but origins wasn't like that either and what you guys want is not a skip battle button its a completly new build of a game were you solve puzzles and settle disputes, rather than fight your way through dungeons.sleepyowlet wrote...
JoshieoPandar wrote...
LOL, I was expecting this thread to be a joke, or a troll thread upon clicking on it. Obviously, some people are down for the idea which is sad. It's already implemented, it's called the console command, type the command in like a cheat code, and 'BAM!' everything dies, or set it to casual, literally you can go afk, if you set the tactics correctly, make sure the PC you're controlling is a dps, ???, profit.
Seriously, though, why even bother playing it? As the above suggested, go watch a movie, read a book, or watch someone else play on youtube.
And you obviously missed the point. Or didn't bother to read the thread. Some people don't like doing nothing else than running around, killing things, and taking their stuff. Some people like using their brains to get a solution to a problem. Sadly these things weren't implemented at all in DA2, which makes the game boring for me. That and the lack of choices that actually effect the ending/endgame. And said endgame was just lackluster and unmotivated. After killing the big bad I just felt empty, not accomplished.
Make skip the combat button on next DA
#151
Posté 20 mars 2011 - 01:34
#152
Posté 20 mars 2011 - 01:34
But then I realized that I was being stupid and that the above is only true in games where the above is all that you can do in the first place. So a "Skip All Combat" button wouldn't make much sense in, say, Halo 3, but it'd be an interesting design choice in where you're actually allowed to make choices which change the way the story unfolds.
That said, I also think that just excising all enemies ever would lead to a very empty and very boring world. So instead, remove all non-mandatory (in as far as quest completion is concerned) fights, and replace all mandatory fights with cutscenes.
Sure, it's a lot more work on the devs' behalf, creating cutscene battles that are just as interesting to watch as the fights themselves are to play, but I think it'd work.
#153
Posté 20 mars 2011 - 01:34
sleepyowlet wrote...
JoshieoPandar wrote...
LOL, I was expecting this thread to be a joke, or a troll thread upon clicking on it. Obviously, some people are down for the idea which is sad. It's already implemented, it's called the console command, type the command in like a cheat code, and 'BAM!' everything dies, or set it to casual, literally you can go afk, if you set the tactics correctly, make sure the PC you're controlling is a dps, ???, profit.
Seriously, though, why even bother playing it? As the above suggested, go watch a movie, read a book, or watch someone else play on youtube.
And you obviously missed the point. Or didn't bother to read the thread. Some people don't like doing nothing else than running around, killing things, and taking their stuff. Some people like using their brains to get a solution to a problem. Sadly these things weren't implemented at all in DA2, which makes the game boring for me. That and the lack of choices that actually effect the ending/endgame. And said endgame was just lackluster and unmotivated. After killing the big bad I just felt empty, not accomplished.
No, I agree with some aspects with what you, and the others are saying. A lot of things in DA2 felt lacklustered compared to DA:O, the little puzzles here and there were fun etc. The epilogue only mattered depending on your LI, the few endings, though, says that it might be setting up for something big. It was still an enjoyable experience imo. I just found the idea of people wanting a 'skip the combat' feature amusing. Still, it's no reason to encourage it more facerolling with a feature such as that...
Modifié par JoshieoPandar, 20 mars 2011 - 01:36 .
#154
Posté 20 mars 2011 - 01:35
DinoSteve wrote...
are you kidding the writing in fallout is extremely poor, I enjoyed Oblivion but even the writing in it was terrible, and tbh I prefer the slow pace combat of origins to DA2, I'm just saying that while DA2 is far from perfect it is still miles ahead of fallout which in my opinion was a incredibly boring game
btw I aint a kid
Are you now complaining of "poor writing" when just a moment ago you recommended me to go watch a movie or read a book? Go figure.
Fallout was written very well. It had very interesting world, beliavable NPCs, and interesting situations.
