Modifié par BloodyRaw, 20 mars 2011 - 03:28 .
Fenris vs Aveline ccc w/mage
#1
Posté 20 mars 2011 - 03:25
#2
Posté 20 mars 2011 - 03:39
Aveline - Specced to exploit Disorient and applies Stagger
Fenris - Specced to exploit Brittle and applies Stagger
Varric/Seb - Specced to exploit Brittle and applies Disorient
Mage Hawke - Specced to exploit Stagger and applies Brittle
With that setup, you get the full range of CCCs.
#3
Posté 21 mars 2011 - 01:29
#4
Posté 21 mars 2011 - 01:37
BloodyRaw wrote...
Which tank do you think is the best for Cross class Combos for a mage? Fenris can cause staggers and destroy brittle targets. Aveline can cause staggers but controlled (I also think she can stagger bosses). I'm thankful for any input.
Aveline without question. There are only so many ways a Warrior can take advantage of Brittle, and not only that, Brittle isn't even guaranteed at all and requires too many points wasted in the elemental tree before you have any real realiability.
Staggers are much more useful than Brittle because you can easily stagger multiple enemies without any issues and pretty much kill them all. I would also pick Aveline every single time just because her staggers are much more controlled and they do work on bosses with Shield Bash. She also swings faster with a one-handed weapon and can reliably stagger groups at a time with Claymore up (Assault works too). A two-handed build can too, it's just not always when you want it. (Wait until you get The Vague Blade -- you can put the 30% speed rune in it too)
This is what my Aveline looks like: biowarefans.com/dragon-age-2-talent-builder/#2zkRmariQPSwBbdZ1mkR0cYV
I didn't get anything beyond Imp Bash in the SnS tree though for a really long time, and used a neck that granted immunity to flanking.
Modifié par Graunt, 21 mars 2011 - 01:43 .
#5
Posté 21 mars 2011 - 01:45
Two-hander is simply better for passive Stagger generating, but it's a bit less reliable means to get the staggers. Shield Bash is 100% stagger and with upgrade it's usable every 10 seconds.
I tested a setup with Aveline with upgraded Shield Bash and Varric with upgraded Kickback from his own tree, with tactic setup to use the Kickback on stagger, and always targeting what Aveline is targeting. He simply vaporized anything lieutenant and down with that, the bonus damage against staggered targets on Kickback is quite crazy.
Personally I have so far found a lot of the CCCs are just silly overkill on Hard, especially so below on Normal or Casual. Dealing 2000+ damage is quite pointless when things have like 600 hit points. Also you typically will need to micro-manage the setup aswell as the exploiting of it, the tactics are not quite good enough for some situations (for example no tactic to make it so you only use Chain Lightning when multiple targets are staggered).
Feel free to play around with them though, it's certainly fun to see silly numbers like dealing 6000+ damage to some street thug. For me it simply got silly after a while ^.^
#6
Posté 21 mars 2011 - 02:10
#7
Posté 21 mars 2011 - 06:27
Lialdia wrote...
Two-hander is simply better for passive Stagger generating, but it's a bit less reliable means to get the staggers. Shield Bash is 100% stagger and with upgrade it's usable every 10 seconds.
Only when Claymore isn't up is this true. Otherwise it's pretty even, although the actual staggers that appear per single target happen faster with Aveline as she rotates around, while with a two-handed build, they have the potential to hit 3-4 and crit all of them in one pass. The problem is, it's too random. Other times they can get staggers from Whirlwind and Reaper, but by then it's rather pointless on most enemies that aren't an elite. I'm also not sure what a two-handed build has that can stagger bosses.
Modifié par Graunt, 21 mars 2011 - 06:27 .
#8
Posté 21 mars 2011 - 06:29
Graunt wrote...
Lialdia wrote...
Two-hander is simply better for passive Stagger generating, but it's a bit less reliable means to get the staggers. Shield Bash is 100% stagger and with upgrade it's usable every 10 seconds.
Only when Claymore isn't up is this true. Otherwise it's pretty even, although the actual staggers that appear per single target happen faster with Aveline as she rotates around, while with a two-handed build, they have the potential to hit 3-4 and crit all of them in one pass. The problem is, it's too random. Other times they can get staggers from Whirlwind and Reaper, but by then it's rather pointless on most enemies that aren't an elite. I'm also not sure what a two-handed build has that can stagger bosses.
Graunt quick question. Is the elemental mastery worth it for the bonus to cold damage? Thanks
#9
Posté 21 mars 2011 - 07:19
BloodyRaw wrote...
Graunt wrote...
Lialdia wrote...
Two-hander is simply better for passive Stagger generating, but it's a bit less reliable means to get the staggers. Shield Bash is 100% stagger and with upgrade it's usable every 10 seconds.
Only when Claymore isn't up is this true. Otherwise it's pretty even, although the actual staggers that appear per single target happen faster with Aveline as she rotates around, while with a two-handed build, they have the potential to hit 3-4 and crit all of them in one pass. The problem is, it's too random. Other times they can get staggers from Whirlwind and Reaper, but by then it's rather pointless on most enemies that aren't an elite. I'm also not sure what a two-handed build has that can stagger bosses.
Graunt quick question. Is the elemental mastery worth it for the bonus to cold damage? Thanks
I've stayed as far away from the Elemental tree as possible on my Mage. Fireball is worthless, Cone of Cold while good, is way to inconvenient on Nightmare and there are too many fire immunes to take advantage of Firestorm. The only thing I would ever consider is Winter's Grasp, but only to have something else to shoot against Lightning immunes or Fire Elementals other than Spirit Bolt. If you're playing below Nightmare then I think it probably would be worth it for both cold and fire. The biggest problem with the Elemental tree on Nightmare is the FF.
It also depends on what you're really wanting the cold spells for. Winter's Grasp has very nice single target damage, yet Firestorm is better for your area of effect damage.
Modifié par Graunt, 21 mars 2011 - 07:22 .
#10
Posté 21 mars 2011 - 07:26
#11
Posté 21 mars 2011 - 10:14
Lialdia wrote...
Personally I have so far found a lot of the CCCs are just silly overkill on Hard, especially so below on Normal or Casual. Dealing 2000+ damage is quite pointless when things have like 600 hit points. Also you typically will need to micro-manage the setup aswell as the exploiting of it, the tactics are not quite good enough for some situations (for example no
You can, using "jump to" tactics. For example you can do a tactic that says "if enemy is staggered then jump to tactic 12", then from tactic 12 check if enemies are clustered. I use this a lot, I check for example for staggered and first apply AOE if enemies are clustered, if not single target damage (as Paralyzing Prison, also if the spell is not so convenient above Hard).
#12
Posté 21 mars 2011 - 11:42
Fenris on my Game, seems able to do about 600 damage in a single hit (Cleave)
Somtimes one hit kills.
#13
Posté 21 mars 2011 - 03:16
Baaleos wrote...
I find that Fenris has higher damage output than Avelene, but that may also be because of his Ability to deal more damage the lower his health gets, in addition to his use of Great Swords.
Fenris on my Game, seems able to do about 600 damage in a single hit (Cleave)
Somtimes one hit kills.
Aveline also swings nearly twice as fast. But yes, Fenris does more damage when he loses health, but that's not what the OP was asking.
Modifié par Graunt, 21 mars 2011 - 03:17 .





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