I hope there are no new squad mates in me3
#226
Posté 25 mars 2011 - 07:30
As the saying goes, the truth hurts but someone has to say it no matter how unpopular.
#227
Posté 25 mars 2011 - 07:44
Elite Midget wrote...
Of course but I have a desire to educate all I can so as to lessen the impact that ME3 will bring.
As the saying goes, the truth hurts but someone has to say it no matter how unpopular.
Well that's a strange thing to say. The truth is like "a pound of sugar weighs 16 ounces".
Whilst you are clearly stating your speculation, which by definition may or may not equal truth.
Does that truth hurt?
#228
Posté 25 mars 2011 - 07:48
#229
Posté 25 mars 2011 - 08:00
But putting myself in the shoes of Shepard has me thinking that as the trailer implied, at some point in the game the reapers will invade. My Shepard in all my playthroughs, though he/she did have differing methods, all ultimately had the number one priority of stopping the reapers. It depends when the invasion starts but if it starts even half way through, I don't have time to mingle and get to know them on the Normandy. I have to destroy every last one of the reapers. Even if the invasion is near the end of the game, I have stopped two reaper plots with a handful of people at my side. To stop them permanently I need a galactic fleet at my side to stop them.
So I guess my justification for a returning squad is that I just don't have time to solve a new teams problems, I have to deal with getting the Geth and Quarians to come to a truce to work together, I need Cerberus to put aside thier human focused agenda to see the bigger picture and that they need unquestionable unity with the rest of the galaxy to succeed, ending the genophage could potentially multiply a defense coalition tenfold. These might might or might not be plot points, but I imagine we will have to do something about the tensions between different races and they will need to take priority.
The old team settled their personal demons and know what I need of them. It would be a waste of time to have to convince some roguish sniper to stop thinking about himself (just a thought up character personality) and get him to join the cause when Garrus, Miranda, Wrex, Liara, Thane etc. all know what is at stake and have seen personally that the reapers are not a myth. It would clear the need to spend hours collecting new party members and getting them in a state of mind to focus on the mission and instead focus on preparing and executing a daring defense of the galaxy.
So a few won't bother me, but I want the people who have bled with me when I stop those jerk machines once and for all. It is a shame that characters like Wrex and Liara don't really feel like they could feasibly return to the squad, but I want them to still be a part of the team, giving me intel and armies. But in retrospect I do agree that it will probably come down to logistics.
#230
Posté 25 mars 2011 - 08:02
Samara must leave because of her code. It is impossible for her to remain at Shepard´s side because her code is more important than Shepard and the first time Shepard breaks a law in her presence she must attack Shepard or stop being Samara.Almostfaceman wrote...
If you are a Paragon, and you fulfill all the dialogue's with Samara, she clearly tells you she will be there for you if you ask.
The plot leaves an opening for Thane's survival - hanar doctors are working on the problem.
Jack can become a romance, thus her initial reasons for only staying a while disappear. Same with Tali. Same with Garrus. These are called variables. They affect the story. The story can change and morph. That's the whole point of Mass Effect.
Grunt says you're his battlemaster - he's not going anywhere until you defeat or are killed by the Reapers.
Garrus, even if he's not a romance, is your "bud". You've saved his life. He has no reason to leave.
Zaeed - yeah he can go his own way with no problem - he's hardly a totally fleshed out character. Same with Kasumi.
Legion's mission parameters align with yours - the defeat of the Old Machines. I don't see him going anywhere.
Tali, if she's not romanced, is still a very close friend. You save her from being exiled from treason and/or give her safe harbor if she is found guilty of treason.
Liara - you totally ducked my point on her - she's the Shadow Broker working for us now, and on top of that she may also be your girlfriend. She becomes a squaddie for part of the ME2 story. Heck the Shadow Broker base becomes another base of operations for Shepard.
These are all legitimate reason's for ME2 squad members to "stay" for ME3 when certain variables are met. That Bioware went to all the trouble to create these variables is to me a strong indicator that these ME2 squaddies are going to be squaddie's in ME3.
Edit: roflmao I totally forgot about Miranda and Jacob.
