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I hope there are no new squad mates in me3


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#151
Pr3ying M4nt15 360

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Elite Midget wrote...

Pr3ying M4nt15 360 wrote...

Theres nothing intelligent about pointing out the blatantly obvious easy option to fans. Obviously we're hoping Bioware will do better than going down that route for the final game in the trilogy. If they choose not to, fair enough.


Trust me, it'll hurt far more if you find out from Bioware when ME3 releases instead of having a fellow fan telling you how it is.


Like I said if that happens I'm prepared to accept it. I know that Bioware always pulls through and when they take something away they almost always have something ready to make you care again in its place.

But I think regardless of what you say, people being upset if fan favourites that have been in both ME1 and 2 - points at Garrus and Tali are not squaddies this time around. Or if the VS isn't given any decent service in ME 3. then such disappointment is inevitable.

#152
Dave666

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 What I'm hoping will happen in ME:3 is this...

We get back all of the survivors as Squadies, ME:2 went out of its way to encourage players to save all members with the 'No One Left Behind' Achievement so I would imagine that a fair amount of people will have at least one save file where all survive.  Of the Squadies that come back, I could realisticly expect to lose the use of a few, Thane is dying and so there may be a moment near the begining of the game where he gets 'his moment to shine' and goes out heroically, Mordin is getting on in years for a Salarian and so may decide to stay on the ship and just help Shep out with tech upgrades etc and there may be one or two others I haven't thought of.

We'll probably get back the VS, I'm not sure on Liara, it seems unlikely now that she's the SB though, she can help us out far more in her current role than as another squaddie (perhaps she'll join us for the final battle though).
I also suspect we'll get perhaps one or two new squaddies for variety.
Recording lines for all squadies isn't really a waste because while not everyone will have all survive I still believe a good proportion will, and it increases replayability for those who haven't.

The Surviving squaddies have already been introduced to the players though and their history is known so its easier for Bioware to 'flesh them out' a bit more than it would be to introduce a whole new cast and then add history and flesh them out.

That said I highly doubt that they will have pivotal roles (i.e. you can't win without them), they may help tip the balance a bit though, Legion and the Geth, Tali and the Quarians, Wrex and the Krogan, The Rachnai etc...

I could be wrong of course and none of that will matter but to me if Bioware did the Wrex Effect to everyone because 'they could have died' then I would feel cheated and that ME:2 was pointless as a part of the Triolgy.

Just my opinion though.

Modifié par Dave666, 21 mars 2011 - 11:49 .


#153
Elite Midget

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Just like they pulled through with DA2 for DA:O Hardcore fans? Like they pulled through with ME2 for ME1 Hardcore fans?

Clearly Bioware wasen't upset. They made them Redshirts like Wrex after all.

It blows but you either deal with it or stop chilling with Bioware. Their policy is to make money and great games not throw everything they have and spend years trying to make the perfect game that may easily be beat by half-arsed games made in a year.

Hell, Bioware has constantly expressed a desire to grab the CoD crowd which is exactly what many Hardcore fans don't want at all.

Modifié par Elite Midget, 21 mars 2011 - 11:49 .


#154
aimlessgun

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Elite Midget wrote...
I'll respond to you later aimlessgun. Playing LoL ATM.


Came back and don't see that response ;)

#155
MissFish

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Chances are at least 2 squad members will stay. You can't even finish ME2 with less then to squad members alive. I hope they'll at least make the cameos a little more relevant then they did with Liara and Wrex. If you didn't have LOTSB, Liara did nothing but point you twords Thane and Sammara. Wrex did close to nothing. If you miss content cause you killed of your squadies, to bad, so sad. It is an achivment to keep them all alive after all.

Modifié par MissFish, 21 mars 2011 - 11:59 .


#156
Golden Owl

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I have been assuming that ME1 was story introduction and the initial shaping of your Shep....ME2 is all about squad enlistment and prepping for allies and enemies....And so ME3 would be about gathering those allied forces together, fighting off any enemies you may have picked up along the way and the showdown with the Reapers.

I don't think I would really the see the point of ME2 if those squaddies don't transport through with you in ME3....Maybe Thanes possible dying is the slot being opened up for your Virmire survivor, or the Virmire survivor plays a big role in getting the Alliance to back you up...the Virmire survivor I think will play a big role somehow in ME3.

