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I hope there are no new squad mates in me3


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#101
eye basher

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No matter what Bioware does the haters will hate it anyway is what they do. Hell look at DA2 they hate it because is not a carbon copy of DAO but if it was a carbon copy of DAO they would hate it to.
Haters are gonna hate no matter what and that's no to mention all the Fanatics that ME seems to have.

#102
Khajiin

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Wish there would come a Vorcha Companion, but somehow i doubt it. ^^

#103
Jaesun999

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Just voicing my strong opinion, NO new squad-mates in ME3. Make us actually have to live with our choice and consequences of how we handled the Final Mission.

#104
insomniac13

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I personally wouldn't mind having a Britsh bad-ass marine (like the one in the VGA trailer) in my squad! I'd hate to get another Kaiden or Jacob... :blink:

This British bad-ass may be voiced by Simon Pegg or Jason Statham! Either of them will do.

Modifié par insomniac13, 21 mars 2011 - 07:53 .


#105
Lvl20DM

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I don't think that "forum rioting" had anything to do with the inclusion of Garrus and Tali, but I do think that fan feedback led to them becoming Romance options. If "rioting" worked, Wrex would have been a squadmate, as he was probably more popular than the other two. Bioware has enough perspective to know that people that scream foul on these forums represent a vocal minority - they aren't going to let irrational fan behavior compromise the story they want to tell and the game they want to make.

#106
Nozybidaj

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Lvl20DM wrote...

they aren't going to let irrational fan behavior compromise the story they want to tell and the game they want to make.


Agreed, they do a good enough job of that all on their own. :P

#107
seniorcanardo

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What about Truckxor?

#108
AquamanOS

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Well assuming they do have all new squadmembers in 3 (good luck having time getting us to care about them when the universe is ending) I would expect them to just join with no strings attached as in 1. I don't think they'll have recruitment and loyalty missions here, both because the goal isn't to recruit a team and because they'd just be making ME2 again for the 2nd time.

I also wouldn't expect the new squadmembers to be any more prominent in the story than usual. Aside from the 2 human male and female characters and possible the scientists, the others will just exist in a void consisting of them, their specific plot related missions if they have any, and Shepard. That's how it was in 1 and 2, and I really doubt they'll change things now.

#109
Pr3ying M4nt15 360

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The way I see it, some of the squad mates are suitable for return. Others will take major story rodes. Some of the less story critical characters probably cameos. I'd say most of the ME2 screw are suitable for return in one way or another.

So there should be a minimum amount of squad mates that shepard can end up with + whoever the most story critical characters from ME 2 that you saved were. Maybe the VS I dunno. Doesn't look like Liara will be a squad mate but at least she'll hopefully play a vital role.

I'd say 4 new squadmates would be good.


Personally these are the squad mates I think are likely to return if they didn't die:

Return as Squad Mates:

Garrus (because I feel we can go deeper into his character)
Tali (lets face it both Garrus and Tali are stupidly popular and in both games)
VS possibly - it was the obvious default romance and it seems like they are going to reward those people in ME 3 by making them a squad member - after all what else would they do? Lead their own fleet I guess.
Miranda because shes now likely the default romance for the majority of PS3 owners and many people who started the series at the more mainstream appealing ME2.
Jacob I'd think so kinda goes hand in hand with Miranda.
Jack - maybe because she doesn't really have any responsibility elsewhere and is a love interest and they could develop her character more.
Thane - maybe because people want to find a cure for him, or maybe he'll die before ME 3 who knows.
Grunt - probably he seems to follow shepard loyaly and unless they are having no krogan in this one, it'd be strange to introduce a 3rd, then again Grunt lacks character depth as funny as he is. I dunno.

Likely not returning as squad mates:
The two DLC characters - kinda goes without saying tbh
Samara / Morinth - likely has strong commitments elsewhere. Side Quest Cameo.
Legion he was introduced at the last minute and while I think he'll play a role in ME 3 I don't think he'll be a squaddie I think he'll be more a major story go between for organics and the geth.
Mordin - I highly suspect he'll stay as the science guy on the normandy and stick to that role, leaving an open squad slot for someone else.
Liara - I think the dlc suggests she won't be a squaddie again but will play a crucial story role, at best she will be a temp squaddie in me 3 at key story points. It might be the same with the VS too.  The VS might be leading their own ship and crew. I expect whether they are squaddies or not bioware will continue the romance.
Wrex if he's alive is now a vital person of importance for the Krogan people. In the similar way to the Rachni Queen it will likely affect what you have to do to get support to save earth or if you can get support. Wrex is not going to be squad mate obviously unless hes temp during the final battle or whatever.

