MassEffect762 wrote...
MoonChildTheUnholy wrote...
Naltair wrote...
I never missed the ME1 inventory system it was terrible and pointless once you had Spectre Gear.
Tell me what rpg doesn´t have end game weapons or armor, there has to be a limit no? so your point has no logic sorry.
People, the problem is not the inventory as the word itself, its the options beyond that, we could still have lots of gear and no inventory in ME2, we could still have mods for armor or weapons, we could still have grenades, we could still have omni tools, an so on.. each equipped would have different stats and choices... choices are something ME2 doesn´t have regarding gear.. armor or whatever besides weapons, this is because of static bonuses, if i want more health i have to go get that specific armor and not the other, this could have been done in a much better way imho, and this should be allowed to our hole team and not just Shepard.
End of line.
+1 Why is this so hard for some to understand and or enjoy. *looking up* WHY?!
Well let me be more thorough since it was a singular sentence explaining my lack of enthusiasm for the system.
I found the system to be clunky for Mass Effect, it was not very user friendly and you had to cycle through a ton of crap you picked up automatically and most of it was useless junk you would sell or just turn into Omni-gel. There was nothing compelling or even interesting about the system. It was clunky and very similar to the system in Knights of the Old Republic which was equally not user friendly.
Basically you just got too much stuff that was useless. There was no choice because once you had the best choices the random loot was just cash or gel fodder. That is my large complaint. The other is that the weapons did not really act differently, outside of the ammunition-mod you used; they all felt the same pretty much. So not only are you picking up just reskins that are different colors but they all pretty much work and
sound the same.
At least in ME2 the shotguns had a different feel from each other just as the sniper rifles, and the same with any other weapon. They felt and played differently and you could then choose the weapons that you enjoyed based on feel, style, and well what you considered the best choice, especially when they changed the targeting system from a “roll-based” targeting system to one dependent on where you actually place the targeting reticule.
Anyway, I totally get the appeal I just feel that Mass Effect 2 had a much better system for inventory management.
Modifié par Naltair, 20 mars 2011 - 04:10 .