HAHAHAHA, the more I compare with thought these new adventure games pretending to be RPGs to real cRPGs the more I understand the real genius behind those master classics second to none.
Edit: They were designed to be RPGs and not abdominations for lowest common denominator.
Modifié par moilami, 20 mars 2011 - 01:38 .
#155
Posté 20 mars 2011 - 01:35
I have though, I played Oblivion and fallout and they do that but it still doesn't change the fact you have to go out and fight to gain levels
Certainly true for fallout 3 and oblivion, absolutly not for fallout 1 and 2.
#156
Posté 20 mars 2011 - 01:36
that said, it's still about roleplaying... if you're roleplaying as a hero who busts his/her way to the top by spilling some blood... you shouldn't be able to skip spilling blood, just as much as you shouldn't be able to skip dialogue choices if you're roleplaying as a pacifist
#157
Posté 20 mars 2011 - 01:38
DinoSteve wrote...
but origins wasn't like that either and what you guys want is not a skip battle button its a completly new build of a game were you solve puzzles and settle disputes, rather than fight your way through dungeons.
Origins had some puzzles (andrastes ashes) and some diplomacy, and origins also didn't have this frustrating combat.
DA2 has nothing but combat and that combat is annoying and badly done.
#158
Posté 20 mars 2011 - 01:41
moilami wrote...
DinoSteve wrote...
are you kidding the writing in fallout is extremely poor, I enjoyed Oblivion but even the writing in it was terrible, and tbh I prefer the slow pace combat of origins to DA2, I'm just saying that while DA2 is far from perfect it is still miles ahead of fallout which in my opinion was a incredibly boring game
btw I aint a kid
Are you now complaining of "poor writing" when just a moment ago you recommended me to go watch a movie or read a book? Go figure.
Fallout was written very well. It had very interesting world, beliavable NPCs, and interesting situations.
HAHAHAHA, the more I compare with thought these new adventure games pretending to be RPGs to real cRPGs the more I understand the real genius behind those master classics second to none.
Edit: They were designed to be RPGs and not abdominations for lowest common denominator.
no I think you'll find I stated that if you skip over the battle gamplay in dragon age all your left with is a long conversation and fmv's and that you might as well be watching the lord of the rings, you were the one complaining about bad story telling
#159
Posté 20 mars 2011 - 01:45
88mphSlayer wrote...
i loved using diplomacy in Planescape, it was a more fun and memorable experience than i've had with many generic rpg's where you just dynasty warrior your way up the food chain
that said, it's still about roleplaying... if you're roleplaying as a hero who busts his/her way to the top by spilling some blood... you shouldn't be able to skip spilling blood, just as much as you shouldn't be able to skip dialogue choices if you're roleplaying as a pacifist
Not true.
A cinematic could be shown where your toons power play stuff like Izzy did in her quest by 1shotting the mob with a knife. It is no different than to faceroll or button bash waves of zombies. It just saves time.
Just because you want to waste time in braindead combat does not mean everyone else should do the same, even if they would RP "badass".
#160
Posté 20 mars 2011 - 01:46
really that was a puzzle?Galad22 wrote...
DinoSteve wrote...
but origins wasn't like that either and what you guys want is not a skip battle button its a completly new build of a game were you solve puzzles and settle disputes, rather than fight your way through dungeons.
Origins had some puzzles (andrastes ashes) and some diplomacy, and origins also didn't have this frustrating combat.
DA2 has nothing but combat and that combat is annoying and badly done.
I'm not gonna argue with you that da2 is 90% combat but a skip combat button would not solve this, in DA3 if there is one the devs may want to consider adding more puzzles and situations were you can mediate disputes but to completly remove combat by having a remove combat button, its just silly
Modifié par DinoSteve, 20 mars 2011 - 01:47 .
