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Anyone else annoyed at how Hawke's family was treated? (Spoilers)


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#26
TobiTobsen

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dgcatanisiri wrote...

The Circle's uber-restrictive about all its mages. I can see Hawke not being allowed to visit Bethany. As for Carver, he joins the templars, and an apostate like Hawke wouldn't be inclined to wander around in the home of the templars for any old occasion, which puts the onus of visiting the family on Carver, not Hawke. So in that case, it's Carver being an arse.

Just pointing that out.


But everybody else is able to visit them on regular basis. You mom visits your sibling, Gamlen goes to tell her/him the bad news after Leandra dies, etc. The only one who isn't able to see them is your Hawke. Probably because the bouncer didn't liked your shoes.Posted Image And he/she doesn't even seem to care. At least write them a letter, dude! Don't just read the one from them and ignore them the next three years!

#27
NinjaRogue

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Only thing I am annoyed at is Malcom not getting screen time. :D


Bioware! DLC TELLING MALCOMS STORY NOW!

Modifié par NinjaRogue, 20 mars 2011 - 01:16 .


#28
Big I

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If you do Gamlen's quest in Act 3 you find out you've got an awesome cousin.

#29
Guest_MissNet_*

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considering the whole dark and dramatic story, i'm surprised they didn't go further. just imagine, gamlen hangs himself and cousin turns out to be another crazy abomination.
i'm more annoyed that we don't have a chance to save Hawke's mother. there should be choices where she dies and where she lives.

#30
Kenshen

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dgcatanisiri wrote...

The Circle's uber-restrictive about all its mages. I can see Hawke not being allowed to visit Bethany. As for Carver, he joins the templars, and an apostate like Hawke wouldn't be inclined to wander around in the home of the templars for any old occasion, which puts the onus of visiting the family on Carver, not Hawke. So in that case, it's Carver being an arse.

Just pointing that out.


It isn't like Hawke being a mage is a sercet at that point but there are other reasons not to visit your brother I suppose mainly cause he is a dick. 

Everyone forgets that good ole uncle is still alive at the end and you have a cousin as well.  So there is still some family left though probably not the ones everyone wants.  I was disappointed that I couldn't get Gamlen to move in with us once the move to hightown is complete.

#31
Medhia Nox

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This games tries to be down to earth and realistic - and over the top and fantastic... and it fails at both in my opinion.

Fighting for your family = interesting concept.

Being the next dark, mysterious loner who lost his family to dark mysterious circumstances = trite concept.

How people think this game is innovative and new always surprises me.

#32
Sjofn

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Rangerkillroy wrote...

I spent a long time trying to make Carver not hate me as much as he did in the beginning. But honestly, the instant he decided that recruiting himself into the Templars, I kind of guessed things would turn out badly for the rest of my family. Especially when the whole "White Lillies" thing started happening, and Emerec (I think it was him anyways) asked me "What if it were a woman you loved?" Instantly, my mind flashed over to Leandra. >_> How in your face was that? Seriously.


That "What if it were a woman you loved?" thing bounced off my forehead my first time through. The second time through, I made a sad face in real life.

"Annoyed" is not the right word for my thoughts on Hawke's family, but I wished we had more of the Sibling (assuming they lived past the Deep Roads). One letter didn't cut it for me, dammit. I know we were probably supposed to assume there were more letters we just didn't have in-game proof of, but I wanted MOAR. I especially hated when I rescued Bethany from Crazy Mage Lady and her Amazing Friends, we exchanged a single sentence? I mean c'mon.

The dying stuff, I was fine with that (I mean, not FINE with it, but thought it was acceptable story-wise). But at least a damn letter from Bethany after Mom died would've been nice.

#33
Dark Specie

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Just another example of the crap that the story dumps into hAwke's lap. Damn it, really. Having a family is a concept I found interesting, but Bioware goes for the cheapest option of them all: killing'm all off (or most of them at least) and separating you from the one survivor. Bah. Perhaps it wouldn't have been so bad had Bethany/Carver remained partymembers through the game...

#34
Legbiter

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There's always Gamlen to see you through the rough spots.

#35
ZombiePowered

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I like how people are upset because their family died, and are lashing out at Bioware because of their frustrated grief over how unfair the world is.

#36
Phoenix92254

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I'm disappointed we don't get more time with the family but the emotional impact of all the deaths/captures. Your mother's death is incredibly emotional as is the suddeness of Carver and Bethany in the prologue. I wish we got more but I like how it was done.

#37
Medhia Nox

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ZombiePowered - I honestly couldn't care that the family died, because I had no connection with them. Bioware fails totally to make any connection... one sibling dies right away... you lose the other at the end of Act 1... and mom dies in Act 2.

It's a poorly written attempt at shallow soap opera emotion...

The mother was "close" - but still no cigar. The event is scripted one one way - it's hollow shock value torture porn. Useless in every degree.

#38
Special_Agent_Goodwrench

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I felt connected to the family, and that's exactly why I want more interaction with them. I'm fine with Leandra dying. It was a giant player punch, but it was done really well.
Carver and Bethany however, not so much. I just think the rest of the story could have been done better with both of them surviving, at the very least til almost the end of the game, Gray Warden option be damned.

