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Did anyone else just kinda... stop playing?


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#126
fraquar

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elikal71 wrote...

While I did finish, I can understand the OP.

The many quests in the first act were so cookie cutter, then all the copy paste dungeons... I had to force myself to get through several times. Especially in the dark plot twists where I often felt "this isn't happy sparetime entertainment anymore!"


TBH, I didn't see a whole lot of difference in Act 2 or 3.

#127
Busternated

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Cody211282 wrote...

AcidRelic wrote...

Gentleman Moogle wrote...

I didn't mind the 'grind out sovereigns' questline (S'how Baldur's Gate II started, after all), at least at first; but once it was finished, there didn't seem to be any point to it. Woop-de-doo, some dude stole a certain item. I still have no idea how that item factors into anything important.

 


That's why you finish the game, it will answer alot of questions including the above.


The way they pop said item back in is retarded though, why should I start caring for something that I havent seen or heard about for 2/3rds of the game. I always thought that was the weakest part of the entire games story.



Said item is commented on by a person in act 1, would it be a good story to have everything spoonfed to you? Everyone talks about the game being dumbed down but now there's a story where people have to think about for more than a few seconds, and they criticise it.

Basically the entire story leaves it all in a mysterious shroud until you get to the near end. If you paid attention you could have theories during quests, too.

Aside from that, I loved the game. I think it was much better than DA:O. Funny to me is how everything says Bioware is reusing areas now in DA2. Let me ask you guys: Have you ever seen the random events happening in Denerim in DA:O? How many different maps where they? I've counted 'em today, seeing as I started another DA:O playthrough to import into DA2. I found a massive 1 different maps, used in Denerim.

I love the fact that the combat is much more responsive now. Playing DA:O right now and I'm utterly disgusted at how slow it feels in comparison, and how many mobs there are. DA:O has about as many mobs as DA2 has with the extra waves. Ofcourse I'm playing the PC version; I understand console still does not have an auto-attack mode.

#128
Asan111

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I must say that I downloaded the demo as soon as it was on steam, and that I didn't even finish it. I was really disappointed with combat.

I had pre-purchased the game, and I find myself playing 10-30 minutes at a time and then stop out of interest. I find the dialogues intriguing, but get no feeling of exploring an interesting world. Moreover, I have the feeling that combat is there just to make the game last more. 15 shades attacking in 3 waves is just a boring combat. After 3-4 such combats, I feel the urge to quit the game and do something worth my time. Then I eventually come back, to see how the story goes on.
I will get shogun 2 tomorrow, I guess DA2 will be put on standby indefinitely. I'm not having fun with it.

#129
Cody211282

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Asan111 wrote...

I must say that I downloaded the demo as soon as it was on steam, and that I didn't even finish it. I was really disappointed with combat.

I had pre-purchased the game, and I find myself playing 10-30 minutes at a time and then stop out of interest. I find the dialogues intriguing, but get no feeling of exploring an interesting world. Moreover, I have the feeling that combat is there just to make the game last more. 15 shades attacking in 3 waves is just a boring combat. After 3-4 such combats, I feel the urge to quit the game and do something worth my time. Then I eventually come back, to see how the story goes on.
I will get shogun 2 tomorrow, I guess DA2 will be put on standby indefinitely. I'm not having fun with it.


removing the waves would greatly help how much I like the game, by Act 3 I stoped doing side quests just because of them, and I'm OCD with 100% Bioware games.

#130
KneeTheCap

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The more I play this the more I like it. It's actually quite hard to explain, but the game kinda grows on me...

#131
Gaus5000

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In terms of fixing the maps re-use: I didnt really mean that I wished they would use different maps. In my opinion it would already make a big difference if they changed their dungeons and caverns (in story pregression act 1,2,3) by just re-decorating or by minor map changes. That in my opinion they could do.

Modifié par Gaus5000, 20 mars 2011 - 11:31 .


#132
Deylar

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I keep saying this.

For DA2 they really should have taken a look at a game like the Fable series. All be it not the best and the greatest. The Fable series has always been great about time. To make you feel like time has changed, to make things feel like they changed.

Fable 1 isn't wasn't as big of an impact, your character gets older. Eh.

In Fable 2, your character gets older, depending on choices before you left for the Tattered Spire, the world changes. Some things get poorer. Some places are rebuilt.

In Fable 3, places change. Time feels like it is happening.

DA2 does none of this. 3 years...um...well that's the same building a year ago. I had trouble thinking time had passed because there was nothing to show me time had passed. Nothing that made me feel like time had passed.

Another thing. Was the city of Kirkwall itself was and didn't feel like a lively city. They didn't put any time in the people that lived there. All just ugly models of people with their faces looked like they were part of a wax candle.

You couldn't just talk to random people. There was no one running when bandits appeared in the middle of the street. Everyone was just to busy in their own conversation to notice me slinging spells at someone.

