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I hope there are no new squad mates in me3


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#176
Kingthlayer

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Elite Midget wrote...

Can't be Six Months after. The Comic took place in a period of up to a year after ME2.

Bioware please everyone? You speak of Blasphemy! Bioware started as Hardcore but over the years has rabidly changed their style to attract the ever larger Casual crowd. Besides, Hardcores are the minority and much harder to please than Casuals.


What comic?

Anyways this discussion should be concluded when Arrival comes out.  We find out the exact amount of time between ME2 and Arrival and if we have our squad for this DLC we should have them for ME3.  If we don't have them then we know a new squad is coming.

#177
Kingthlayer

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Bourne Endeavor wrote...

Elite Midget wrote...

Can't be Six Months after. The Comic took place in a period of up to a year after ME2.

Bioware please everyone? You speak of Blasphemy! Bioware started as Hardcore but over the years has rabidly changed their style to attract the ever larger Casual crowd. Besides, Hardcores are the minority and much harder to please than Casuals.


For such a minority, they have had quite the impact on DA2's sales, which have yet to reach half of DA:O's. Even Mass Effect 2 took time to scale ahead of Mass Effect.


That actually has more to do with "casual" sales then "hardcore" sales.  DA:O came out in holiday season, casuals buy the game as a gift for people, many of these people never finish the game.  DA2 came out in March, only the people that want to play the game buy the game.  The "casual" market is non existant.

Then again "casual" and "hardcore" are the worse terms ever.

#178
UrdnotGrunty2

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UsagiVindaloo wrote...

I figure that we're probably at least going to get a few new squaddies. Probably enough to cover the combat/biotic/tech bases so that even if Shepard was a nut and slaughtered his entire squad save for, say, Kasumi and Zaeed, he/she will have a balanced party.

I really do hope that at least some ME2 squadmates are in your party, mostly because in many cases/scenarios, it's the only thing that makes narrative sense. For example, if you get Tali exiled, it's very explicit that she is now "vas Normandy" and a permanent part of Shepard's crew; it wouldn't make sense for her to suddenly be gone in ME3. It's also strongly implied by the end that Jack might stick around if you've got her loyal, been nice to her, etc (that nod she usually gives as Shepard is walking through the cargo bay just screams, "I'm one of the team now.") Garrus would follow Shepard anywhere, and a Miranda who resigned from Cerberus would probably tag along too. And that's not even taking romance into consideration; Thane specifically says that what time he has is Shepard's to take, so if he's still alive, he's almost certainly going to stay with her.

As for dealing with squad deaths, one thing Bioware could do is create new characters to fill the spots left by the dead members, but make them much more generic and don't take as much time to write/design them. Like, if Tali dies, you recruit another quarian who handles the engines and does tech stuff, but doesn't have a huge backstory, doesn't say too much, etc. That way, murderous Shepards would still have the squad makeup (e.g. tech experts etc) AND suffer consequences for their actions in ME2 in that their squadmates would be nowhere near as interesting. You wanted your quarian engineer to be lovable, interesting, moving and with a detailed backstory? You had one of those, and then you killed her... MONSTER. ;-)


I agree with this and also you get Liara, your VS squadmate, Wrex, and maybe a couple new ones to join you, however so the everyone survives people dont get severely overcrowded each new character would get in an early conflict with one of your characters (Like Ashley and Miranda start getting all mad each other right when Ashley or even before she boards the normandy, causing one to leave for good but they both will play the same role)

Plus they have to let us have at least romance interests somehow because say Tali for instance, if she gets exiled exactly how do you just kick her off the new normandy?

#179
aimlessgun

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Elite Midget wrote...

Making better is an opinion. The Hardcores of he original would not say that the changes made the game better. Whether it's better or not in the end doesn't matter. It still sold very well.


Not sure if you're talking about WoW or ME. For WoW I think most everyone except some vocal whiners thought the changes were for the better. For ME, definitely a mixed bag but there are solid arguments for 'better' rather than 'casualized'.

What if they picked Zaeed, Kasumi, and Jacob? I wonder how the reception would be... "These guys are the default survivors! Thus they're the only ones relevant to the ME3 plot since even newcomers must have them!" The Tali and Garrus fans would rage to no end.


For some reason you're assuming worst case. If they brought squaddies back they would pick the best case. Think of the 3 best possible returners from a story/logic perspective that would make the best game. That's the scenario.

