The Warden should come back in DA3
#26
Posté 20 mars 2011 - 07:51
#27
Posté 20 mars 2011 - 07:58
Noatz wrote...
You feel like recording an entire games worth of dialogue for every single origin/gender combination?
I really don't think that's necessary. IMO, the only origins that you would need a different voice for is the Dalish elf, since Dalish elves now have accents. Humans and dwarves and city elves probably don't sound that different at all.
And as someone who played a female dalish elf as my cannon story, I wouldn't really care if my warden didn't have a welsh accent. I never imagined her with one when I was playing, and if da3 were to take place 10 years after da:o, one could argue that maybe all the living with humans got rid of the accent.
Basically, if the only hurdle in letting me play my Warden again is voice acting, I don't if all Wardens sound the same. I just want to play her again.
#28
Posté 20 mars 2011 - 08:02
#29
Posté 20 mars 2011 - 08:18
If Darrian comes back, then I'm happy too.
I want more story and Personally, I see flemeth as the main Character anyway.
#30
Posté 20 mars 2011 - 08:20
They did.Rangerkillroy wrote...
If I recall, the Warden -did- have voices for every origin/gender. (They were only battle quotes, but hey.)
Darrian had the suave voice.
#31
Posté 20 mars 2011 - 08:25
It could work for a non-main character.
But aren't a lot of Wardens just dead? Or did they all get to come back thanks to Awakening?
#32
Posté 20 mars 2011 - 08:44
#33
Posté 20 mars 2011 - 09:07
Besides, a dead warden import is easy to fix. Either simply refer to what they did Awakening -> Forward (if they used a save through the other DLC's) as the Olesian Default Warden. Or even simplier, flat out just don't let them import that save where the Warden dies. I hear that's what they are doing with the ME2 save if Sheppard dies at the end of that one. You'd have to either import a different save or start with a new default Shep.. I mean Warden, lol. Easy. Done.
#34
Posté 20 mars 2011 - 09:26
The Warden is the antagonist of DA3. (S)he always wears a helm -- to avoid the nasty facial redesign issues -- and rarely talks.
As for why (s)he is suddenly evil, it'd make for a solid mystery and good plot twist material. We haven't seen that from Bioware in a while.
#35
Posté 20 mars 2011 - 09:34
#36
Posté 20 mars 2011 - 09:56
DA:O was more of a prologue in my eyes; it gave us an introduction into this brand new game world IP and allowed us to experience a fair portion of the important lore aspects such as the Fade, the Mages/Templars, the Darkspawn, Elves, Dwarves, etc.
I had very little connection to the Warden. S/he wasn't really an important "person" in the grand scheme of things. S/he was just the generic hero; the mute medium through which the player was able to mould the game world in a few minor ways while ending the blight. Not for nothing was the DA:O to DA2 import referred to as "importing the world", imo.
My personal opinion is that, as a protagonist, Hawke beats the Warden hands down. Likewise, the storyline in DA2 is engaging and thought-provoking, rather than the clichéd "Save the world from obvious evil" we had in DA:O.
Hawke for DA3!
#37
Posté 20 mars 2011 - 10:00
Talogrungi wrote...
Personally, don't hope to see the Warden in DA3. Certainly not as a protagonist.
DA:O was more of a prologue in my eyes; it gave us an introduction into this brand new game world IP and allowed us to experience a fair portion of the important lore aspects such as the Fade, the Mages/Templars, the Darkspawn, Elves, Dwarves, etc.
I had very little connection to the Warden. S/he wasn't really an important "person" in the grand scheme of things. S/he was just the generic hero; the mute medium through which the player was able to mould the game world in a few minor ways while ending the blight. Not for nothing was the DA:O to DA2 import referred to as "importing the world", imo.
My personal opinion is that, as a protagonist, Hawke beats the Warden hands down. Likewise, the storyline in DA2 is engaging and thought-provoking, rather than the clichéd "Save the world from obvious evil" we had in DA:O.
Hawke for DA3!
I agree.
...except about Hawke for DA3. I want a new protagonist for each game. And I know that would mean that the Hawke storyline is unfinished, but that's the problem with the ending of the game. But at least Hawke having a fixed race means the two voice actors can easily come in and voice a cameo, something the Warden can never do.
And they can't ever show him either because that's not a part of the data that's flagged in the transfer.
#38
Posté 20 mars 2011 - 10:00
But a bigger part wants to see Tevinter (i imagine their version of Templars must look insane), or failing that, fly a Griffen (i dont care they are extinct lol)
#39
Posté 20 mars 2011 - 10:05
#40
Posté 20 mars 2011 - 10:06
#41
Posté 20 mars 2011 - 10:09
MrStorm2K wrote...
I think a simple solution is this:
The Warden is the antagonist of DA3. (S)he always wears a helm -- to avoid the nasty facial redesign issues -- and rarely talks.
