Did anyone else just kinda... stop playing?
#176
Posté 21 mars 2011 - 10:30
#177
Posté 21 mars 2011 - 12:14
I started a 2nd play through, but about half way through act 1 I just lost all motivation to carry on. Shut it off, and havent been back on since. I'll be honest, I dont think I will go back to it for a while, if at all. It doesnt have the same replay value for me as DA:O did (about 6 full play throughs plus all the origin stories). There a a few reasons for that, but its a bit off topic
Modifié par Kovnic, 21 mars 2011 - 12:15 .
#178
Posté 21 mars 2011 - 12:33
When i did i had another "WTF" moment as i realised whole story of AD2 should only have been act 1 or a real DAO sequel (only talking about story length here)
Modifié par Zmajc, 21 mars 2011 - 12:34 .
#179
Posté 21 mars 2011 - 12:36
#180
Posté 21 mars 2011 - 12:48
Dan UK wrote...
I originaly was doing every sidequest and exploring as much as possible. After about 15+ hours of the same enviroments, the same insta-spawning enemies and the same 'junk' loot (but mostly the same enviroments) I just ploughed through the story in the hope of some mental stimulation
I somehow managed to do almost every sidequest until act 3... then I gave up on searching the stupid qunari swords and did the main quests.
Started at normal difficulty but the combat was too boring... Not because it was too easy or something. I was sick of the bandits/assassins/spiders that swooped down on me XD...
D:
#181
Posté 21 mars 2011 - 12:52
LookingGlass93 wrote...
The actions of Anders, Meredith and Orsino at the end of Act 3 just felt so...bizarre.
I'm glad I'm not the only one who thought this... Especially with Orsino. Very much a "WTF" moment, but not in a good way.
#182
Posté 21 mars 2011 - 01:18
Not pleased in the slightest, think I'll be trying out Alpha Protocol now. Heard that does a good job of showing consequences for actions.
Modifié par Pandaman102, 21 mars 2011 - 01:18 .
#183
Posté 21 mars 2011 - 01:53
Gentleman Moogle wrote...
So yeah, I'm one of those folks who pre-ordered it. I'm a bioware fandude, not gonna lie. I've loved Bioware since BG1, and I've got all their games (Yes, even Jade Empire). For the most part, when I start a Bioware game, I play it straight through to the finish.
DA2 though... I swear, I tried. I got through act 2, got half-way through act 3... And realized, about fourty hours in, that I just didn't care anymore.
Don't get me wrong, I loved the characters, enjoyed the combat... But, there just wasn't any THERE there, y'know? There was no sense of over-arching plotline, no sense of accomplishment in anything, there wasn't even a proper villain. Even the choices I was supposed to make didn't really seem to make a whole lot of difference in anything.
Even as I write this, I'm trying to think back over what my favorite plot point was... And I'm having trouble remembering what the plot points were. Okay, I take it back, there was one absolutely awesome scene at the end of act 2 where you have a verbal showdown with the Qunari leader. But, other than that... Everything's kinda forgettable and isolated 'cause there wasn't any main story to speak of.
So yeah, halfway through act three, I just stopped playing. Haven't really had the desire to go pick it up again, either, because I just don't really care. Don't care about the plot, don't care about the characters... Am I the only one who's had this kinda reaction to the game? I'm kinda bummed about it, truth be told. I really really wanted to love this game.
Not really, too bad it didn`t work out for you but as you can see there`s plenty of people who`d like to get off work/studies for some more DAII time
#184
Posté 21 mars 2011 - 01:58
#185
Posté 21 mars 2011 - 02:22
Pandaman102 wrote...
Well, not sure if this was a mistake or a good decision, but I looked up what the results would have been had I sided with the Templars all the way through the game.
Not pleased in the slightest, think I'll be trying out Alpha Protocol now. Heard that does a good job of showing consequences for actions.
If only they had spent as much time on the mechanics as they did on the RP elements. That's typical Obsidian though, sadly.
#186
Posté 21 mars 2011 - 02:27
BioWare tried to do a story of a normal guy, who becomes a hero, without the cliche good vs. evil. I appreciate that. I want more rpgs with that kind of story, BUT, they failed. Simple as that. BioWare was always praised for their writing, one of the best on the market (right after Obsidian), but this time they were unable to pull it off. I want to think it's simply because of the rushed development thanks to the short development time.