Miranda can become a romance and she can quit Cerberus - two reasons (variables) to stay on into ME3
Jacob can become a romance and they don't seem to mind that you "told the boss I quit" by blowing up the base - not sure what they say if you don't blow up the base but I haven't read anywhere that they're off for another Cerberus assignment. After all, both of their jobs is to defeat the Reapers. They've got you and the new Normandy to continue helping them with that.
Unloyal Thane refuses treatment and loyal Thane will want to spend time with his son.
Jack will run from Shepard the same way she has run from everyone before (romance or not sticking with the team is out of character for her.
Tali is first and foremost loyal to the cause of the Quarians. Even a romanced Shepard takes place two on her priority list.
Grunt is either unloyal and has no reason to stay or member of clan Urdont and has duties to the clan that are more important than standing around the Normandy getting bored.
Garrus is capable of having his own command or work as trainer for the troops, two ways how he can help Shepard far better in defeating the reapers
Legion is not even an individual and can be replaced by an upgraded unit in an hearth beat and rejoin the squad as Legion2.0.
Mordin has research to do and is getting too old to fight
Miranda is not someone who likes to take orders and is better suited to assist Shepard without being part of the squad by having her own team (like Garrus and Jacob)
Bioware deliberately created parameters so that all of them can have a reason to leave and stop trailing behind Shepard. They will still remain part of ME3, nobody is saying anything different, but they will only have small easily controlled roles (either cameos or temporary squad members for a single mission) that while using much less resources to make still have a significant emotional pay off to reward players who import.
I have not dodged a point about Liara because you have no point to dodge. Liara outside of the DLC is a small cameo at an important point of the game. With the DLC she becomes a temporary squad member for one specific mission. Also she is immortal in ME1 and 2. And even being immortal all she got was a temporary spot in DLC, the mortal Wrex, Ashley and Kaidan did not even get that. And from that you conclude that the twelve mortal ME2 crew members will be full squad-mates in ME3?
#231
Posté 25 mars 2011 - 08:05
Elite Midget wrote...
It only hurts when others refues to believe it. The Variables I've listed are set in stone and all facts pushed out by Bioware. Thus the truth is on the side that I stand upon.
allegations =/= truth
There may be some Variables but they also can stand for joining the team again.
But fact about this discussion is:
The easy way would be a bunch of new squaddis.
It seem very likely because look at me2. Liara totaly ooc. They made a damn comic so they have an excuse.
Wrex because he can die. VS same as Wrex.
There is no other reason.
What I would like to see would be that we suffer consequences.
Dead Squad mean less squaddis. You will defnitly get new ones but not the full strength.
That means, experts are missing. Killing tali, mordin and legion will end in being without a tecexpert.
No KI Haking from squaddis, no other usefuell tecskills (just overload maybe).
Killing the hard boys like Grunt Zaaed and Garrus may make a gap in firesupport.
Default save wouldn't exist because you can alter how many people survive.
But tbh I see the easy way comming not only because of bioware , I think that EA affect them a lot.
Modifié par Fairhammer, 25 mars 2011 - 08:06 .
#232
Posté 25 mars 2011 - 08:11
Hah... Not even worth trying to correct that mess.
Also, in before Each Mass Effect Game is a Standalone Experience.
#233
Posté 25 mars 2011 - 08:14
They wouldn't be forcing you to play with only 2 squaddies, that would have been ythe players fault.
As for the people saying the squadmates are going to leave after the suicide mission. People can change thier minds! When faced wit hthe reapers wiping out all life, who would really just wonder off saying 'Not my problem!'?
#234
Posté 25 mars 2011 - 08:43
Elite Midget wrote...
Might be and only Some Variables?
Hah... Not even worth trying to correct that mess.
Also, in before Each Mass Effect Game is a Standalone Experience.
short version for you:
most of your "facts" and "variables" just are baseless claims, some can be interpreted in several ways.
The one character we may wont see again for chance of 99% is thane du to illness.
Zaeed and Kasumi are very likely to leav to but not there is no 99% chance they will leave.
dont get me wrong elite midget.
I dont think we will get no new squadmembers but I highly doubt that not at least one will make it to me 3.
possible deaths are no excuse.
there simply wouldn't be any deep consequences if you get a new team.
