I seem to have been a bit blurry in my explanation though, so I'll try to clarify what I meant with regards to my experience.
For me, the VLC media player has a habit of cutting off the endings of soundfiles at playback. (but the file itself is whole) I'm not sure of the cause of this but when you mentioned "cut off" that was what immediately came to mind. That's why I mentioned it, (and I don't use it for that reason)
As far as conversion is concerned, there could be several reasons for the cut off:
Music wise, it could be that the game crossfades from music piece to music piece, which means that each piece *could be* actually cut off abruptly in it's original form to save space possibly, then for game-use they crossfade before the endings, but, I highly doubt that's the case.
Another possibility would be that your conversion program may be cutting the ends off due to the change in sample rate if indeed you chosen the option to do so. I've found for example that Audacity *adds* silence time when converting 44000hz to 22000hz sample rates. I don't know exactly why this side effect occurs though it does sound logical. I am assuming the possiblity of the opposite occuring in your case.
What I personally did in order to convert properly, was use the original ogg conversion program to convert the raw ogg files from the game into readable and audible ogg soundfiles.
I then previewed them in a simple (and updated) Audio player on the computer (Nero in this case) to hear the results.
Upon hearing satisfactory results, I imported them into Cubase and reexported them as desired. (you can use Soundforge for this, or any good Audio Editing software as mentioned above)
Basically the jist of this whole thing is, when you convert the ogg to readable ogg, are they still cut off? If that's the case then the issue is with either the original files, or the initial ogg converter program's settings.
Hopefully this is a bit clearer
Modifié par DahliaLynn, 06 mai 2011 - 01:00 .