Hi all,
my question is this: Can I get a 3rd class specialization point through a command? I made a custom character (multi-class) and the spec I thought of includes 3 specializations and 3 regular trees, but I of course only hve 2 specialization points. With the change I did not need to be level 7 to pick specs, so I could have all 3 specializations by level 4 if I wanted.
So basically, the question for you modders out there: Can I add a specialization point in any way? I can unlock the specializations at any level, but need a point to be able to unlock them, which I am missing one of if I want to have access to all three trees.
Regards,
Vadim
Want to add a 3rd class specialization point through devconsole
Débuté par
Zinkovski
, mars 20 2011 05:03
#1
Posté 20 mars 2011 - 05:03
#2
Posté 20 mars 2011 - 06:15
you can use the addtalent console command located and outlined at the bottom of this page.
http://dragonage.wik...(Dragon_Age_II)
Say you wanted to become a blood mage... just follow
"309000 tree (309001 base talent point)
Sacrifice - 309010
Grim Sacrifice - 309011
Hemorrhage - 309020
Paralyzing Hemorrhage - 309021
Grave Robber - 309030
One Foot In - 309031
Bloodslave - 309040
Blood Spatter - 309041
Blood Magic - 309050
Bloodlust - 309051
"
So use the console and then type in "runscript addtalent 309051" (Which adds bloodlust to your character.
and then just do that for the rest of the skills you desire.
Such as if you wanted Hemorrhage go "runscript add talent 309020"
Hope this helps you! (It is a round-about way of doing things, but hey... it works!
)
http://dragonage.wik...(Dragon_Age_II)
Say you wanted to become a blood mage... just follow
"309000 tree (309001 base talent point)
Sacrifice - 309010
Grim Sacrifice - 309011
Hemorrhage - 309020
Paralyzing Hemorrhage - 309021
Grave Robber - 309030
One Foot In - 309031
Bloodslave - 309040
Blood Spatter - 309041
Blood Magic - 309050
Bloodlust - 309051
"
So use the console and then type in "runscript addtalent 309051" (Which adds bloodlust to your character.
and then just do that for the rest of the skills you desire.
Such as if you wanted Hemorrhage go "runscript add talent 309020"
Hope this helps you! (It is a round-about way of doing things, but hey... it works!
#3
Posté 20 mars 2011 - 12:39
Yeah, I guess that's a way of doing it, thanks a lot AegisSir.
While were at it - is it possible to remove specialization requirement from trees through console? would be another way of doing it.
While were at it - is it possible to remove specialization requirement from trees through console? would be another way of doing it.
#4
Posté 20 mars 2011 - 02:21
I don't think you can remove the specialization requirement Per Se
But if you take blood magic as an example
The code is 309000
If you change the final Zero to a One to so 309001 It will put the Talent tree on the level up screen with the specialization point already in the slot for you.
But if you take blood magic as an example
The code is 309000
If you change the final Zero to a One to so 309001 It will put the Talent tree on the level up screen with the specialization point already in the slot for you.
#5
Posté 20 mars 2011 - 03:03
The only methods I know of to add specialization points are to either modify a savegame file, or modify exptable.gda to grant another spec point at a certain level.
You won't be able to remove the spec requirements via the dev console, but like others have already said, you can just add the talent tree and base talent.
You won't be able to remove the spec requirements via the dev console, but like others have already said, you can just add the talent tree and base talent.





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