How dumbed down is ME2 RPG wise?
#1
Posté 20 mars 2011 - 01:12
Easy question, is it more or less of an RPG than Fallout 3?
Thanks in advance for your responses.
#2
Posté 20 mars 2011 - 01:18
Not saying its a bad game, its just to me feels like far too many RPG elements were stripped.
Just my opinion, others may feel otherwise.
#3
Posté 20 mars 2011 - 01:19
Modifié par Whatever666343431431654324, 20 mars 2011 - 01:19 .
#4
Posté 20 mars 2011 - 01:21
.
What can I say is that ME2 is not dumbed down, at least, 90% not, there are some points that I think it's fair calling it that way, although it not make it bad in anyway.
.
In short. A lot of things that you would find in tradicional RPGs are gone, but you will not miss them. In combat, ME2 plays like a TPS, but with your squads and powers it has a unique feeling to it, plus the gameplay is superb. Outside combat, you will find everything that you loved in other rpgs by Bioware.
#5
Posté 20 mars 2011 - 01:22
#6
Posté 20 mars 2011 - 01:24
Whatever666343431431654324 wrote...
ME2 sucked hardcore. It is a bad CoD clone liked only by the stupid and those critics who undoubtedly took bribes. Everyone who likes it is a drooling moron.
ME2 was awesome. It's an excellent cinematic RPG sci-fi experience lauded by hundreds, nay thousands of unbribable critics. Everyone who hates it likes sniffing paint fumes and listening to Celine Dion.
#7
Guest_xnoxiousx_*
Posté 20 mars 2011 - 01:24
Guest_xnoxiousx_*
Modifié par xnoxiousx, 20 mars 2011 - 01:25 .
#8
Posté 20 mars 2011 - 01:25
Epic777 wrote...
gives flame shield to the OP
Flame shield? He's running around an fuel dump deliberately starting fires.
#9
Posté 20 mars 2011 - 01:26
Almostfaceman wrote...
Whatever666343431431654324 wrote...
ME2 sucked hardcore. It is a bad CoD clone liked only by the stupid and those critics who undoubtedly took bribes. Everyone who likes it is a drooling moron.
ME2 was awesome. It's an excellent cinematic RPG sci-fi experience lauded by hundreds, nay thousands of unbribable critics. Everyone who hates it likes sniffing paint fumes and listening to Celine Dion.
I'm just giving him the answer he's fishing for.
#10
Posté 20 mars 2011 - 01:27
Epic777 wrote...
gives flame shield to the OP
*OP recieves "Flame Shield"*
*OP tries to equip Flame Shield*
*OP is not high enough level to use Flame Shield* <_<
#11
Posté 20 mars 2011 - 01:27
Whatever666343431431654324 wrote...
Almostfaceman wrote...
Whatever666343431431654324 wrote...
ME2 sucked hardcore. It is a bad CoD clone liked only by the stupid and those critics who undoubtedly took bribes. Everyone who likes it is a drooling moron.
ME2 was awesome. It's an excellent cinematic RPG sci-fi experience lauded by hundreds, nay thousands of unbribable critics. Everyone who hates it likes sniffing paint fumes and listening to Celine Dion.
I'm just giving him the answer he's fishing for.
I know, I'm just goofing around. :innocent:
#12
Posté 20 mars 2011 - 01:27
ME2 is a TPS with very lite almost meaningless rpg mechanics.
Fallout 3 has more rpg mechanics going for it but as far the story goes they're both a let down.
ME1 takes the story/rpg mechanic award, no contest.
ME2 shares the combat award with the first for different reasons.
Pros of combat in ME2: Heavy weapons, "crisper" shooting and reactive targets.
Cons of combat in ME2: No universal cooldown, reduced skills, "ammo" for all weapons, "ammo powers" and the HH.
Modifié par MassEffect762, 20 mars 2011 - 01:30 .
#13
Posté 20 mars 2011 - 01:27
You could say that ME was a RPG/Shooter and ME2 is a Shooter/RPG.
#14
Posté 20 mars 2011 - 01:30
It strips away the clunky 'arr-pee-gee' elements of the previous game (inventory management, open worlds, a few decor/technology changes) and tries to streamline them. It's still a great game, but not if your usual RPG experience is rolling dice to decide how much of a decanter the innkeeper pours into your tankard.
#15
Posté 20 mars 2011 - 01:31
Okay, I'll try to be a voice of reason among the teeming masses.
First, I'll start with a question to you: What do you consider "RPG"? If you consider "RPG" to mean incredible amounts of customization, loot up the wahzoo, an inventory system, a mana bar, or other mechanical stuff like that, then no, ME2 is far from an RPG. It has a relatively small amount of customization for your main character, even less for your side characters, and no inventory system or mad loot whatsoever.
If, on the other hand, you view an RPG as focusing more on character, storyline, world-building, NPC interaction, that kind of thing, ME2 is very much an RPG.
Ultimately, Mass Effect 2 is the mechanics of a decent third-person shooter (In the same vein as Gears of War) with some level-up mechanics integrated in coupled with a decent (not great, but at least it's there) storyline and an impressive array of characters. The storytelling is done in a pretty enjoyable way, the character interactions --while they could have been better -- are the highlight of the game, and the locales you wind up traveling to -- with the exception of a few recycled "starship" levels -- are breathtaking.
