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So far disappointed...where is the feeling of being great?


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#26
Baelyn

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AlexXIV wrote...

MyNorthernSky wrote...

DA2 isn't about victory, it's about survival.

It's about fail really.


This made me LOL really hard. Good thing I'm alone here at work.

As funny as it was I do agree with you, albeit in a different way than you probably meant it ;-)

It really was about destiny and helplessness. No matter what Hawke did he was destined to be in the midst of this conflict that plunged the world into chaos. He had no choice he was "plunged into the chaos and yet you fight, and the world will shake before you."

I think Bioware gave us this awesome character to play just to show us how big this thing really is. It isn't some Archdemon you can vanquish because you are bad a**. You are an ultimate bad a** but are completely helpless as the world crumbles around you.  If you could just overcome it all and make everything fine and dandy it takes away some of the gravity of the stiuation. In my opinion that is.

#27
Medhia Nox

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Honestly - I would have rather played a non-combatant refugee and experience the terrors of these events through a true victim.

I would have loved spending my entire gaming making a family - working hard - having a child, and when that sociopath with a cat fetish blows up the Chantry - I would have loved to have been walking by with my little girl.

I carrying a basket full of market goods - the wife (icky gay husband in my case) is going to cook an excellent stew tonight - my daughter (adopted Ferelden orphan - duh), marigolds she picked from a nice noblewoman's garden.

Then the explosions rocks us both off our feet - I lose my daughter in the screaming crowds. I cry for her until my voice goes hoarse... then I see her. He delicate little body crushed beneath the broken stones of the Chantry - Oh, Maker save me... not my little Marsibette..

Then - Dragon Age 2: Expansion comes out - I pick up a sword and join the Exalted March to put these sick deviant mages in their place once and for all.

====

I actually do not believe people saying they believe this is some great take on fantasy - how awesome it was to be average. There's nothing average about Hawke... not - a - thing. He's a person with awesome power - but he's neutered by the story. There's nothing "common" about him... because commoners don't get involved at all.

Modifié par Medhia Nox, 20 mars 2011 - 04:05 .


#28
AlexXIV

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Baelyn wrote...

AlexXIV wrote...

MyNorthernSky wrote...

DA2 isn't about victory, it's about survival.

It's about fail really.


This made me LOL really hard. Good thing I'm alone here at work.

As funny as it was I do agree with you, albeit in a different way than you probably meant it ;-)

It really was about destiny and helplessness. No matter what Hawke did he was destined to be in the midst of this conflict that plunged the world into chaos. He had no choice he was "plunged into the chaos and yet you fight, and the world will shake before you."

I think Bioware gave us this awesome character to play just to show us how big this thing really is. It isn't some Archdemon you can vanquish because you are bad a**. You are an ultimate bad a** but are completely helpless as the world crumbles around you.  If you could just overcome it all and make everything fine and dandy it takes away some of the gravity of the stiuation. In my opinion that is.


I know it has a double meaning but I also meant it regarding Hawke's history. Hawke tries to protect her family when they flee Lothering. Sibling dies, fail. At Kirkwall she wants to make a fortune because with a good reputation and money you can protect her family better. Another sibling leaves, mother dies. Fail and fail. Hawke tries to save the Viscount's son, fail. Hawke tries to negotiate a peaceful solution with the Arishok, and fails. Hawke tries to prevent the mage vs templar situation from escalating, and fails.

Modifié par AlexXIV, 20 mars 2011 - 04:08 .


#29
Jackel159357

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I didnt feel that Hawke really impacted the story. What happened could have easily occurred without hawke ever existing.

#30
Dark Specie

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There's not much of a "greatness" feeling in DAO2, if you ask me. The closest thing to it is when we beat the Arishok. - and even that is potentially a somewhat hollow victory if you gained his respect and respected him in turn. But that's also why many feel that Act 2 is the best/most solid one. Act 3 though.. Bah.

#31
dreman9999

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Tharion wrote...

DA:O was an amazing RPG, great story, fantastic fantasy setting with deep lore and story driven, great memorable characters. But most of all, it felt great to work toward the ending, to tie up lose ends for the final battle (though that one was great it was rather simple and too easy).

DA: Awakening was terrible. Had some good characters, nice moments, but completely destroyed the feeling of Origins. Ruined the monetary system as well as making runes boring. Worst made the same freaking twist they always do in these games, having "good" darkspawns trying to make their existence better. I loved the Origins Darkspawn, altogether evil and foul.

