What would you say to ME3 Multiplayer?
#26
Posté 20 mars 2011 - 09:44
#27
Posté 20 mars 2011 - 09:44
#28
Posté 20 mars 2011 - 09:45
#29
Guest_rynluna_*
Posté 20 mars 2011 - 09:47
Guest_rynluna_*
I like my single player experiences and would get annoyed at someone talking while I tried to enjoy the game. My game...with my Shepard that I have been invested in for the last 4 years.
#30
Posté 20 mars 2011 - 11:56
#31
Posté 21 mars 2011 - 12:17
A game like Mass Effect that has such an outstanding campaign would suffer MASSIVLEY for a multi-player mode.
Bioware... I love Mass Effect for it's outstanding story, don't you dare devote even a second of your time to even thinking about a multi-player mode... Don't you dare... Use that second to think of a witty 1-liner for Shepard. =)
#32
Posté 21 mars 2011 - 01:31
GuardianAngel470 wrote...
I can literally do all that in about ten minutes. It's all in the Coalesced.ini file. I can boot up Notepad++, change 15-20 variables and bam, done.
I just wanted to quote this comment I made because some of you don't seem to have grasped the meaning. If the reason you don't want Co-op is a balance issue, then your argument stands of extremely shaky footing.
I can increase every squadmates damage to be equal to Shepard's with the adjustment of a single variable. In fact, most of the time related to changing said variable is simply finding it since I don't remember exactly what the line starts with and thus can't easily search for it.
I can also increase the damage, accuracy, and health of all teammates as well as enemies with a very minimal amount of effort. If you don't want co-op because it would be "hard" to implement due to having to adjust the balance then you're wrong.
Honestly, looking through these responses I get the imression you are, for the most part, just puritans or that you simply don't have the extra body to play it with. I haven't seen a single argument other than the first response that made any kind of case against it and have already refuted that.
If you are worried about the devs not having the resources, I just have to say that they are now a part of EA and most likely have plenty of resources. If you're worried about the time I want to say that I would gladly wait a few months for an included co-op mode.
#33
Posté 21 mars 2011 - 01:54
darn kids and your ipods and 589 pokemon and your co-op/ competitive multiplayer and your wireless internet!Gentleman Moogle wrote...
I would say "no."
If pressed, I would say "No, and get the hell off my lawn."
Back in my day, when we wanted to do Multiplayer, we had to set in the same room and look at a divided up screen so small you couldn't tell if that was the other player or a barrel you were shooting at, and we liked it!
#34
Posté 10 octobre 2011 - 09:46
But its as BW has shown over the last Year they no longer give a rats ass about what their customers think
http://social.biowar...95/polls/25492/
Modifié par Torhagen, 10 octobre 2011 - 09:56 .
#35
Posté 10 octobre 2011 - 11:14
But since it wasn't added in ME2, it will completely blow ass in ME3. I guarantee every person who plays ME will try the online feature, say it sucks or its okay, and then play it two more times.
#36
Posté 10 octobre 2011 - 11:38
There are sooooo many mp games out there for the kids to bully each other in.
ME is a game that is designed to be what it is and we love it that way and it became a Top Game BECAUSE OF WHAT IT IS. Stick Your Multiplayer ideas up your rectum and go back to MoH or Pokemon.
Go back to the school playground and annoy your mates.
#37
Posté 10 octobre 2011 - 12:34
If you think that's all that is required, then your argument is on very shaky footing. It's not simply about damage. Sure, you can increase the damage of the second player, but then the health of the enemies needs to adjust based on this and whether the person is playing alone or with others.GuardianAngel470 wrote...
GuardianAngel470 wrote...
I can literally do all that in about ten minutes. It's all in the Coalesced.ini file. I can boot up Notepad++, change 15-20 variables and bam, done.
I just wanted to quote this comment I made because some of you don't seem to have grasped the meaning. If the reason you don't want Co-op is a balance issue, then your argument stands of extremely shaky footing.
I can increase every squadmates damage to be equal to Shepard's with the adjustment of a single variable. In fact, most of the time related to changing said variable is simply finding it since I don't remember exactly what the line starts with and thus can't easily search for it.
I can also increase the damage, accuracy, and health of all teammates as well as enemies with a very minimal amount of effort. If you don't want co-op because it would be "hard" to implement due to having to adjust the balance then you're wrong.