Miranda was needed in ME2 and so was Mordin. They were very Plot Heavy and without them the story couldn't progress. Thus your point of there being no plot critical Squaddies in ME2 is null and void.


I said almost none. Mordin, Liara in 1, and arguably Miranda but it's hard to count someone you don't get a choice on and who isn't necessary for plot past the first 30 minutes. So you have a couple plot critical characters...and tons more great characters that aren't plot critical. Thus great characters has nothing to do with plot criticality.

Femshep vs Maleshep isn't a lot of content differences outside romance and a few dialouge wordings. Nothing as big as Intergrateing Squaddies into a Story. Especially Squaddies that aren't alive in every save thus they must have less revelance because the plot of ME3 must be able to go one even if they aren't alive for it.

You truely underestimate how much work it takes to make a Squaddie, Their voicework, their skills, their unqiue body, Romance(If they are), Plot relevancy, and making them exciting and fun. Trust me, it takes a LOT more planning than a short and to the point cameo and maybe temp Squaddie status so they don't have to be too connected to the main plot of ME3 since they can be dead for ME3.


I never said it was easy. I just said it was worth it. And if you're making them temps...you're doing modeling and skills already, and a chunk of voicework to boot.

You will if someone lost 3 or more Squaddies. They'll get frustrated and wonder why, without being told in ME2, that by losing a Squaddie than they screwed their save up for ME3 beyond repair save another ME2 run.


I think those people would be so rare as to not matter. People are much more likely to think it's awesome that there are consequences for getting someone killed. Everyone knew there would be an ME3. Everyone understands the idea that decisions in 2 might affect 3. Don't act like a squaddie death carrying over would be some huge surprise.

Modifié par aimlessgun, 22 mars 2011 - 03:56 .


#180
toddx77

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UsagiVindaloo wrote...

Here's the solution to the whole problem, would satisfy pro ME2 squaddie fans AND address all the issues Elite Midget is talking about.

ME3 begins. It's, let's say, six months after ME2. You start off with the following characters *depending* on their survival and certain variables:
- Tali if she was exiled by the quarians (It's made very explicit that the Normandy is now her home in every sense)
- Thane if you romanced him (he says "Any time I have left is yours to take.")
- Jack if you romanced her or was generally nice to her (she definitely seems to be part of the team, she even dies saying, "Wasn't supposed... to care.")
- Miranda and Jacob if you blew up the base and Miranda resigned (they both have nowhere else to go)
- Garrus... just because (while the dossier says he's "held back" by Shepard, he seems not to know or care about this, and his entire concept in ME2 is that he is "there when you need me")

The others have either left for personal/professional reasons (e.g. Zaeed, Grunt) or were actually offloaded by Shepard to do some prep against the Reapers (e.g. Samara speaking to the asari gov't about the Reapers etc). Same for the above squaddies if you didn't romance/exile/fire them etc.

So, ME3 begins. The Power that Be are all onboard with the whole saving the universe thing and tell Shepard to assemble his team as he sees fit for the final assault/defense/whatever. He is given the following dossiers and where the squadmates can be found, depending again on survival etc (asterisked people are guaranteed to be alive):
- * Ashley/Kaidan, who's with the Alliance
- * New squaddie 1, who's with the Council
- * New squaddie 2, who's either with the Rachni or just hanging out
- * New squaddie 3, who's with the Batarians
- * New squaddie 4 and 5, who are each with another faction that I can't think of atm.
- non-exiled Tali, who's with the fleet
- pro-Cerberus Miranda and Jacob, who's with Cerberus
- MAYBE non-romanced Thane or Jack (though I admit this might be less likely as non-romanced Thane may wish to spend time with Kolyat, and an unimpressed Jack may just want to take off) - I dunno, they're with the hanar (Jack went back to apologize for the whole moon thing :P)
- Grunt, who's with Clan Urdnot
- Legion, who's with the geth
- perhaps the other squaddies as well, but each in some strategic location

Each person has some sort of quest to do to recruit them, part of which brings you into contact with whatever their "faction" is. These quests should be a bit more involved with the general plot than what we had to do in ME2; e.g. rather than helping the squaddies with their own missions, it could be like, "I've been talking the batarians around to the whole Reaper thing, but this one leader is still holding out, let's go talk some sense into him with our bullets."  Things are all still reasonably peaceful, etc...

... until you recruit the 6th squadmate (number may vary).