New characters:
I'm almost definate that british sniper in the trailer will be a new squad member and probably a romance option.
I suspect there will be at least 3 other new squadmates so that if you did get everyone killed you will still have at least 4 people + your romance character.

Modifié par Pr3ying M4nt15 360, 21 mars 2011 - 09:08 .


#110
Pr3ying M4nt15 360

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So when you think about it, its quite workable to introduce new squad mates and still keep any of the old crew that played major story parts and aren't bound elsewhere by the story. They made it pretty easy to save everyone or nearly everyone in ME 2 even if you rushed the game a bit and messed up the loyality of 1 or 2 characters.

And if you did lose everyone. Then you don't need subtitue characters. You just need the bare amount to finish your mission with in ME 3.   with 4 new  squaddies then you could still have up to 12 squadmates like ME 2 with the list I just gave. If those 4 new squaddies have really interesting indepth storyline then its a none issue. Plus Biowares default game for people who have never played ME2 can ensure that at least a few more of the major squad mates are alive.

Modifié par Pr3ying M4nt15 360, 21 mars 2011 - 09:16 .


#111
Akizora

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Pr3ying M4nt15 360 wrote...

So when you think about it, its quite workable to introduce new squad mates and still keep any of the old crew that played major story parts and aren't bound elsewhere by the story.


How would they fit that onto 1-3 dvds? Also, the money will likely not be focused on alternates for an epic conclusion to a trilogy. The greater of the resources will be put into unique content that drive the story forward and is accessible to most people with alternate ways to play through it, but still enabling most people to get the most out of Mass Effect 3 in their first playthrough.

#112
Pr3ying M4nt15 360

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Akizora wrote...

Pr3ying M4nt15 360 wrote...

So when you think about it, its quite workable to introduce new squad mates and still keep any of the old crew that played major story parts and aren't bound elsewhere by the story.


How would they fit that onto 1-3 dvds? Also, the money will likely not be focused on alternates for an epic conclusion to a trilogy. The greater of the resources will be put into unique content that drive the story forward and is accessible to most people with alternate ways to play through it, but still enabling most people to get the most out of Mass Effect 3 in their first playthrough.


Errr because it'd be no different from the 12 squadmates in ME 2. You'd still have 12 squadmates including the 4 new squadmates. As in most bioware games you can choose not to recruit some people or not bother getting to know them. A player who got everyone killed and imported their save would still have 4 new characters to get to know. Fact is majority of people would have more than that, because they could have the default non-imported game could include more surviving squad members or would have saved most if not all of the squad in the imported save.

My proposal works because it doesn't change anything about the typical bioware formula that fits on 2 discs. I'm saying don't include alternative squad members and instead. Carry over up to all 8 of the most viable ones if they're alive but always ensure there is 4 new ones.   So regardless of how many they saved they, whether they import or use a default save - they will always have 4 new squad members plus hopefully some more.

Infact your default save could assume that all the returning ME 2 squad mates survived. That would ensure majority of newcomers get a great playthrough and only miss a few cameos.

This would also allow them to develop friendships further and focus more on the story but still have some great new character development with the 4 new squadmates who at least 2-4 of could be romances.

Modifié par Pr3ying M4nt15 360, 21 mars 2011 - 09:29 .


#113
Akizora

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Pr3ying M4nt15 360 wrote...

Akizora wrote...

Pr3ying M4nt15 360 wrote...

So when you think about it, its quite workable to introduce new squad mates and still keep any of the old crew that played major story parts and aren't bound elsewhere by the story.


How would they fit that onto 1-3 dvds? Also, the money will likely not be focused on alternates for an epic conclusion to a trilogy. The greater of the resources will be put into unique content that drive the story forward and is accessible to most people with alternate ways to play through it, but still enabling most people to get the most out of Mass Effect 3 in their first playthrough.


Errr because it'd be no different from the 12 squadmates in ME 2. You'd still have 12 squadmates including the 4 new squadmates. As in most bioware games you can chose not to recruit some people or not bother getting to know them. A player who got everyone killed and imported their save would have the 4 new characters still to get to know. Fact is majority of people would have more than that, because they could have the default non-imported game could include more surviving squad members.


It would still take too much space unless all the squadmates have no depth and no actual "character", meaning all they do is shoot things for you. I would rather have 6-8 highly developed companions with a lot of background story, dialogue and personality than 16 superficial sentries...and yes in the end it all comes down to choosing where to allocate your resources, budget and space.

#114
Kingthlayer

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They don't need new squad members at all. If someone is dead, chances are the player killed them off on purpose because they didn't want them around. If the only people I take on missions is Grunt and Jack then why do I care about anybody else, so I leave them to die. If I do a pro human run, why would I want BioWare to fill my squad with random aliens again? Leave the dead dead, we don't need new squad mates.

