Aller au contenu

Photo

Music files?


  • Veuillez vous connecter pour répondre
71 réponses à ce sujet

#51
snackrat

snackrat
  • Members
  • 2 577 messages
EDIT: Managed to get it working.

However, it says a lot about how the game is made that rather than sound effects and music separate, you have files containing:
  • music overlaid with monsters' screams, footsteps, arrows flitting, grunts/groans/yelps/etc of non-subbed NPCs (voiced characters have dialog absent, such in Varric's intro)
  • effects I always thought was part of the background music kept separated, and layered repeatedly over the music in the background
  • music segmented into parts designed to be played one after another in a loop rather than one continuous track
  • Screams even sound segmented! Perhaps to make them sound more unique, a beginning, middle, and end are chosen at random from a list, combining into one 'scream'. Two recorded screams give eight possibilites when divided into three.

Modifié par Karsciyin, 14 avril 2011 - 08:19 .


#52
ColorMeSuprised

ColorMeSuprised
  • Members
  • 334 messages
I thank you so very, very, very much! Have been looking for awhile how to extract the files. Are the vo files the vocals? Meaning the party banter and such? Oh, anyway, I will figure it out. But THANK you for pointing me the direction!

EDIT: Just noticed. The dialogues are the .bnk files, right? :unsure:

Modifié par ColorMeSuprised, 18 avril 2011 - 07:12 .


#53
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Karsciyin wrote...

However, it says a lot about how the game is made that rather than sound effects and music separate, you have files containing:


What does it say about it? :?

#54
Tarante11a

Tarante11a
  • Members
  • 342 messages
Not sure if anyone who took part in this thread is still about, but I've got a quick question.

I've managed to extract and convert the .ogg vo files and I've converted them into mp3s so I can listen to them easily. However, all the files are cut short at the end.

Now, is that, as Filament says three posts up, that the sound files are split up in an odd way and I'm going to have to find a way of collecting up all the bits and sticking them together, or has my conversion gone wrong?

I just wondered if anyone else had experienced the same problem as me and if they'd managed to sort it out.

Many thanks! :)

#55
DahliaLynn

DahliaLynn
  • Members
  • 1 387 messages
The only thing I can add here, is that I usually experience the same problem with the "VLC" player. Is that what you are using to play back the sounds by any chance?

I think if you use the converter you used to convert them to actual readable *.ogg s, then use your media player (nero or other than VLC) to play those oggs as is,  you might hear the entire piece. Though, I haven't tried converting *music* atm, but the Voice banks worked fine when done this way.That's about all I can add for now...sorry couldn't help more.

Modifié par DahliaLynn, 06 mai 2011 - 12:11 .


#56
Tarante11a

Tarante11a
  • Members
  • 342 messages
ah ha. ok. I'll give that a go, thanks so much Dahlialynn! I will let you know how it goes and if I win. :)

#57
Sunnie

Sunnie
  • Members
  • 4 068 messages

Tarante11a wrote...

Not sure if anyone who took part in this thread is still about, but I've got a quick question.

I've managed to extract and convert the .ogg vo files and I've converted them into mp3s so I can listen to them easily. However, all the files are cut short at the end.

Now, is that, as Filament says three posts up, that the sound files are split up in an odd way and I'm going to have to find a way of collecting up all the bits and sticking them together, or has my conversion gone wrong?

I just wondered if anyone else had experienced the same problem as me and if they'd managed to sort it out.

Many thanks! :)

No.. The way vorbis files are used in most games, they end abruptly after the wave data . You can fix them by using a decent audio editor (I use Soundforge) and adding .5 seconds of silence on the end of the wave, and then resave it as an mp3.

#58
Tarante11a

Tarante11a
  • Members
  • 342 messages

Sunnie22 wrote...

No.. The way vorbis files are used in most games, they end abruptly after the wave data . You can fix them by using a decent audio editor (I use Soundforge) and adding .5 seconds of silence on the end of the wave, and then resave it as an mp3.


These don't just end abruptly, they cut off mid sentence.   I need to make sure it's not 'just the way it is', although that would seem rather odd, wouldn't it.

I'm going to try dahlialynn's suggestion of just listening to the initially converted .ogg files if I can, but I will definitely use Soundforge to resave as the mp3.  Thank you so much for the tip. :)

#59
DahliaLynn

DahliaLynn
  • Members
  • 1 387 messages
I seem to have been a bit blurry in my explanation though, so I'll try to clarify what I meant with regards to my experience.

For me, the VLC media player has a habit of cutting off the endings of soundfiles at playback. (but the file itself is whole) I'm not sure of the cause of this but when you mentioned "cut off" that was what immediately came to mind. That's why I mentioned it, (and I don't use it for that reason)

As far as conversion is concerned, there could be several reasons for the cut off:

Music wise, it could be that the game crossfades from music piece to music piece, which means that each piece *could be* actually cut off abruptly in it's original form to save space possibly,  then for game-use they crossfade before the endings, but, I highly doubt that's the case.