Modifié par Fairhammer, 25 mars 2011 - 08:44 .
#235
Posté 25 mars 2011 - 09:10
Samara must leave because of her code. It is impossible for her to remain at Shepard´s side because her code is more important than Shepard and the first time Shepard breaks a law in her presence she must attack Shepard or stop being Samara.[/quote]
Your opinion on this matter doesn't change the fact that it's in the dialogue that she tells me she'll come if I ask her to (Paragon). Therefore, this is a variable for her to return or stay.
[quote]Unloyal Thane refuses treatment and loyal Thane will want to spend time with his son.[/quote]
I think you're missing the point of "variable" no offense. It is mentioned in the dialogue that a cure for Thane is being worked on. This leaves the story a "variable" that this cure is found. Also, in the dialogue, Thane tells me that "my gun is yours." after we become friends. These are just cold hard facts. So, there are variables present that make it plausible for Thane to return.
[quote] Jack will run from Shepard the same way she has run from everyone before (romance or not sticking with the team is out of character for her.[/quote]
Well, her running is one variable. But her staying, because of the romance, is another.
[quote]Tali is first and foremost loyal to the cause of the Quarians. Even a romanced Shepard takes place two on her priority list.[/quote]
Again, that's one variable. Another is that they won't ask her to to return and that she (happily) stays with Shepard.
[quote]Grunt is either unloyal and has no reason to stay or member of clan Urdont and has duties to the clan that are more important than standing around the Normandy getting bored.[/quote]
That's interesting because in my last conversation with Grunt, we're friends, he's happy and content, and he's ready to kick Reaper arse. This isn't opinion, it's in the dialogue's. It's fact. It's a solid variable.
[quote]Garrus is capable of having his own command or work as trainer for the troops, two ways how he can help Shepard far better in defeating the reapers[/quote]
Sure, that's one possibility, or variable. It's just as likely he'll stay because he figures hangin' with me is the sure-fire way to save the galaxy.
[quote]Legion is not even an individual and can be replaced by an upgraded unit in an hearth beat and rejoin the squad as Legion2.0.[/quote]
Again, that's one possibility. Another one, is that he continue's on his mission with Shepard. After all, he's been looking for the guy for two years... variables, variables.
[quote]Mordin has research to do and is getting too old to fight[/quote]
Mordin has a state of the art lab on the Normandy and can do all the research he wants. You even have several dialogue's with him where he's "proud to be a part" of your team in fighting the Reapers. Um, he doesn't mention getting too old to do anything, but I'll give ya that age can become a possibility or "variable".
[quote]Miranda is not someone who likes to take orders and is better suited to assist Shepard without being part of the squad by having her own team (like Garrus and Jacob)
[/quote]
You mean, assist Shepard like she did in ME2? She has no problem taking orders and in the dialogue's she tells me she was "wrong about me" and salutes me before we go on the Suicide Mission. Yes, more variables.
[quote]Bioware deliberately created parameters so that all of them can have a reason to leave and stop trailing behind Shepard. [/quote]
And as I've illustrated Bioware has also created parameters (as seen in the dialogues) for reasons to stay with Shepard.
[quote]They will still remain part of ME3, nobody is saying anything different, but they will only have small easily controlled roles (either cameos or temporary squad members for a single mission) that while using much less resources to make still have a significant emotional pay off to reward players who import.[/quote]
Maybe, maybe not. I don't think it would make for an interesting story to have a few favorite character cameo's in the LAST CHAPTER or Third Act. Doing it in the Second Act is one thing, but the Third Act - well, there's just nowhere to take the character after that now is there?
[quote]I have not dodged a point about Liara because you have no point to dodge. Liara outside of the DLC is a small cameo at an important point of the game. With the DLC she becomes a temporary squad member for one specific mission. Also she is immortal in ME1 and 2. And even being immortal all she got was a temporary spot in DLC, the mortal Wrex, Ashley and Kaidan did not even get that. And from that you conclude that the twelve mortal ME2 crew members will be full squad-mates in ME3?
