Gentleman Moogle wrote...
tallrickruush wrote...
I loved both ME and ME2, and I felt the sequel was an improvement, overall. I would likely have quit playing ME2 far sooner than I did, though, if not for Gibbed's Save Editor allowing me new looks and joyous freedom from planet-scanning.
I like DA:O's story better, and DA2's combat better. What I don't like about DA2 is that the story doesn't really change, regardless of the choices I make. The only real choice comes at the end. Regardless of how my choice affects the game world, it doesn't affect my gaming experience at all.
Maybe the same can be said of many games. How much do ME and ME2 change mid-game, based upon choices made? Maybe not much. But they have much, much better gameplay to keep our attention.
Some people are going to say that choices never matter, that we always wind up in the same place regardless of what happens. And I suppose they're right; but games like ME2, ME1 and DA:O at least give us the ILLUSION of our choices mattering. Yes, we always kill the Archdemon, but how we get there is somewhat different each time, and it always FEELS like the choices we make have an effect, even if they don't.
DA2 doesn't give us that illusion. Barely anything changes regardless of what you do, and they don't even give us the illusion that something MIGHT have changed, because we're always in the same damn city and we see that nothing ever moves from how it was supposed to go.
Now, for me, the difference between ME2 and DA2 was the existence of chapter-spanning storyline. Sure, ME2 didn't have the greatest story ever created, but it had a goal, a purpose, and a sense of urgency. DA2, by contrast, starts us out with no story whatsoever beyond "Get monies." In Act 2 we're introduced to a villain... And then the villain is taken away to be replaced in act 3 by ANOTHER villain... Who we've never seen before and have no connection with.
ME2 felt complete. It was one full story -- how good a story it was I'll leave to the philosophers -- that had a goal, a purpose for your dude to work towards, a bad guy who provided a credible threat, and an ultimate climax that brought all the plot threads to a satisfying conclusion.
In my opinion, DA2 didn't have any of those.
OK, good. So it means I'm not alone
Modifié par AcidRelic, 20 mars 2011 - 11:45 .





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