#157
aimlessgun

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Golden Owl wrote...
I don't think I would really the see the point of ME2 if those squaddies don't transport through with you in ME3.


I see this come up a lot, but I don't think it holds. The point of ME2 was a self contained mission based on the Dirty Dozen movie. You were recruiting people for that specific suicide mission, period. Yes, that's a big problem with a storyline that's the middle of a trilogy, but it's enjoyable for what it is. One giant epic side mission.

That said, I still think 3 squaddies should (potentially) recur (chosen by the devs Midget, not 'random').

Modifié par aimlessgun, 22 mars 2011 - 12:13 .


#158
AquamanOS

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I don't see how ME3 can be stand alone. Unlike 1 and it's vague "here come more adventures" ending 2 has a clear direct cliffhanger (here come the Reapers) and the trailers for 3 show that the cliffhanger was followed through. It's a direct sequel. The time gap can't be more than a few months to a year at most.

So expecting it to be like ME1-ME2 or DAO-DA2 is just being pessimistic, especially since all word from the development team is that 3 isn't going to be like that.

#159
Elite Midget

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aimlessgun wrote...

Elite Midget wrote...
I'll respond to you later aimlessgun. Playing LoL ATM.


Came back and don't see that response ;)




My fault, I got caught up on multiple other points that were brought up that I had to address. Which as you can see took awhile.

Modifié par Elite Midget, 22 mars 2011 - 12:21 .


#160
Elite Midget

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[The whole argument is over whether it's ok to have ME3 squaddies that might have died. ]

There's more than just death variables. Don't forget that Thane will die regardless, Samara is compellelld by her code to leave, the Quarian affair isn't over and Tali will be compelled to help her people, Miranda is a researcher and if you're with Cerberus than that's where she is if not than she's with another faction, and ect...


[I was directly responding to your arguments about Tali and Garrus, not indicating special treatment.]

My arguement against them also went upon the basis of the other Squaddies as well. They were just examples for why they would leave if they didn't get killed off.

[I don't follow at all why it would throw importing square out the window. Please elaborate. Also, you're telling me recurring characters would make ME2 less relevant? And suddenly flip flopping and saying that the relevance of ME2 is incredibly important?]

No, reaccuring characters wont. However, bringing back Characters that could die would bring down the ME3 story since Bioware can't fullt intergrate them meaningfully into the plot due to the fact that not every save has those Squaddies alive. Not to mention that there's a lot of favortism at play here. Such as those that don't care about anyone but Tali and Garrus and will make infinite and illiogical excuses why they MUSt return even over the other dead Squaddies that have the same death chances as them.

[Additionally, when did I say the default ME3 game would have every ME2 squaddie be alive? 3 squaddies, chosen by the devs. You're telling me the default ME3 game will have less than 3 squaddies from ME2 live?!]

So you want the devs to pick 3 Squaddies that they favor and throw the rest out? or you want 3 Dead Squaddies as defaults and have a bunch of worthless stand ins, to 'punish' new players for not playing ME2 thus they get subpar Squaddies, to bring down default saves even more?


[Is there some sort of research data available about 'what casuals want' (what does that word even mean anyways), or is this just more groupthink?]

Oh yeah, Bioware totally threw out Hardcore RPG elements, streamlined the game, and changed the gameplay for the Hardcores! /sarcasm

It's obviously that Bioware is doing what everyone already knows. The casual market is huge. Hell, look at World of Warcraft and how it's changed over the years to capture the Casuals. It isn't just a Bioware thing, every competent Developer is trying their hardest to grab the casual dollars as CoD and WoW has done.

#161
Golden Owl

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aimlessgun wrote...

Golden Owl wrote...
I don't think I would really the see the point of ME2 if those squaddies don't transport through with you in ME3.


I see this come up a lot, but I don't think it holds. The point of ME2 was a self contained mission based on the Dirty Dozen movie. You were recruiting people for that specific suicide mission, period. Yes, that's a big problem with a storyline that's the middle of a trilogy, but it's enjoyable for what it is. One giant epic side mission.

That said, I still think 3 squaddies should (potentially) recur (chosen by the devs Midget, not 'random').


