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Regarding Canon


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#1
Sammyjb

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I have, and will always will be, a Bioware fan. I will continue to buy their games, no matter if they begin to suck. However, this canon issue is really starting to ****** me off. I'm not talking about the bugs with Zev or with the Architect, as those are just bugs. But this business of bringing back  characters that were dead by saying, "we can" is just low. By this, if you couldn't guess, I am referring to Leliana's forced entry. 

I seem to recall a David Silverman quote (paraphrased): "It would suck if you lost the world you made in Origins. It would really suck if you made Alistair king and we said 'no you didn't, you made anora queen'. That is why we are letting you import your world."

I can handle the epilogues being hearsay, as that isn't something we saw (but I would obviously prefer if they weren't). I can handle plot-skirting, death-defying characters like Anders, as it makes sense. But please Bioware, for the love of the Maker, don't start  telling me did or didn't happen in my playthroughs.

Thank you, and good night. I didn't see another post on this, but sorry if there is.

#2
Deadlysyns

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i Agree no matter what Leilana is there but i killed her too become a Reaver

#3
DarkNova50

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Don't you remember the quest where a necromancer abducts your mother? Yeah, they're into that sort of thing in Thedas...apparently.

So you see, it wasn't really Leliana. It was zombie Leliana, or perhaps resurrected Leliana (we know how the Chantry likes to spin things!) brought back from the grave.

You're welcome.

Modifié par DarkNova50, 20 mars 2011 - 04:40 .


#4
Sammyjb

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DarkNova50 wrote...

Don't you remember the quest where a necromancer abducts your mother? Yeah, they're into that sort of thing in Thedas...apparently.

So you see, it wasn't really Leliana. It was zombie Leliana, or perhaps resurrected Leliana (we know how the Chantry likes to spin things!) brought back from the grave.

You're welcome.


I wouldn't be too surprised, considering in one playthrough she's lying near a useless urn, and yet manages to greet Cassandra lively enough...

#5
SmokeyTheBear

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The High Dragon got bored and started reviving deer that it killed used balloons and static electricity.

After getting drunk, the High Dragon tried it on Leliana.

Needless to say............. The High Dragon is the Chuck Norris of Thedas.

#6
thegreateski

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Well you did kill her in close proximity to the urn . . .

She may have been "not quite dead" and whatever gave the urn its power healed her.

Modifié par thegreateski, 20 mars 2011 - 04:55 .


#7
abusing

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SmokeyTheBear wrote...

The High Dragon got bored and started reviving deer that it killed used balloons and static electricity.

After getting drunk, the High Dragon tried it on Leliana.

Needless to say............. The High Dragon is the Chuck Norris of Thedas.

I would ask how the high dragon I killed came back to life, but the Chuck Norris analogy clearly dismisses that issue.

#8
Deadlysyns

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perhaps Leliana is Carrying a peice of Andraste inside her now lol or a spirit did it like with Wynne

#9
LobselVith8

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Deadlysyns wrote...

i Agree no matter what Leilana is there but i killed her too become a Reaver


Awakening did this with Oghren. Ressurections seem to be all the rave in Thedas.

#10
Nimpe

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Well maybe she used the magical healing powers of andraste's ashes

#11
Gavinthelocust

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Nimpe wrote...

Well maybe she used the magical healing powers of andraste's ashes


The one I destroyed?

#12
Nimpe

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Gavinthelocust wrote...

Nimpe wrote...

Well maybe she used the magical healing powers of andraste's ashes


The one I destroyed?



Maybe leliana played dead. That was a rogue skill, right?

#13
foam

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Are you sure she died? Did you check her pulse?

#14
GamiSB

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foam wrote...

Are you sure she died? Did you check her pulse?


This, look in your game you may have "killed" her but you never confirmed the kill leaving it wide open to her being ressurected. Also while you may have had the ashes destroyed the amount of lyrium in the mountain could theoretically heal her. Ressurections are possible in the DA universe heck you even have a spell and a codex that lays out the mechanics of how they are done. So there is reason to assume that Leliana could have survived.

Does it suck? Yes but there are things beyond your control that your choices can't affect. That's how it is in storytelling as well as in life.

#15
StingingVelvet

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Meh... I'm fine with Bioware making certain optional events in previous games canon in later ones. Fallout and other RPGs do this, if it helps the story I have no real issue with it.

#16
Guest_Capt. Obvious_*

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GamiSB wrote...

foam wrote...

Are you sure she died? Did you check her pulse?