[/quote]
I'm not sure where you're going with the "immortal" point. The story is about Shepard - and since the DLC is "canon" it can't be discounted as you're doing now. Liara becomes the Shadow Broker and her base becomes your base (or one of your bases) as well. This is a HUGE role for Liara and I believe we'll definitely see her as a squaddie again, even if only on a temporary basis.
Modifié par Almostfaceman, 25 mars 2011 - 09:14 .
#236
Posté 25 mars 2011 - 09:30
Well if you actually read the books, you would know that Paul is suffering from a bad case of being dead.Mesina2 wrote...
Lee337 wrote...
Mesina2 wrote...
4 new squadmates in ME3, no more, no less.
Wrex and Liara feel sorry for Shepard who lost almost all his team and finally give in and help! Plus Big Ben Sniper, and.... Blasto the hanar spectre.
I said new squadmates not 2 old ones that won't be there and Blasto is just a movie star.
Also I think Big Ben sniper is Paul Grayson and he will be with you if you destroyed CB.
Otherwise it is Kai Leng.
And Kai was said to be Japanese, and Big Ben sniper was white.
#237
Posté 26 mars 2011 - 12:59
I mean, the majority of ME2 was spent aquiring, pleasing and using your teammates; yes you needed them for the collector base, but if there will be no returning squade mates in ME3, what was the point of doing loyalty missions in ME2? If they don't return in the next game, or play only small cameos wouldn't it make ME2 feel a little useless?
I completely understand from a developers standpoint the costs and time required to produce characters that may or may not even exist in some peoples' games, but regardless of how you handle your teammates in ME2 you still defeat the collectors.
Maybe I'm explaining myself poorly, but I just don't see how they can opt not to bring back some of the characters. What was the point of buying upgrades to ensure your squad survives if they're obsolete in the third game?
#238
Posté 26 mars 2011 - 01:04
Fairhammer wrote...
Elite Midget wrote...
Might be and only Some Variables?
Hah... Not even worth trying to correct that mess.
Also, in before Each Mass Effect Game is a Standalone Experience.
short version for you:
most of your "facts" and "variables" just are baseless claims, some can be interpreted in several ways.
The one character we may wont see again for chance of 99% is thane du to illness.
Zaeed and Kasumi are very likely to leav to but not there is no 99% chance they will leave.
dont get me wrong elite midget.
I dont think we will get no new squadmembers but I highly doubt that not at least one will make it to me 3.
possible deaths are no excuse.
there simply wouldn't be any deep consequences if you get a new team.
Baseless? Really, how vulgar of you to imply such a thing! Clearly you haven't read my other Topic yet, have you? Are those variables just baseless claims when they're already in the game? Or are you under the false assumption that I made this all up and I don't do my research? I assure you, I do my research before I say anything since what I loathe most is ignorance.
Oh, and when those base their opinions based on emotions and not facts/logic. I greatly hate that because that's the stuff that causes conflict.
#239
Posté 26 mars 2011 - 01:06
But until I can learn to force my positive emotions into the forum and make everyone have hope again, we have to deal with negativity and joy killing.
#240
Posté 26 mars 2011 - 01:10
You can't force anyone to do anything just like I can't force others to see the facts before them. All I can do is present the evidence and than continue to debate with them untill they finally accept the facts on their own.
#241
Posté 26 mars 2011 - 01:28
Bourne Endeavor wrote...
Bourne Endeavor wrote...
Elite Midget wrote...
Do you really want Garrus to shun you even more because Bioware can't invest in him anymore due to the fact that not every save has him alive?
Sort of akin to how VS, Liara (pre-LotSB) and Wrex shun you? Just because they may not be plot-integral does not equate to less content. Kasumi and Zaeed have ample enough dialogue by comparison and are optional DLC. There existence did not hamper or impact the plot. All their possible death guarantees is none will be a plot defining character. If ME3 shifts focus in a similar direction to ME, then it would be irrelevant. For what we know, the plot could centralize on the Reaper invasion, galactic infighting and Shepard. Your squad is meaningless new or otherwise and present to fulfill additional content and intrigue. Essentially, they reprise their roles from ME2; useless to the main plot, interesting in optional episodic missions.
Hopefully there is banter and more dialogue though.