#115
Pr3ying M4nt15 360

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It would still take too much space unless all the squadmates have no depth and no actual "character", meaning all they do is shoot things for you. I would rather have 6-8 highly developed companions with a lot of background story, dialogue and personality than 16 superficial sentries...and yes in the end it all comes down to choosing where to allocate your resources, budget and space.


That makes no sence. As ME 2 already has 10 characters on the disc with background story, dialoge and personality.

I suggested around 12 squadmates total - thats inclusive of the 4 new ones. So you would still have roughly the same amount of squad mates you had in ME 2. Maybe it'd turn out to be 10 with 2 dlc characters again. All other characters would not be recruitable. Only the most major characters would return as squaddies so there would only be 10-12 to recruit. So why would it use more disc space than ME 2 !!!

Of course they'd be character development.

I just told you they could assume the default save as all ''returning as squadmate'' ME 2 companions survived the suicide mission.

I even suggested which ME 2 companions would make sence regulated to story roles.

Modifié par Pr3ying M4nt15 360, 21 mars 2011 - 09:35 .


#116
Akizora

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Big Mac Heart Attack wrote...

They don't need new squad members at all. If someone is dead, chances are the player killed them off on purpose because they didn't want them around. If the only people I take on missions is Grunt and Jack then why do I care about anybody else, so I leave them to die. If I do a pro human run, why would I want BioWare to fill my squad with random aliens again? Leave the dead dead, we don't need new squad mates.


Bioware can see who the most popular characters are though by checking plotflags from those connected to Cerberus Network/Live etc and develop ME3 with "some" of the most popular in your squad and just retcon it if they died like they do with a character in DA2.

Pr3ying M4nt15 360 wrote...


That makes no sence. As ME 2 already has 10 characters on the disc with background story, dialoge and personality.

I suggested
around 12 squadmates total - thats inclusive of the 4 new ones. So you
would still have roughly the same amount of squad mates you had in ME 2.
Maybe it'd turn out to be 10 with 2 dlc characters again.

Of course they'd be character development.

I just
told you they could assume the default save as all ''returning as
squadmate'' ME 2 companions survived the suicide mission.

I even suggested which ME 2 companions would make sence regulated to story roles.


But in ME2 the squadmates are the story, most of your missions were about recruiting them or doing their loyalty missions. In ME3 you're rallying the galaxy together to fight the reapers, the space on the discs are needed primarily for that

Modifié par Akizora, 21 mars 2011 - 09:34 .


#117
StarGateGod

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depending on when iin the future me3 takes place i dont see how shepard will have the time to go out and recruit

#118
Pr3ying M4nt15 360

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Akizora wrote...
But in ME2 the squadmates are the story, most of your missions were about recruiting them or doing their loyalty missions. In ME3 you're rallying the galaxy together to fight the reapers, the space on the discs are needed primarily for that


Then surely you should be agreeing with me. Because that means only 4 people you have to get to know from scratch. The rest of the companions you already know and while they can be developed further they will be more focused on the story.

#119
AquamanOS

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Akizora wrote...
It would still take too much space unless all the squadmates have no depth and no actual "character", meaning all they do is shoot things for you. I would rather have 6-8 highly developed companions with a lot of background story, dialogue and personality than 16 superficial sentries...and yes in the end it all comes down to choosing where to allocate your resources, budget and space.


Well I think you're out of of luck. ME1 and 2 had squadmates that just shot stuff for you and had a 5 minute back story and stock lines. They aren't going to change it now.

#120
Akizora

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Pr3ying M4nt15 360 wrote...

Akizora wrote...
But in ME2 the squadmates are the story, most of your missions were about recruiting them or doing their loyalty missions. In ME3 you're rallying the galaxy together to fight the reapers, the space on the discs are needed primarily for that


Then surely you should be agreeing with me. Because that means only 4 people you have to get to know from scratch. The rest of the companions you already know and while they can be developed further they will be more focused on the story.


No I'd rather get to know new people ^^

#121
Pr3ying M4nt15 360

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I just know some people have suggested oh give us a massive pool of squad mates and let us choose who we want to take with a limit of 12. I think the way things are going it looks like Bioware are going to decide who the most popular ones are. Make them squaddies. Make the rest cameos. And if any of the squaddies died you will still have those probably 4 new ones whatever you did at the end of ME 2. And if the default ME3 game assumes all ME2 squaddies that aren't reduced to cameos survived then very few people will miss out on content. It will be the players choice if he wants to import a save with dead squad mates and manage with what hes got.

