The Warden should come back in DA3
#251
Posté 24 mars 2011 - 04:56
#252
Posté 24 mars 2011 - 05:01
EDarkness, in Origins we controlled the Warden. The Warden didn't have defined relationships, or opinions: what was said (and how it was said) was entirely up to us.EDarkness wrote...
Dean_the_Young wrote...
If the Warden returns as a significant NPC/Companion, he/she should be afflicted with various aspects to cover the impossibility for reflecting characterization.
-Cursed mask/full body armor, to cover up the infinite variations of appearances and hide the figure.
-Have been made mute in the interrim, to avoid limiting the Warden to unacceptable voice actors.
-Have minimal/non-existent involvement with the rest of the cast, to reflect the impossibility of consistent characterization.
-To offer no opinion, no insight, or initiative. Again, to not negate everyone else's characterization.
Why do people keep talking about the Warden not talking? What do you think we were choosing when we were playing Origins? Sheesh. On top of that, it wouldn't be hard to import the Warden and maybe make a few modifications to the face where needed. Simple and easy.
SInce the Warden can not really be expected to be the player character, to allow us to dictate the views and opinions to be expressed, that leaves two options: definining the Warden to no one's satisfaction, or leaving the Warden unspoken for whatever reason, granting ambiguity.
An NPC Warden would not be reflective of your Warden in terms of character.
#253
Posté 24 mars 2011 - 05:14
Dean_the_Young wrote...
EDarkness, in Origins we controlled the Warden. The Warden didn't have defined relationships, or opinions: what was said (and how it was said) was entirely up to us.EDarkness wrote...
Dean_the_Young wrote...
If the Warden returns as a significant NPC/Companion, he/she should be afflicted with various aspects to cover the impossibility for reflecting characterization.
-Cursed mask/full body armor, to cover up the infinite variations of appearances and hide the figure.
-Have been made mute in the interrim, to avoid limiting the Warden to unacceptable voice actors.
-Have minimal/non-existent involvement with the rest of the cast, to reflect the impossibility of consistent characterization.
-To offer no opinion, no insight, or initiative. Again, to not negate everyone else's characterization.
Why do people keep talking about the Warden not talking? What do you think we were choosing when we were playing Origins? Sheesh. On top of that, it wouldn't be hard to import the Warden and maybe make a few modifications to the face where needed. Simple and easy.
SInce the Warden can not really be expected to be the player character, to allow us to dictate the views and opinions to be expressed, that leaves two options: definining the Warden to no one's satisfaction, or leaving the Warden unspoken for whatever reason, granting ambiguity.
An NPC Warden would not be reflective of your Warden in terms of character.
Well it is possible for the Warden to make a sort of cameo in a fight, which will explain why their wearing full armour and have a covered face. The Warden could have a small conversation, perhaps he would explain part of the story? Only having a small talking time would negate their need for opinions and different voices, save for female and male.
After that he could be made too look like an important character, though you may never seem them again, or maybe just once. You could recieve letters from him or something like that, which informs you about certain events in other parts of Thedas, such as the Anderfels. It would be interesting if in the final battle, if there is one, that you see the Warden killed in a cinematic or something. Thats the best way I can think of them doing the Warden in DA3, without making him the protagonist again.
He could be made First Warden, or another high rank, maybe Marshal if they have one.
Modifié par PPR223, 24 mars 2011 - 05:43 .
#254
Posté 24 mars 2011 - 05:34
Let's just hope BioWare listens!
#255
Posté 24 mars 2011 - 05:44
Also, have the Warden, Hawke, and the main companions from the first 2 games be the cast of 3. Example: The Warden, Alistair, Morrigan (never played Witch Hunt, dunno what happened there), Leliana, Hawke, Varric, Aveline. Simple as that. I would rather have the amazing cast of the first game, and the good cast of the second be revisited rather than create new characters. In other words, I want the Warden, Hawke, Alistair and Morrigan on the same team. That would be awesome.
#256
Posté 24 mars 2011 - 05:49
Aburai wrote...
I think it should be simple to put him in DA3 fully voiced. Put just a few references to the peticular origin story you did, make him talk like a human (being around humans so much has altered his way of speaking and his accent), and ta-daa. Personally, I greatly prefer Origins to II, and the Warden to Hawke. Hawke felt like he was a customizable companion rather than you, whereas the Warden felt like you.
Also, have the Warden, Hawke, and the main companions from the first 2 games be the cast of 3. Example: The Warden, Alistair, Morrigan (never played Witch Hunt, dunno what happened there), Leliana, Hawke, Varric, Aveline. Simple as that. I would rather have the amazing cast of the first game, and the good cast of the second be revisited rather than create new characters. In other words, I want the Warden, Hawke, Alistair and Morrigan on the same team. That would be awesome.
+1
#257
Posté 25 mars 2011 - 12:16
Night Prowler76 wrote...
Aburai wrote...
I think it should be simple to put him in DA3 fully voiced. Put just a few references to the peticular origin story you did, make him talk like a human (being around humans so much has altered his way of speaking and his accent), and ta-daa. Personally, I greatly prefer Origins to II, and the Warden to Hawke. Hawke felt like he was a customizable companion rather than you, whereas the Warden felt like you.
