.

It doesn't mean you can't kill everyone, but it means the game allows you to choose.


Most of the time, you also receive some loot from the inhabitants for saving them without turning their village into a graveyard...


I have though, I played Oblivion and fallout and they do that but it still doesn't change the fact you have to go out and fight to gain levels

#150
Galad22

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DinoSteve wrote...

are you kidding the writing in fallout is extremely poor, I enjoyed Oblivion but even the writing in it was terrible, and tbh I prefer the slow pace combat of origins to DA2, I'm just saying that while DA2 is far from perfect it is still miles ahead of fallout which in my opinion was a incredibly boring game


btw I aint a kid


That is your opinion, many many people disagree like me for instance.

Perhaps you are talking about fallout 3 in which case I agree, but fallout 2 is one of the best rpgs of all time.