DinoSteve wrote...
moilami wrote...
DinoSteve wrote...
what would be the point of building your character for combat if there was none?
FYI I have never played an arcade fighting game
In RPGs you can build your character for diplomacy or stealth. Like in Fallout for diplomacy and persuasion and in BG for stealth. You could chose your role and play accordingly. You could do that even in ME. You could build yoru char to be intimidating or persuasive.
In these wannabe RPGs every build is a clone regarding social skills and you are forced to fight against tons of crap.
The deal in arcade fightning games is to fight against tons of crap.
Yes but correct me if I'm wrong to build you character like that didn't you would have to go out and fight mobs to level up to get the points to add to those attributes?
In Fallout you got experience by using your social skills. That helped you to develop your social skills further, which is logical and good game mechanics. Besides you could build your char in the beginning to be diplomat by distributing your skill and stat points for that. You chose the role, and the game made it possible to play that role.
In DA2 I am given a choise to chose between three different accade fighters like in very old arcade game called Gauntlet, except in Gauntlet you could chose between four characters.
http://en.wikipedia....et_(arcade_game)
That would be all fine however, it the combat would be enjoyable like in many shooters or like in some flight sims or like in many strategy games.
Anyway the point of ths thread was to ask for option "skip the combat" in DA3, or better yet, make a patch to DA2 which allows me to skip the combat because I see absolutely no reason to waste my time and break immersion in it.
The point for DA3 would be to make an option to "skip the combat" so devs can make long epic dungeons without forcing people to fight their way through it. Then You could not say "deep roads was too long".
Edit: And LOLOLOLOLOL, co-op in Gauntlet was much better than solo in DA2.
Modifié par moilami, 20 mars 2011 - 12:44 .