sleepyowlet wrote...
mr_afk wrote...
I think it really depends on the type of rpg. there are several rpgs out there that focus on cultivating different skills/abilities which allow quest-objectives to be completed in different ways, e.g. vtmb, deux ex. In those type of games the concept of sneaking past enemies, stealth killing etc can be fun. So it could be said that loads of fights after fights isn't necessary.
In dragonage however, lots of the story focuses on the protagonists or "hero"'s ability to kill things - to paraphrase hawke, "you're in luck, I help people and I kill things". If you removed that element, no matter how boring/repetitive you might find it, you would be reducing the game to a movie, with no focus on the character build/equipment/strategy/all the things that make rpgs rpgs.
I think dragonage has a decent mix atm, it uses a strong storyline to tie together lots of violence and amusing video cutscenes so everyone can be happy to some extent. If you really dislike the violence I guess you could always just avoid every single side quest that doesn't involve killing things (wait...that's like every single side quest!) and be so unexperienced/low-levelled that the first enemy along the main plot-line completely destroys you - which could be considered to be realism i guess
Speak for yourself, then. I found the combat boring, because every fight was the same. Start combat, spawn adds. Kill a few things, new adds spawn. Repeat. Booooooring. Strangely enough I didn't mind the combat in Origins quite that much.
And the strong storyline in DA2? You managed to find one? Where? I want it too! Honestly. Act 3 was simply an appalling slash-fest with plot-holes the size of an Archdemon. Ew.
It was still a nice break from having being the chosen to defeat an ancient evil business to politics, and friction between people in their daily lives.





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