Also, have the Warden, Hawke, and the main companions from the first 2 games be the cast of 3. Example: The Warden, Alistair, Morrigan (never played Witch Hunt, dunno what happened there), Leliana, Hawke, Varric, Aveline. Simple as that. I would rather have the amazing cast of the first game, and the good cast of the second be revisited rather than create new characters. In other words, I want the Warden, Hawke, Alistair and Morrigan on the same team. That would be awesome.
+1
+1
Hawke, Warden, Leliana, Varric, Alistair, and Morrigan for sure, wouldn't mind Anders if he was like he was in Awakening. Then maybe introduce a few new characters.
Modifié par EddySpeddy, 25 mars 2011 - 12:17 .
#258
Posté 25 mars 2011 - 12:19
Noatz wrote...
You feel like recording an entire games worth of dialogue for every single origin/gender combination?
Since you barely ever hear the warden's voice, they can use one voice for each gender, like with mass effect and DA2
#259
Posté 25 mars 2011 - 12:24
#260
Posté 25 mars 2011 - 12:40
#261
Posté 25 mars 2011 - 02:32
personally i dont give a rat's ass about hawke. i want my warden to go to weisshaupt or do something cool, continue to be alistair's mistress-general and put the world under the fereldan banner.
#262
Posté 25 mars 2011 - 03:41
Dean_the_Young wrote...
EDarkness, in Origins we controlled the Warden. The Warden didn't have defined relationships, or opinions: what was said (and how it was said) was entirely up to us.
SInce the Warden can not really be expected to be the player character, to allow us to dictate the views and opinions to be expressed, that leaves two options: definining the Warden to no one's satisfaction, or leaving the Warden unspoken for whatever reason, granting ambiguity.
An NPC Warden would not be reflective of your Warden in terms of character.
The Warden had as much of a personality as Commander Sheppard or Hawke. What you put in is what you get out. So this isn't really an argument about why the Warden shouldn't come back. If a person imported their warden, then they would have a defined view of what their warden was all about, as well as where they stood in the grand scheme of the game. I'll admit that it would be hard to have the Warden show up as a cameo, but in truth, I don't want that at all. I want to play as MY Warden.
In my opinion, I don't think there would be anything gained from having the Warden be an NPC. If they're going to put the Warden into the game, it's either 100% or bust. I just don't think people would settle for anything less.
Since you barely ever hear the warden's voice, they can use one voice for each gender, like with mass effect and DA2
My roommate started playing the game again last night and this time he decided to roll with an elf. The funny thing is that the voices are the same as the human voices. Sure, we only hear our character in combat, but the fact that the voices could be the same just tells me Bioware could get away with one voice for the Warden regardless of race. I don't think there would be a problem with that. As long as the voice was cool, and we get to bend the world to our will with The Warden, then I think people will be mostly happy with that. It would also give them a chance to really tie up all those loose ends.
Modifié par EDarkness, 25 mars 2011 - 03:46 .
#263
Posté 25 mars 2011 - 05:16
#264
Posté 25 mars 2011 - 05:53
I think it should be simple to put him in DA3 fully voiced. Put just a few references to the peticular origin story you did, make him talk like a human (being around humans so much has altered his way of speaking and his accent), and ta-daa. Personally, I greatly prefer Origins to II, and the Warden to Hawke. Hawke felt like he was a customizable companion rather than you, whereas the Warden felt like you.
Also, have the Warden, Hawke, and the main companions from the first 2 games be the cast of 3. Example: The Warden, Alistair, Morrigan (never played Witch Hunt, dunno what happened there), Leliana, Hawke, Varric, Aveline. Simple as that. I would rather have the amazing cast of the first game, and the good cast of the second be revisited rather than create new characters. In other words, I want the Warden, Hawke, Alistair and Morrigan on the same team. That would be awesome.[/quote]
+1[/quote]
That banter would be most excellent.
Hawke: Leliana.
Leliana: Hawke.
Hawke: Nice to see you again.
Leliana: Same to you... why are you looking at me like that?
Hawke: By the way, Nightingale, Isabela says hi... and that her bed's cold.
Leliana: ..... You'll never let me live that down, will you?
Hawke: Nope.
Morrigan: (After a long, awkward pause) You honestly used the moniker Nightingale?
Alistair: Leliana, does everything you say have to have some sort of 'poeticness' to it? Couldn't have called yourself Red, or something a little less pretentious?
Warden: *snicker* Nightingale.
Modifié par VictorianTrash, 25 mars 2011 - 06:19 .
#265
Posté 25 mars 2011 - 10:54
Hawke: "I noticed you don't say anything, darkspawn got your tongue?"
Warden: I made a deal with a demon to have ultimate persuasion ability at the cost of my voice.
Hawke: "Let me know how that works out for you."
Warden: (Persuade) You will take off your clothes.
Hawke: "...I will take off my clothes."
Alistair: "Oh Andraste's flaming sword... this isn't KoToR"
Morrigan: "You keep telling yourself that."