At this point, the game triggers a sort of Horizon/Collector Invasion/Collector Base sort of scenario where Reapers invade Earth. Now Shepard no longer has time to recruit. Now the focus is on getting allies with which to strike back against the Reapers.

All of the dossiers are "replaced" instead with faction missions, going to Clan Urdnot or the geth or whoever and attempting to get them on your side. The unrecruited squadmates will be there, but now as NPCs or temporary squad mates who assist in gaining the loyalty of the factions mentioned above. This will add a small amount of extra dialogue to the mission. However, if the ME2 squadmates in question are already dead (or have already been recruited or something), the faction mission will still proceed as normal.

This solves all problems and conveys several benefits:
1) Tons of replay value, as one could go back and play through several times to get different squad makeups. This gives players a lot more agency, in that we actually get to build our team how WE want it rather than dutifully recruiting everyone they tell us to.
2) People who killed their entire team will still be able to build a full team; the consequences of their actions is that they no longer have a choice of who to bring (e,g, while they just get the new batarian tech expert, other Shepards could choose between the batarian and Tali)
3) It will convey a sense of urgency that, to a certain extent, ME2 lacks before the IFF/Omega relay section; rather than endlessly meandering the galaxy picking up squadmates like stray kittens, you're jolted into action, caught with your pants down, and are now scrambling to stop them.
4) In terms of "wasted design", the only major waste would be on the initial recruitment missions. The faction missions would still occur identically whether or not you had a relevant surviving squadmate there. Only a minor amount of extra dialogue would be added to these missions, so it wouldn't take much extra work. The NPCs, the planets, the levels would all be the same.
5) There would still be quite a lot of extra dialogue for the various squadmates, but none of it would be "wasted" as people would always be getting different squadmates anyway. Give those five new squaddies (and Kaidan/Ashley) enough meat on their metaphorical bones, and new players/murdering jerk Shepards will still get as good a bang for Bioware's buck as the Shepard who recruited Tali, Garrus, Legion, Grunt, Jack and Thane. And let's face it, we all have multiple Shepards with multiple saved squaddies anyway, so it'll all end up being used no matter what. ;)
6) It solves the whole "full squaddie!" vs "cameo only!" debate... because they're both! If you didn't bother to recruit them, then they become a cameo, hooray.
7) Could be a reasonably good setup for brand new players. You could have it set up so that they recruit the new squaddies and the ME2 squadies, while alive for a default game, are all just NPCs. Or you could just have the above and  let them get on with it.



I like the idea of a horizen like CS triggering after recruiting the 6th member.  Just to make sure I read that right are you saying that you have to choice to recruit old members as well as new members until your 6 spots fill up?

#181
UsagiVindaloo

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Elite Midget wrote...

Can't be Six Months after. The Comic took place in a period of up to a year after ME2.

Bioware please everyone? You speak of Blasphemy! Bioware started as Hardcore but over the years has rabidly changed their style to attract the ever larger Casual crowd. Besides, Hardcores are the minority and much harder to please than Casuals.


Oy, the dang comics, forgot about those. Fine, a year or so. The timeline isn't really important except for one element, and that's whether Thane is still alive or not. And I believe he has up to 18 months according to his dialogue after recruitment (which I just did :P)

I really don't think there's this big divide between casuals and hardcore that everyone keep saying there is. For one thing, there are plenty of "hardcore" players who prefer the changes made for "casuals". I mean, I loved ME1, which apparently makes me hardcore, but I think ME2 is even better, which makes me casual? :blush: And agreed with someone upthread saying that the changes to WoW have been mostly to improve it on a basic level (though I've felt there's been some bad changes with the latest expansion, but that's just me). Casual is not a dirty word any more than hardcore is. And it's very, very easy to please both... just make a good game! Seems to be working pretty well for Bioware so far. :D

#182
UsagiVindaloo

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toddx77 wrote...



I like the idea of a horizen like CS triggering after recruiting the 6th member.  Just to make sure I read that right are you saying that you have to choice to recruit old members as well as new members until your 6 spots fill up?


Yes, that's the idea, to have the choice to recruit any combination of 6 new members or old squadmates (could be some other number, just hit on that to keep the # of new squadmates manageable).

So at the start of the game, you'd be free to go where you want to pick up whoever you please out of the list of dossiers, but after picking out a certain number, the Reapers show up and you sort of have to work with whatever squad you've assembled so far. Though I suppose there's nothing stopping you continuing to recruit, if Bioware wanted us to run around with that many squadmates... but I was thinking just change them into NPCs/temp squadmates that now have their hands full with getting all the factions working together.