DA2 ... wth? what happened, the story is so damn fragmented and boring. Go to the Deep Roads, 10 min, done. Go to the Fade, 5 min, done. The story doesn't draw me in. Everyone fails in the fade, sister and brother dies. Brotherly betrayals. To me, so far, the story is no where on par with Origins, that one was epic, this is ... unfocused and doesn't feel the least grand.

I am going to finish the game, cause the grafic is great and there is nothing else out there I rather play. But I know already I will not spend near as much time on this game as I did on Origins, that game is a gem.

One, stop playing it on normal if it takes you 5 mins the finish the mission.

Two, Stop and think about the thing your doing in the story.....It's deeper than you think.

three, DA:O story was not that great. It was a lord of the ring copy and paste, with a perdictible ending with everything dealing with the fade or/and blood magic. 

#32
dreman9999

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Jackel159357 wrote...

I didnt feel that Hawke really impacted the story. What happened could have easily occurred without hawke ever existing.

Samething can be said for the warden. We had 6 version of the hero. If one did live or was luck enough to be a warden, someone else would.

#33
Boradam

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I always thought this game was about family tradgedy and saving a few others from the same feeling, I mean really everyone in Hawke's family has the worst luck except Gamlen.

#34
Medhia Nox

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They killed tons of demon children in Lord of the Rings - I think that's the Rivendel scene.

Also - I loved when I arrived in Helm's Deep and it was overrun by abominations - and I had to kill everyone in the place.

Oh, and I also love how there's hundreds of mages in Lord of the Rings.

Did you read Lord of the Rings Dreman999 - if not, I recommend it, it's a great trilogy.

Modifié par Medhia Nox, 20 mars 2011 - 04:27 .


#35
AlexXIV

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dreman9999 wrote...

Jackel159357 wrote...

I didnt feel that Hawke really impacted the story. What happened could have easily occurred without hawke ever existing.

Samething can be said for the warden. We had 6 version of the hero. If one did live or was luck enough to be a warden, someone else would.

If you chose your origin, this was the warden who would kill the Archdemon. There was no backup waiting. And without the Warden Alistair couldn't have done it. The point is the Warden makes the decisions. Hawke doesn't. Hawke tries to stop things from getting out of hand constantly but fails and then fights to survive at least.

#36
Jackel159357

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Without the warden the hurlock vanguard tears s**t up and the blight consumes Denerim. If hawke wasnt there the only difference that might of occurred is the Qunari taking Kirkwall but even then i doubt that they would have been able to hold the city against both the templars and the circle of magi.

#37
hurricaneez1

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For me the biggest weakness of DA2 compared to DA:O were the companions. With the exception of Isabela I really didnt think they were close to the quality of those in DA:O

#38
Tharion

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To answer a few of the remarks:

I don't play on Normal, I play on Hard. So yes it did take a little more than 10 min to get through Deep Road, point was, it felt really shallow. Spend a lot of time getting prepared, run in, kill some mobs, run out. And that's the trend on all these mini quests, they got a lot more potential to tell great stories, have great explorations and comic/tragic/heroic encounters happening, but instead they feel rushed.

I do read the codex, part of the reason I love DA:O and also DA2 is because of the deep lore.

As for the greater dept on Darkspawn, or coloring them as more than generic black hats .... it's done ALL the time. Every darn rpg think it's clever to have some of the enemy be "good", cause we need the gray areas, can't make it black and white, that's boring... There were plenty of gray areas and tough decisions to make in DA:O, no need to pull every opponent of the game, into that category. I merely happen to love the idea of Darkspawn being pure evil, beyond salvation, a force of darkness that if not stymied would overwhelm all.

Oh and, DA:O is no way a copy/paste of Lord of the Rings ... seriously ... just no

Modifié par Tharion, 20 mars 2011 - 06:41 .


#39
Vandicus

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Medhia Nox wrote...

They killed tons of demon children in Lord of the Rings - I think that's the Rivendel scene.

Also - I loved when I arrived in Helm's Deep and it was overrun by abominations - and I had to kill everyone in the place.

Oh, and I also love how there's hundreds of mages in Lord of the Rings.

Did you read Lord of the Rings Dreman999 - if not, I recommend it, it's a great trilogy.


An example of missing the point.