#161
Posté 20 mars 2011 - 01:49
88mphSlayer wrote...
i loved using diplomacy in Planescape, it was a more fun and memorable experience than i've had with many generic rpg's where you just dynasty warrior your way up the food chain
that said, it's still about roleplaying... if you're roleplaying as a hero who busts his/her way to the top by spilling some blood... you shouldn't be able to skip spilling blood, just as much as you shouldn't be able to skip dialogue choices if you're roleplaying as a pacifist
Yes, and since you can't roleplay a pacifist in DA2, some people want a skip-the-combat button
Nah, seriously - I'd prefer an alternate way of dealing with things. This is supposed to be a game for adults. At least that's what the rating says, so why the hell didn't the devs make it possible for Hawke to begave like a grown-up?
#162
Posté 20 mars 2011 - 01:52
DinoSteve wrote...
moilami wrote...
DinoSteve wrote...
are you kidding the writing in fallout is extremely poor, I enjoyed Oblivion but even the writing in it was terrible, and tbh I prefer the slow pace combat of origins to DA2, I'm just saying that while DA2 is far from perfect it is still miles ahead of fallout which in my opinion was a incredibly boring game
btw I aint a kid
Are you now complaining of "poor writing" when just a moment ago you recommended me to go watch a movie or read a book? Go figure.
Fallout was written very well. It had very interesting world, beliavable NPCs, and interesting situations.
HAHAHAHA, the more I compare with thought these new adventure games pretending to be RPGs to real cRPGs the more I understand the real genius behind those master classics second to none.
Edit: They were designed to be RPGs and not abdominations for lowest common denominator.
no I think you'll find I stated that if you skip over the battle gamplay in dragon age all your left with is a long conversation and fmv's and that you might as well be watching the lord of the rings, you were the one complaining about bad story telling
If I could skip fights in DA2 the game would be barely playable and I would had got some value for 30€ I paid of it.
Now the game is unplayable.
However I have been thinking about changing the difficulty to casual and fiddle with tactics so that 3 NPC can solo stuff while I alt+tab away. Or maybe play in windowed mode.
Someone suggested that and it has been so far the best suggestion after obvious toss to bin choise.
The console command is also interesting, but it requires too much action from my side unless it remembers the last command written and I can evoke it with ctrl-arrow_up or similar keyboard combo.
It would be easier if there would be just "skip the combat" and "skip the combat cinematics" buttons.
#163
Posté 20 mars 2011 - 01:53
#164
Posté 20 mars 2011 - 01:53
moilami wrote...
.Just because you want to waste time in braindead combat does not mean everyone else should do the same, even if they would RP "badass".
Origins' combat was just as brain dead. The only time I ever found myself using tactics was against the High Dragons or a boss level enemy, which was pretty much about how much I used tactics in DA2. At times, Origins felt even more brain dead due to extended combat sequences, like the Deep Roads. I thought that was one great improvement.
#165
Posté 20 mars 2011 - 01:56
moilami wrote...
88mphSlayer wrote...
i
loved using diplomacy in Planescape, it was a more fun and memorable
experience than i've had with many generic rpg's where you just dynasty
warrior your way up the food chain
that said, it's still about
roleplaying... if you're roleplaying as a hero who busts his/her way to
the top by spilling some blood... you shouldn't be able to skip spilling
blood, just as much as you shouldn't be able to skip dialogue choices
if you're roleplaying as a pacifist
Not true.
A
cinematic could be shown where your toons power play stuff like Izzy did
in her quest by 1shotting the mob with a knife. It is no different than
to faceroll or button bash waves of zombies. It just saves time.
Just
because you want to waste time in braindead combat does not mean
everyone else should do the same, even if they would RP "badass".
but how is that any different from somebody who doesn't care about the dialogue so they skip all the cutscenes/conversations?
sleepyowlet wrote...