Don't get me wrong :o...:)...I love ME2 and certainly enjoy the game for what it is in itself. Just considering story line progression and how much Shep is going to have to accomplish in ME3...That said, my prediction is probably also shaded with hope, as I'm very fond of some of my squaddies and so,would rather put up with the squaddies I don't like, than loose the ones I really like.

#162
Kingthlayer

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Elite Midget wrote...

Half finishing?

Did you play ME2? Their job was to stop the "Collector's" which they did. Mission Accomplished. You honestly don't expect the ME2 crew to sit around for years doing nothing because you want them to stay as Shepard's Guns?

Mass Effect the Trilogy has always been about Shepard's story and each part as standalone experiences. Not Shepard and the Zombie Squaddie Adventures and huge pentalities if you didn't play the last 2 games.

Besides, you had time to learn the names of severely dialouge limited ME2 Squaddies. ME3 will be no different.


The collectors were just pawns of the Reapers.  Every single member of your squad + Cerberus are the only people in the galaxy that realize and understand the Reaper threat.  None of them are just going to get up and leave when the Reapers are coming.

If they introduce a new squad and put the Reapers on the backburner for squad missions then everything they built up to would be a complete waste.  Mass Effect 3 would just be Mass Effect 2.5

And what huge penelties?  FFS squad members get an hour of dialogue in a game if that?  That is not a punishment.  If someone can't follow a simple strategy to get their crew out of the Suicide Mission alive then it's their fault.  And if they decide to jump on at the final game then it doesn't matter to them at all.  Having Garrus on the squad is the exact same as random turian #353q809532607.

Making new characters is a waste of time on BioWares part, they've done a perfect job on it in ME2.

#163
Kingthlayer

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Elite Midget wrote...

There's more than just death variables. Don't forget that Thane will die regardless, Samara is compellelld by her code to leave, the Quarian affair isn't over and Tali will be compelled to help her people, Miranda is a researcher and if you're with Cerberus than that's where she is if not than she's with another faction, and ect...


Tali can be exiled in ME2.  So she can't do anything to help the Quarians.

#164
Melra

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aimlessgun wrote...

Golden Owl wrote...
I don't think I would really the see the point of ME2 if those squaddies don't transport through with you in ME3.


I see this come up a lot, but I don't think it holds. The point of ME2 was a self contained mission based on the Dirty Dozen movie. You were recruiting people for that specific suicide mission, period. Yes, that's a big problem with a storyline that's the middle of a trilogy, but it's enjoyable for what it is. One giant epic side mission.

That said, I still think 3 squaddies should (potentially) recur (chosen by the devs Midget, not 'random').


Well, they'll be losing people if they get rid of the characters, one way or another. The squad mates don't have to be important, to be there. Though in DA2 there was at least one character, that you may have never recruited, while the character still played major role in the storyline. And it was really easy to miss.

There are many ways BioWare can go about this, but if it doesn't please me, I simply won't pay for it. They made some great characters for ME1 and 2, throwing them away, just because they may die, would be just pure stupidity.

I say all of them should reappear, unless given proper reason not to. Like Thane's disease or such, but like the Jacob/Miranda/Garrus/Tali those may not have anyone else, except Shepard left. If Jacob and Miranda bail Cerberus they only have Shepard or if they stick with Cerberus, then they would probably be staying with Shepard anyway.

Garrus didn't seem to have plans for anything else, either. And he has been in since game 1. Waste to throw a way a character that you've built up for two past games, it would only aggrovate the fanbase. Tali I am not too sure about, sure she could return to Migrant Fleet, but again she seems really loyal to Shepard. In my game she's dead, so I don't know too much.

Samara/Legion/Kasumi/Zaeed, those I am not too sure about. Though they're still great characters in their own right, but unless the new DLC shows them being more loyal to Shepard, after SM, then I could easily see them leave. Especially, since none of them are LIs.

LIs have been said to be back, if I remember the interview correctly. All romances should get some sort conclusion.

Anyway, I am done. I don't care for possible new team, it's this team or none. ^_^

#165
aimlessgun

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Elite Midget wrote...



You might also argue a lot of the ME and WoW changes were simply made to make the game better. WoW's reduction of soul crushing grinding made the game better for sure, while the actual content is no less difficult (frankly more difficult in most cases).