Going to quote myself here since Kasumi and Zaeed are evidence to the contrary BioWare cannot implement characters who may potentially die due to story constraints. Evidently, there involvement was minor and had no bearing upon the plot but excluding Mordin that is an accurate conclusion for everyone. They filled a depth role for intrigue and entertainment. Miranda, Garrus and everyone else could accomplish the precise same. Example...
Infiltration of Cerberus: This mission is exclusive to Miranda, although Jacob may have comments. One plausible scenario could involve us investigating into Miranda's past. What if TIM knew significantly more of her creation than he let on?
Do note that is completely off the top of my head and has virtually no development thought, and thus in its infantile stage. The concept is a LotSB-esque mission, possibly two which would serve as nothing beyond development of her character. If she was killed in ME2, well those are the ramifications BioWare promised. The loss of this mission would not impact the plot and therefore not impede non-imported files. In addition, newcomers to the series have no vested interest in Miranda. She is nonexistent to them and may as well amount to a faceless NPC from their perspective.
From a gameplay aspect, she most certainly could be playable in the same capacity Zaeed and Kasumi were for ME2.
I reiterate, this would be an ingenious marketing ploy for BioWare. Any new players to the series who become curious of say Miranda, must seek out a copy of ME2 and import a file. It would be an inexpensive title and relatively easy to acquire.
So in conclusion BioWare would...
- please their existing fanbase
- not restrict newcomers
- potentially earn an additional profit
Try not glossing over posts you cannot rebuttal next time. You have quite the tendency for that.
You still neglect my post dear "Elite." Have I once again provided something you cannot refute with your pretentious dribble? What you have is speculation and perhaps a slight "more likely than not" edge. You do not have any more factual information than the rest of us despite your arrogance.
Debating Elite Midget is pointless. He has spewed on with "facts" for the better portion of a year and whenever anyone poses a legitimate challenge to his claims, he high tails it. Ignorance is bliss I suppose.
#242
Posté 26 mars 2011 - 02:01
#243
Posté 26 mars 2011 - 01:09
Pwener2313 wrote...
Exactly. Why borther saving them if they all get "thrown away"?
#244
Posté 26 mars 2011 - 02:57
Elite Midget wrote...
Might be and only Some Variables?
Hah... Not even worth trying to correct that mess.
Also, in before Each Mass Effect Game is a Standalone Experience.
No, because what you posted are lots of reasons that BioWare could use if they chose not to bring Squadmates back.
I agree that there's lots of story-based reasons for squadmates to not return. That still doesn't mean BioWare will use any of them. There's also reasons for squadmates to return.
At the end of the day, it's up to the writers. and you posting your speculation as fact doesn't change the actual -fact- which is that we don't know what they're planning.
#245
Posté 26 mars 2011 - 04:02
Just popping in to cite some stats that I always feel add to this particular discussion. Bioware released some internal data, indicating that 15% of sqad members die in the final mission, on average. This means that, for the vast majority of players, most of their characters are alive. If we assume that all characters have an equal chance to die, it means that, if a specific ME2 squad member is used in ME3 (let's say Miranda), only 1.5% of people loading saved games will miss that content.
Now, this does mean that, if bioware puts in 6 old squaddies, the average player has a 9% chance of missing at least one recruitable character, though many of those players would get all 5 other imports. So a 9% chance of missing one of 10-15 total characters. Considering those same stats say that 10% of people never let grunt out of his tank, and I'd estimate more than that either sold or never activated Legion, I'd say the risk of content missage is well within Bioware's acceptable levels.
Also, Bioware could make it so that all squad mates who were recruitable "lived" in the default save, and all that are not "died" in the default game. That way if you were worried about missing a recruitable you could use the default stand-alone save instead, but possibly at the tradeoff of missing an NPC-run-in with a character you wanted to save. Similar tradeoff to what ME2 did with Wrex... if you accidentally let your opposite sex crew member die and wanted to have them not dead, you could just use the new default save, but it would lose you Wrex.
If we had a betting pool going, I'd put my marker on 6 ME2 characters, your Virmire Surivivor, 4 new characters, 2 DLC characters, 3 single mission, Liara-in-LotSB-style special cameos.