#183
Lee337

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We had a whole game based on collecting squad mates I don't think there's time left in the story to get new ones. The game has to be about developing relationships futher with both games squaddies so far and saving the galaxy. I'm thinking the actions going to kick off pretty quickly.

#184
toddx77

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UsagiVindaloo wrote...

toddx77 wrote...



I like the idea of a horizen like CS triggering after recruiting the 6th member.  Just to make sure I read that right are you saying that you have to choice to recruit old members as well as new members until your 6 spots fill up?


Yes, that's the idea, to have the choice to recruit any combination of 6 new members or old squadmates (could be some other number, just hit on that to keep the # of new squadmates manageable).

So at the start of the game, you'd be free to go where you want to pick up whoever you please out of the list of dossiers, but after picking out a certain number, the Reapers show up and you sort of have to work with whatever squad you've assembled so far. Though I suppose there's nothing stopping you continuing to recruit, if Bioware wanted us to run around with that many squadmates... but I was thinking just change them into NPCs/temp squadmates that now have their hands full with getting all the factions working together.


I hope something like that is in the game because I really want Garrus and Tali on my team.  I don't think it would make sense to recruit more people after the reapers start attacking though since you will need to focus on stopping them.  My thinking is that the characters you don't recruit will be NPC's tp help you in the battle against the reapers.  I just hope it doesnt take as long to recruit in ME3 as it did in ME2.  I want majority of the game to focus on battling the reaper invasion, not getting a team together.

#185
Akizora

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UsagiVindaloo wrote...

Oy, the dang comics, forgot about those. Fine, a year or so. The timeline isn't really important except for one element, and that's whether Thane is still alive or not. And I believe he has up to 18 months according to his dialogue after recruitment (which I just did :P)




Thane has 8-12 months to live in ME2.

#186
Elite Midget

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Apparantly we're getting another ME Comic later this year and most likely it too will occure between ME2 to ME3. Just got down with stuff and I'm tired so I'll reply later when I'm not, you'know, tired.

Besides this needs a bump anyways.

#187
darkiddd

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We spent all the game recruiting companions and doing unrelated things to our mission to make them feel better and know them deeper, do you really think we are going to have a whole new team in Mass effect 3 just because many of our companions could have died in the Suicide Mission? Sorry but that is plain stupid, we may have that sniper guy from the trailer and one or two more but the majority of the ME2 team will be in ME3 with less chat, and I'm convinced that all LI from both games will be on ME3. ME3 is about fighting the reapers recruiting armies not about recruiting a whole new team to beat them on a dangerous suicide mission.

#188
UsagiVindaloo

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Akizora wrote...

UsagiVindaloo wrote...

Oy, the dang comics, forgot about those. Fine, a year or so. The timeline isn't really important except for one element, and that's whether Thane is still alive or not. And I believe he has up to 18 months according to his dialogue after recruitment (which I just did :P)




Thane has 8-12 months to live in ME2.


Really? I just did that dialogue and I could have *sworn* he said 12 to 18. Because I thought it was originally 6 to 12, and was surprised when it ended up as much as  12-18 Perhaps I was distracted or something.

#189
UndercoverDoctor

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All I care about returning as a squad member is Garrus, which since he was used the most statistically in Mass Effect 2, I bet he will be.

#190
Elite Midget

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Yes I do think.

In Mass Effect 1 none wanted to believe it either even when Tali said she would leave because of her pilgramidge and Wrex expressed a desire to return to his people.

In Mass Effect 2 we have many that outright say they will leave for various reasons and the fact that they can all die.

No one wanted this to happen for any of the games but facts are facts. You can't change what they've said about leaving and you can't change the fact that they all can die equally no matter their popularity.

Not to mention that like ME1->ME2 there will be a Time skip for ME2->ME3 and we all know how Bioware likes to handle Time skips.

#191
UsagiVindaloo

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Elite Midget wrote...

Yes I do think.

In Mass Effect 1 none wanted to believe it either even when Tali said she would leave because of her pilgramidge and Wrex expressed a desire to return to his people.

In Mass Effect 2 we have many that outright say they will leave for various reasons and the fact that they can all die.

No one wanted this to happen for any of the games but facts are facts. You can't change what they've said about leaving and you can't change the fact that they all can die equally no matter their popularity.