Yes, I want the devs to pick 3 favored squaddies. People had to suck it up for Tali and Garrus in 2 and that worked out fine (I think). A lot of people simply want there to be some sort of continuity, regardless of who you get back. The devs can choose 3 characters who make the most sense to return and who can be integrated well into the story. Just because they can't be made plot critical is meaningless: almost no characters up to this point have been plot critical. There is absolutely no reason they can't manage to write 3 characters that they pick in a satisfactory manner.

3 dev picked ME2 squaddies, A/K (maybe), and 6 new guys seems pretty reasonable. The vast majority of people will have 2 or 3 of the ME2 guys alive, only a small handful of people are going to actually be pissed that their ME2 decisions had consequences, as opposed to all the people that will think it's awesome their ME2 decisions had consequences. Unless you can somehow prove that casuals hate consequences.

Your arguments over people not seeing some content in a playthrough, I don't buy. Content is content, femshep vs maleshep is a lot of content, dialogue options you didn't choose is a lot of content, one LI over the other is content, ME2 events dependent on ME1 decisions is content, making certain decisions that affect ME3 may or may not be content. A squaddie is not somehow totally different when huge swathes of the game are already not available in 1 playthrough.

You're not going to suddenly lose your casual buyers because 1 guy they got killed in ME2 is a ME3 squaddie. They're just as likely to think that's awesome.

Modifié par aimlessgun, 22 mars 2011 - 12:56 .


#166
aimlessgun

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Melrache wrote...
Well, they'll be losing people if they get rid of the characters, one way or another. The squad mates don't have to be important, to be there. Though in DA2 there was at least one character, that you may have never recruited, while the character still played major role in the storyline. And it was really easy to miss.


Even though I keep arguing with Midget that 3 recurrers would be reasonable, I agree with him that at a certain point keeping too many potentially dead squadmates is going to screw things up (he just thinks that point is 0 squadmates <_< ).

Now if you're talking about keeping everyone as at least a non-squaddie, I certainly hope they will do that.

#167
Dave666

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aimlessgun wrote...

Your arguments over people not seeing some content in a playthrough, I don't buy. Content is content, femshep vs maleshep is a lot of content, dialogue options you didn't choose is a lot of content, one LI over the other is content, ME2 events dependent on ME1 decisions is content, making certain decisions that affect ME3 may or may not be content. A squaddie is not somehow totally different when huge swathes of the game are already not available in 1 playthrough.


Excellent point and it leads on from what I was saying.  A far higher proportion of players play as Male-Shep than Fem-Shep so taking EliteMidgets argument to its conclusion that if a propoprtion of players won't experience it why even give players the Fem-Shep option? After all, thats a hell of a lot of content and dialog that a lot of players just won't experience...

What about all of the 'optional' side missions? Some players won't bother doing them so thats wasted content too. Why not just remove them and save money?

Bioware has shown us that they are still willing to give us choices (albeit limited ones in ME:2 but they were still there).

#168
Kingthlayer

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aimlessgun wrote...

Elite Midget wrote...



You might also argue a lot of the ME and WoW changes were simply made to make the game better. WoW's reduction of soul crushing grinding made the game better for sure, while the actual content is no less difficult (frankly more difficult in most cases).

Yes, I want the devs to pick 3 favored squaddies. People had to suck it up for Tali and Garrus in 2 and that worked out fine (I think). A lot of people simply want there to be some sort of continuity, regardless of who you get back. The devs can choose 3 characters who make the most sense to return and who can be integrated well into the story. Just because they can't be made plot critical is meaningless: almost no characters up to this point have been plot critical. There is absolutely no reason they can't manage to write 3 characters that they pick in a satisfactory manner.

3 dev picked ME2 squaddies, A/K (maybe), and 6 new guys seems pretty reasonable. The vast majority of people will have 2 or 3 of the ME2 guys alive, only a small handful of people are going to actually be pissed that their ME2 decisions had consequences, as opposed to all the people that will think it's awesome their ME2 decisions had consequences. Unless you can somehow prove that casuals hate consequences.

Your arguments over people not seeing some content in a playthrough, I don't buy. Content is content, femshep vs maleshep is a lot of content, dialogue options you didn't choose is a lot of content, one LI over the other is content, ME2 events dependent on ME1 decisions is content, making certain decisions that affect ME3 may or may not be content. A squaddie is not somehow totally different when huge swathes of the game are already not available in 1 playthrough.

