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How dumbed down is ME2 RPG wise?


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#76
Admoniter

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Tazzmission wrote...
the one real major gripes i had with me2 was the me1 decisions you import. i hope bioware really corrects it for mass effect 3. other than that and a non real threat  i still say the whole crew loyalty missions was well done. its like getting multiple stories from people and i thought it was great..


Well I agree on the decisions part, I will be incredibly disappointed if emails don't go the way of the dinosaur. As for the story I won't deny the loyalty missions were cool (well done.) That said I felt that the overall plot was not up to snuff.

#77
Tazzmission

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Admoniter wrote...

Tazzmission wrote...
the one real major gripes i had with me2 was the me1 decisions you import. i hope bioware really corrects it for mass effect 3. other than that and a non real threat  i still say the whole crew loyalty missions was well done. its like getting multiple stories from people and i thought it was great..


Well I agree on the decisions part, I will be incredibly disappointed if emails don't go the way of the dinosaur. As for the story I won't deny the loyalty missions were cool (well done.) That said I felt that the overall plot was not up to snuff.




i understand that me2 was in a way a stand alone game but the collector threat couldve been 100 times better. i still love the game but i just pray to god that me3 go's back to me1 roots with the reapers and i pray to god the ending is better than me2s

#78
Anihilus

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Naltair wrote...

I never missed the ME1 inventory system it was terrible and pointless once you had Spectre Gear.

Image IPBImage IPBJust got the Spectre gear myself. Never gonna look back. Next time I go in ME1, I'm gonna have to go through a real tedious process aka selling all the useless stuff ive accumulated.

#79
UndercoverDoctor

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Tazzmission wrote...

Admoniter wrote...

Tazzmission wrote...
the one real major gripes i had with me2 was the me1 decisions you import. i hope bioware really corrects it for mass effect 3. other than that and a non real threat  i still say the whole crew loyalty missions was well done. its like getting multiple stories from people and i thought it was great..


Well I agree on the decisions part, I will be incredibly disappointed if emails don't go the way of the dinosaur. As for the story I won't deny the loyalty missions were cool (well done.) That said I felt that the overall plot was not up to snuff.




i understand that me2 was in a way a stand alone game but the collector threat couldve been 100 times better. i still love the game but i just pray to god that me3 go's back to me1 roots with the reapers and i pray to god the ending is better than me2s

It was the ending to the middle chapter of a trilogy, what were you expecting?

#80
Tazzmission

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i love lotsb but i do feel bioware missed a very important thing with the vs situation. its sad to know they didnt capatalize on a alt dlc for that particular LI.

#81
Chaos Gate

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I'd say it is extremely dumbed down, myself. So much so that the sequel was pretty much just a shooter. Never had a game leaving me feel so hollow.

#82
mx3ze

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This thread has no purpose. Whatever, ME2 is great.

#83
Tazzmission

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Chaos Gate wrote...

I'd say it is extremely dumbed down, myself. So much so that the sequel was pretty much just a shooter. Never had a game leaving me feel so hollow.



mmmm imo i think its similar to mass effect 1 when it comes to the rpg elements. only diffrence is the interupt feature. ill admit that the rpg element does feel broken when you do samaras loyalty mission... ive maybe goten to make the decision 3 times out of 30 playthroughs

#84
JayhartRIC

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ME1 tried to add a lot of traditional RPG elements that didn't make sense in the context of the story or were horribly implemented. The economy system was the worst I've seen in an RPG, period. In most RPG's, most of the weapons are crap, but there is some amazing weapon you have to go on a quest to get or save a crazy amount of money for. In ME1, everything you could buy was as good as the stuff you were looting for free. Once people figured this out, they just sold or broke down all those extra copies until you got Spectre gear and Colossus armor. Doing this you eventually have so much money the game stops counting. Most games have multiple choices for endgame armor and weapons. ME1 only had one.

#85
Admoniter

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UndercoverDoctor wrote...
It was the ending to the middle chapter of a trilogy, what were you expecting?


I don't know about him but I was expecting a better middle chapter, especially from a story standpoint. IN the grand scheme of things, you accomplish absolutely nothing.

#86
Tazzmission

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JayhartRIC wrote...

