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Did anyone else just kinda... stop playing?


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#201
randallman

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Gentleman Moogle wrote...

Ah, see, that might explain some of it. I'm playing on an SDTV, so I avoided the Codex like it was a bubonic rat wielding a machete. 

Which is another reason DA2 annoyed me. It felt like Bioware was telling me I wasn't worth it because I had an SDTV. 


Actually, I'd be surprised if you can play ANY modern games on a SDTV...  You realize that the resolution of a SDTV is less than the basic resolution of a computer monitor in 1995?  With interlacing, each line is only displayed every other cycle! 

--Randall

#202
Eido Lonseirei

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The worst bit I've found is that - Yes, it's all new and all shiny and all... but I'm just so irritated with the fact that I made a conscious decision to side with the mercenaries. Okay, and what do I get for it that I didn't as a smuggler? Not much... Wow, that's lame. And then I turned off my 360, got out Origins and found that actually, I prefer the original formula better. Kind of like how I prefer Sprite to Sprite Zero, for example.

It's not that their direction is wrong to go in, or even that the game is incomplete, but that after a year of rehashing DA:O to make it fun and accessable and unbroken, to go to a new setting is slightly unnerving. And the real annoying thing is that - "I've killed this group of blood mages x number of times now, how on earth are they still a giant annoyance and my big bad guy of this sidequest!?" is how I feel like screaming at the TV. And that's just Act 1.

I just don't feel any connection to my character - I cannot get into their role. And maybe it's because of whatever reason, but the voicing idea isn't it, as ME series captured my heart. Hawke seems exactly as Varric first describes him/her: a mythical ideal rather than an everyday person who narrowly escaped the Blight before rising to power in a small city and the very close-by surrounding areas. Especially since the only characters that seem to be complex outside of Hawke's family are Varric and Aveline, so really, your first four companions, two of which are your siblings.

Everyone else seems to be a little too defined by their "role", and I can't seem to find them evolving out of it, unlike Sten or Zevran who seemed to actually become major friends if you took the time to try to get to know them. The same problem was in DA:O, but it depended on your character's personality/ outlook - I found Alistair to be annoying as **** in one playthrough as a BM, but as a Male Cousland he was my bestest friend ever. While Anders just seems to... well, frustrate me immensely, as he just keeps going on about how Templars are evil and mages shouldn't resort to blood magic or demons, which he himself has done. It's especially irritating if you decided to make him a blood mage in Awakening, as he actually reacted to the decision, but then in Kirkwall a year later, if that? Yeah - he's decided it's wrong and immoral and sick to do so.

It's not Bioware's fault - they made a great game. It's just we as players built up an image of what we thought it would be like and it didn't turn out to be just as we'd forseen in our heads. And therefore... it feels odd. Not bad, but different, and something we need to get used to.

Modifié par Eido Lonseirei, 21 mars 2011 - 09:47 .


#203
Nick Fox

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OP:

Yep pretty much the same way with me. Started up DA O again and it amazez me how much more I enjoy it over the run of the mill DA 2!

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#204
Aireoth

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Eido Lonseirei wrote...

The worst bit I've found is that - Yes, it's all new and all shiny and all... but I'm just so irritated with the fact that I made a conscious decision to side with the mercenaries. Okay, and what do I get for it that I didn't as a smuggler? Not much... Wow, that's lame. And then I turned off my 360, got out Origins and found that actually, I prefer the original formula better. Kind of like how I prefer Sprite to Sprite Zero, for example.

It's not that their direction is wrong to go in, or even that the game is incomplete, but that after a year of rehashing DA:O to make it fun and accessable and unbroken, to go to a new setting is slightly unnerving. And the real annoying thing is that - "I've killed this group of blood mages x number of times now, how on earth are they still a giant annoyance and my big bad guy of this sidequest!?" is how I feel like screaming at the TV. And that's just Act 1.

I just don't feel any connection to my character - I cannot get into their role. And maybe it's because of whatever reason, but the voicing idea isn't it, as ME series captured my heart. Hawke seems exactly as Varric first describes him/her: a mythical ideal rather than an everyday person who narrowly escaped the Blight before rising to power in a small city and the very close-by surrounding areas. Especially since the only companions that seem to be complex outside of Hawke's family are Varric and Aveline, so really, your first four companions, two of which are your siblings.

It's not Bioware's fault - they made a great game. It's just we as players built up an image of what we thought it would be like and it didn't turn out to be just as we'd forseen in our heads. And therefore... it feels odd. Not bad, but different, and something we need to get used to. In a month though, we'll probably be kicking ourselves for seeing it this way though.