You're not going to suddenly lose your casual buyers because 1 guy they got killed in ME2 is a ME3 squaddie. They're just as likely to think that's awesome.


How can BioWare pick 3 squad mates for us to use? It's illogical.  Say they pick Miranda, Tali, Garrus, which would be the ones they'd pick most likely.  2/3 are dead for one of my Shepards.

The easiest and most sensible option is what I've been saying all along, just keep the squad the same.  The Reapers are here there is no time to recruit it's time for action.  In ME1 we learn about the Reapers, in ME2 we build a team, and finally in ME3 we kill the Reapers.

If someone is dead, then we don't get to listen to them, in most cases that is exactly what the player wants.  I wanted Garrus dead, I don't want another Turian on my team.  I wanted Tali dead, I don't want another Quarian on my team. Etc etc

I'm also going into ME3 not expecting as much squad based dialogue as ME2, we already know all the characters.  I'm expecting a chance to talk to them possibly before and after any main missions but not much more than that.

#169
Elite Midget

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Making better is an opinion. The Hardcores of he original would not say that the changes made the game better. Whether it's better or not in the end doesn't matter. It still sold very well.

What if they picked Zaeed, Kasumi, and Jacob? I wonder how the reception would be... "These guys are the default survivors! Thus they're the only ones relevant to the ME3 plot since even newcomers must have them!" The Tali and Garrus fans would rage to no end.

Miranda was needed in ME2 and so was Mordin. They were very Plot Heavy and without them the story couldn't progress. Thus your point of there being no plot critical Squaddies in ME2 is null and void.

Femshep vs Maleshep isn't a lot of content differences outside romance and a few dialouge wordings. Nothing as big as Intergrateing Squaddies into a Story. Especially Squaddies that aren't alive in every save thus they must have less revelance because the plot of ME3 must be able to go one even if they aren't alive for it.

You truely underestimate how much work it takes to make a Squaddie, Their voicework, their skills, their unqiue body, Romance(If they are), Plot relevancy, and making them exciting and fun. Trust me, it takes a LOT more planning than a short and to the point cameo and maybe temp Squaddie status so they don't have to be too connected to the main plot of ME3 since they can be dead for ME3.

You will if someone lost 3 or more Squaddies. They'll get frustrated and wonder why, without being told in ME2, that by losing a Squaddie than they screwed their save up for ME3 beyond repair save another ME2 run.

#170
UsagiVindaloo

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Here's the solution to the whole problem, would satisfy pro ME2 squaddie fans AND address all the issues Elite Midget is talking about.

ME3 begins. It's, let's say, six months after ME2. You start off with the following characters *depending* on their survival and certain variables:
- Tali if she was exiled by the quarians (It's made very explicit that the Normandy is now her home in every sense)
- Thane if you romanced him (he says "Any time I have left is yours to take.")
- Jack if you romanced her or was generally nice to her (she definitely seems to be part of the team, she even dies saying, "Wasn't supposed... to care.")
- Miranda and Jacob if you blew up the base and Miranda resigned (they both have nowhere else to go)
- Garrus... just because (while the dossier says he's "held back" by Shepard, he seems not to know or care about this, and his entire concept in ME2 is that he is "there when you need me")

The others have either left for personal/professional reasons (e.g. Zaeed, Grunt) or were actually offloaded by Shepard to do some prep against the Reapers (e.g. Samara speaking to the asari gov't about the Reapers etc). Same for the above squaddies if you didn't romance/exile/fire them etc.

