Arppis wrote...
Sometimes no matter how much you try, you can't prevent horrible things from happening. But yeah, I wish there was some variation on the outcome in the end.
Yeah, I wish the same.
I like having control over at least a few things. As much as some people have wailed about "Dragon Effect," I actually found myself wishing, a number of times, for a Paragon or Renegade Interrupt. Those are intensely satisfying. I like having the choice as to whether my character would quickly act to save someone or just simply walk away and not care, or whether they would punch a guy through a window rather than allow them to parade their douchebaggery all over the place for five minutes while the player may be just sitting there and staring, annoyed. Yeah, I know, you can skip dialogue, but in game your character is just listening all that time even if you're playing the impatient, aggressive type, which doesn't entirely make sense. Give me more "Bann Vaughan talks about how elves aren't sentient beings or anything; I ensure he never has the chance to hurt an elf ever again" options any day.
And I mean, (rant here) why couldn't you warn your MOTHER, of all people, about the serial MURDERER targeting WOMEN HER AGE in Kirkwall, where you both live?! If it was my mom, I sure as hell would have said something because that immediately hit home. If you could have CHOSEN that sort of thing, and thus determined anything about what happens to her... *sighs and shakes head* Why couldn't they make the lily killer a quest in Act 1, really hard to complete properly and forcing the player to be clever, then if you didn't complete that quest your Mom dies in Act 2 or 3? That would have felt like it mattered. I mean, chasing that killer was one of the most interesting quests in the game, IMO. To have it be deeper would have been awesome.
I don't really like how some of this was done. No matter how you treat Anders, he does the same thing. No matter how you treat Orsino, he still makes things worse, makes a horrifically stupid decision despite seeming so reasonable and decent. It's frustrating. Side with the mages, with the templars--it's only different in slight flavor, the endgame is still almost precisely the same. Not that it was better in DAO, the endgame wasn't much affected there either except in terms of a few companions being there or not, and all you got was a choice of who comes along and whether to be evil or nice.
I just think this series overall could use more solid, bold outcomes in terms of player choice. It would be a tremendous breath of fresh air. I know it's a lot of work, a lot of resources, but it adds so much to replays.
At least you have great relationship choices (friendship vs. rivalry, and not getting close to someone at times has actual consequences), and some decisions about what happens to your siblings, their ultimate destinies. That, I loved. But it would be nice if we had some more major or at least deeply emotional quests have truly different potential outcomes. That's what makes a thing feel like an RPG, to me. Choice. The sense of being someone different during different playthroughs. The sense of having affected Kirkwall, at least, if not all of Thedas. This series could use more of that. It's already better with the different attitudes Hawke can have which have a visible and interesting effect on the protagonist's personality over time, but it needs more depth of choice. Maybe I'll notice more depth on subsequent playthroughs, but so far a lot seems superficial.
I know it's hard to do, and that it could be argued real life is like that, you never get to affect much, but this is a game; you're supposed to be playing somebody influential, generally. It's just frustrating when you feel like the choices you make aren't significant in the long run.
Modifié par Wynne, 21 mars 2011 - 01:22 .