Zevran: "Can i get in on this orgy?"
Leliana: "Only if i can too!"
Sten: "No."
Wynne: "Oh dear..."
Oghren: "There are darkspawn afoot you nug-humpers!"
Shale: "I'm not done with the pigeons yet."
#266
Posté 27 mars 2011 - 04:01
[quote]Aburai wrote...
I think it should be simple to put him in DA3 fully voiced. Put just a few references to the peticular origin story you did, make him talk like a human (being around humans so much has altered his way of speaking and his accent), and ta-daa. Personally, I greatly prefer Origins to II, and the Warden to Hawke. Hawke felt like he was a customizable companion rather than you, whereas the Warden felt like you.
Also, have the Warden, Hawke, and the main companions from the first 2 games be the cast of 3. Example: The Warden, Alistair, Morrigan (never played Witch Hunt, dunno what happened there), Leliana, Hawke, Varric, Aveline. Simple as that. I would rather have the amazing cast of the first game, and the good cast of the second be revisited rather than create new characters. In other words, I want the Warden, Hawke, Alistair and Morrigan on the same team. That would be awesome.[/quote]
+1[/quote]
That banter would be most excellent.
Hawke: Leliana.
Leliana: Hawke.
Hawke: Nice to see you again.
Leliana: Same to you... why are you looking at me like that?
Hawke: By the way, Nightingale, Isabela says hi... and that her bed's cold.
Leliana: ..... You'll never let me live that down, will you?
Hawke: Nope.
Morrigan: (After a long, awkward pause) You honestly used the moniker Nightingale?
Alistair: Leliana, does everything you say have to have some sort of 'poeticness' to it? Couldn't have called yourself Red, or something a little less pretentious?
Warden: *snicker* Nightingale.
[/quote]
I would find that hilarious.
#267
Posté 27 mars 2011 - 04:01
Alexein wrote...
I want the whole gang back together too. Everyone in origins was distinctly interesting and I loved them all.
Hawke: "I noticed you don't say anything, darkspawn got your tongue?"
Warden: I made a deal with a demon to have ultimate persuasion ability at the cost of my voice.
Hawke: "Let me know how that works out for you."
Warden: (Persuade) You will take off your clothes.
Hawke: "...I will take off my clothes."
Alistair: "Oh Andraste's flaming sword... this isn't KoToR"
Morrigan: "You keep telling yourself that."
Zevran: "Can i get in on this orgy?"
Leliana: "Only if i can too!"
Sten: "No."
Wynne: "Oh dear..."
Oghren: "There are darkspawn afoot you nug-humpers!"
Shale: "I'm not done with the pigeons yet."
Sandal: "Enchantment?"
#268
Posté 27 mars 2011 - 11:01
Also, I didn't know people were so much for a voiced Warden. I mean, Hawke's was alright (it took some getting use to) but in DA:O a big part of why I love my Warden was because I could imagine his voice the way I wanted too, even with the little pre-set remarks he made every now and then. *shrug* Personal preference I suppose, but I for one wouldn't want him to have a voice if he ever came back.
#269
Posté 27 mars 2011 - 11:06
TheChosenKing wrote...
Also, I didn't know people were so much for a voiced Warden. I mean, Hawke's was alright (it took some getting use to) but in DA:O a big part of why I love my Warden was because I could imagine his voice the way I wanted too, even with the little pre-set remarks he made every now and then. *shrug* Personal preference I suppose, but I for one wouldn't want him to have a voice if he ever came back.
At least part of it is because it's kind of hard to see BioWare essentially admitting defeat and going back to a non-voiced protaganist for DA3, so we might as well mentally prepare ourselves and rationalize ways for the Warden to come back while maintaining their new preference for a voiced PC.
#270
Posté 27 mars 2011 - 11:31
TheBlackBaron wrote...
TheChosenKing wrote...
Also, I didn't know people were so much for a voiced Warden. I mean, Hawke's was alright (it took some getting use to) but in DA:O a big part of why I love my Warden was because I could imagine his voice the way I wanted too, even with the little pre-set remarks he made every now and then. *shrug* Personal preference I suppose, but I for one wouldn't want him to have a voice if he ever came back.
At least part of it is because it's kind of hard to see BioWare essentially admitting defeat and going back to a non-voiced protaganist for DA3, so we might as well mentally prepare ourselves and rationalize ways for the Warden to come back while maintaining their new preference for a voiced PC.
Good point. I can't really go against it when you put it like that.
#271
Posté 27 mars 2011 - 11:40
#272
Posté 27 mars 2011 - 11:46
#273
Posté 27 mars 2011 - 12:29
During the epilogue, Leliana says both the Warden and Hawke have disappeared, and it is no coincidence. Varric says he doubts Hawke is dead. Seems to imply they may be on some secret mission somewhere.
Modifié par Vhalkyrie, 27 mars 2011 - 12:29 .
#274
Posté 27 mars 2011 - 12:35
I'd hugely prefer a new 'character' with a unique story. And not just cause my warden's took the sacrifice themselves option more than fifty-percent of the time.
#275
Posté 27 mars 2011 - 01:00





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