ME1 tried to add a lot of traditional RPG elements that didn't make sense in the context of the story or were horribly implemented. The economy system was the worst I've seen in an RPG, period. In most RPG's, most of the weapons are crap, but there is some amazing weapon you have to go on a quest to get or save a crazy amount of money for. In ME1, everything you could buy was as good as the stuff you were looting for free. Once people figured this out, they just sold or broke down all those extra copies until you got Spectre gear and Colossus armor. Doing this you eventually have so much money the game stops counting. Most games have multiple choices for endgame armor and weapons. ME1 only had one.




me1s major problem was the double and triple of the same armors imo. i agree me1 is great but me1 does indeed have some faults.

#87
UndercoverDoctor

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Chaos Gate wrote...

I'd say it is extremely dumbed down, myself. So much so that the sequel was pretty much just a shooter. Never had a game leaving me feel so hollow.

How so?

Like upgrading your weapons? They just repurposed that in the form of upgrades. And leveling up your speech skill was stupid.

#88
UndercoverDoctor

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Admoniter wrote...

UndercoverDoctor wrote...
It was the ending to the middle chapter of a trilogy, what were you expecting?


I don't know about him but I was expecting a better middle chapter, especially from a story standpoint. IN the grand scheme of things, you accomplish absolutely nothing.

You gained knowledge, and knoledge is power.

#89
LPPrince

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JayhartRIC wrote...

ME1 tried to add a lot of traditional RPG elements that didn't make sense in the context of the story or were horribly implemented. The economy system was the worst I've seen in an RPG, period. In most RPG's, most of the weapons are crap, but there is some amazing weapon you have to go on a quest to get or save a crazy amount of money for. In ME1, everything you could buy was as good as the stuff you were looting for free. Once people figured this out, they just sold or broke down all those extra copies until you got Spectre gear and Colossus armor. Doing this you eventually have so much money the game stops counting. Most games have multiple choices for endgame armor and weapons. ME1 only had one.


Well, to be totally fair, while there really was only one option in the end of the day for weapons(The Spectre weapons), there were two options for end game armor.

Colossus and Predator L/M/H X.

#90
ShadowSplicer

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Anyone who says it is not an RPG is absolutely retarded. Having good gameplay does not make something less of an RPG, because let's face it, the first was kind of boring in terms of combat. Mass Effect 2 takes the amazing roleplaying experience and adds to it the amazing gameplay of a franchise like Gears of War. Just because the staple has always been "RPG's are boring" is not true for Mass Effect 2 does not make it a worse RPG. Anyone who argues against this is simply stubborn and wants to stick to the old expectations.

#91
Admoniter

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UndercoverDoctor wrote...
How so?

Like upgrading your weapons? They just repurposed that in the form of upgrades. And leveling up your speech skill was stupid.

The upgrade system is terrible compared to the mod system (which itself was flawed.) The system is ME2 is just so linear and boring it barely requires any user input at all, no matter what you do the upgrade twig looks like this; +Damage, +Damage, +Damage, +Damage, +Accuracy/Ammo, +Damage. They should have just made it so after every mission your gun gets stronger, cut out the middle man, instead of wasting my time with it.

As for the speech skill, well it was better in that allowed us more freedom of choice instead of the current system that more or less railroads you down either pragmatic stupid or selfish ass, unless ofcourse you are comfortable failing one of those arbitrary retarded morality checks.

#92
Tazzmission

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ShadowSplicer wrote...

Anyone who says it is not an RPG is absolutely retarded. Having good gameplay does not make something less of an RPG, because let's face it, the first was kind of boring in terms of combat. Mass Effect 2 takes the amazing roleplaying experience and adds to it the amazing gameplay of a franchise like Gears of War. Just because the staple has always been "RPG's are boring" is not true for Mass Effect 2 does not make it a worse RPG. Anyone who argues against this is simply stubborn and wants to stick to the old expectations.



i think alot of rpg gamers are use to japanese rpgs because last time i checked a rpg is about the player deciding the outcome of the game. and imo me2 delivers on that despite some broken issues.

#93
Admoniter

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UndercoverDoctor wrote...
You gained knowledge, and knoledge is power.


Yeah you gain knowledge of possibly the worst possible concept for a heist movie ever.

"Hey guis lets go steal all those puny humans, and while your out stop by the intergalactic market and grab some mix for our human margheritas."

I think of all my problems with ME2s plot my biggest would be at the ending the status quo remains the same. By the end of ME1 we had destroyed a vanguard, and postponed the Reaper invasion, no small feat. By the end of ME2 well the Reapers are still coming, we totally ko'd their errand boys though, and destroyed another Reaper, because the last one worked out so well last time/sarcasm

Modifié par Admoniter, 20 mars 2011 - 05:43 .