I would argue that is is Bioware's fault, and in fact it's 100% Biowares fault. Its called a sequel, thus it should be a Sequel. It isn't, it feels between a new game entirely and a small expansion. I said it in another Post, if Bioware had called this game anything else other then DA2 (emphasis on the 2, as in sequel) then it would be ok. Not the best game, but ok. Since it was and is a sequel, people have every right to have a concept of what the game should be before playing it. 

If I go to Iron Man 3, I'm going to expect a similar movie to Iron Man 1 & 2, not Black Swan. No matter how good the movie maybe, it will be shattered by that fact.

Modifié par Aireoth, 21 mars 2011 - 09:48 .


#205
Blado123

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I have problem after finishing act 2. If the quests in act 3 weren't labeled 'main quest' then I would have no idea. The main force driving me through 1 and 2 was the eagerness of wanting to know what was going to happen next. In act 3 the main quest seems to just disappear. Its like a linear game that loses itself and then finds itself again.

#206
Eido Lonseirei

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Aireoth wrote...

I would argue that is is Bioware's fault, and in fact it's 100% Biowares fault. Its called a sequel, thus it should be a Sequel. It isn't, it feels between a new game entirely and a small expansion. I said it in another Post, if Bioware had called this game anything else other then DA2 (emphasis on the 2, as in sequel) then it would be ok. Not the best game, but ok. Since it was and is a sequel, people have every right to have a concept of what the game should be going in. 

If I go to Iron Man 3, I'm going to expect a similar movie to Iron Man 1 & 2, not Black Swan. No matter how good the movie maybe, it will be shattered by that fact.


I see what you're saying - if they'd said it was called something different but making sure to emphasis it wasn't a direct sequel but still in the DA mythos and background, it wouldn't be so bad. But they made it seem like a direct sequel. It just seems like it needs fleshing out with DLC, and that wasn't a problem in Origins, as I played it without DLC on 360 on one playthrough, and it was still an epic storyline.

Modifié par Eido Lonseirei, 21 mars 2011 - 09:55 .


#207
Gentleman Moogle

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Eido Lonseirei wrote...

The worst bit I've found is that - Yes, it's all new and all shiny and all... but I'm just so irritated with the fact that I made a conscious decision to side with the mercenaries. Okay, and what do I get for it that I didn't as a smuggler? Not much... Wow, that's lame. And then I turned off my 360, got out Origins and found that actually, I prefer the original formula better. Kind of like how I prefer Sprite to Sprite Zero, for example.

It's not that their direction is wrong to go in, or even that the game is incomplete, but that after a year of rehashing DA:O to make it fun and accessable and unbroken, to go to a new setting is slightly unnerving. And the real annoying thing is that - "I've killed this group of blood mages x number of times now, how on earth are they still a giant annoyance and my big bad guy of this sidequest!?" is how I feel like screaming at the TV. And that's just Act 1.

I just don't feel any connection to my character - I cannot get into their role. And maybe it's because of whatever reason, but the voicing idea isn't it, as ME series captured my heart. Hawke seems exactly as Varric first describes him/her: a mythical ideal rather than an everyday person who narrowly escaped the Blight before rising to power in a small city and the very close-by surrounding areas. Especially since the only characters that seem to be complex outside of Hawke's family are Varric and Aveline, so really, your first four companions, two of which are your siblings.

Everyone else seems to be a little too defined by their "role", and I can't seem to find them evolving out of it, unlike Sten or Zevran who seemed to actually become major friends if you took the time to try to get to know them. The same problem was in DA:O, but it depended on your character's personality/ outlook - I found Alistair to be annoying as **** in one playthrough as a BM, but as a Male Cousland he was my bestest friend ever. While Anders just seems to... well, frustrate me immensely, as he just keeps going on about how Templars are evil and mages shouldn't resort to blood magic or demons, which he himself has done. It's especially irritating if you decided to make him a blood mage in Awakening, as he actually reacted to the decision, but then in Kirkwall a year later, if that? Yeah - he's decided it's wrong and immoral and sick to do so.

It's not Bioware's fault - they made a great game. It's just we as players built up an image of what we thought it would be like and it didn't turn out to be just as we'd forseen in our heads. And therefore... it feels odd. Not bad, but different, and something we need to get used to.


I see what you're getting at, but I have to disagree. I don't think Bioware made a great game, I think they made a mediocre game that was only made worse by bugs and poor design choices. I went into this game with no pre-conceived notions. I've only played DA:O a couple times, and that was years ago. All I came into this game with was a few vague recollections and a reliance on the Bioware name to bring out the quality. 

And I was pretty disappointed in the finished product. 

Don't get me wrong, I applaud Bioware for taking the risk. I'd rather see a game company try something new and fail miserably than just release the same dross over and over until it starts to stagnate (*CougFinalFantasyCough*), but in this case the risks turned into failure (At least in my opinion. I know some folks like the game, and that's their perogative.). I felt disconnected through the entire game. Like it was someone else's story, and I was just a bystander through the whole thing. 

