Bioware tells stories. Bethesda does not. So is it. Bioware did choose from the very start to tell the best stories in videogames they could. Bethesda did from the start choose to make open world games, sandbox games, in which the player could go anywhere and do anything, including finishing the main quest, and then continue playing. Bioware games, right from the start with Baldur's Gate, have always been about telling a compelling story that ends. A beginning - a middle - and an end. This is the way, we tell stories in our western world. And a concep that Bioware has been successfull with during the years. And I, for one, do not want Bioware to change this concept. If people want to play sandbox games (rpgs), they can buy and play games from Bethesda. There is a place in the world for both Bioware as well as Bethesda games.
And what new Bioware game? The only new Bioware games I know of are mass effect and sw:tor (the old republic) And as for tor, this game is being published by LucasArts, not EA. It is thus Lucas Arts that decides when this game, tor, is being released, not EA.