#94
Almostfaceman

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Admoniter wrote...

UndercoverDoctor wrote...
It was the ending to the middle chapter of a trilogy, what were you expecting?


I don't know about him but I was expecting a better middle chapter, especially from a story standpoint. IN the grand scheme of things, you accomplish absolutely nothing.


You don't know what you have accomplished yet in the grand scheme of things, since the story isn't over.  Decisions from ME1 and ME2 impact the story of ME3.  It's like you've read two thirds of a book, set it down, and said "well that ending didn't make any sense".

#95
Tazzmission

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Almostfaceman wrote...

Admoniter wrote...

UndercoverDoctor wrote...
It was the ending to the middle chapter of a trilogy, what were you expecting?


I don't know about him but I was expecting a better middle chapter, especially from a story standpoint. IN the grand scheme of things, you accomplish absolutely nothing.


You don't know what you have accomplished yet in the grand scheme of things, since the story isn't over.  Decisions from ME1 and ME2 impact the story of ME3.  It's like you've read two thirds of a book, set it down, and said "well that ending didn't make any sense".




actually i felt the me1 decisions you import didnt effect me2 at all. i had and still have high hope for this because in me2 you had mostly cameos and a reinstatement and thats it. if bioware is listening please do   the decision imports better because me3 needs to end with the biggest and best way possible

#96
Harmless Crunch

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It all depends what you consider a RPG
If this is what is essential to a RPG for you
-Deep and complex inventory
-Hundreds of hours long (Not saying ME2 isn't long but it will probably only last 30 or so hours)
-Dozens of open enviroments
Then ME2 probably isn't for you
If this is more your thing
-Fast paced explosive combat
-Great plot and characters
-Techno/Blockbuster style Sci-fi
Then I recommend picking ME2 up now

#97
Admoniter

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Almostfaceman wrote...
You don't know what you have accomplished yet in the grand scheme of things, since the story isn't over.  Decisions from ME1 and ME2 impact the story of ME3.  It's like you've read two thirds of a book, set it down, and said "well that ending didn't make any sense".

But the story is over for ME2, each ME game is a standalone game. According to Casey Hudson each Mass Effect game is designed as an individual entity so you can get in and play ME2 without having any idea what ME1 is and still follow along; regardless of my feeling towards this, it is what it is. So your whole book thing doesn't really work, it's more like there is a trilogy of books each standalone in nature so as not to alienate newcomers to the series and after reading two of the books saying "The story wasn't all the good and had absolutely no closure."

#98
Almostfaceman

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Admoniter wrote...

Almostfaceman wrote...
You don't know what you have accomplished yet in the grand scheme of things, since the story isn't over.  Decisions from ME1 and ME2 impact the story of ME3.  It's like you've read two thirds of a book, set it down, and said "well that ending didn't make any sense".

But the story is over for ME2, each ME game is a standalone game. According to Casey Hudson each Mass Effect game is designed as an individual entity so you can get in and play ME2 without having any idea what ME1 is and still follow along; regardless of my feeling towards this, it is what it is. So your whole book thing doesn't really work, it's more like there is a trilogy of books each standalone in nature so as not to alienate newcomers to the series and after reading two of the books saying "The story wasn't all the good and had absolutely no closure."


Well it's pretty obvious that Casey Hudson is in denial.  It's why they threw in that goofy ME1 "comic" for PS3 users.  The simple truth is ME2 is part of a larger story that isn't finished.  Learn it.  Love it.  Live it.  So the whole book thing really does work, unless you've turned off your brain.

#99
Xivai

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Gameplay wise? A little less. However this seems to have actually worked for Mass Effect 2 somewhat, just look at the face palm that's DA2.

#100
colata

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I honestly don't give frigin rat's ass about what ME2's actual genre is.

All I freaking care about is how good it is,
How satisfying experience it give to me and what's the level of integrity of the game.

ME2 fails on action game perspective
(A.I. combat wasn't interesting enough as other good action games. gears of war/ red faction guerrilla)
story was hollow and detail deprived, I feel so empty playing it.

I say again, I don't care what genre it is
as long as it provides as good experience other great games in action, RPG genre provide.
which ME2 doesn't.

ME series is turning into COD BO of RPG.
Yeah, it will end with 3rd sequeal any way, what's the use for giving rat's ass about game's integrity and quality.
All it needs to do is sell well and make money just like call of duty black ops.