#122
Pr3ying M4nt15 360

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Akizora wrote...
No I'd rather get to know new people ^^


But that contradicts your point that this should focus on the story. If you introduce 6 new squad mates out of no where that shepard doesn't even know and he then has to take them to the final mission after the entirety of ME 2 was focused on recruitment... seems a total waste of characters that can be given new depth and history that hasn't been looked into and also seems totally stupid considering ME 2 characters are now the most known ones since they are on 360, PC and PS3.

Modifié par Pr3ying M4nt15 360, 21 mars 2011 - 09:48 .


#123
Kingthlayer

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Akizora wrote...

Big Mac Heart Attack wrote...

They don't need new squad members at all. If someone is dead, chances are the player killed them off on purpose because they didn't want them around. If the only people I take on missions is Grunt and Jack then why do I care about anybody else, so I leave them to die. If I do a pro human run, why would I want BioWare to fill my squad with random aliens again? Leave the dead dead, we don't need new squad mates.


Bioware can see who the most popular characters are though by checking plotflags from those connected to Cerberus Network/Live etc and develop ME3 with "some" of the most popular in your squad and just retcon it if they died like they do with a character in DA2.


Why retcon anything, who cares who's popular.  Garrus is popular, Tali is popular.  But they're dead in my game.  All BioWare has to do is make the game with the same squad as ME2, since ME2 is pretyy much based around recruiting a squad and getting to know all of them.  ME3 should be about the action, stopping the reapers.  If I chose to kill of 1 person or 6 people, then punish me by having only 6 characters I can chose from.  I lose a bunch of a dialogue on the characters I killed but I can live with that because I'll have another Shepard waiting to be imported with everyone alive.

There is no need to waste time developing new characters because there is no time to learn anything about them.  It's a race to save the galaxy, there isn't going to be squad missions about long lost brothers and crazy mothers.  Any new squad member they make will just be useless because we'll be to busy saving the galaxy from the Reapers then doing **** for them.

#124
Pr3ying M4nt15 360

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Big Mac Heart Attack wrote...
Why retcon anything, who cares who's popular.  Garrus is popular, Tali is popular.  But they're dead in my game.  All BioWare has to do is make the game with the same squad as ME2, since ME2 is pretyy much based around recruiting a squad and getting to know all of them.  ME3 should be about the action, stopping the reapers.  If I chose to kill of 1 person or 6 people, then punish me by having only 6 characters I can chose from.  I lose a bunch of a dialogue on the characters I killed but I can live with that because I'll have another Shepard waiting to be imported with everyone alive.

There is no need to waste time developing new characters because there is no time to learn anything about them.  It's a race to save the galaxy, there isn't going to be squad missions about long lost brothers and crazy mothers.  Any new squad member they make will just be useless because we'll be to busy saving the galaxy from the Reapers then doing **** for them.


I agree with you. I would be fine if there is no new squadmates. But I would probably put in a very small amount of new squad mates as I said like 2-4. I mean I'd be very suprised if the british sniper isn't recruitable. So lets say 2. A male and female character. I mean we know damn well that Kasumi & Zaeed are highly unlikely to be in ME 3 because they are dlc characters that were hired on contract by Cerberus. They can replace them.

Modifié par Pr3ying M4nt15 360, 21 mars 2011 - 09:59 .


#125
Kingthlayer

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Pr3ying M4nt15 360 wrote...

Big Mac Heart Attack wrote...
Why retcon anything, who cares who's popular.  Garrus is popular, Tali is popular.  But they're dead in my game.  All BioWare has to do is make the game with the same squad as ME2, since ME2 is pretyy much based around recruiting a squad and getting to know all of them.  ME3 should be about the action, stopping the reapers.  If I chose to kill of 1 person or 6 people, then punish me by having only 6 characters I can chose from.  I lose a bunch of a dialogue on the characters I killed but I can live with that because I'll have another Shepard waiting to be imported with everyone alive.

There is no need to waste time developing new characters because there is no time to learn anything about them.  It's a race to save the galaxy, there isn't going to be squad missions about long lost brothers and crazy mothers.  Any new squad member they make will just be useless because we'll be to busy saving the galaxy from the Reapers then doing **** for them.


I agree with you. I would be fine if there is no new squadmates. But I would probably put in a very small amount of new squad mates as I said like 2-4. I mean I'd be very suprised if the british sniper isn't recruitable. So lets say 2. A male and female character. I mean we know damn well that Kasumi & Zaeed are highly unlikely to be in ME 3 because they are dlc characters. They can replace them.


Trailers are just hype, they never show what happens in game.  I doubt the British sniper is an actual character with a back story.  He's just a guy they threw in there.  And if the trailer are based on the game, the sniper is surrounded by Reapers and Shepard is not there, the sniper is dead.