Its not about the indvidual details of the world and its lore. LOTR =generic story of good vs evil. DA:O = generic story of good vs evil(grey choices are nonexistant). DA2, whatever else you can say about it, is not the same reprinted generic story of good vs evil.

#40
ApplesauceBandit

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The ending was Terrible, it was a Big: WTF!? for me.

Varric's little 'Happy ending' story telling didn't do **** for me, I think i would have prefered a small cutscene thats showed my character and companions walking out of Kirkwall(not like the leaving the gallows scene) heading off towards their own paths, maybe a bit of comments from companions like a goodbye or whatever. At least give me some closure D:

#41
Foolsfolly

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Dragon Age 2 is an alright game. Not as good as the first. But neither are as good as Mass Effect 2.

Oh, yeah. I said it.

#42
ZaroktheImmortal

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I liked Dragon Age 2, it was fun. Not the same as the first game. I did prefer Origins. But it was fun all the same.

#43
Baelyn

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Jackel159357 wrote...

I didnt feel that Hawke really impacted the story. What happened could have easily occurred without hawke ever existing.


But I think you are missing the point.

Dragon Age 2 was not to show how you were important in the things that happened in Kirkwall. Those things happened regardless and you knew this from the beginning. It was about destiny and how we are all helpless to it.  It was, instead, to show you WHY you are important now (after the events of DA2 in the epilogue) You are a powerful individual that people look up to because of the things that happened in Kirkwall during DA2. Something that is needed now more than ever.

#44
Vandicus

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Baelyn wrote...

Jackel159357 wrote...

I didnt feel that Hawke really impacted the story. What happened could have easily occurred without hawke ever existing.


But I think you are missing the point.

Dragon Age 2 was not to show how you were important in the things that happened in Kirkwall. Those things happened regardless and you knew this from the beginning. It was about destiny and how we are all helpless to it.  It was, instead, to show you WHY you are important now (after the events of DA2 in the epilogue) You are a powerful individual that people look up to because of the things that happened in Kirkwall during DA2. Something that is needed now more than ever.


 There are men who struggle against destiny, and yet achieve only an early grave. There are men who flee destiny, only to have it swallow them whole. And there are men who embrace destiny, and do not show their fear. These are the ones that change the world forever.

#45
Jackel159357

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DA2 had nearly no decisions to be made in the main story. DAO had so many 'grey' choices, the end of every area of Origins had a difficult choice at the end.

#46
Freeway911

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Origins had a clear goal. Get everyone together to stop the blight and save the world.

DA2 seems more like the introduction to a much larger story. Think about how many directions they can take the series now. There is the mage/templar problem, the threat of the Qunari, the issue with Ferelden and Orlais, whatever the wardens were working on, whatever sandal was talking about with the magic coming back, etc etc.

As much as I hated being stuck playing one race I understood why, for the story, they made it that way. A dwarf or especially an elf would not have been able to get the same respect in a human city as Hawke did. It would be like playing a game as a human set in a dwarven city and wondering why you weren't made a paragon by the end of the game, it just wouldn't fit.

While I have issues with design of the game I think the story was what they needed to keep the franchise going as long as possible.

#47
ZaroktheImmortal

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Freeway911 wrote...
DA2 seems more like the introduction to a much larger story.


I think that's a problem some people have, that it didn't feel like a complete story, but more of an introduction to a larger story.

#48
Dr. wonderful

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I think I know why people hate DA2.

Dragon age 2 is you being asked a Question.

"How did you become Champion?"


And you answered it.

#49
MKDAWUSS

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Jackel159357 wrote...

I didnt feel that Hawke really impacted the story. What happened could have easily occurred without hawke ever existing.


Yep.

At the end, I seriously wondered why Hawke was so important - the story holds up even if you take him away. And this holds true even after Hawke has escaped who-dat status.

#50
MKDAWUSS

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AlexXIV wrote...
I know it has a double meaning but I also meant it regarding Hawke's history. Hawke tries to protect her family when they flee Lothering. Sibling dies, fail. At Kirkwall she wants to make a fortune because with a good reputation and money you can protect her family better. Another sibling leaves, mother dies. Fail and fail. Hawke tries to save the Viscount's son, fail. Hawke tries to negotiate a peaceful solution with the Arishok, and fails. Hawke tries to prevent the mage vs templar situation from escalating, and fails.


Yet little of it felt like failure.