Honestly, looking through these responses I get the imression you are, for the most part, just puritans or that you simply don't have the extra body to play it with. I haven't seen a single argument other than the first response that made any kind of case against it and have already refuted that.
If you are worried about the devs not having the resources, I just have to say that they are now a part of EA and most likely have plenty of resources. If you're worried about the time I want to say that I would gladly wait a few months for an included co-op mode.
Basic combat mechanics are only the simplest aspect of how this will play out. It's also about how the players work together and the skill selection available to individual people. How many people can play? Two? Three? Who picks who comes along for the mission? Is it the host player? Or is the other person/people? What if a squadmate is mandatory for a particular mission? What happens if players two/three do not like the skill selection that the host player has made for the particular squad mates that are coming along for the mission? Can the players jump in and out whenever they want?
How will ammo management work? What if one person can pick up all the ammo if they run over it? What happens if someone goes down? Can they be brought back up like in Gears of War? What happens if Shepard goes down? Can the squadmates revive him/her? These are just some of the issues that need to be dealt with if introducing co-op play to a game.
Making a game MP is not as simple as changing a few variables and you're done. Not even close. As someone who has done modding/coding for both single player and multiplayer games, let me tell you that the amount of work required to make something multiplayer friendly rather than just single player is substantial.
Even more importantly, Mass Effect has always been about the story. It's about the player making decisions, engaging in dialogue and making decisions as well as combat. Introduction of co-op MP will mean either:
a) Secondary players get bored while Shepard does all the talking and makes all the decisions.
Personally, I don't like either of these options. I sure as heck don't want to play second fiddle to someone else's Shepard, and I even more passionately don't want the amount of dialogue and choice from the first two games to be reduced to cater for MP co-op play. Alternatively, if the MP is PvP... why? Make a spinoff title instead.
The process of turning a game into multiplayer is not a simple task, even if it's co-op. There seems to be a commonly held belief that "MP means sales", but it's an unnecessary addition that is simply likely to dilute the Mass Effect experience.
I've just finished Gears of War 3 co-op with a friend - and we've been through the entire series together. I enjoyed it a great deal, but it's a very different experience from Mass Effect. I'd prefer them to stay different. I like both because they offer different things. I don't want them to be the same. Whether co-op or PvP, I believe that multiplayer is a completely unnecessary addition to Mass Effect 3.
Modifié par AmstradHero, 10 octobre 2011 - 01:02 .
#38
Posté 10 octobre 2011 - 12:57
#39
Posté 11 octobre 2011 - 03:11
#40
Guest_Fibonacci_*
Posté 11 octobre 2011 - 03:27
Guest_Fibonacci_*
#41
Posté 11 octobre 2011 - 04:19
GuardianAngel470 wrote...
Honestly, looking through these responses I get the imression you are, for the most part, just puritans or that you simply don't have the extra body to play it with. I haven't seen a single argument other than the first response that made any kind of case against it and have already refuted that.
Imagine for a moment that you are that "extra body", who gets to sit there making no conversation choices, no plot decisions and who can't even talk outside of combat without breaking immersion in the story. Would you find that as fun as playing a single player version? Perhaps. Perhaps not. I strongly suspect, though, that most people would not. A game like this that is part combat and part interactive movie is just not fully compatible with a coop multiplayer experience. MP coop play is for strictly combat, action and the like. It just doesn't work well for RPG or interactive game modes. So someone who wants that kind of action should get Diablo3 or some game that is designed from the beginning for it, rather than trying to shoehorn an otherwise incompatible genre of game into that mold.
Edit: that said, I just realized how cool it would be if a game were designed from the beginning to be coop RPG, where there are TWO main characters and each of them gets to make independent conversation and plot choices. KoTOR people, think of it as if Bastila were also a playable character, and her choices of light and dark side, romance or not, etc had just as much impact on how the story progressed as the original main character's choices. I know that's not an ideal example, but imagine a game designed just for that. It would be a seriously niche market, but I think it would be incredibly cool just the same. - But still, for THIS trilogy of ME, with Shep - hell no.
Modifié par Pro_Consul, 11 octobre 2011 - 04:23 .
#42
Posté 11 octobre 2011 - 04:34
Fibonacci wrote...
Holy necropost, Batman. This thread is older than dirt!
Not for this forum. 7 months is a relatively minor necro around these parts.
#43
Posté 11 octobre 2011 - 06:44





Retour en haut