Honestly, I felt like an NPC in a story that was supposed to be me-centered. Nothing I did mattered in the overall narrative -- or at least, what passed for an overall narrative. 

So yeah, they tried something new, and it didn't work. IMHO, anyways. I hope they keep trying new things, and I hope they learn from their mistakes in DA2, but I'm not going to call it a great game when it really really wasn't. 

#208
AloraKast

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I have to agree with you there...

While I finished DA2 (and finished waaay too quickly - even being a person who likes to do every single side quest, etc. in a game, I managed to finish in less than 40 hours), I found myself thinking and experiencing some of what you are.  Mostly my own personal connection to the game was tenious at best, it didn't feel like a story that I could immerse myself in, it lacked that strong bond I experienced with DA:O, the "choices" I was allowed to make in game didn't feel like they mattered at all and really most of the choices were made for me. I couldn't even get to know my companions and explore their past and character on my own terms; any interaction between my companions was dictated by them or rather the game. It didn't feel like an epic adventure where I was the hero setting out to battle some big ole bad, but rather it felt like watching a movie where I had nearly zero control or influence over the events playing out in front of me.

DA2 had its moments, there were a few things I enjoyed but overall it wasn't a true RGP immersive experience for me at all. Which was what I was looking for in a sequel to DA:O.

#209
Sylvius the Mad

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I'm kind of having this problem.

DA2 is fun to play. I enjoy playing the game, and I even find the fast-paced combat exciting. I, the player, get excited during fights.

But I don't find the game particularly satisfying intellectually, so I don't look forward to playing it. When I have leisure time, I'm just as likely to do something else rather than play DA2, because something is simply more appealing.

Simply having fun isn't good enough.

#210
Melra

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I also stopped, it's fun to play and probably would be even more so, if I upped the difficulty even just a bit, but I don't feel like it.

I just don't feel like playing anymore.

#211
1varangian

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I rushed through the game for the story, trying to be done with the horrible combat as painlessly as possible. Found the ending really disappointing.

I'm still curious about alternate paths in the story and doing things differently. But I find myself completely unable to start another playthrough because I can't stand the immature style or the ridiculous simplistic combat on any difficulty. I really want to like the game because it is DA but it just drives me away.

I can't imagine buying any DLC. I'll just watch the clips on Youtube.

Modifié par 1varangian, 21 mars 2011 - 10:19 .


#212
Addai

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I'm still playing, but I envision setting it aside soon. I'm already scanning the horizon for Witcher 2. I don't care about my PC as much as in Origins and with so little variety in the path you can take, much like ME2, I'll probably replay my first character a couple times and then put it down.

#213
vdeity

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I've stopped playing also.
I've just barely gotten into Act 3 and I've done every single side/secondary/companion quest I could find along the way.
I'm finding combat in DA2 a little tedious. Especially while trekking through the same locations in and around Kirkwall for the third time where the only differences are: 1. A cart is moved from here to slightly over there. 2. A passage here has opened up to a cave with a layout that looks shockingly similar to every other cave in the Free Marches. 3. The enemies have changed their costumes and names. But they still appear in all the same places as the previous enemies.

Bit tedious going through these zones again and again and knowing... "Ugh, when I turn around this corner, I'm gonna get jumped by 10 enemies. Then after I kill them, 10 more are gonna jump out, and then 10 more, and then 5 more, and then a big one, and done."

I gritted my teeth through all this though, because I feel that despite this, DA2 still tells an interesting story and I wanted to see what happens.

Buuuuut, then there are all these glaringly obvious mistakes in the game -- like the DAO save game import was all wrong. Characters saying things that don't reflect my playthrough in DAO, etc. And, of course, I got hit by the Isabela/Sebastian bug and am now caught in some kinda temporal anomoly in which I can still move around and talk normally, but when combat starts, I'm slower than Sandal.

I hope that gets fixed soon.  And I hope they fix the save game import.  I wouldn't mind giving DA2 another chance after they've squashed all the bugs in the game.

Modifié par vdeity, 21 mars 2011 - 10:24 .


#214
Jaulen

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Like others have said...the game is okay...there are things I like, and many things I dislike....but what gets me the most is how I can put the game down and walk away from it, and not think about it (other than what is wrong with the game, or what I liked about it).

But DA:O, I metally obsessed about it, even freaked about 'should I do this? or should i do this?' and actually felt all angsty about making a choice....

I was really hoping for a game that sucked me in as completely and obsessively as DA:O did. I was disappointed in that regard.

#215
Eido Lonseirei

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Jaulen wrote...

