Did anyone else just kinda... stop playing?
#51
Posté 20 mars 2011 - 05:24
#52
Posté 20 mars 2011 - 05:25
#53
Posté 20 mars 2011 - 05:27
Broken1477 wrote...
@darkshadow136: Let's just hope they don't get "innovative" with Mass Effect 3. Bioware is seriously damaging my calm.
No, Mass Effect should be fine... they'll be keeping it mostly the same as far as combat goes. The only thing that'll probably be overhauled will be the casual leveling system... I swear a monkey with a crowbar could operate that. So they wont spend a gurtuitus amount of time working on the combat engine like they did with DA 2... and come on. A year for making this DA2?! What were they thinking would happen? Give it two at least on a major title like this! I digress though... no sense in making this another hate thread, god knows Bioware has plenty of those to deal with.
#54
Posté 20 mars 2011 - 05:39
Thalorin1919 wrote...
Gentleman Moogle wrote...
Beerfish wrote...
You obviously didn't love the characters or the companions or you would have kept playing.
Astounding. You sir, quite clearly know me and my motives better than I myself. Are you psychic? Related, perchance, to Madam Cleo? Or does your power stem from some otherworldly source?
Are you an alien? Will you bring back Elvis? We miss him here.
I did love most of the companions, and their banter, and the way they interacted with the PC. I just found it hard to care about the overall game because... Well, because of the reasons I've stated. If I'm going to play a game, I expect there to be a story that either centers around me, or that I can affect to a large degree. While the story did supposedly revolve around me, there was just no sense of purpose or drive behind it. No reason to care about the events happening all around me, because there was no way I could affect them for good or ill.
Actually, I agree with Beerfish on this one.
I thought the main plot for Origins wasn't really that original or great or anything, but I mainly play that game to communicate with the characters and such - that's what really drove me to play the game and continually play it over and over again.
Mostly everyone has seen a crappy movie, or read a crappy book, and played a videogame - and even though sometimes they will turn it off or put it down, sometimes they finish cause they want to see what happens to one character or several.
So I don't think the comments directed at him in the beginning of your reply were necessary, serrr.
I don't mind it when someone disagrees with me, but when the first thing out of a fellow's mouth (Or keyboard, as the case may be) is "Clearly you are either lying or too stupid to know your own opinion", I get a little testy.
And yes, some people do finish that crappy book, or that crappy movie. I don't. I've walked out on movies, and I've put down books when I didn't care about how they finished. I'm very happy that you find things in DA2 that drive you to continue playing, but you are not me, nor is Beerfish. I'll not apologize for the fact that my own opinions and experiences deviate from your, just as I would not expect that same apology were our roles reversed.
#55
Posté 20 mars 2011 - 06:03
#56
Posté 20 mars 2011 - 06:44
#57
Posté 20 mars 2011 - 06:45
I like what Bioware tried and was really interested by the "rise to power" concept, but the pacing made it difficult for me to relate to the main character, there were too many moments where NPCs made overly illogical decisions to railroad the plot along (yes, all CRPGs railroad, some are better at disguising it than others, DA2 isn't among them, sadly), and Kirkwall simply isn't a dynamic city so there's no incentive (beyond grinding gold) to do anything other than the companion and main plot quests. I liked DA2 enough that I could tolerate those issues the first time around, but there really isn't anything there to keep me engaged for a second time.
#58
Posté 20 mars 2011 - 07:16
#59
Posté 20 mars 2011 - 07:24
I kinda play it for 15 to 30 minutes, until yet another "wave" combat sequence filled quest begins to wear on me. This game will not have nearly as much replay value to me than most other Bioware games, I think.
#60
Posté 20 mars 2011 - 07:54
I'm nearing the end of Act 1 for my second playthrough as a rogue this time and I've already lost steam, unfortunate. I likely will finish this playthrough but its become a fairly low priority, i'm just not interested. This is coming from someone that played through DAO 3 times, Mass Effect 1 6 times (lost saves and replayed on pc), mass effect 2 4 times, NWN twice, NWN 2 twice, KoTor (1-2) twice. This is going to be the first bioware game I may not play more then once.
Maybe I should have played a mage instead of a rogue as that would change how everyone treats you and I would have Carver instead of bethany on my second playthrough. I'm just not sure if that seriously would change the game enough for me to push through another time.
