BingoParadox wrote...
It's what's known as Pathos in a story - characters you are meant to care about so they can be killed off and make you feel bad.
I'ma quote Yahtzee Croshaw:
"Annoying on purpose is still annoying."
I understand WHY they did it, I'm just saying it was cheap and hack-y writing to do it that way, especially when the emotional impact would have been so much greater if they had remained alive and stood by me -- or AGAINST me even -- as I progressed through the game. It would have given me the player something to fight, to progress through the game for beyond money or "why the f*ck not".
Imagine, if you will, Bethany/Carver going with you on the trail for your mother's killer. Imagine how much more powerful that cutscene would have been if a family member had been with you to hear your mother's last words. Imagine the fallout of that, of your broken family struggling on after such a horrifying ordeal, desperate to stay together despite all the forces around you trying to rip you apart.
Doesn't that sound at least a little bit better than "Woops, sorry, your brother/sister is a templar/circle mage/warden now, so you don't get to interact with them for nine years straight. Yes, we know you've supposedly spent your life protecting your sister from the mages but you're just going to have to forget about that part. Toodleoo and watch out for those gray horned buggers."





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