88mphSlayer wrote...
i loved using diplomacy in Planescape, it was a more fun and memorable experience than i've had with many generic rpg's where you just dynasty warrior your way up the food chain
that said, it's still about roleplaying... if you're roleplaying as a hero who busts his/her way to the top by spilling some blood... you shouldn't be able to skip spilling blood, just as much as you shouldn't be able to skip dialogue choices if you're roleplaying as a pacifist
Yes, and since you can't roleplay a pacifist in DA2, some people want a skip-the-combat button, since those that are along for the ride because of the fighting can already skip the dialogue
Nah, seriously - I'd prefer an alternate way of dealing with things. This is supposed to be a game for adults. At least that's what the rating says, so why the hell didn't the devs make it possible for Hawke to begave like a grown-up?
exactly, i think any game that gives you a situation to handle where you have a chance to pick how it's handled should give you more than "kill em all" options, if somebody wants to talk their way through dragon age 2 they should be able to do it
removing interaction and role playing just because you don't like something you feel is lazy is being lazy itself
#166
Posté 20 mars 2011 - 01:56
sleepyowlet wrote...
88mphSlayer wrote...
i loved using diplomacy in Planescape, it was a more fun and memorable experience than i've had with many generic rpg's where you just dynasty warrior your way up the food chain
that said, it's still about roleplaying... if you're roleplaying as a hero who busts his/her way to the top by spilling some blood... you shouldn't be able to skip spilling blood, just as much as you shouldn't be able to skip dialogue choices if you're roleplaying as a pacifist
Yes, and since you can't roleplay a pacifist in DA2, some people want a skip-the-combat button, since those that are along for the ride because of the fighting can already skip the dialogue
Nah, seriously - I'd prefer an alternate way of dealing with things. This is supposed to be a game for adults. At least that's what the rating says, so why the hell didn't the devs make it possible for Hawke to begave like a grown-up?
You have no brains, you would have natural talent to RP a zombie - which you in fact do in DA2 combat. You just don't realize it since you have illusions of being a badass.
Having to play arcade combat has nothing to do with RPing a "badass". You can be badass and non pacifist without bashing a single time yoru xpoks gamepad.
#167
Posté 20 mars 2011 - 01:58
DinoSteve wrote...
but origins wasn't like that either and what you guys want is not a skip battle button its a completly new build of a game were you solve puzzles and settle disputes, rather than fight your way through dungeons.
In Origins you could prevent needless slaughter by talking the werewolves and Zathrian into submission. You could lie and convince that drunk Knight in Denerim that you aren't a Warden. In DA2 there is no such option. You talk a little (perhaps), you fight, you kill. That's the core of every single quest.
I'm not sure I would play a total pacifist, but a healthy mix of both engaging combat and diplomacy/puzzles/whatever would make for a more interesting, immersive game. In the end it all comes down to freedom of choice. DA2 doesn't have it.
#168
Posté 20 mars 2011 - 01:59
I'm starting to play through DA2 on Hard, a bit harder than DA:O Normal, but it's kinda the same deal so far: levelling up you get access to more talents, but you don't seem to actually get more powerful. Avoiding fights has been a bit more interesting, though, and most dialogue requires you to make a moral choice that is not necessarily the usual good/bad/neutral.
So for subsequent playthroughs, why not implement a one-hit kill unlock like Uncharted or other games do. That way you can move through the game at a quick pace, once you've earned it.
#169
Posté 20 mars 2011 - 02:00
#170
Posté 20 mars 2011 - 02:06
sleepyowlet wrote...
In Origins you could prevent needless slaughter by talking the werewolves and Zathrian into submission. You could lie and convince that drunk Knight in Denerim that you aren't a Warden. In DA2 there is no such option. You talk a little (perhaps), you fight, you kill. That's the core of every single quest.
I'm not sure I would play a total pacifist, but a healthy mix of both engaging combat and diplomacy/puzzles/whatever would make for a more interesting, immersive game. In the end it all comes down to freedom of choice. DA2 doesn't have it.
I'm early in my DA2 playthrough, so I don't have firsthand experience of this, yet. But, I have avoided at least one fight so far by talking.