To each their own though, just my thoughts on it.
#61
Posté 20 mars 2011 - 11:22
The Forums turned out to be more entertaining than the game in the end.
I finished every origin before I even considered putting that game down. This one, well I finished it, the ending was bad.
#62
Posté 20 mars 2011 - 11:31
The only experience in DA:O that came close for me was the City Elf origin. That grabbed me emotionally.
There is no right or wrong here. Who knows what pushes these buttons. DA2 works for me. (Aprapo of the OP's avatar, I'll mention Jade Empire was a one-time deal for me. Not captivating at all.)
Regarding lack of impact on larger events mentioned by other posters: In the grandest scheme, this is mostly true. I see no problem with that. Such is life. A second play-through has shown me a multitude of smaller, yet significant, effects of my choices.
#63
Posté 20 mars 2011 - 11:37
As I've posted in another thread, the story is just poor and doesn't compel you on to keep playing like in previous BioWare games.
#64
Posté 20 mars 2011 - 11:40
Gloatie wrote...
How we react to the story is very interesting. I literally cried when I realized there was no good way out of the final scenario. I had role-played decent relationships with all my companions and was a conciliatory Champion. It was a heart-rending experience.
The only experience in DA:O that came close for me was the City Elf origin. That grabbed me emotionally.
There is no right or wrong here. Who knows what pushes these buttons. DA2 works for me. (Aprapo of the OP's avatar, I'll mention Jade Empire was a one-time deal for me. Not captivating at all.)
Regarding lack of impact on larger events mentioned by other posters: In the grandest scheme, this is mostly true. I see no problem with that. Such is life. A second play-through has shown me a multitude of smaller, yet significant, effects of my choices.
It was like Vermire for me, too forced and restricted to elicit anything but frustration. Had I been allowed to try and fail , that's one thing. But to force the story that much just makes me think, why bother.If thats the outcome they wrote anyway.
Compare to FFX-2 which had 3 endings a bad ending, a good ending and the best ending based on what you did. The best ending was a lot of "work" as it should be, but it was worth it.
Or even Origins where your choices really do shape the future of Fereldan. The only thing that you realy did in DA2 was find that "item" and that was a scripted event not a choice. Once you did that everything else was inevitable.
Modifié par BobSmith101, 20 mars 2011 - 11:44 .
#65
Posté 20 mars 2011 - 11:45
#66
Posté 20 mars 2011 - 12:10
I was struggling to finish this game to begin with, but to lose my damage dealer, was the final step. I just stopped playing. As much as I tried to like this game. I can't.
DA2 nothing happens until you (for the first act) have to gather 50 coins and wade threw alot of sidequests before anything is interesting happens. By that time the main story becomes diluted and boring (it did for me).
#67
Posté 20 mars 2011 - 12:27
Not because there is some great battle of morale on some choise in game.
But because the game just never really immersed me in it.
Captain Hawke who endorses this shop , just feels a bit meh. The choises I have been making seem to have no impact really anywhere and I have been doing lots of save loading and trying out different dialogue options out.
Well that did not go well it allways moves on the sameway.
I allways like to play chaotic good character that is a smooth talker , that gets out of anything by talking , well not in this game it seems.
Masses of enemy waves dropping from open sky.
Slain bosses awarding me with their ripped trousers , why a spider needs trousers anyway?
Every enemy filled with TNT and exploding on slightest impact.
Kirkwall being as fun and alive as Desert. And the colours match too WOW.
When ever I try go back to the game I just get the feeling that Hawke is not me or anything like my heroes. The maps and enemies kill the rest of they joy to see the plot and companion plots through.
Maybe I will finnish it someday now , the whole game seems more like FPS with swords than an RPG.
I just have no commitment to commander captain awesome exploding fingers hawke who represents nothing like what my hero would be. And the lack of actually making an difference with dialogue just kills it.
#68
Guest_Autolycus_*
Posté 20 mars 2011 - 12:29
Guest_Autolycus_*
DA2 nothing happens until you (for the first act) have to gather 50 coins and wade threw alot of sidequests before anything is interesting happens. By that time the main story becomes diluted and boring (it did for me).
This!
I find it unbelievable people rave about the plot/storyline....in Act I, there is no plot/storyline (unless you class earning enough money to progress a storyline)...