So, ME3 begins. The Power that Be are all onboard with the whole saving the universe thing and tell Shepard to assemble his team as he sees fit for the final assault/defense/whatever. He is given the following dossiers and where the squadmates can be found, depending again on survival etc (asterisked people are guaranteed to be alive):
- * Ashley/Kaidan, who's with the Alliance
- * New squaddie 1, who's with the Council
- * New squaddie 2, who's either with the Rachni or just hanging out
- * New squaddie 3, who's with the Batarians
- * New squaddie 4 and 5, who are each with another faction that I can't think of atm.
- non-exiled Tali, who's with the fleet
- pro-Cerberus Miranda and Jacob, who's with Cerberus
- MAYBE non-romanced Thane or Jack (though I admit this might be less likely as non-romanced Thane may wish to spend time with Kolyat, and an unimpressed Jack may just want to take off) - I dunno, they're with the hanar (Jack went back to apologize for the whole moon thing :P)
- Grunt, who's with Clan Urdnot
- Legion, who's with the geth
- perhaps the other squaddies as well, but each in some strategic location

Each person has some sort of quest to do to recruit them, part of which brings you into contact with whatever their "faction" is. These quests should be a bit more involved with the general plot than what we had to do in ME2; e.g. rather than helping the squaddies with their own missions, it could be like, "I've been talking the batarians around to the whole Reaper thing, but this one leader is still holding out, let's go talk some sense into him with our bullets."  Things are all still reasonably peaceful, etc...

... until you recruit the 6th squadmate (number may vary).

At this point, the game triggers a sort of Horizon/Collector Invasion/Collector Base sort of scenario where Reapers invade Earth. Now Shepard no longer has time to recruit. Now the focus is on getting allies with which to strike back against the Reapers.

All of the dossiers are "replaced" instead with faction missions, going to Clan Urdnot or the geth or whoever and attempting to get them on your side. The unrecruited squadmates will be there, but now as NPCs or temporary squad mates who assist in gaining the loyalty of the factions mentioned above. This will add a small amount of extra dialogue to the mission. However, if the ME2 squadmates in question are already dead (or have already been recruited or something), the faction mission will still proceed as normal.

This solves all problems and conveys several benefits:
1) Tons of replay value, as one could go back and play through several times to get different squad makeups. This gives players a lot more agency, in that we actually get to build our team how WE want it rather than dutifully recruiting everyone they tell us to.
2) People who killed their entire team will still be able to build a full team; the consequences of their actions is that they no longer have a choice of who to bring (e,g, while they just get the new batarian tech expert, other Shepards could choose between the batarian and Tali)
3) It will convey a sense of urgency that, to a certain extent, ME2 lacks before the IFF/Omega relay section; rather than endlessly meandering the galaxy picking up squadmates like stray kittens, you're jolted into action, caught with your pants down, and are now scrambling to stop them.
4) In terms of "wasted design", the only major waste would be on the initial recruitment missions. The faction missions would still occur identically whether or not you had a relevant surviving squadmate there. Only a minor amount of extra dialogue would be added to these missions, so it wouldn't take much extra work. The NPCs, the planets, the levels would all be the same.
5) There would still be quite a lot of extra dialogue for the various squadmates, but none of it would be "wasted" as people would always be getting different squadmates anyway. Give those five new squaddies (and Kaidan/Ashley) enough meat on their metaphorical bones, and new players/murdering jerk Shepards will still get as good a bang for Bioware's buck as the Shepard who recruited Tali, Garrus, Legion, Grunt, Jack and Thane. And let's face it, we all have multiple Shepards with multiple saved squaddies anyway, so it'll all end up being used no matter what. ;)
6) It solves the whole "full squaddie!" vs "cameo only!" debate... because they're both! If you didn't bother to recruit them, then they become a cameo, hooray.
7) Could be a reasonably good setup for brand new players. You could have it set up so that they recruit the new squaddies and the ME2 squadies, while alive for a default game, are all just NPCs. Or you could just have the above and  let them get on with it.

Modifié par UsagiVindaloo, 22 mars 2011 - 02:44 .


#171
Golden Owl

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Big Mac Heart Attack wrote...





I'm also going into ME3 not expecting as much squad based dialogue as ME2, we already know all the characters.  I'm expecting a chance to talk to them possibly before and after any main missions but not much more than that.


Oh, I don't know...personally I am hoping more dialogue is written in, I think pretty much purely for the fact that I love Legion's dialogue and would feel a little cheated if he is cut short...the discussions with him paint him as on the verge of some major changes....such as 'no data available', I'm thinking possible emotion response?...I would just hate to see him cut short...I am happy to deal with more dialogue from all if it means more dialogue with Legion....would really love to explore him further.

Modifié par Golden Owl, 22 mars 2011 - 02:40 .


#172
Bourne Endeavor

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Bourne Endeavor wrote...

