Elite Midget wrote...
Your 4 new Squaddies and having dead Squaddies return would unbalance Gameplay far too much for players that lost anyone. It would grant them less choice on who to bring and less strategy which goes against what Bioware has stated in the past. Each ME Part will be Standalone with some extra's if you played the other games. Obviously nothing as big as Squaddies.
How on Earth would more squadmates unbalance gameplay?
It will increase roleplay with more squadmates.
Hell, look at ME1->2. Even if you didn't play ME1 you didn't miss out on anything besides some nice cameo's and shout outs. Expect the same for ME3 because it makes the most sense, is business savvy, cuts development time, and puts that manpower to better use than trying to make any random combination of ME2 Squaddies work for ME3.
Still with ME1?
Dude, unlike ME2, ME3 is not changing gameplay drastically so they don't need to sacrifice imported choices.
It's okay to be wishy-washy but you have to face reality here. What some want simply isn't feasable. No matter what Bioware does they'll cause a Riot.
This one would have been worst one since squadmates are most demanded to return in ME3.
They handwave deaths than people demand Wrex back of demand to know why their dead Squaddies are somehow still alive. Anders, Leliana, and Zevran got a lot of flak for that in DA2. They personally I believe the 2 Rogues are simply bugged and the variables messed up.
Plot flags got removed do to bug if you played DLC.
They get a new Squad than fans of the old grow resentful no matter what Bioware does with the old Squaddies. Hell, they could be important to the plot and help greatly in the figh against the Reapers outside of being in Shepards Squad. A lot can happen in a few years and I doubt everyone remained on the Normandy SR2 waiting instead of doing something more important that will help in Shepard's fight.
Name me one ME2 squadmate that can be more useful outside of Shepard's squad.
Than there are the many many hints throughout ME2 that Bioware threw at peoples faces yet were ignored. Suchj as the fact that nearly every Squaddies mentions on more than one occassion that after the Suicide Run they WILL leave Shepard. This may be in part to cover Bioware's rear because they're all killable and thus can't play an active role in ME3. That's the only loophole they were given if they lived and it was a loophole that pushes them all, eventually, out of Shepard's Squad and moreso as his equal.
Why would they leave?
ME1 squadmates left since they though Shepard died and 2 of them returned while 1 become king of Krogans, 1 Shadow Broker while Ashley/Kaidan can return as squadmate in ME3.
Here's an example.
No matter what you do in ME2 that Quarian wench gets the Geth technology and heavily hints into a conflict that will happen in ME3. Said conflict alone would be reason enough to pull Tali(Even if she's exiled) out of Shepard's Squad, especially since Shepard can't be at all places all the time. What with the Reaper threat.
Why would Quarians bring back Tali after being exiled if she doesn't give them something useful in return like in Pilgrimage?
And for the conflict?
Well depending on your choices in ME2, conflict can resolve in:
A) Siding with Quarians, they're reclaiming their homeworld, Quarains help you save Earth, losing Legion

Siding with Geth, helping them to defend from Quarians, Geth help to save the Earth, Council not happy, losing Tali
C) Quarain-Geth peace and alliance, support from both races to save Earth, everyone but Council happy, very hard to archive
It was mentioned that Garrus will eventually leave Shepard once he reliezes that if he doesn't than he'll never grow to be Shepard's equal. Not to mention that another gun is worthless against a Reaper threat. This will push him away because it's in his nature that he has shown from the previous ME games. What he does away from Shepard, outside the occassional visit, is up to Bioware's writers to make interesting and believable.
Where the hell did you get he will leave Shepard?!
And Shepard will need squadmates to gain armies of galactic society and possibly infiltrate Harbinger.
Also unless you want to make RTS out of ME3 or for ending of ME3 just to be interactive movie, you'll need squadmates.
There. Quick and logical reasons why the two most popular ME characters wont return as Squaddies. Bioware of course has bigger plans than what I can sum up to make these seem more enticing. You know since they can't return as Squaddies, due to death likely status, outside DLC or the occasional mission where they're a temp Squaddie.
No, I still fail to see your logic.
Also Phaedon said in one of his threads, you are just loosing content if your squadmate died in SM with simple plot flag checked or not function.
Modifié par Mesina2, 21 mars 2011 - 01:58 .