The Warden should come back in DA3
#326
Posté 29 mars 2011 - 07:34
Can't be the main character then, which is always a he or a she.
... then again they could just retcon that.
But! BioWare aren't so creatively bankrupt as to have us play a Bhaalspawn again.
...
....
I hope.
#327
Posté 29 mars 2011 - 07:37
The scene will be magnificent, the Hero of Ferelden in Heroic (of Ferelden) pose.
Then there will be a harsh rending sound and a cascade of blood and gore will shower the camera, followed by the decapitated head of the Warden flying to the ground then rolling until the magnificent dead face fills the screen then continues to roll out of view, revealing the toppling form of the Warden, and Oghren behind, with his axe dripping the Warden's blood.
Since the Warden won't have time to cry out, no voice acting needed. Everyone's happy!
Either that or hire a bevy of voice actors to record the surprised grunt and cry as the Warden trips up on a bar of soap. For the scream as he or she goes flying off the balcony to be impaled on the Hero of Ferelden statue below, they can just use the Wilhelm scream.
Either way, Warden appears in a cameo, Warden dies in either dramatic or humorous fashion. Everyone wins!
#328
Posté 29 mars 2011 - 07:46
To say "someone will complain" isn't really a valid reason to stop something because someone will complain about anything.
I'm pretty sure someone is out there complaining the warden is *not* voiced in DAO.
#329
Posté 29 mars 2011 - 10:19
Either way, Warden appears in a cameo, Warden dies in either dramatic or humorous fashion. Everyone wins!
I don't think so. My guess is that there would be more angry people than anything else...including myself.
#330
Posté 01 avril 2011 - 07:51
#331
Posté 01 avril 2011 - 08:12
Noatz wrote...
You feel like recording an entire games worth of dialogue for every single origin/gender combination?
I would much rather Bioware record one male and one female voice for the warden for all races, then to not have him at all for DA3. After all, if they can do it for Hawke, why not the warden.
#332
Posté 01 avril 2011 - 08:38
Novv wrote...
Noatz wrote...
You feel like recording an entire games worth of dialogue for every single origin/gender combination?
I would much rather Bioware record one male and one female voice for the warden for all races, then to not have him at all for DA3. After all, if they can do it for Hawke, why not the warden.
I agree. I hope they bring him/her back, or at least give us the option of playing as different races at least.
Besides, I really don't want to play as some Orlesian
#333
Posté 01 avril 2011 - 08:51
I just think it's too late for the Warden.
But I would definitely like some of that epicness back. I always loved that whole "chosen one" theme in BW games. Even if DA was a step away from it, being a Grey Warden still made you special. Whether it's being a Godchild, an epic Jedi / Sith master, a Spirit Monk or a Spectre, I want my protagonist to belong to some special unit or whatever. Something that has access and motivation to partake in events and fight with stakes normal people aren't even vaguely aware of.
My own life is ordinary enough, I don't need my entertainment ordinary too.
#334
Posté 01 avril 2011 - 09:13
No I would definetely prefer to have another brand new character in a brand new history happening sometime during Hawke's rise to power or even during the events of change.
Zan Mura wrote...
But I would definitely like some of that epicness back. I always loved that whole "chosen one" theme in BW games. Even if DA was a step away from it, being a Grey Warden still made you special. Whether it's being a Godchild, an epic Jedi / Sith master, a Spirit Monk or a Spectre, I want my protagonist to belong to some special unit or whatever. Something that has access and motivation to partake in events and fight with stakes normal people aren't even vaguely aware of.
My own life is ordinary enough, I don't need my entertainment ordinary too.
Well you don't need to belong to an special group to be "special"...just like the G-Man said in Half Life 2 to Freeman, "The right man in the wrong place"
#335
Posté 01 avril 2011 - 09:29
Bayz wrote...
Well you don't need to belong to an special group to be "special"...just like the G-Man said in Half Life 2 to Freeman, "The right man in the wrong place"
Well yes I do. It's a device that works, so why not use it? It creates a purpose and binds you to the story. Because to be honest, just being that lone wolf independent dude in the right place at the wrong time to me seems a LOT more overused, than being a member of some cool and rare organization.