There was no life.

I finished the game.

What I am having a hard time is trying to replay the game. There is so much undead someone can take. Kirkwall is not a bustling city. Kirkwall is just some dead, silent city.

#133
DyingSkunk

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I didn't quit, but it sure felt like it took forever to get through... Not in terms of hours played, but just in terms of feeling like I kept having to force myself to slog through a lot of it. I

#134
Gentleman Moogle

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Deylar wrote...

I keep saying this.

For DA2 they really should have taken a look at a game like the Fable series. All be it not the best and the greatest. The Fable series has always been great about time. To make you feel like time has changed, to make things feel like they changed.

Fable 1 isn't wasn't as big of an impact, your character gets older. Eh.

In Fable 2, your character gets older, depending on choices before you left for the Tattered Spire, the world changes. Some things get poorer. Some places are rebuilt.

In Fable 3, places change. Time feels like it is happening.

DA2 does none of this. 3 years...um...well that's the same building a year ago. I had trouble thinking time had passed because there was nothing to show me time had passed. Nothing that made me feel like time had passed.

Another thing. Was the city of Kirkwall itself was and didn't feel like a lively city. They didn't put any time in the people that lived there. All just ugly models of people with their faces looked like they were part of a wax candle.

You couldn't just talk to random people. There was no one running when bandits appeared in the middle of the street. Everyone was just to busy in their own conversation to notice me slinging spells at someone.

There was no life.

I finished the game.

What I am having a hard time is trying to replay the game. There is so much undead someone can take. Kirkwall is not a bustling city. Kirkwall is just some dead, silent city.


I was just about ready to slap you for comparing a Bioware game with Fable... But then I kept reading, and you're actually right. Kirkwall doesn't feel alive, or dynamic... it never feels like time passes, it's just the same city it always is, like it's stuck in a time rift or something. I didn't really care about it at first... But then I went to Fenris' house in Act 3. 

The house looked exactly the same as it did "ten years" ago.

Right down to the pre-rendered corpsess in the corner. 

I really don't understand how game makers don't get this. It's little things like this that breaks the immersion in a game and makes me not want to play anymore. I mean, seriously, take an extra day and rebuild the house so there aren't any corpses in the place. 

The whole game just felt shabby and unfinished, almost like it was trying to break my immersion every step of the way. 

#135
DariusKalera

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Busternated wrote...

Cody211282 wrote...

AcidRelic wrote...

Gentleman Moogle wrote...

I didn't mind the 'grind out sovereigns' questline (S'how Baldur's Gate II started, after all), at least at first; but once it was finished, there didn't seem to be any point to it. Woop-de-doo, some dude stole a certain item. I still have no idea how that item factors into anything important.

 


That's why you finish the game, it will answer alot of questions including the above.


The way they pop said item back in is retarded though, why should I start caring for something that I havent seen or heard about for 2/3rds of the game. I always thought that was the weakest part of the entire games story.



Said item is commented on by a person in act 1, would it be a good story to have everything spoonfed to you? Everyone talks about the game being dumbed down but now there's a story where people have to think about for more than a few seconds, and they criticise it.

Basically the entire story leaves it all in a mysterious shroud until you get to the near end. If you paid attention you could have theories during quests, too.

Aside from that, I loved the game. I think it was much better than DA:O. Funny to me is how everything says Bioware is reusing areas now in DA2. Let me ask you guys: Have you ever seen the random events happening in Denerim in DA:O? How many different maps where they? I've counted 'em today, seeing as I started another DA:O playthrough to import into DA2. I found a massive 1 different maps, used in Denerim.

I love the fact that the combat is much more responsive now. Playing DA:O right now and I'm utterly disgusted at how slow it feels in comparison, and how many mobs there are. DA:O has about as many mobs as DA2 has with the extra waves. Ofcourse I'm playing the PC version; I understand console still does not have an auto-attack mode.


The key point is that they are RANDOM occurances.  In Denerim, you might get jumped or you might not.  Of course if you actively try to get a random encounter you are going to see the same set of maps in Denerim over and over again.

However, in DA2 there is nothing random about their reuse of maps and areas.  You follow a quest that goes into a cave and it has the same lay out as the cave that you went into before following a different quest and the same as the one before that even though they are all in different areas.

#136
neppakyo

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DyingSkunk wrote...

I didn't quit, but it sure felt like it took forever to get through... Not in terms of hours played, but just in terms of feeling like I kept having to force myself to slog through a lot of it. I


Thats the feeling I'm getting. I went back to DA:O

#137
Deylar

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Gentleman Moogle wrote...
I was just about ready to slap you for comparing a Bioware game with Fable... But then I kept reading, and you're actually right. Kirkwall doesn't feel alive, or dynamic... it never feels like time passes, it's just the same city it always is, like it's stuck in a time rift or something. I didn't really care about it at first... But then I went to Fenris' house in Act 3. 