Not to mention that like ME1->ME2 there will be a Time skip for ME2->ME3 and we all know how Bioware likes to handle Time skips.


See, I'm actually taking something entirely different from all this in terms of ME1 vs ME2. I actually thought that ME1 set it up quite well that your squadmates would leave:
- VS would stay (army and all)
- Liara would probably get back to archaeology, though a romanced Liara might stick around
- Garrus wanted to go back to C-Sec or become a Spectre
- Tali would return to the fleet
- Wrex would return to his people

In contrast, in contradiction to what you took away from it, I actually was struck by how few ME2 characters indicated they wanted to leave, would have a reason to leave, or would even make sense to leave. The thing is, a lot depends on what you have done with these characters.
- Samara is going to leave, I'll grant. Same with Zaeed and Kasumi.
- an EXILED Tali would most definitely stay with the Normandy; that's hammered in during her entire loyalty mission. A non-exiled Tali, granted, might return to the fleet (though a romance might alter that)
- a ROMANCED Thane will most definitely stay with the Normandy, as he says that any time he has left is Shepard's. Non-romanced could split 50-50 (either stay with Shepard to continue atoning for his past, or go spend time with his son)
- Jack *initially* says that she intends to do the mission and split, and probably she will if you treat her like crap. On the other hand, there are SO many implications that she has grown beyond this... the little nod of loyalty she makes in the end group, the fact that if she dies as the team leader, she explicity says she never expected to care this much. I think she would probably stick around.
- Grunt will probably return to Clan Urdnot. On the other hand, given the salivating Shepard fanboy he becomes and how Shepard is his battlemaster, I would not be surprised if he would very willingly come back again. When battlemaster Shepard tells him to go kill stuff...
- Miranda and Jacob are both very likely to still be with Shepard, especially since they both know how important Shepard is against the Reapers. If Shepard kept the base and they're still with Cerberus, TIM will probably order them to help Shepard. If he blew it up and Miranda resigned, chances are they'll still be following Shepard as he's the one who's going to stop the Reapers. Neither indicate that they intend to leave any time soon.
- Legion would probably stick around, as his main goal in life seems to be a Shepard fanboy. ^_^ He makes no indication of his plans to leave.
- Garrus also seems not to have any intention of leaving Shepard; the only reason he "left the squad" before was because Shepard died, and unless that happens again, he's going to stay where he's needed. The Shadow Broker might say that he can't grow with Shepard around, but Garrus doesn't know that, and quite frankly that might be why he enjoys sticking around (Shepard's a stronger personality etc and Garrus likes following him). EDIT: to clarify a bit of a contradiction, ME1 set him up with a good reason to leave, but dialogue in ME2 indicates that he only left the squad because Shepard died. Meaning that even the pull of C-Sec/Spectre was second to Shepard and only got done once Shepard died.
- Mordin is a bit of a wild card. I'll say he'll probably return to the clinic since it's "simple", but again, he makes no indication that that is where he intends to go afterwards.
- Morinth will not rest until she has a ride on the Shepard train (followed by a fatal crash), so she'll stay. :P In all seriousness, I could see this playing either way; she could drift off into the Citadel or Omega to do her thing, or she might consider Shepard the ultimate challenge and continue trying to bone him.


So yeah, while I was expecting ME1 characters to leave at the end of ME1, I do not have the same expectations in ME2 because most of them do not have the same impetus to leave as the ME1 squaddies. Some of them have nowhere else to go, some of them may have started all pricklly and "I'm out of here" but have warmed up over the course of the game, and some of them genuinely like Shepard enough to stick around. Indications are strong that, unlike the ME1 squad, (some of) these guys are right where they want to be.

Modifié par UsagiVindaloo, 22 mars 2011 - 05:33 .


#192
Nozybidaj

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UsagiVindaloo wrote...
So yeah, while I was expecting ME1 characters to leave at the end of ME1, I do not have the same expectations in ME2 because most of them do not have the same impetus to leave as the ME1 squaddies.


And I have the exact opposite opinion.  I see no reason why any of the ME1 group would have wanted to leave and see every reason why the ME2 group (the ones still alive anyway) wouldn't stick around.

The big mistake was getting rid of the ME1 group to begin with.  Now we have this big cluster **** going into ME3 and no one is going to be happy about it no matter what they do in the end.

Modifié par Nozybidaj, 22 mars 2011 - 07:56 .