Maybe that's just a fantasy literature and PnP RPG fan's point of view, but the most common story imaginable to me is the hero who lost everything, has no ties to anything at all, and can just do whatever they want because they don't "belong" anywhere. Whether that anywhere is a place or a group or a cause. Even though ME2 was superior to ME in pretty much every single aspect, the whole Cerberus thing wasn't nearly as attractive and as powerful to me as being a Spectre that *actually* worked directly for the galactic Council.
Can't argue opinions.
#336
Posté 01 avril 2011 - 09:42
Modifié par bztang, 01 avril 2011 - 09:42 .
#337
Posté 01 avril 2011 - 10:06
#338
Posté 01 avril 2011 - 10:09
GodWood wrote...
I just want another silent protaganist.
I really wouldn't mind that. Although I don't think that's "mainstream" enough for EA's taste
#339
Posté 01 avril 2011 - 10:29
Zan Mura wrote...
Bayz wrote...
Well you don't need to belong to an special group to be "special"...just like the G-Man said in Half Life 2 to Freeman, "The right man in the wrong place"
Well yes I do. It's a device that works, so why not use it? It creates a purpose and binds you to the story. Because to be honest, just being that lone wolf independent dude in the right place at the wrong time to me seems a LOT more overused, than being a member of some cool and rare organization.
../../../images/forum/emoticons/tongue.png
Maybe that's just a fantasy literature and PnP RPG fan's point of view, but the most common story imaginable to me is the hero who lost everything, has no ties to anything at all, and can just do whatever they want because they don't "belong" anywhere. Whether that anywhere is a place or a group or a cause. Even though ME2 was superior to ME in pretty much every single aspect, the whole Cerberus thing wasn't nearly as attractive and as powerful to me as being a Spectre that *actually* worked directly for the galactic Council.
Can't argue opinions.
It's a fair point and obviously dependant of the players PoV. I tend to think in the organization bits that its like saying the character did it because he was a Warden\\Jedi\\Space Marine rather than because of the character him\\herself. Said that I'm also against the "predestination" bit of "chosen by the Gods" many many many games have, I guess is why I just prefer to think on the characters as "lucky enough to get to bad ass point before dying miserably" than any other stuff.
Was debating not arguing
#340
Posté 01 avril 2011 - 10:56
Bayz wrote...
Said that I'm also against the "predestination" bit of "chosen by the Gods" many many many games have, I guess is why I just prefer to think on the characters as "lucky enough to get to bad ass point before dying miserably" than any other stuff.
True enough. I hadn't even thought about it but yes there are exceptions to me as well. Consider Pitch Black vs. The Chronicles of Riddick. There the situation is completely reversed. I absolutely *loved* Pitch Black because there was absolutely nothing divine or destined bout Riddick. He was just badass, it was all him. All "earned through hard work, a pack of Menthol cools and some serious kickass attitude". Then along comes the sequel that slaps you in the face and says "it wasn't him after all, he's just some 'chosen one' and his whole badassery was just some god-given trait he never earned himself". I honestly hated the sequel for that, even if I grew to like it for the general atmosphere later on.
Another example could be Star Wars. Where at first the Force can be learned through great wisdom and mental strength. Then along comes the prequel-sequel that says it's all genetics and none of the Jedi really earned what they have.
Anyway, yeah I get your side here too. Though to be honest all of the above is a difficult subject anyway, considering that's how real life works: you don't choose your genes, your parents, the environment you grow up in and the education you're given as a child. You don't earn any of it. But... I digress, that's not what this topic is about.
Was debating not arguing [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie] I do not expect to change anybody's point of view although I'm interested in expanding my own as well as having a better understanding of other people's PoV.
Oh obviously, no need to say that.
Modifié par Zan Mura, 01 avril 2011 - 10:56 .
#341
Posté 03 avril 2011 - 09:20
Bayz wrote...