The house looked exactly the same as it did "ten years" ago.

Right down to the pre-rendered corpsess in the corner. 

I really don't understand how game makers don't get this. It's little things like this that breaks the immersion in a game and makes me not want to play anymore. I mean, seriously, take an extra day and rebuild the house so there aren't any corpses in the place. 

The whole game just felt shabby and unfinished, almost like it was trying to break my immersion every step of the way. 


Look. Just like history, all though you cannot compare two different historical situations to each other. Each situation can definetely learn from the other.

Shouldn't games be the same? Shouldn't gaming be the same?

A writer is inspired by numerous of books and certainly a writer learns from different authors and author techniques.

Yes, the two games are different.

But the fundementals, functions, and techniques can certainly be learned to be used in different games. To be made better.

Why is everyone so afraid for companies to learn from other games?

Why isn't it allowed for gaming companies to look at other functions, and techniques of other games?

Despite those questions, I'm glad you can see my view side on this.

#138
neppakyo

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Deylar wrote...

Gentleman Moogle wrote...
I was just about ready to slap you for comparing a Bioware game with Fable... But then I kept reading, and you're actually right. Kirkwall doesn't feel alive, or dynamic... it never feels like time passes, it's just the same city it always is, like it's stuck in a time rift or something. I didn't really care about it at first... But then I went to Fenris' house in Act 3. 

The house looked exactly the same as it did "ten years" ago.

Right down to the pre-rendered corpsess in the corner. 

I really don't understand how game makers don't get this. It's little things like this that breaks the immersion in a game and makes me not want to play anymore. I mean, seriously, take an extra day and rebuild the house so there aren't any corpses in the place. 

The whole game just felt shabby and unfinished, almost like it was trying to break my immersion every step of the way. 


Look. Just like history, all though you cannot compare two different historical situations to each other. Each situation can definetely learn from the other.

Shouldn't games be the same? Shouldn't gaming be the same?

A writer is inspired by numerous of books and certainly a writer learns from different authors and author techniques.

Yes, the two games are different.

But the fundementals, functions, and techniques can certainly be learned to be used in different games. To be made better.

Why is everyone so afraid for companies to learn from other games?

Why isn't it allowed for gaming companies to look at other functions, and techniques of other games?

Despite those questions, I'm glad you can see my view side on this.


Did I expect DA2 to be like Origins? No.
Did I expect DA2 to be similar, with improvemts, some new twists, features, etc? Yes. Did I get that? No.
I got something similar to ME2, with bland areas, recycled maps, horrid spawning enemies, Mega Bosses with Massive HP.

I admit the writing was very good, just the story iteself and its execution was poor imho.

#139
F4ceYourFe4rs

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I stopped playing because I'm prevented from moving further on in the story due to glitches :/

#140
bbbbbb

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yeah....my playstation broke and i can't get a new one for 9 weeks

#141
Cody211282

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I really really hope someone at Bioware reads this and understand what went wrong.

#142
The Spirit of Dance

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well i like DA2 (not even close to being one of my favorite games though) but unlike origins i cannot play it all day. after beating it twice i cannot bring myself to play it for more than a couple hours. For me the few things that makes this game replayable is being able to import origins saves (which doesn't have much effect), changing your characters tone through dialouge choices (slightly less rewarding than the previous thing), choosing different classes/specs/companions (seeing how different things work together is the most rewarding thing in this game), and messing around with friendship/rivalry/romance (some are good some are not).

#143
Soilborn88

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I almost did but I forced myself to finish the game.

Then I uninstalled it, never going back either.

#144
Element Zero

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I'm suprised how quickly this game ran out of gas, for me. I'm one of those people who will play a new game to death. I never made it further than the opening of Act 3 on my three attempts at a second playthrough.

It all just feels so repetitive. I was one defending the game from what I still feel were unrealistic criticisms in the first few days. That said, this game has absolutely no where near as much replayability as any other game on my shelf.

I enjoyed my female Mage for my first playthrough. I tried a male Rogue for my second playthrough, and didn't get far. I switched to a male Mage, quitting at the beginning of Act 3. I just lost interest. My current level 10 Archer Rogue just can't keep my interest. I briefly started a Warrior character, and just don't like the class. I can't imagine smashing the X button (PS3) through 35 hours of Warrior-play.

I think the issue I'm having is that only the Mage interests me. I enjoyed all classes in DAO, but can only get into the Mage for DA2. Playing the exact same story with the exact same character, repeatedly, is not a fun thing.

I've tried creating a character who's look I can really get into, but that only does so much. I was initially impressed with the new Character Creator, but have since realized how many options were simply "locked out", despite being present within the "guts" of the game. That's always the story, and it's always annoying.

I've meandered off topic...