Another possibility would be that your conversion program may be cutting the ends off due to the change in sample rate if indeed you chosen the option to do so. I've found for example that Audacity *adds* silence time when converting 44000hz to 22000hz sample rates. I don't know exactly why this side effect occurs though it does sound logical. I am assuming the possiblity of the opposite occuring in your case.

What I personally did in order to convert properly, was use the original ogg conversion program to convert the raw ogg files from the game into readable and audible ogg soundfiles.
I then previewed them in a simple (and updated) Audio player on the computer (Nero in this case) to hear the results.
Upon hearing satisfactory results, I imported them into Cubase and reexported them as desired. (you can use Soundforge for this, or any good Audio Editing software as mentioned above)

Basically the jist of this whole thing is, when you convert the ogg to readable ogg, are they still cut off? If that's the case then the issue is with either the original files, or the initial ogg converter program's settings.

Hopefully this is a bit clearer :D

Modifié par DahliaLynn, 06 mai 2011 - 01:00 .


#60
Tarante11a

Tarante11a
  • Members
  • 342 messages
Hello again! And thank you so much for the very comprehensive explanation, Dahlialynn!!

It does look as though my conversion of the readable .ogg s to .mp3s was causing the problem. When I listen to the .ogg s in WMP, they sound lovely and correct. So it's now just a case of converting them to mp3s properly.

THEN I have the jolly task of listening to all 35k odd and picking them apart! Fun!

Thanks so much for all your help. :)

#61
DahliaLynn

DahliaLynn
  • Members
  • 1 387 messages
@Tarante11a Glad it worked out! :wizard:

#62
Tarante11a

Tarante11a
  • Members
  • 342 messages
Just as a little postscript to my project...

I've been listening to the files, looking for the things I want, and I kept hearing this character I didn't recognise, this bloke. I was wracking my brain, trying to work out who on earth it was, until I realise ofc, it's Male Hawke. Never heard him before. He sounds quite nice! ;) I'm such a twit.

#63
Cavanna Cousland

Cavanna Cousland
  • Members
  • 2 messages
Thank you all so much :D I can finally extract all those lovely soundtracks not on the official OST, Many thanks!!

#64
DahliaLynn

DahliaLynn
  • Members
  • 1 387 messages

loudenkl wrote...

Now if we can figure out how to convert the BNK files... ;)


I've figured out a way to extract the wav informtaion from the bnk files and posted a guide:

How to convert/extract DA2 *.bnk files to audio (Guide)

#65
tklivory

tklivory
  • Members
  • 1 916 messages

DahliaLynn wrote...

I've figured out a way to extract the wav informtaion from the bnk files and posted a guide:

How to convert/extract DA2 *.bnk files to audio (Guide)


Ooo, thank you so much! :wizard:  This is both aesthetically wonderful and moderiffic!

#66
TanyaT

TanyaT
  • Members
  • 276 messages
wow this looks like a very very long job.
drat and double drat
I've got a new computer and wanted a few Hawke/Anders/Fenris lines for the sounds, but there really isn't enough time in my life to do it.
ho hum.

#67
ReddInTheCities

ReddInTheCities
  • Members
  • 23 messages
I can't get this to work for me. I can get as far as extracting the 35k files but cannot for the life of me get them to convert into something I can hear.

#68
DragonShadow1987

DragonShadow1987
  • Members
  • 33 messages
anyone able to extract the OGGs from dlc? I've pulled all the sounds out of DA2 and Legacy, but the other dlcs fail on extraction.

#69
debbiepuff

debbiepuff
  • Members
  • 76 messages
If anyone is still willing to help out -

I followed the step by step (thanks btw) and I have the oggs extracted from the bnk files but they don't play completely. I'm using WMP. It will say that the file is 12 mins long but I only hear few seconds.

Any suggestions? I've tried other players such as Foobar, Audacity and VLC all with the same results.

Modifié par debbiepuff, 10 octobre 2012 - 05:40 .


#70
TanyaT

TanyaT
  • Members
  • 276 messages
hate to ask, as I've also had problems, and I have a life outside DA (well just) .. but has anyone got these files they could just let us have, or is that a protocol no no?

#71
debbiepuff

debbiepuff
  • Members
  • 76 messages
TanyaT - Are you looking for MHawke? or FHawke?

I'm working on those little sound files - I can share when I have a few.

#72
TanyaT

TanyaT
  • Members
  • 276 messages

debbiepuff wrote...

TanyaT - Are you looking for MHawke? or FHawke?

I'm working on those little sound files - I can share when I have a few.

ah thanks Debbie :)
I'm after MHawke

I was also going to try for some of Anders, Fenris and Merrill's By the Dread Wolf! but I think that will have to wait until I've a free year !