Like others have said...the game is okay...there are things I like, and many things I dislike....but what gets me the most is how I can put the game down and walk away from it, and not think about it (other than what is wrong with the game, or what I liked about it).

But DA:O, I metally obsessed about it, even freaked about 'should I do this? or should i do this?' and actually felt all angsty about making a choice....

I was really hoping for a game that sucked me in as completely and obsessively as DA:O did. I was disappointed in that regard.


...>>" I'm still obsessed with Origins. And perhaps thats a bad thing when it comes to discussing its sequel, but it's good from most point-of-views - I haven't been able to set it aside for more than a month, and I keep trying to find new things to do in the origin stories, let alone the campaign. Whether I should be all bruiser for Beraht, or only doing it as I can't find better payment for anything in Dust Town really effects me.

And DA2 doesn't have the same hold over me. And that sucks. While I feel Irving is the worst mage in history, his personality and motives make sense to me no matter what, regardless of my PC's personal feelings on the matter. ME2 is both a good game and a good sequel, but DA2 only holds one of those things as gospel truth.
And that's really depressing when they were able to churn out Awakening for us in the small time between each game's release date, which is a highly impressive expansion, considering what it gave us.

#216
David018

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I finished the game but when I came to my second play through i stopped when it became apparent that irrespective of your actions all events play out the same, it was highly disappointing especially since they promised real consequences.

#217
Guest_Shavon_*

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Yeah, I found both Dragon Age games like that.

DAO had much, much more variability. It's too bad Bioware's games are going in a different direction.

#218
hawat333

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On the second playthrough, after dealing with seventh respawning wave in the "Cave" for the fifteenth time, yes.

#219
Deylar

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So I'm on my second run through. And I'm taking my time. Just right now I wanted to make the concious effort to play the game. But found the forums more interesting and full of more life than the game. I am having a hard time trying to get that last playthrough which is to side with the mages.

#220
1Nosphorus1

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Completed the game, racked up about 40 odd hours but with the bugs and such I'm shelving it till they're fixed, ruined the experience for me, not that the game was a great experience at all but it was average at best besides the bugs.

Currently prepping another character for DA2 on Origins but I'm pretty close to finishing, luckily enough I've got other games to keep me busy.

Modifié par 1Nosphorus1, 21 mars 2011 - 11:44 .


#221
mordy_was_here

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Eido Lonseirei wrote...


I just don't feel any connection to my character - I cannot get into their role. And maybe it's because of whatever reason, but the voicing idea isn't it, as ME series captured my heart. Hawke seems exactly as Varric first describes him/her: a mythical ideal rather than an everyday person who narrowly escaped the Blight before rising to power in a small city and the very close-by surrounding areas. Especially since the only characters that seem to be complex outside of Hawke's family are Varric and Aveline, so really, your first four companions, two of which are your siblings.

...

It's not Bioware's fault - they made a great game. It's just we as players built up an image of what we thought it would be like and it didn't turn out to be just as we'd forseen in our heads. And therefore... it feels odd. Not bad, but different, and something we need to get used to.


This.

#222
naledgeborn

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@ Gentleman Moogle, you're not the only one. It seems I'm back to playing DAO because Morrigan is >.

#223
inked77blood

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I didn't actually quit playing but I get your point. In all of Biowares other games they sucked me in, it was like I had to know what happened next. So I would play as much as possible to continue the story, just to see where it went next. Dragon Age 2 I dont even give a crap any more! I went the most of the way to act 3 then restarted as a mage and it's just not there. Kinda of like that song ( You've Lost That Loving Feeling):( There is nothing to draw you in no character connection at all and you know the story and how it's going to end before you even finish the game. Huge let down in my opinion, a total waste of $60 dollars and months of waiting.  I think Bioware showed read all the blogs and post and go from there. Tons of people are not happy with this game and it will effect my decision on whether or not to buy another from Bioware.:devil:

#224
Caralampio

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I find it very hard to begin playing each evening. I haven't completed the game yet. I feel like a laziness overcoming me, and a desire to play something else. I have to push myself. Once I'm in, I do seem to catch the flow and have some fun, but starting it is hard. I also notice that the game tires me, I have to stop playing because I feel physically and mentally tired and actually go straight to bed. Doesn't happen to me with other games (noticeably DAO). I'm intent on finsihing it at least once or twice though.

#225
Rutaan

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I think I'm there now. One thing I didn't like in DA:O was the tedious boss battles. Unfortunately, there are even more of them in DA2. The formula is always the same: the boss has 30,000 hit points and there are at least three waves of spawns. After I have been through that a half dozen times, I just start to feel like a donkey by coming back for more. I've even started setting the difficulty to casual for the boss battles, and they are still tedious.