#193
AquamanOS

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In all honestly so long as Legion sticks around (he has 0 reason to leave. He was built solely to find and assist Shepard against the Reapers. They don't need him to return to the Geth homestation as there's nothing there the other millions of platforms can't do) and the VS comes back I don't really mind with everyone else if they stay or go. I want them to, but I won't be too broken up.

But their replacements better be good for dialogue and shooting only. I don't want any missions involving them. This is the climax of the series. The Reaper invasion. We'd better be feeling that invasion the entire game.

I am going to murder someone if we spend the whole game helping squadmates connect with lost family and hunt down their arch rivals or deal with their races equivalent of puberty, while only hearing about how horrible the Reapers are off screen through radio, with the Reapers only showing up for one 30 minute mission.

#194
toddx77

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AquamanOS wrote...

I am going to murder someone if we spend the whole game helping squadmates connect with lost family and hunt down their arch rivals or deal with their races equivalent of puberty, while only hearing about how horrible the Reapers are off screen through radio, with the Reapers only showing up for one 30 minute mission.


If that happens I'm sending my game to bioware with a bed red FAIL stamped on the box lol.

#195
DxWill10

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I support this. Anyone who was apathetic enough towards their shepard to get their squad killed doesn't deserve to have anyone else under their command. I know I wouldn't want to join a commander who got his squad killed when making it so they all live is so easy

#196
Elite Midget

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You do know that Shepard didn't plan to leave the Alliance untill after his/her death right? A death which was never even hinted at in ME1. Just saying...

Bioware can pull all stops if they wanted and they would all be valid reasons for why the Dead can't return. It's their property after all.

Modifié par Elite Midget, 23 mars 2011 - 03:49 .


#197
Kingthlayer

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Nozybidaj wrote...

UsagiVindaloo wrote...
So yeah, while I was expecting ME1 characters to leave at the end of ME1, I do not have the same expectations in ME2 because most of them do not have the same impetus to leave as the ME1 squaddies.


And I have the exact opposite opinion.  I see no reason why any of the ME1 group would have wanted to leave and see every reason why the ME2 group (the ones still alive anyway) wouldn't stick around.

The big mistake was getting rid of the ME1 group to begin with.  Now we have this big cluster **** going into ME3 and no one is going to be happy about it no matter what they do in the end.


The reason the ME1 squad mates left was because Shepard was dead for two years and the alliance broke up the crew because they didn't like the aliens on it.

Until we learn the exact time between ME2 and ME3 we don't know what the squad is doing.  If Shepard dies again or something else pulls him away from the crew then I see them splitting up. 

Some of the crew said that they'll leave after the mission but that was before they learned the true threat behind the Reapers.  I can't really see anyone on the ME2 squad that would get up and leave knowing that the Reapers are out to kill every single person. 

#198
toddx77

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DxWill10 wrote...

I support this. Anyone who was apathetic enough towards their shepard to get their squad killed doesn't deserve to have anyone else under their command. I know I wouldn't want to join a commander who got his squad killed when making it so they all live is so easy


I very much support this.  Not to mention people who come into Mass Effect 3 having it be the first game they play should suffer.  That will teach them to start a trilogy on the final part.

#199
Elite Midget

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Well, than. Here's another hint for you.

Apparantly Arrival will be a Solo DLC and the Last Bridgeing DLC to ME3. Basically Shepard is alone and his Squaddies, that're all killable, are nowhere in sight. Perhaps they'll arrive in the later missions? Whatever the case they aren't currently confirmed to even be in the DLC from what was already released.

If this Last Bridgeing DLC is indeed a full solo experience than that pretty much proves that Bioware has no qualms with abandoning the dead. If that's the case than I applaude Bioware for making the smart and correct decision.

#200
Dave666

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Elite Midget wrote...

Well, than. Here's another hint for you.

Apparantly Arrival will be a Solo DLC and the Last Bridgeing DLC to ME3. Basically Shepard is alone and his Squaddies, that're all killable, are nowhere in sight. Perhaps they'll arrive in the later missions? Whatever the case they aren't currently confirmed to even be in the DLC from what was already released.

If this Last Bridgeing DLC is indeed a full solo experience than that pretty much proves that Bioware has no qualms with abandoning the dead. If that's the case than I applaude Bioware for making the smart and correct decision.


You are aware that you stand a very good chance of looking extremely silly aren't you?  Almost every post I have seen from you has you saying this.  As dumb as Bioware may be at times, they're not THAT dumb.