Again, it's early for me, but DA2 may be one of those games that connects you to the emotions of the characters perhaps too well. If you are frustrated by a lack of freedom of choice, well guess what - Hawke is probably just as frustrated, if not more so.
Other games that do this that come to mind are Metroid: Other M, Far Cry 2, and Bioshock 2. As you can probably tell from this list, these games haven't made for an enjoyable gaming experience for everyone.
#171
Posté 20 mars 2011 - 02:07
Il Divo wrote...
moilami wrote...
.Just because you want to waste time in braindead combat does not mean everyone else should do the same, even if they would RP "badass".
Origins' combat was just as brain dead. The only time I ever found myself using tactics was against the High Dragons or a boss level enemy, which was pretty much about how much I used tactics in DA2. At times, Origins felt even more brain dead due to extended combat sequences, like the Deep Roads. I thought that was one great improvement.
Combat in origins was braindead. I have always said DA combat was ez even in "nightmare". An yway did you enjoy the combat in DA? If not, why did you play it?
However I did not have to wrestle with UI and targeting system made for consoles that much as I have to in DA2. You maybe does not understand this at all since you have used to play in console camera and UI.
I also did not have to watch big time AI fail dumbed down mobs spawning from thin air like I have to watch in DA2 or watch ridicuous X-men from outer space.
#172
Posté 20 mars 2011 - 02:07
Creelers wrote...
May as well just watch a film if you want to skip the combat.
Because a film is all that's left over once you remove the combat. And that is sad. It shouldn't be that way. There should be more to an RPG than fighting and pretty pictures.
#173
Posté 20 mars 2011 - 02:08
moilami wrote...
DinoSteve wrote...
moilami wrote...
DinoSteve wrote...
are you kidding the writing in fallout is extremely poor, I enjoyed Oblivion but even the writing in it was terrible, and tbh I prefer the slow pace combat of origins to DA2, I'm just saying that while DA2 is far from perfect it is still miles ahead of fallout which in my opinion was a incredibly boring game
btw I aint a kid
Are you now complaining of "poor writing" when just a moment ago you recommended me to go watch a movie or read a book? Go figure.
Fallout was written very well. It had very interesting world, beliavable NPCs, and interesting situations.
HAHAHAHA, the more I compare with thought these new adventure games pretending to be RPGs to real cRPGs the more I understand the real genius behind those master classics second to none.
Edit: They were designed to be RPGs and not abdominations for lowest common denominator.
no I think you'll find I stated that if you skip over the battle gamplay in dragon age all your left with is a long conversation and fmv's and that you might as well be watching the lord of the rings, you were the one complaining about bad story telling
If I could skip fights in DA2 the game would be barely playable and I would had got some value for 30€ I paid of it.
Now the game is unplayable.
However I have been thinking about changing the difficulty to casual and fiddle with tactics so that 3 NPC can solo stuff while I alt+tab away. Or maybe play in windowed mode.
Someone suggested that and it has been so far the best suggestion after obvious toss to bin choise.
The console command is also interesting, but it requires too much action from my side unless it remembers the last command written and I can evoke it with ctrl-arrow_up or similar keyboard combo.
It would be easier if there would be just "skip the combat" and "skip the combat cinematics" buttons.
Yes, it remembers your last command, press the up arrow key when in console command, and your last command will be copy and pasted.
#174
Posté 20 mars 2011 - 02:08
Creelers wrote...
May as well just watch a film if you want to skip the combat.
Yes, and that film can be put in as cinematics in DA3. And if you don't enjoy cinematics you can just skip it.
#175
Posté 20 mars 2011 - 02:11
xellosDBS wrote...
****.
Darkest Dreamer, why even play games? Go to youtube and watch other people play ****ing games, or go ****ing watch a movie.
Because that's hardly the same. And your frothing at the mouth does little to change that fact.





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