Elite Midget wrote...

Do you really want Garrus to shun you even more because Bioware can't invest in him anymore due to the fact that not every save has him alive?


Sort of akin to how VS, Liara (pre-LotSB) and Wrex shun you? Just because they may not be plot-integral does not equate to less content. Kasumi and Zaeed have ample enough dialogue by comparison and are optional DLC. There existence did not hamper or impact the plot. All their possible death guarantees is none will be a plot defining character. If ME3 shifts focus in a similar direction to ME, then it would be irrelevant. For what we know, the plot could centralize on the Reaper invasion, galactic infighting and Shepard. Your squad is meaningless new or otherwise and present to fulfill additional content and intrigue. Essentially, they reprise their roles from ME2; useless to the main plot, interesting in optional episodic missions.

Hopefully there is banter and more dialogue though.


Going to quote myself here since Kasumi and Zaeed are evidence to the contrary BioWare cannot implement characters who may potentially die due to story constraints. Evidently, there involvement was minor and had no bearing upon the plot but excluding Mordin that is an accurate conclusion for everyone. They filled a depth role for intrigue and entertainment. Miranda, Garrus and everyone else could accomplish the precise same. Example...

Infiltration of Cerberus: This mission is exclusive to Miranda, although Jacob may have comments. One plausible scenario could involve us investigating into Miranda's past. What if TIM knew significantly more of her creation than he let on?

Do note that is completely off the top of my head and has virtually no development thought, and thus in its infantile stage. The concept is a LotSB-esque mission, possibly two which would serve as nothing beyond development of her character. If she was killed in ME2, well those are the ramifications BioWare promised. The loss of this mission would not impact the plot and therefore not impede non-imported files. In addition, newcomers to the series have no vested interest in Miranda. She is nonexistent to them and may as well amount to a faceless NPC from their perspective.

From a gameplay aspect, she most certainly could be playable in the same capacity Zaeed and Kasumi were for ME2.

I reiterate, this would be an ingenious marketing ploy for BioWare. Any new players to the series who become curious of say Miranda, must seek out a copy of ME2 and import a file. It would be an inexpensive title and relatively easy to acquire.

So in conclusion BioWare would...

- please their existing fanbase
- not restrict newcomers
- potentially earn an additional profit

Try not glossing over posts you cannot rebuttal next time. You have quite the tendency for that. ;)

#173
Elite Midget

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Can't be Six Months after. The Comic took place in a period of up to a year after ME2.

Bioware please everyone? You speak of Blasphemy! Bioware started as Hardcore but over the years has rabidly changed their style to attract the ever larger Casual crowd. Besides, Hardcores are the minority and much harder to please than Casuals.

Modifié par Elite Midget, 22 mars 2011 - 03:15 .


#174
MissFish

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UsagiVindaloo wrote...

Here's the solution to the whole problem, would satisfy pro ME2 squaddie fans AND address all the issues Elite Midget is talking about.

ME3 begins. It's, let's say, six months after ME2. You start off with the following characters *depending* on their survival and certain variables:
- Tali if she was exiled by the quarians (It's made very explicit that the Normandy is now her home in every sense)
- Thane if you romanced him (he says "Any time I have left is yours to take.")
- Jack if you romanced her or was generally nice to her (she definitely seems to be part of the team, she even dies saying, "Wasn't supposed... to care.")
- Miranda and Jacob if you blew up the base and Miranda resigned (they both have nowhere else to go)
- Garrus... just because (while the dossier says he's "held back" by Shepard, he seems not to know or care about this, and his entire concept in ME2 is that he is "there when you need me")

.......


Your idea is probably the best yet. However, i feel that Legion would stay Shep.  He was created to follow him/her, and even has a piece of Shep's N7 armour. He's not leaving now.

#175
Bourne Endeavor

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Elite Midget wrote...

Can't be Six Months after. The Comic took place in a period of up to a year after ME2.

Bioware please everyone? You speak of Blasphemy! Bioware started as Hardcore but over the years has rabidly changed their style to attract the ever larger Casual crowd. Besides, Hardcores are the minority and much harder to please than Casuals.


For such a minority, they have had quite the impact on DA2's sales, which have yet to reach half of DA:O's. Even Mass Effect 2 took time to scale ahead of Mass Effect.