As for why (s)he is suddenly evil, it'd make for a solid mystery and good plot twist material. We haven't seen that from Bioware in a while.
I would be pretty unhappy if that happened. After 100+ hours of DA:O and all the expansion packs, I don't want to see my character go down like a chump. The Warden was simply too badass and too important to end up being the cliche'd good turned bad villian.
I kind of agree with someone else in this thread where it seems like DA2 is just another side tale in the Warden's story. Though, I would be all giddy to have Hawke and Merrill (my LI in DA2) team up with the Warden to bring order to the Chaos.
As far as voice talent goes, I'd be fine with one male and female voice for the Warden. As long as they get someone good to do it, I'll be happy.
#42
Posté 20 mars 2011 - 10:10
#43
Posté 20 mars 2011 - 10:23
IronWolf1987 wrote...
They wouldn't have to make the warden faceless. Just have the player at some point use a character creator screen to design what the warden should look like.
Isn't that rather elaborate for a cameo of a mute character? And it would only be catering to one kind of player, the people who played the first game. A new player to the series wouldn't care and yet they'd still have to sit through another creation screen.
Eh, I really don't get the attachment to the Warden. I'm not over attached to Hawke either. I'm a Commander Shepard kind of guy. Commander Shepard blows up robo-space gods, laughs at the Illusive Man's face, and punches out reporters.
This post brought to you by the Committee for Knight-Commander Shepard in Dragon Age 3.
#44
Posté 20 mars 2011 - 10:26
But then i thought "Can't we choose to pay for that?"
How about bioware make the *Warden* a DLC character? or even an expansion?
instead of charging 7 bucks for a character that we could do without, *cough* Sebastian *cough* how about give us the warden for $10-20 in DA3?
To make it worthwhile, every warden race/gender and decision is properly mapped out and voiced. Along with the usual DLC goodies of extra items, armor, special quests etc.etc.etc.
I know not everyone here plays mass effect 2, but a parallel i want to draw is with a character named Liara. She was present in Mass effect 1 but only had a cameo appearance in the main game of ME2. Bioware released a DLC that let you use Liara in a special mission with her. I thought that was a great idea, those that want her can have her, and it didn't break the game or the overall story if you didn't download her.... her actions (and the shadow guy she kills...) are still cannon in ME2 even if you didn't get the DLC.
I think the same can be done with the warden.
The problem with the warden isn't so much of "can it be done" but more: "how much will it cost"?
So the answer we have to give bioware is "how much we'll pay".
I'd fork out the cash just to have my Warden crack skulls again.,,, all 7 versions of him/her!
#45
Posté 20 mars 2011 - 10:26
#46
Posté 20 mars 2011 - 10:26
Persephone wrote...
I'd like to continue my Warden's and my Hawke's story. Maybe a game divided into acts where they act as protagonists for different acts, each decision having an impact on what the other will face? Just thinking out loud here.
I'm not hating the idea about multiple protagonists. I don't know if I like it being the Warden and Hawke but the idea is interesting. You could have them be two seperate people who are working for the same goal, or two polar opposites undermining each other.
....yeah. I like this idea. Good idea, Perspeh.
#47
Posté 20 mars 2011 - 10:29
#48
Posté 20 mars 2011 - 10:33
#49
Posté 20 mars 2011 - 10:39
Maleficent wrote...
The warden cannot come back she is dead so not gonna happen.DA3 will be on the Orlesian side of things I'm guessing and we'll go back to racial choosing I think.
I don't know about anyone else, but my Warden lived and is still alive. As I said before, the default DA2 story is that the Warden lived. Even if someone did kill their Warden, it wouldn't be hard to bring them back, or just not allow that import (as someone mentioned earlier in this thread).
The Hawke/Warden idea where they're both working towards the same goal would be cool, too. I just want to see my Warden in action with the new combat and graphics.
As far as the look of the Warden goes, they could easily import your look into the game and then have you do any adjustments if you wanted to. The game didn't have any problems with this as far as the expansion packs were concened, so I can't imagine it being a problem in a future game. :happy:
#50
Posté 20 mars 2011 - 10:40
Foolsfolly wrote...
Persephone wrote...
I'd like to continue my Warden's and my Hawke's story. Maybe a game divided into acts where they act as protagonists for different acts, each decision having an impact on what the other will face? Just thinking out loud here.
I'm not hating the idea about multiple protagonists. I don't know if I like it being the Warden and Hawke but the idea is interesting. You could have them be two seperate people who are working for the same goal, or two polar opposites undermining each other.
....yeah. I like this idea. Good idea, Perspeh.
Thank you. *Bows* And while it was a completely different genre, IMO it worked out very well in "Gabriel Knight: The Beast Within". Just the example I had in my head.





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