(Also, for the curious, I did a fun little design exercise, explaining how you could respond to different variables and tryig to describe the degree of complexity required to do what I'm suggesting. Disclaimer: I'm a game designer by trade, but do not and have never worked for Bioware. This is just for my amusement, and to give some context for my claims that it would not be exceedingly difficult to implement certain stuff.
Part 1: Variables and implementation, a mix of old and new squadmates
Part 2: How you could integrate recruitment missions into the plot, making them more seamless )
#246
Posté 26 mars 2011 - 05:09
Raphael diSanto wrote...
No, because what you posted are lots of reasons that BioWare could use if they chose not to bring Squadmates back.
I agree that there's lots of story-based reasons for squadmates to not return. That still doesn't mean BioWare will use any of them. There's also reasons for squadmates to return.
At the end of the day, it's up to the writers. and you posting your speculation as fact doesn't change the actual -fact- which is that we don't know what they're planning.
Oh, I see what camp you're part of. You're part of the Camp that supporters only ONE choice and all unfortounate choices must be retconned out. Well than, there's no convinceing you with facts since you're the type to ignore facts other than the one fact that you desire,
If that's the case you're wasteing both our time.
#247
Posté 26 mars 2011 - 05:19
Elite Midget wrote...
Raphael diSanto wrote...
No, because what you posted are lots of reasons that BioWare could use if they chose not to bring Squadmates back.
I agree that there's lots of story-based reasons for squadmates to not return. That still doesn't mean BioWare will use any of them. There's also reasons for squadmates to return.
At the end of the day, it's up to the writers. and you posting your speculation as fact doesn't change the actual -fact- which is that we don't know what they're planning.
Oh, I see what camp you're part of. You're part of the Camp that supporters only ONE choice and all unfortounate choices must be retconned out. Well than, there's no convinceing you with facts since you're the type to ignore facts other than the one fact that you desire,
If that's the case you're wasteing both our time.
He's not wasting any of MY time since it generates amusing replies from you. At this point for me, it's gone from slightly irritating to slightly amusing how you stomp all over other people's ideas and ridicule them. You're kinda like Yosemite Sam or Sheldon J. Plankton - a cartoon character.
#248
Posté 26 mars 2011 - 05:21
CulturalGeekGirl wrote...
Wow. I didn't realize until now that Midget is waging this war on on two different fronts. There's something almost... admirable about that level of... dedication.
Just popping in to cite some stats that I always feel add to this particular discussion. Bioware released some internal data, indicating that 15% of sqad members die in the final mission, on average. This means that, for the vast majority of players, most of their characters are alive. If we assume that all characters have an equal chance to die, it means that, if a specific ME2 squad member is used in ME3 (let's say Miranda), only 1.5% of people loading saved games will miss that content.
Now, this does mean that, if bioware puts in 6 old squaddies, the average player has a 9% chance of missing at least one recruitable character, though many of those players would get all 5 other imports. So a 9% chance of missing one of 10-15 total characters. Considering those same stats say that 10% of people never let grunt out of his tank, and I'd estimate more than that either sold or never activated Legion, I'd say the risk of content missage is well within Bioware's acceptable levels.
Also, Bioware could make it so that all squad mates who were recruitable "lived" in the default save, and all that are not "died" in the default game. That way if you were worried about missing a recruitable you could use the default stand-alone save instead, but possibly at the tradeoff of missing an NPC-run-in with a character you wanted to save. Similar tradeoff to what ME2 did with Wrex... if you accidentally let your opposite sex crew member die and wanted to have them not dead, you could just use the new default save, but it would lose you Wrex.
If we had a betting pool going, I'd put my marker on 6 ME2 characters, your Virmire Surivivor, 4 new characters, 2 DLC characters, 3 single mission, Liara-in-LotSB-style special cameos.
(Also, for the curious, I did a fun little design exercise, explaining how you could respond to different variables and tryig to describe the degree of complexity required to do what I'm suggesting. Disclaimer: I'm a game designer by trade, but do not and have never worked for Bioware. This is just for my amusement, and to give some context for my claims that it would not be exceedingly difficult to implement certain stuff.