Yep. This game has definitely grown stale very quickly. It's unfortunate. With March Madness and the BNP Paribas tournament at Indian Wells, at least I've enjoyed some great sporting entertainment throughout the weekend.

Modifié par tallrickruush, 20 mars 2011 - 11:03 .


#145
CRISIS1717

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I had to force myself to finish the game as well. You were lucky you quit early OP, it doesn't get any better...

#146
Gentleman Moogle

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CRISIS1717 wrote...

I had to force myself to finish the game as well. You were lucky you quit early OP, it doesn't get any better...


Yeah, I keep sitting here trying to drum up the will to play it... And every time I remember some awesome character banter, or want to figure out how a romance quest goes I almost make it... Then I remember the insane bugginess of Act 3, and the general lack of unified storylines, and how everyone seems to forget that certain family members ever existed, and the endlessly repeated caves... And I just can't do it. 

I probably won't finish DA2. There's just nothing in there that interests me enough to slog through the stuff that really DOESN'T interest me. 

#147
AcidRelic

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Just commenting here for a second, I noticed here and on other threads that most people who don't like DA:2 don't like ME2.
I for one Loved ME1 and ME2 but prefer DA:O over DA:2 for the most part. It's not that I hate DA:2 but I think there could have been improvements in areas and some things should have been left alone, with DA:O there isn't much I would have changed but there are some I wish were different. That could be said about almost anything in life, If this was, or if that was ect...

Maybe I should look on the ME forums but I just don't understand the hate from ME1 to ME2. I would put it as the opposite of what I stated above for DA:O and DA:2, where ME2 was the better improvements even though I think some things could have been done better but ME1 I saw alot that could have been improved.

Is it because that ME1 was the first so you take a more critical stance on the sequel? Can a sequel be better than the original? I think so, for me ME2 was and maybe it wasn't for DA:2 but we can still hope for DA:3 to be the best. People hopefully can learn from their mistakes and take CONSTRUCTIVE criticism to make a better game.

#148
Element Zero

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I loved both ME and ME2, and I felt the sequel was an improvement, overall. I would likely have quit playing ME2 far sooner than I did, though, if not for Gibbed's Save Editor allowing me new looks and joyous freedom from planet-scanning.

I like DA:O's story better, and DA2's combat better. What I don't like about DA2 is that the story doesn't really change, regardless of the choices I make. The only real choice comes at the end. Regardless of how my choice affects the game world, it doesn't affect my gaming experience at all.

Maybe the same can be said of many games. How much do ME and ME2 change mid-game, based upon choices made? Maybe not much. But they have much, much better gameplay to keep our attention.

#149
Gentleman Moogle

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tallrickruush wrote...

I loved both ME and ME2, and I felt the sequel was an improvement, overall. I would likely have quit playing ME2 far sooner than I did, though, if not for Gibbed's Save Editor allowing me new looks and joyous freedom from planet-scanning.

I like DA:O's story better, and DA2's combat better. What I don't like about DA2 is that the story doesn't really change, regardless of the choices I make. The only real choice comes at the end. Regardless of how my choice affects the game world, it doesn't affect my gaming experience at all.

Maybe the same can be said of many games. How much do ME and ME2 change mid-game, based upon choices made? Maybe not much. But they have much, much better gameplay to keep our attention.


Some people are going to say that choices never matter, that we always wind up in the same place regardless of what happens. And I suppose they're right; but games like ME2, ME1 and DA:O at least give us the ILLUSION of our choices mattering. Yes, we always kill the Archdemon, but how we get there is somewhat different each time, and it always FEELS like the choices we make have an effect, even if they don't. 

DA2 doesn't give us that illusion. Barely anything changes regardless of what you do, and they don't even give us the illusion that something MIGHT have changed, because we're always in the same damn city and we see that nothing ever moves from how it was supposed to go. 

Now, for me, the difference between ME2 and DA2 was the existence of chapter-spanning storyline. Sure, ME2 didn't have the greatest story ever created, but it had a goal, a purpose, and a sense of urgency. DA2, by contrast, starts us out with no story whatsoever beyond "Get monies." In Act 2 we're introduced to a villain... And then the villain is taken away to be replaced in act 3 by ANOTHER villain... Who we've never seen before and have no connection with. 

ME2 felt complete. It was one full story -- how good a story it was I'll leave to the philosophers -- that had a goal, a purpose for your dude to work towards, a bad guy who provided a credible threat, and an ultimate climax that brought all the plot threads to a satisfying conclusion. 

In my opinion, DA2 didn't have any of those. 

#150
Metaliban

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I found myself saving and turning it off for a day everytime I did 2 or 3 side quests as I just couldn't face the same cave/mansion/alley again. It would be a real immersion killer if there was anything immersive left about this game after 2 or 3 mindnumbing fetch quests that attempt to pad this carcass of a game out.