Modifié par Balerion84, 21 mars 2011 - 02:27 .
#187
Posté 21 mars 2011 - 02:39
But i just went with it and finished it last night. I agree with some of the posts, especialy the zone reusing was horrible, during act1 one i thought: "fine..not a big world..that´s ok let´s wait for act2"...act2: "this becomes annoying...really.." act3: "let´s just finish it, i can´t stand looking at the game anymore".
And i really couldn´t stand looking at the same stuff for hours over hours...
The story was ok, i kinda liked it but i don´t get people who say "DA:O had no original story", well DA2 also isn´t very original. I guess it´s just me, but i kinda felt like playing Sheperd in ME2, with the story progression, voice, name and everything, i never really felt like playing my character, more like watching an interactive movie.
The writing overall was pretty good, thumbs up to David and the others, but i think it was often not handled very well. And the characters from DA:O, oh man, except one i hated the cameo appearances. Also, romances are very weak, though i do like most of the companions.
I also don´t like it that the things your hero did in DA:O/Awakening have no impact in this game. And i mean impact and not a few words or a letter. On top of this all, i dislike most art changes, except the Qunari, that was an improvment.
I don´t know really, i think it´s their weakest game, sometimes it was fun, and there are definitely some very good moments in the game, but overall it´s subpar compared to their older games. I don´t see myself playing thru it again anytime soon, maybe just a fast rush for a different ending.
Pretty much what i was expecting. *shrug*
#188
Posté 21 mars 2011 - 03:10
#189
Posté 21 mars 2011 - 03:18
There was something positive out of all this - to know that a BioWare release does not equal an automatic purchase. By their own admission, their products should only be taken "for what they are", not as a brand sign synonymous with deep engrossing RPGs. So I will do just that. BioWare games for me will be judged on a par with Shogun or Pokemon or whatever else is "just fun" at the time.
And I was also able to see which sites have similar tastes to me. So PC Gamer is out. The Escapist is out (edit- Yahtzee - still waiting for the official verdict there). Silver lining!
#190
Posté 21 mars 2011 - 04:18
Ostagar2011 wrote...
I had to finish it. Out of a sense of duty, to be able to give the thing a fair chance. For Origins' sake. It is BIoWare after all. Well, chance given, I endured it. Tried to see the positive in it. But it's been made mainstream dross, barely an RPG, clearly for 12-16 year olds. I'm sure the target audience had fun. For me, act 1 was a chore, act 3 bizarre. The combat some weird hybrid betwen a semi-turn based Origins system, and a Mortal Kombat.
There was something positive out of all this - to know that a BioWare release does not equal an automatic purchase. By their own admission, their products should only be taken "for what they are", not as a brand sign synonymous with deep engrossing RPGs. So I will do just that. BioWare games for me will be judged on a par with Shogun or Pokemon or whatever else is "just fun" at the time.
And I was also able to see which sites have similar tastes to me. So PC Gamer is out. The Escapist is out (edit- Yahtzee - still waiting for the official verdict there). Silver lining!
PC gamer has been out for over 10 years imho. You know of any good sites? And I was one of the sheep who blindly bought DA2 because of DA:O, I'll be a wait and see how it is from now on for Bioware games. See various posts, I know want to try Alpha Protocol, looks pretty good from what I've seen.
It seems the majority of people in this thread felt forced to finish the game, like out of duty. While not a horrible gmae, it just lacks.. I'm not sure, heart?
#191
Posté 21 mars 2011 - 04:56
The plot (?) feels like it’s hanging on by a thread. There’s a never-ending barrage of unrelated sidequests, the main quests are short and they aren’t compelling. It feels like the meat of the game is in the sidequests (and recycled areas).
I’ll be honest, I didn’t like the generic Grey Warden vs Archdemon plot of DAO. However, it had one redeeming feature: the politics. Loghain, Ostagar, the Landsmeet, Orzammar, the Circle, opportunities for redemption and sacrifice. Loghain was a great ‘villain’ – real motivations in a mature fantasy world.