Part 1: Variables and implementation, a mix of old and new squadmates
Part 2: How you could integrate recruitment missions into the plot, making them more seamless )
I appreciate your perspective, it's hard for me to wrap my brain around all the variables and story arcs they're going to incorporate into ME3 and this helps. Thanks.
#249
Posté 26 mars 2011 - 05:28
Elite Midget wrote...
Raphael diSanto wrote...
No, because what you posted are lots of reasons that BioWare could use if they chose not to bring Squadmates back.
I agree that there's lots of story-based reasons for squadmates to not return. That still doesn't mean BioWare will use any of them. There's also reasons for squadmates to return.
At the end of the day, it's up to the writers. and you posting your speculation as fact doesn't change the actual -fact- which is that we don't know what they're planning.
Oh, I see what camp you're part of. You're part of the Camp that supporters only ONE choice and all unfortounate choices must be retconned out. Well than, there's no convinceing you with facts since you're the type to ignore facts other than the one fact that you desire,
If that's the case you're wasteing both our time.
You seem to want to maintain posession of a pastry and also consume it.
I like choices. I like choices with consequences. You've stated mutliple times that you consider it unfair if bioware "punishes" you for making a particular choice. (For example, you object to Legion being a playable character in ME3 because it punishes people who sold him, by giving them one less squad mate... bearing in mind that you deprived yourself of a squad mate for a while by selling him in ME2.)
It sounds to me like you do not respect the people who made the choice to sell Legion's ability to own the consequences of that decision. You also don't respect the people who made the choice to befriend Legion's ability to deal with their consequences. You want there to be no difference in access to playable characters, based on that choice.
You are the one who insists there is only one correct universe: one where no ME2 characters join your squad. You will make up non-cannon excuses to achieve that goal, completely ret-conning someone else's decisions, someone else's story.
I was kind to all my sqadmates, because I like them and hope that they will work with me again. In return, they came to like me, and pledged their loyalty. In my universe, with my decisions, it is logical to still have access to some or most of them. A significant number may have wandered off, but some of them are likely willing to return... and others still are likely to be with me, even now.
If you were unkind to your squadmates, and alienated them or got them killed... you need to own that decision. If you hate and mistrust aliens, and end up with a new, tight sqad composed mainly of humans and monsters, then that is your path. Instead of complaining that it is unfair for your actions to have consequences, you should embrace them. If Grunt is playable, but your Grunt is dead, don't see the empty character slot as a "punishment." See it as a triumph, as the embodiment of your loathing for aliens, or your dislike for the character. "Perfect Krogan, is right. The only perfect Krogan is a DEAD Krogan." If you disliked them to start, why are you upset if their death causes you to lose access to them?
#250
Posté 26 mars 2011 - 05:49
Put yourself in Bioware's Shoes. You have finite resources, time, money, and manpower. Than you have someone like EA breathing down yourt neck because EA must continue to be profitable and has Stock owners and the such to appease. Let me tell you, those types of people are hard to please and almost always extremely greedy. Simply put they hate taking risks and neither does EA.
My awnser is the fairest and most logical awnser of all. They all have many variables that deny theie return and none should ever receive any special treatment over the others. That and I highly distaste punishing casuals and newcomers just to appease a small hardcore crowd that 'might' care.
I was kind to my Squaddies under the hope that by Mass Effect 3 they would have grown past just being mere Squaddies and actually do something important and beneficial to my cause. They're some of the most trusted persons my Paragorn Shepard knows and currently the Universe is ignoreing the threat at hand. Thus the best use of the Squaddies would be for them to gather aid for Shepard or simply bettering themselves dureing the Time Skip. Such as Garrus forming his own team that Shepard can rely upon since Shepard can't be everywhere at once when the Reapers attack.
They will own it by missing cameo's or plot events such sa being able to send Garrus and his own Squad to deal with another Reaper attack while Shepard is busy elsewhere. If Garrus is dead than the team that goes instead would fail and many more innocents would die due that fact. That's more than enough punishment there which is to deny access to the Best Mass Effect 3 ending, without imports, and more deaths on and off screen due to highly trained allies no longer being alive to aid against the massive Reaper Invasion.





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