What would you say to ME3 Multiplayer?
#1
Posté 20 mars 2011 - 09:27
First off, I hate multiplayer like Call of Honor: Medal of Duty. I hate competitive multiplayer in all its incarnations. I had some fun with Halo Reach but only on large maps with scoped weapons because that is my playstyle.
I do however love Co-Op. I have played hundreds of hours of Halo with my little sister and enjoyed Borderlands with my brother. I am looking forward to playing Portal 2 with him.
What I want to know is if the community really would HATE the inclusion of Co-Op, not competitive multiplayer, in ME3. If you could have a friend play as Garrus, Tali, Wrex, Ashley/Kaidan, or one of the other characters and remain SILENT would you really HATE that?
If you could have a friend man one of their sets of powers to help you avoid using AI squadmates that suck would it really be that bad for you?
#2
Posté 20 mars 2011 - 09:43
Therefore alternations would need to be made for the second player to have a equally enjoyable experience, at least in combat. This would entail increased damage and perhaps an additional power unique to the character. Evidently, Ammo Powers would not be held in consideration since they are not your idealistic "cool" power for a human controlled character. Next enemies would require a significant increase, nigh triple the present amount to compensate for more efficient opposition in both powers and human intelligence. This would require larger levels to house the enemies and limit overall mission interaction since an open battlefield means vast plains of nothing after combat. Prepare to run frequently.
If none of these changes were made then you might as well not bother since player one will kill steal virtually everything and you will essentially amount to a slightly superior distraction. This does not scratch upon regular story interaction, where a second player would sit silently whilst the first player controls all aspects of the game.
So with this all in mind. No, I have no interest in a multiplayer competent of any kind, be it co-op or otherwise.
Modifié par Bourne Endeavor, 20 mars 2011 - 09:47 .
#3
Posté 20 mars 2011 - 09:48
Bourne Endeavor wrote...
It would hamper gameplay due to the necessary mechanical and leveling overhaul. Squadmates at present suffer a substantial damage reduction, are not as capable defensively, have larger cooldowns, restricted power sets and are all around completely inferior to Shepard; the exception being the glitched Incisor rifle, which increases their damage output. Zaeed also deals enormous damage for a squadmate when wielding the Mattock and teamed with Miranda, but I digress.
Therefore alternations would need to be made for the second player to have a equally enjoyable experience, at least in combat. This would entail increased damage and perhaps an additional power unique to the character. Evidently, Ammo Powers would not be held in consideration since they are not your idealistic "cool" power for a human controlled character. Next enemies would require a significant increase, nigh triple the present amount to compensate for more efficient opposition in both powers and human intelligence. This would require larger levels to house the enemies and limit overall mission interaction since an open battlefield means vast plains of essentially nothing after combat. Prepare to run frequently.
If none of these changes were made then you might as well not bother since player one will kill steal virtually everything and you will essentially amount to a slightly superior distraction. This does not scratch upon regular story interaction, where a second player would sit silently whilst the first player controls all aspects of the game.
So with this all in mind. No, I have no interest in a multiplayer competent of any kind, be it co-op or otherwise.
I can literally do all that in about ten minutes. It's all in the Coalesced.ini file. I can boot up Notepad++, change 15-20 variables and bam, done.
#4
Posté 20 mars 2011 - 10:57
If you think adding something like is easy your deluding yourself. Making it so its not a boring and mediocre experience is quite a challenge. One I really hope they dont take up because I cant see it being anything better then mediocre.
#5
Posté 20 mars 2011 - 11:29
#6
Posté 20 mars 2011 - 02:51
#7
Posté 20 mars 2011 - 02:54
#8
Posté 20 mars 2011 - 03:13
Multiplayer in ME : Now -no. Later-maybe.
#9
Posté 20 mars 2011 - 03:44
The triology would be finished but I'd still be able to keep playing. Also sounds awesome to play as someone else or face other enemies with my own Shep. It'd just be awesome, on lots of levels.
They should have it on another disc though, maybe. So it doesn't interfere with the game.
Modifié par Hah Yes Reapers, 20 mars 2011 - 03:45 .
#10
Posté 20 mars 2011 - 03:48
#11
Posté 20 mars 2011 - 04:15
#12
Posté 20 mars 2011 - 08:09
#13
Guest_Saphra Deden_*
Posté 20 mars 2011 - 08:10
Guest_Saphra Deden_*
#14
Posté 20 mars 2011 - 08:12
#15
Posté 20 mars 2011 - 08:27
#16
Posté 20 mars 2011 - 09:00
#17
Posté 20 mars 2011 - 09:06
#18
Posté 20 mars 2011 - 09:18
If pressed, I would say "No, and get the hell off my lawn."
#19
Posté 20 mars 2011 - 09:22
#20
Posté 20 mars 2011 - 09:24
GuardianAngel470 wrote...
I will know if you read this post.
First off, I hate multiplayer like Call of Honor: Medal of Duty. I hate competitive multiplayer in all its incarnations. I had some fun with Halo Reach but only on large maps with scoped weapons because that is my playstyle.
I do however love Co-Op. I have played hundreds of hours of Halo with my little sister and enjoyed Borderlands with my brother. I am looking forward to playing Portal 2 with him.
What I want to know is if the community really would HATE the inclusion of Co-Op, not competitive multiplayer, in ME3. If you could have a friend play as Garrus, Tali, Wrex, Ashley/Kaidan, or one of the other characters and remain SILENT would you really HATE that?
If you could have a friend man one of their sets of powers to help you avoid using AI squadmates that suck would it really be that bad for you?
Co-op would be fine, but I really would put that in another ME game.
#21
Posté 20 mars 2011 - 09:25
Modifié par Chewin3, 20 mars 2011 - 09:27 .
#22
Posté 20 mars 2011 - 09:25
#23
Posté 20 mars 2011 - 09:34
They could just make the companions fully powered when controlled by humans, and scale up the enemies based on how many people are playing.Bourne Endeavor wrote...
It would hamper gameplay due to the necessary mechanical and leveling overhaul. Squadmates at present suffer a substantial damage reduction, are not as capable defensively, have larger cooldowns, restricted power sets and are all around completely inferior to Shepard; the exception being the glitched Incisor rifle, which increases their damage output. Zaeed also deals enormous damage for a squadmate when wielding the Mattock and teamed with Miranda, but I digress.
Therefore alternations would need to be made for the second player to have a equally enjoyable experience, at least in combat. This would entail increased damage and perhaps an additional power unique to the character. Evidently, Ammo Powers would not be held in consideration since they are not your idealistic "cool" power for a human controlled character. Next enemies would require a significant increase, nigh triple the present amount to compensate for more efficient opposition in both powers and human intelligence. This would require larger levels to house the enemies and limit overall mission interaction since an open battlefield means vast plains of nothing after combat. Prepare to run frequently.
If none of these changes were made then you might as well not bother since player one will kill steal virtually everything and you will essentially amount to a slightly superior distraction. This does not scratch upon regular story interaction, where a second player would sit silently whilst the first player controls all aspects of the game.
So with this all in mind. No, I have no interest in a multiplayer competent of any kind, be it co-op or otherwise.
#24
Posté 20 mars 2011 - 09:34
Clonedzero wrote...
multiplayer doesnt work in a dialogue rich story-heavy game.
Well, they better stick a fork in SW: TOR then
#25
Guest_Blasto the jelly_*
Posté 20 mars 2011 - 09:36
Guest_Blasto the jelly_*





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