It's a fair point and obviously dependant of the players PoV. I tend to think in the organization bits that its like saying the character did it because he was a WardenJediSpace Marine rather than because of the character himherself. Said that I'm also against the "predestination" bit of "chosen by the Gods" many many many games have, I guess is why I just prefer to think on the characters as "lucky enough to get to bad ass point before dying miserably" than any other stuff.
Was debating not arguingI do not expect to change anybody's point of view although I'm interested in expanding my own as well as having a better understanding of other people's PoV.
My feeling is that it makes more sense for a guy who would be part of what's going on to stand out more than the others. Especially since that person would have more of an incentive to do so. Luke Skywalker being a Jedi gives him a sense of responsiblity to do something, same with The Warden. Just being some guy who just happens to pick up a cause doesn't seem to believeable to me, an that person would have a lot harder time getting anything done. Which is sort of my problem with Hawke in DA2. Nothing wrong with the character in general, but he/she doesn't have to make any choices and really doesn't need to get involved in what's going on. It's like I'm being forced to pick a side in the mage/templar conflict instead of saying "I'm neutral, gonna get my sister and get the hell out." With The Warden, I have an obligation to do something because as a Grey Warden, it's my duty to get it done.
Ultimately, I do like a little bit of both. A man with an organization who just happens to be in the right (wrong) place at the right time. This is why I liked the Warden as a character. He/she gets drug into something they had no idea about and then they're the only one who can really do anything about it. Their place in history solidified. I just think that The Warden has a longer story and by creating some of the problems the world faces today, that character would have a personal obligation to set things right...Blight or no. Well, at least my Warden would. Heh, heh.
#342
Posté 05 avril 2011 - 03:22
#343
Posté 05 avril 2011 - 03:45
I know you guys love your wardens, and I do as well, but it is time to come to grips with the fact that DA2 has set the stage for something far greater than a silly little blight.
#344
Posté 07 avril 2011 - 03:11
Parrk wrote...
The warden is a minor hero suited to a far smaller conflict than is likely to be raging in DA3.
I know you guys love your wardens, and I do as well, but it is time to come to grips with the fact that DA2 has set the stage for something far greater than a silly little blight.
I don't think The Warden was a minor hero, and apprently they didn't think so in the game either since the ending pretty much paints the Warden as someone who can help with their current situation.
#345
Posté 07 avril 2011 - 04:23
I'm disappointed enough you don't get to see your Warden anywhere physically in DA2. If he isn't the main protagonist of DA3, I reaaaaallly hope he and Hawke are at least present somewhere in the game, and not just referred to.
Seriously, they cant just set the scene at the end of Witch Hunt and Awakening for something so amazing and just forget about it all. I want to be my Warden. I want to see his story through.
Modifié par BloodyMays, 07 avril 2011 - 04:23 .
#346
Posté 07 avril 2011 - 05:26
#347
Posté 07 avril 2011 - 06:22
#348
Posté 07 avril 2011 - 06:30
Artoz96 wrote...
I want Warden back. By the way, warden had no voice but DAO is the most successful game that Bioware ever had (selling).
You mispelled Mass Effect 2. 6.6m compared to 4.5m.
Modifié par Morroian, 07 avril 2011 - 06:33 .
#349
Posté 07 avril 2011 - 06:32
I would think they'd get a lot of complaints if they did this. It gives the impression that there would be no differences between the races.BloodyMays wrote...
I dont get why so many people think you need a different voice for every race/gender combo for the Warden. Male and female voice. Simple? (Assuming you even care the Warden has a voice.)
#350
Posté 07 avril 2011 - 08:28
Morroian wrote...
I would think they'd get a lot of complaints if they did this. It gives the impression that there would be no differences between the races.BloodyMays wrote...
I dont get why so many people think you need a different voice for every race/gender combo for the Warden. Male and female voice. Simple? (Assuming you even care the Warden has a voice.)
Well, as long as their options and opportunities are still affected by their origin/gender, I dont see how it'd be any different from no voice at all, other than it would cater to the audience that thinks it's so nessesary.





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