Its 20 hours of filler where nothing of interest happens. Also, in my honest opinion, none of the decisions you make, make any difference whatsoever to the end of the game. Hows that for decision making? Add to the fact that most decisions you can make, get completely overwitten (heloing Meredith) and you end up doing what you didn't want to anyway.....
Makes for a very forced, uneasy grinding experience to get anywhere.
#69
Posté 20 mars 2011 - 12:35
Pandaman102 wrote...
Played through the game once, but my second playthrough has come to a complete halt.
I like what Bioware tried and was really interested by the "rise to power" concept, but the pacing made it difficult for me to relate to the main character, there were too many moments where NPCs made overly illogical decisions to railroad the plot along (yes, all CRPGs railroad, some are better at disguising it than others, DA2 isn't among them, sadly), and Kirkwall simply isn't a dynamic city so there's no incentive (beyond grinding gold) to do anything other than the companion and main plot quests. I liked DA2 enough that I could tolerate those issues the first time around, but there really isn't anything there to keep me engaged for a second time.
Same here, got to act 2 on my second playthrough and I just lost the will to continue.
First time that's ever happened with a BioWare game. Usually I play them 2-3 times straight.
I played DA:O 4 or 5 times in a row.
There's just so many small things that annoys me. The sidequests are boring and bland (and in the same areas over and over again).
I'll probably start over if any interesting DLCs show up. Until then I guess I'll play something else.
#70
Posté 20 mars 2011 - 12:50
DA:O Situations and ending are directly influenced to how DA:2 started and how DA:3 will be. While DA:2 is the second part of how DA:3 will be and will start and play out. Simply put: DA:O and DA:2 are the prelude story to why everything in DA:3 is happening like it is. When you meet Alistair in DA:3, etc. you know his back story, you know whats going on with him, and you can feel somewhat of a connection with him, where as the incident happening in the last chapter of DA:2 tells you how the main story of DA:3 started, and you can feel a real attachment to it because your the who made it happen the way it did in DA:2.
Granted they never talked about DA:3 yet, but how DA:2 ends, you just know theres gonna be a DA:3.
#71
Posté 20 mars 2011 - 01:08
#72
Posté 20 mars 2011 - 01:08
Aethena wrote...
You know, I see alot of these "the storyline wasnt complete" or "half of storylines" But this is something people just dont seem to understand. This DA:O and DA:2 are preludes to DA:3.
DA:O Situations and ending are directly influenced to how DA:2 started and how DA:3 will be. While DA:2 is the second part of how DA:3 will be and will start and play out. Simply put: DA:O and DA:2 are the prelude story to why everything in DA:3 is happening like it is. When you meet Alistair in DA:3, etc. you know his back story, you know whats going on with him, and you can feel somewhat of a connection with him, where as the incident happening in the last chapter of DA:2 tells you how the main story of DA:3 started, and you can feel a real attachment to it because your the who made it happen the way it did in DA:2.
Granted they never talked about DA:3 yet, but how DA:2 ends, you just know theres gonna be a DA:3.
In Mass Effect we knew from the start it was a trilogy, we knew that each game would have some influence on the next game in the series, we knew that characters would be fleshed out over the series rather than everything happening all in the first one.
But, in Mass Effect, so far anyways, the games have stood well on their own. Whether you look at the story in ME1 or ME2, the characters, the locations, the side quests, everything works well within each game without the need to play or know anything about the other game in the series.
Dragon Age Origins and Dragon Age 2 just don't do that for me. The first game plus the expansion were both fantastic in their depth of story, characters and locations. The second game though just seems to be a whole of filler, I can appreciate it may be setting us up for Dragon Age 3, but I don't think it works as a game in it's own right, it's story could've easily been told on the back of the box for Dragon Age 3 without really missing anything out. Which is a shame, because I was really looking forward to getting engrossed in a whole new story from BioWare
#73
Posté 20 mars 2011 - 01:12
Dislied how i can not engage in mindless conversation when standing outside and the lack of options in dialogue.
#74
Posté 20 mars 2011 - 01:16
I remember how much I DREADED having to play through Ostagard and the Fade during my 2nd play through of DAO, I have yet come across that moment in this one, granted I have yet to complete it but we will see.
#75
Posté 20 mars 2011 - 01:18





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