DA3 conversation wheel or dialogue tree
#1
Posté 20 mars 2011 - 06:43
I hope they bring back the option for picking multiple races in Dragon age 3... but if they do they'll probably have to resort back to dialogue tree instead of conversation wheel...
Which would u prefer... i'd be totally down with the tree as long as i can choose my race or get to play my Warden again.
however, chances are it'll be a conversation wheel... and we'll be forced to be a human again... as most rpg players are human.
#2
Posté 20 mars 2011 - 06:46
Modifié par Brockololly, 20 mars 2011 - 06:46 .
#3
Posté 20 mars 2011 - 06:51
#4
Posté 20 mars 2011 - 07:16
That is to say, I like the current system, find it absolutely fascinating and I feel like it adds to replayability, but it'd be neat to have it go a few steps further until we have a character that is completely responsive based on how we act in the world, instead of how we "usually" act.
#5
Posté 20 mars 2011 - 07:20
#6
Posté 20 mars 2011 - 08:01
#7
Posté 20 mars 2011 - 08:26
Modifié par DrZagreus, 20 mars 2011 - 08:27 .
#8
Posté 20 mars 2011 - 08:50
#9
Posté 20 mars 2011 - 09:05
Silveryne wrote...
I really liked the wheel, because it allowed for Hawke to have a personality that changed depending on what you pick. I'd like it, though, if they took this a step further: maybe by adding more options and taking account of the occasional different response. So, if I'm a Hawke who is sarcastic but will also be diplomatic, I get different reactions than a purely sarcastic Hawke would be. Et cetera.
That is to say, I like the current system, find it absolutely fascinating and I feel like it adds to replayability, but it'd be neat to have it go a few steps further until we have a character that is completely responsive based on how we act in the world, instead of how we "usually" act.
I agree. Don't go back to the dialogue tree, but expand the wheel to include more options than just good, sacastic and bad. And if they bring back being able to pick your race, (by the way I want a Qunari) then let each race, (male or female) be voiced.
#10
Posté 20 mars 2011 - 09:08
#11
Posté 20 mars 2011 - 09:10
Also, I do not want the game to try to dictate the personality of my character, even if it is based on my previous choices. ALWAYS give me the the control of what my character says, unless it is a very neutral line. I do not want the game to RP my character for me.
And do not make my character automatically grin when being hit on by Isabela.
#12
Posté 20 mars 2011 - 09:23
Snowbug wrote...
The wheel is fine as long as it includes an option to preview the exact line the character is going to say. I've had many facepalm moments with Hawke saying something quite different from what I expected. There was for example one time when my Hawke indicated she was very fond of the idea of going to a brothel, when I expected her to just tease a certain templar about his stammering when mentioning the place.
Also, I do not want the game to try to dictate the personality of my character, even if it is based on my previous choices. ALWAYS give me the the control of what my character says, unless it is a very neutral line. I do not want the game to RP my character for me.
And do not make my character automatically grin when being hit on by Isabela.
You still let the game dictate what your character says with the dialogue tree too. It's just typed down.
I didn't find the wheel confusing at all, I always knew what the character would say.
#13
Posté 20 mars 2011 - 09:27
Arppis wrote...
You still let the game dictate what your character says with the dialogue tree too. It's just typed down.
With the dictating, I was referring to the lines Hawke speaks automatically based on your prominent personality.
#14
Posté 20 mars 2011 - 09:29
Snowbug wrote...
Arppis wrote...
You still let the game dictate what your character says with the dialogue tree too. It's just typed down.
With the dictating, I was referring to the lines Hawke speaks automatically based on your prominent personality.
Ah yeah, those. True enough, but the system was well done. Didn't bother me. But I can see why it would bother others.
#15
Posté 20 mars 2011 - 09:33
#16
Posté 20 mars 2011 - 09:35
DA2's protagonist is vastly superior to the Warden. Why take a step back with our lead?
#17
Posté 20 mars 2011 - 09:49
Wheel or Tree, I want to see the full line of what he's going to say.
I do prefer Tree over Wheel but I think they can both be good if used correctly.
#18
Posté 20 mars 2011 - 10:07
ZaroktheImmortal wrote...
I really didn't like the paraphrasing dialogue wheel. It was more of picking what emotion to express rather than actually choosing what I say. And there were fewer choices of what I could say.
Yeah, but you still don't make your own dialogue. You still only say what BioWare writes for you, only now you can enjoy watching it.
I don't get the old school love of text boxes. Maybe one day I'll get old enough to hate change in games but right now it's easy to except.
Especially since ME has the greatest dialogue system out there. I was honestly disappointed when DA:O came out and didn't have a dialogue wheel or speaking PC. I thought that was the point of picking a voice at the beginning of the game.
:::shrugs:::
I like the dialogue wheel. It feels less video-gamey than a box and it's more expressive than ME1 and 2's since there's no light or dark side points in the game. You can switch from being a saint to an ass in a second.
#19
Posté 20 mars 2011 - 10:17
#20
Posté 20 mars 2011 - 11:18
#21
Posté 20 mars 2011 - 11:26
Thats not to say the wheel couldnt be improved. Personally I would like to see
- ME2 style interrupts, which increased your range of responses. Or unlockable responses based on your reputation. Both of these were absent from DA2, so there is already a model for improvement.
- a neutral/silent option. In DA2 sometimes I just wanted to shut up, or be guarded in my response and not give anything away, but you could only be virtuous, jokey or firm/aggressive. Maybe make the wheel slightly larger and have a neutral option in the centre of it?
#22
Posté 20 mars 2011 - 11:30
As long as the evil response can actually be evil ill be ok. I felt like I was playing Fable 3. The evil responses just made you sound like a dick, no matter what kind of character you were trying to play.
#23
Posté 20 mars 2011 - 11:35
JOwnsYou wrote...
As long as the evil response can actually be evil ill be ok. I felt like I was playing Fable 3. The evil responses just made you sound like a dick, no matter what kind of character you were trying to play.
In ME2 or in DA2?
Atleast in ME2 I can agree with that. Sheppard sounded like some pre-teen with too much power in his hands (not voice actorwise mind you).
#24
Posté 20 mars 2011 - 12:02
#25
Posté 20 mars 2011 - 12:05





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