It's not Dragon Age 2, if that's what you're worried about. The visuals are better, the combat is more enjoyable (for me, anyways), and there's an actual overarching plotline that ties things together and gives you a goal to work towards. It ain't perfect, but it's one of my favorite RPGs, and I've been playing RPG's since Dragon Warrior 4 came out on the original NES.
#16
Posté 20 mars 2011 - 01:33
Whatever666343431431654324 wrote...
Almostfaceman wrote...
Whatever666343431431654324 wrote...
ME2 sucked hardcore. It is a bad CoD clone liked only by the stupid and those critics who undoubtedly took bribes. Everyone who likes it is a drooling moron.
ME2 was awesome. It's an excellent cinematic RPG sci-fi experience lauded by hundreds, nay thousands of unbribable critics. Everyone who hates it likes sniffing paint fumes and listening to Celine Dion.
I'm just giving him the answer he's fishing for.
I'm not fishing for any particular answer. The only reason I said that about game reviewers was because I was reading one where the guy wrote "They got rid of all the micromanaging that brought down ME1", which threw me for a loop because I like micro-managing to a certain extent.
#17
Posté 20 mars 2011 - 01:34
#18
Posté 20 mars 2011 - 01:35
#19
Posté 20 mars 2011 - 01:43
Unlike DA2, the streamlining actually made for a better game. It helped that the Mass Effect series was always designed as an action-RPG shooter. Streamlining for the sake of gameplay was a much better idea than it was for the Dragon Age series, which was originally designed to be a modern version of Bioware's old-school party-based RPGs.
So, in ME1 there was an inventory system and a loot system of sorts. Loot would automatically pop into your inventory when you killed enemies, but the loot itself was hundreds of iterations of the same few guns, with slight damage increases and pallette swaps; it quickly got monotonous. Your inventory had limited space, and the inventory management system was abysmal, so you kept having to manually check through hundreds of items individually deleting the ones you didn't need. In fact, the item and inventory system was the worst aspect of ME1. In ME2 they did away with the inventory system completely, opting for a 2-3 different iterations of each type of weapon. Each interation plays noticably differently; in fact, while the illusion of choice is gone, the player actually has more options in a real sense.
In ME2, like in DA2, you can't choose your squadmates' armour. All I can say is, it doesn't seem so egregious in this series.
One negative thing about ME2 is that the party banter is very limited compared to DA:O, DA2 and even ME1. I think this is more a product of the extremely large number of possible squad members, rather than any RPG-streamlining, though. For example, for some of the romanceable squad members, if you're of the wrong sex or if you're not romancing them, you can only speak to them once or twice before they run out of things to say, because a friendship conversation line wasn't implemented. They get noticably less dialogue than non-romance options. This is one thing I hope is improved upon in ME3.
I think the lead gameplay designer of the Mass Effect series said that she's hoping to add back in some more of the RPGness in ME3, to find a happy medium. I think that's a great idea.
Modifié par Gill Kaiser, 20 mars 2011 - 01:45 .
#20
Posté 20 mars 2011 - 01:44
#21
Posté 20 mars 2011 - 01:47
MajorStranger wrote...
Mass Effect was always about the story, that's what it makes it an RPG.
Word.
#22
Posté 20 mars 2011 - 01:49
Gill Kaiser wrote...
ME2 was less of an RPG than ME1, but by and large the RPG elements that were removed were the ones that didn't work so well with the third-person shooter mechanics, or just plain weren't implemented well in ME1.
Unlike DA2, the streamlining actually made for a better game. It helped that the Mass Effect series was always designed as an action-RPG shooter. Streamlining for the sake of gameplay was a much better idea than it was for the Dragon Age series, which was originally designed to be a modern version of Bioware's old-school party-based RPGs.
So, in ME1 there was an inventory system and a loot system of sorts. Loot would automatically pop into your inventory when you killed enemies, but the loot itself was hundreds of iterations of the same few guns, with slight damage increases and pallette swaps; it quickly got monotonous. Your inventory had limited space, and the inventory management system was abysmal, so you kept having to manually check through hundreds of items individually deleting the ones you didn't need. In fact, the item and inventory system was the worst aspect of ME1. In ME2 they did away with the inventory system completely, opting for a 2-3 different iterations of each type of weapon. Each interation plays noticably differently; in fact, while the illusion of choice is gone, the player actually has more options in a real sense.
In ME2, like in DA2, you can't choose your squadmates' armour. All I can say is, it doesn't seem so egregious in this series.
One negative thing about ME2 is that the party banter is very limited compared to DA:O, DA2 and even ME1. I think this is more a product of the extremely large number of possible squad members, rather than any RPG-streamlining, though. For example, for some of the romanceable squad members, if you're of the wrong sex or if you're not romancing them, you can only speak to them once or twice before they run out of things to say, because a friendship conversation line wasn't implemented. They get noticably less dialogue than non-romance options. This is one thing I hope is improved upon in ME3.
I think the lead gameplay designer of the Mass Effect series said that she's hoping to add back in some more of the RPGness in ME3, to find a happy medium. I think that's a great idea.
Thank you, that cleared up everything. Who's awesome? You're awesome.
#23
Posté 20 mars 2011 - 01:51
#24
Posté 20 mars 2011 - 01:51
Pwener2313 wrote...
MajorStranger wrote...
Mass Effect was always about the story, that's what it makes it an RPG.
Word.
Yeah I know that came out wrong...
#25
Posté 20 mars 2011 - 01:54





Retour en haut






