jds1bio wrote...
sleepyowlet wrote...
In Origins you could prevent needless slaughter by talking the werewolves and Zathrian into submission. You could lie and convince that drunk Knight in Denerim that you aren't a Warden. In DA2 there is no such option. You talk a little (perhaps), you fight, you kill. That's the core of every single quest.
I'm not sure I would play a total pacifist, but a healthy mix of both engaging combat and diplomacy/puzzles/whatever would make for a more interesting, immersive game. In the end it all comes down to freedom of choice. DA2 doesn't have it.
I'm early in my DA2 playthrough, so I don't have firsthand experience of this, yet. But, I have avoided at least one fight so far by talking.
Again, it's early for me, but DA2 may be one of those games that connects you to the emotions of the characters perhaps too well. If you are frustrated by a lack of freedom of choice, well guess what - Hawke is probably just as frustrated, if not more so.
Other games that do this that come to mind are Metroid: Other M, Far Cry 2, and Bioshock 2. As you can probably tell from this list, these games haven't made for an enjoyable gaming experience for everyone.
Actually I was frustrated with Hawke a lot. I don't like Hawke. She's not my character, I can't get into her head, and I can't roleplay her. So my connection to her is nil. I just hate being railroaded into killing lots of people. You'll know what I mean once you finish the game.
And I remember that one fight you can avoid - the Fereldan thugs, right? Well, ... uh. No. I won't write a spoiler here.





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