This, look in your game you may have "killed" her but you never confirmed the kill leaving it wide open to her being ressurected. Also while you may have had the ashes destroyed the amount of lyrium in the mountain could theoretically heal her. Ressurections are possible in the DA universe heck you even have a spell and a codex that lays out the mechanics of how they are done. So there is reason to assume that Leliana could have survived.

Does it suck? Yes but there are things beyond your control that your choices can't affect. That's how it is in storytelling as well as in life.



What about the death animations?

#17
Capeo

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The way I see it the extremely evil options in DAO aren't canon. They're there for replay value and such but if they don't make sense in the greater scheme of things I don't mind them being ignored. A Grey Warden becoming a Blood Mage or a Reaver doesn't make much sense. Pretty much nobody in your party would actually stay with you. I mean, how does that play when you get back to camp? "So where's Leliana?" "Ummmm... look at my new powers."

#18
GamiSB

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Capt. Obvious wrote...

What about the death animations?


What about them? Your warden walks away after "killing" her and doens't bother to do anything else with the body. The moment you leave her she is completly open to anything happening that you and the warden don't see or know about. Game mechanics don't make up the canon and they certainly don't write off the mountain with tons of lyrium within it that is helping power an urn with healing powers.

#19
Sammyjb

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StingingVelvet wrote...

Meh... I'm fine with Bioware making certain optional events in previous games canon in later ones. Fallout and other RPGs do this, if it helps the story I have no real issue with it.


Then why give us the option to do it? If they wanted to make an event canon, why not just not make it non-optional? What's the point of giving them "our Thedas" if they manipulate our choices into what they want?


I was also pissed about this in regards to Oghren, btw. I just didn't post on the forums then.

#20
StingingVelvet

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Sammyjb wrote...

StingingVelvet wrote...

Meh... I'm fine with Bioware making certain optional events in previous games canon in later ones. Fallout and other RPGs do this, if it helps the story I have no real issue with it.


Then why give us the option to do it? If they wanted to make an event canon, why not just not make it non-optional? What's the point of giving them "our Thedas" if they manipulate our choices into what they want?


I was also pissed about this in regards to Oghren, btw. I just didn't post on the forums then.


Because when you are a creator and have a good idea you don't want to be held down by previous games' stories.  Obviously Bioware have some great ideas for Leiliana, so they want her to still be around despite the fact a small percentage of players might have killed her in DAO.  It's not that hard to understand really.

Same thing with Fallout New Vegas and the Followers of the Apocalypse... you could wipe that group out in Fallout, but there they are in New Vegas anyway.  Why?  Because the developers of New Vegas wanted to use them, that's why.

I'll take having a ton of choice and effect on the game world that might not hold up as canon any day of the week over a very railroaded game with little real choice.

Modifié par StingingVelvet, 20 mars 2011 - 06:42 .


#21
Talogrungi

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I'm ok with them bring Leliana back from the dead, but I'd have liked there to be some justification for it. They could even just say something along the lines of:

"Left for dead after being struck down by the cruel might of the Warden, Leliana's faith preserved her and was she able to draw back from the embrace of the Maker and, though grievously wounded, escape alive."

Not just "o hai, inexplicably not-dead Leliana".

Modifié par Talogrungi, 20 mars 2011 - 06:49 .


#22
AFCommando

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foam wrote...

Are you sure she died? Did you check her pulse?


i chopped her head off so i think she does not have one.

#23
Snowbug

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And I guess this is the reason we don't have really any choices we can make in DA2, so in the next game they won't have to worry about retconning our choices.

#24
GamiSB

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Talogrungi wrote...

I'm ok with them bring Leliana back from the dead, but I'd have liked there to be some justification for it. They could even just say something along the lines of:

"Left for dead after being struck down by the cruel might of the Warden, Leliana's faith preserved her and was she able to draw back from the embrace of the Maker and, though grievously wounded, escape alive."

Not just "o hai, inexplicably not-dead Leliana".


There is justification for it. Bring Orghen along with you when you go to retrieve the Urn and he comments on how the place is overflowing with Lyrium.  Magic Mountain that's fueling a healing Urn = out for brining back anyone that died their.

Modifié par GamiSB, 20 mars 2011 - 07:06 .


#25
Vandicus

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AFCommando wrote...

foam wrote...

Are you sure she died? Did you check her pulse?


i chopped her head off so i think she does not have one.


Chopping a person's head off never means they're dead in DA:O. You can chop all kinds of people's heads off, only to have them talk to you immediately after the fight. Hell is possible for someone else to kill the archdemon before the Warden does.  Death animations =meaningless