DA3 conversation wheel or dialogue tree
#26
Posté 20 mars 2011 - 12:06
Functionally, they're *identical*. I never understood why people are objecting to what amounts to a layout change.
#27
Posté 20 mars 2011 - 05:45
I agree... except for that bit about disliking the wheel. There was too much disconnect between what the "summary" of the choice was and what was spoken.Brockololly wrote...
I have no dislike for the wheel necessarily, I'd just prefer full text, ideally with a silent protagonist so we can have a wider array of choices and fewer resources wasted on the player VO. I have little interest in hearing the PC say the same thing I just selected, I'm interested in how the NPC reacts to what I had the PC say.
#28
Posté 20 mars 2011 - 05:50
StarcloudSWG wrote...
Look, there IS no functional difference between a conversation wheel and a conversation tree. Take all the entries from the conversation wheel and put them in a box, like in DA:O. Take all the dialog from DA:O and put them on a wheel.
Functionally, they're *identical*. I never understood why people are objecting to what amounts to a layout change.
Paraphrasing vs. 100% assurance. The wheel, as someone before said, deals with tones. In fact, if you just looked at the icons, you might get a better idea of what they were going to say rather than reading the little text snippets.
I prefer the dialogue tree. Call me old-fashioned, but I want to know what my character says. I would also like the resources spent on PC VO to be put into other aspects, perhaps longer time quality testing.
#29
Posté 20 mars 2011 - 05:57
#30
Posté 20 mars 2011 - 06:00
#31
Posté 20 mars 2011 - 06:19
MJRick wrote...
The silent protagonist is a thing of the past, so onward with the wheel.
It is possible to have spoken dialogue with a tree as well as tone icons for each option. The DA:O system but with voiced dialogue would be fine, I think.
#32
Posté 20 mars 2011 - 07:22
#33
Posté 20 mars 2011 - 07:28
The block of conversation text is outdate, and antiquated. If they added the symbols, and kept the voice acting, there is functionally no difference to the wheel. I hope they add multiple races, with different voices for each race. That would be ideal, short of choosing which voice over we want - which will never happen =(
#34
Posté 20 mars 2011 - 07:28
Gabey5 wrote...
wheel, hearing the witty remarks is much more fun
Well if we had HAD the chance to hear The Warden, it could have been witty but you were left with having to think it up in your mind lke when you read a book. I like both systems and there could be a counter balance to this but I think they will just shovel foward from here on out. LIke I would have liked to hear The Warden ask Leliana if her fruit was forbidden? That was some funny stuff and she said "No, but it's not free either or somthing like that, bohahah, ++1 for The Warden.
#35
Posté 20 mars 2011 - 07:34
#36
Posté 20 mars 2011 - 07:37
In DA2 my Hawke said things that did NOT represent what the Wheel said... Sometimes a simple "No" on the wheel became a "Maybe" when Hawke said it. It was annoying...
#37
Posté 20 mars 2011 - 07:39
I got tired very quickly of saying things that I didn't expect to say.
So, no wheel please.
#38
Posté 20 mars 2011 - 07:43
Why not just use that? Combined with the little symbol in the center there should no longer be any guesswork as to exactly what the characters says and how.
EDIT: The only real issue then would be how the wheel only gives you three options for responding, wheras the tree allows more nuance in the dialogue. Introducing branching to the wheel would be a good innovation.
Modifié par TheBlackBaron, 20 mars 2011 - 07:45 .
#39
Posté 20 mars 2011 - 07:49
TheBlackBaron wrote...
The Witcher combines them both, right? Has a paraphrase on the wheel and previews the full text on the bottom of the screen?
Why not just use that? Combined with the little symbol in the center there should no longer be any guesswork as to exactly what the characters says and how.
EDIT: The only real issue then would be how the wheel only gives you three options for responding, wheras the tree allows more nuance in the dialogue. Introducing branching to the wheel would be a good innovation.
I'd be absolutely fine with that. I'd even be fine without the paraphrase, give me the entire line and the icon.
However, I've seen many people say that reading the whole line, then having the PC repeat it, is annoying to them. I suppose I can see that point.
I just don't like choosing an option, and having the actual response not correspond. Maybe they just need to do better on their choice of paraphrase.
#40
Posté 20 mars 2011 - 09:10
TheBlackBaron wrote...
The Witcher combines them both, right? Has a paraphrase on the wheel and previews the full text on the bottom of the screen?
Why not just use that? Combined with the little symbol in the center there should no longer be any guesswork as to exactly what the characters says and how.
EDIT: The only real issue then would be how the wheel only gives you three options for responding, wheras the tree allows more nuance in the dialogue. Introducing branching to the wheel would be a good innovation.
When I played the Witcher, I actually found it quite boring and repetitive to read the responses, then hear Geralt read them out exactly the same.
In the end, I just skipped them.
#41
Posté 20 mars 2011 - 09:26
TheBlackBaron wrote...
The Witcher combines them both, right? Has a paraphrase on the wheel and previews the full text on the bottom of the screen?
Why not just use that? Combined with the little symbol in the center there should no longer be any guesswork as to exactly what the characters says and how.
That sounds really ideal, IMHO. Then those who want can go by the paraphrases and icons alone, while those of us want to see the whole line in advance can do that. Even better if I can then press ESC to skip the spoken line of my character and pretend s/he is not voiced
Modifié par Snowbug, 20 mars 2011 - 09:47 .
#42
Posté 20 mars 2011 - 09:31
#43
Posté 20 mars 2011 - 09:34
#44
Posté 20 mars 2011 - 09:55
I loved the sarcastic/charming personality. I never skip those conversations.
#45
Posté 20 mars 2011 - 10:00
#46
Posté 20 mars 2011 - 10:06
This discussion has shown me, though, it's not the layout that's the issue, it's the fact that some people can't accept a difference between what's written and what's spoken, and that some people prefer to have dead air in the middle of conversations rather than to hear a complete audible dialog.
#47
Posté 20 mars 2011 - 10:37
#48
Posté 20 mars 2011 - 10:54
#49
Posté 20 mars 2011 - 11:01
#50
Posté 21 mars 2011 - 02:28





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