When Bioware announced the story of Hawke’s rise to power in Kirkwall, I expected and wanted a focus on this element of a fantasy setting. Something along the lines of ‘A Game of Thrones’ with more supernatural elements/magic/darkspawn.
I’m 35 hours in and I feel forced to extremes; all mages are marvellous or all mages must die. Where’s the chance to talk some sense into Merrill’s thick skull? The worst thing is that I have yet to encounter an antagonist of any sort. There’s no compelling conflict in the story.
Of course I have some issues with the gameplay (and bugs) as well but the biggest factor for me is the plot: a get rich quick scheme works out for a poor guy / the end.
(Well, that turned into a bit of an essay but I had to get it out of my system).
Modifié par Banon Loire, 21 mars 2011 - 04:57 .
#192
Posté 21 mars 2011 - 05:10
I loved DAO, and wanted to love this game, but 2/3rds in I had no feeling of investment in the RPG, and to me, thats when an RPG fails hard. If I want no investment I'll play COD or Battlefield.
#193
Posté 21 mars 2011 - 06:41
#194
Posté 21 mars 2011 - 06:50
neppakyo wrote...
I know want to try Alpha Protocol, looks pretty good from what I've seen
As long as you approach it for the RP and not mechanics, then you should be ok with it.
#195
Posté 21 mars 2011 - 06:52
And when they see quite a few people set the difficulty lower to casual or normal before finishing the game, they will assume it was because the game was too hard on the higher difficulties and make DA3 even easier. It will never cross their mind that the combat was boring and terrible. And there was too much boring gameplay and people just wanted to speed through the game.Zmajc wrote...
By the time i was half through act 3 i was so bored i set the difficulty to casual and steamroled trough main story just to finish AD2 and move on.
When i did i had another "WTF" moment as i realised whole story of AD2 should only have been act 1 or a real DAO sequel (only talking about story length here)
Modifié par Shirosaki17, 21 mars 2011 - 06:53 .
#196
Posté 21 mars 2011 - 07:00
#197
Posté 21 mars 2011 - 07:08
Zmajc wrote...
By the time i was half through act 3 i was so bored i set the difficulty to casual and steamroled trough main story just to finish AD2 and move on.
When i did i had another "WTF" moment as i realised whole story of AD2 should only have been act 1 or a real DAO sequel (only talking about story length here)
I did the same thing...I stopped playing because I just couldn't convince myself that what I was doing was interesting. Then I too set the difficulty to casual not because it was difficult, but because it was boring. I am doing a second playthough now not because I absolutely loved my first one, but rather, because I was so excited for this game to come out and am trying to convince myself to love it, lol.
I do like Fenris, however, and think that David Gaider should write all of the female love interests in all games always.
#198
Posté 21 mars 2011 - 07:36
I'm currently fed up with the encounters ( another weave! ), and even though I just started Act3, I decided to start a new character and play on normal ( I was playing on Hard ) and focus on the story... but now the encounters feel like such a chore... I mean is almost like Hawke can disintegrate people just by staring at them....
Don't know what to do....
#199
Posté 21 mars 2011 - 07:42
Rykoth wrote...
Here's my questions for you.
- Did you take your time? Unlike DAO, where you can probably skip all non main/companion quests, and still get a serious emotional investment, DA2 seriously requires you to take your time, and do every Secondary Quest, Companion Quest, and then all Main Quests if you want any legitimate emotional investment. That's why I kept restarting my second playthrough, I found myself rushing, and thus numb to everything
- Have you paid attention to the dialogue? I know there are folks who run around, don't pay attention to the party banter, and so they do miss out on char. development that way.
Im on my second playthrough, making some different choices, and I do take my time, but the game is just not compelling, it seems like Im just grinding for the sake of grinding, the party banter is comical at times, but its just not the same as the main character being able to interact with party members at anytime, everything feels so scripted, and it really shows on the second playthought.
I cant get emotional attachments to the characters, they just arent deveoloped well, and only being able to tlak to them at certiain times really kills any immersion for me.
#200
Posté 21 mars 2011 - 08:19
I have a positive attitude toward the changes made... although I disagree with some of them.
I am no longer interested in being a Bioware beta tester (unless they want to pay me)





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