Take Templars vs Mages for example. Your brother on one side, and sister on another. Who will you join? That right there makes the whole concept much more exciting (to me at least). Then Meredith could have also cut down one of your siblings before you face her, if Bioware felt the game needed even more family drama.

Let's say Carver refuses to kill Bethany and Hawke at the Gallows. Just as he is about to leave to join his siblings, Meredith get's all pissed and shoves her BFS trough Carver's chest. That would have been much better than the prologue death.

#39
Silentmode

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I was very dissapointed with how the family was treated in DA2 as well. But I've harped on it enough in other threads so I'm just going to say that they wasted a lot of opportunities for great storytelling and interaction with the family in exchange for falling right back into those same old cliches.

#40
ZombiePowered

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Medhia,
People use the "They didn't make me care" excuse all the time. I can go into any game or movie or TV series and decide I don't care about the people in it, and voila I won't care if they die. What I see here is people looking at Hawke's family and not thinking of it as their family. No game developer, not even Bioware, can force people to feel and emotional connection to characters. You can't forcibly create decades worth of human bonding in 50 hours of gameplay, let alone the first 15 minutes. The only way to do that would be to study your family and write characters like them, which is slightly impractical. Thus, the player has to give a little and allow themselves to care.

#41
Silentmode

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DrunkDeadman wrote...

I felt connected to the family, and that's exactly why I want more interaction with them. I'm fine with Leandra dying. It was a giant player punch, but it was done really well.
Carver and Bethany however, not so much. I just think the rest of the story could have been done better with both of them surviving, at the very least til almost the end of the game, Gray Warden option be damned.

Take Templars vs Mages for example. Your brother on one side, and sister on another. Who will you join? That right there makes the whole concept much more exciting (to me at least). Then Meredith could have also cut down one of your siblings before you face her, if Bioware felt the game needed even more family drama.

Let's say Carver refuses to kill Bethany and Hawke at the Gallows. Just as he is about to leave to join his siblings, Meredith get's all pissed and shoves her BFS trough Carver's chest. That would have been much better than the prologue death.

Took the words out of my mouth. I also think it would of been very impactful if the player were given a Ashley/Kaiden choice where you have to pick Bethany or Carver to go with you onto the deep roads expidition and whoever you brought would ultimately die. Would of been a lot better than being randomly squished by an Ogre before the game even really gets going.

#42
Ziggeh

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Indeed, one of the ideas I found most interesting within the previews was what they refered to as the challenge of creating this family dynamic. Except it turns out that meant they would be stuffed into a series of increasingly gruesome fridges.

Modifié par Ziggeh, 20 mars 2011 - 06:01 .


#43
AlexXIV

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Yes, annoyed. We were told it is about family dynamics and it turned out they just used the family for the drama when they kill them off. I also rambled enough on other threads so ...

#44
For The Win

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I was pretty annoyed when I had just finished getting Carver all the 2-handed weapon skills, only to have him die in the Deep Roads. Rather than grieving for his death, I was grieving that I hadn't built Fenris up the same way. Rats! I like that it made it more challenging though.

#45
Ziggeh

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For The Win wrote...

I was pretty annoyed when I had just finished getting Carver all the 2-handed weapon skills, only to have him die in the Deep Roads. Rather than grieving for his death, I was grieving that I hadn't built Fenris up the same way. Rats! I like that it made it more challenging though.

I grieve for your rings, dear brother.

#46
Eterna

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ZombiePowered wrote...

Medhia,
People use the "They didn't make me care" excuse all the time. I can go into any game or movie or TV series and decide I don't care about the people in it, and voila I won't care if they die. What I see here is people looking at Hawke's family and not thinking of it as their family. No game developer, not even Bioware, can force people to feel and emotional connection to characters. You can't forcibly create decades worth of human bonding in 50 hours of gameplay, let alone the first 15 minutes. The only way to do that would be to study your family and write characters like them, which is slightly impractical. Thus, the player has to give a little and allow themselves to care.


 I like this post.

#47
s-lad

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i wanted carver as my warrior because i don't like Fenris and Aveline is boring, i was hoping he'd play the Niles to my Frasier

#48
Medhia Nox

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I gave a little when I paid my 60$ - if you want to invent their story by adding elements that aren't there, go ahead. ((BTW - for reasons I won't explain here, placing my own family into this game as some proxy story element wouldn't make me care - thanks though.)) I certainly wouldn't care if you did - nor would I think you're foolish and any number of things. I am simply not interested in doing it.

I stated what would have gone into making me care a little more (by stating that I felt their removals were too soon - more interaction) - you're not interested, that's fine - and you can disagree with me all you want, but because people use it all the time and you think it's a flawed statement actually doesn't mean it is.

#49
BingoParadox

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It's what's known as Pathos in a story - characters you are meant to care about so they can be killed off and make you feel bad.

#50
Thiefy

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MelfinaofOutlawStar wrote...

Seblin wrote...

I was annoyed, considering when Varric asks me the reason for being in Kirkwall and I say "to help my family" then all of them die(at least in my play through) and I stay in Kirkwall to deal with politics? Made no sense.


You quickly find the city, its people, and your friend quickly become the bane of your existence. Flemeth should have left me to the darkspawn.


this posts amuses my greatly, more than it probably should