The times they are a-changin' ??
#1
Posté 20 mars 2011 - 09:42
My son was watching a fight and mentioned : "Oh, for a moment I thought you are playing Darksiders".
For me life is already fast paced enough. computer games I play have always been sort of a relax anchor. So it was with BG1, BG2, NWN, DA1. Are the times of traditional RPGs gone now ? Here and there just sit back and relax, think about tactics, about the characters ?
Where does the gaming industry develop to? Quick action, liters of blood thrill, do we really need that everywhere ? An Action/RPG/Shooter genre mix ? Well, just some strategy genre missing here, but maybe in DA3 we get an automatic fight button ?
So, what's next with DA ? An in between DA2 and DA3 book ? Same number of pages as before, but double size letters, so I can read it double as fast ?
Oh well, I'm 51, seems I have become too old for this.
Mike
#2
Posté 20 mars 2011 - 09:44
...
And man, fast food these days like McGriddles and Double Downs make me feel like a little shuffleboard ain't a bad idea.
Modifié par Esbatty, 20 mars 2011 - 09:45 .
#3
Posté 20 mars 2011 - 09:50
#4
Posté 20 mars 2011 - 09:53
#5
Posté 20 mars 2011 - 10:16
Mikealpha wrote...
Hmmm, I'm just half through the game and still shocked. The mage casts spells like a comic figure. Enemies are frantically jumping around in fights ? Where is the slow down setting in the Options ?
My son was watching a fight and mentioned : "Oh, for a moment I thought you are playing Darksiders".
For me life is already fast paced enough. computer games I play have always been sort of a relax anchor. So it was with BG1, BG2, NWN, DA1. Are the times of traditional RPGs gone now ? Here and there just sit back and relax, think about tactics, about the characters ?
Where does the gaming industry develop to? Quick action, liters of blood thrill, do we really need that everywhere ? An Action/RPG/Shooter genre mix ? Well, just some strategy genre missing here, but maybe in DA3 we get an automatic fight button ?
So, what's next with DA ? An in between DA2 and DA3 book ? Same number of pages as before, but double size letters, so I can read it double as fast ?
Oh well, I'm 51, seems I have become too old for this.
Mike
As an oldschool turnbased gamer at heart, i undestand the feeling.
I have managed to lern to enjoy many real time games though.
Adapt or perish!
#6
Posté 20 mars 2011 - 10:58
#7
Posté 20 mars 2011 - 12:45
#8
Posté 20 mars 2011 - 12:48
If I want fast action, I could walk to my sons XBOX (he would be surprised
Let me give one example: Tactical placement of the team members or tactical usage of the environment was always one important element in Bioware RPG games. It is useless now, if enemies suddenly warp or materialize from one edge to the other. I understand, all this character placement is inconvenient for gamepad users, but I still don't get it, why it has to be so fast.
I haven't seen any romance scenes yet, but I also scratch my head regarding the 18+ age rating. Even a 12 year old would consider the fights a comic, no matter how much virtual ketchup is visible.
However, I don't loose my hope Bioware might return to their roots in the future.
Mike
#9
Posté 20 mars 2011 - 12:58
The constant of Bioware games is the story. Give me the same quality of story I got from those games with improved action, and I'm happy. Which is why I am a fan of DA2 and the evolution of Bioware's games.
#10
Posté 20 mars 2011 - 01:16
#11
Posté 20 mars 2011 - 01:19
Mikealpha wrote...
Hmmm, I'm just half through the game and still shocked. The mage casts spells like a comic figure. Enemies are frantically jumping around in fights ? Where is the slow down setting in the Options ?
My son was watching a fight and mentioned : "Oh, for a moment I thought you are playing Darksiders".
For me life is already fast paced enough. computer games I play have always been sort of a relax anchor. So it was with BG1, BG2, NWN, DA1. Are the times of traditional RPGs gone now ? Here and there just sit back and relax, think about tactics, about the characters ?
Where does the gaming industry develop to? Quick action, liters of blood thrill, do we really need that everywhere ? An Action/RPG/Shooter genre mix ? Well, just some strategy genre missing here, but maybe in DA3 we get an automatic fight button ?
So, what's next with DA ? An in between DA2 and DA3 book ? Same number of pages as before, but double size letters, so I can read it double as fast ?
Oh well, I'm 51, seems I have become too old for this.
Mike
1 year older than my dad!
I tought mages were pretty keeewwlll ya know? Not shooting those pansy little blue spit balls.
#12
Posté 20 mars 2011 - 03:59
Mikealpha wrote...
Well, yes, adapt or perish, difficult question.
If I want fast action, I could walk to my sons XBOX (he would be surprised) and play God of War or Castlevania or whatever.
Let me give one example: Tactical placement of the team members or tactical usage of the environment was always one important element in Bioware RPG games. It is useless now, if enemies suddenly warp or materialize from one edge to the other. I understand, all this character placement is inconvenient for gamepad users, but I still don't get it, why it has to be so fast.
I haven't seen any romance scenes yet, but I also scratch my head regarding the 18+ age rating. Even a 12 year old would consider the fights a comic, no matter how much virtual ketchup is visible.
However, I don't loose my hope Bioware might return to their roots in the future.
Mike
I would be surprised that you found an Xbox that plays God of War!
#13
Posté 20 mars 2011 - 04:13
I still feel way too young to be left behind like this.
#14
Posté 20 mars 2011 - 04:18
Esbatty wrote...
shuffleboard ain't a bad idea.
Im only 22 and I find shuffleboard fun! I know Im getting old and grey already.
#15
Posté 20 mars 2011 - 04:24
Cuthlan wrote...
I've been playing rpgs as long as anyone here (Legend of the Red Dragon on BBS was my first), and this is more my style. I never used the autopause function in the Baldur's Gate games, and always tried to avoid a pause-and-play style because I found it so slow and immersion-breaking. I felt less like the Bhaalspawn and more like the hand of God directing the events of the world. I wanted my companions to do what they were supposed to do as if they were real people, while I did what I was supposed to do as if I were the Bhaalspawn.
The constant of Bioware games is the story. Give me the same quality of story I got from those games with improved action, and I'm happy. Which is why I am a fan of DA2 and the evolution of Bioware's games.
It's good to see someone else who isn't looking at 13 year old games through rose-colored glasses. Well said.
#16
Posté 20 mars 2011 - 04:26
#17
Posté 20 mars 2011 - 05:10
#18
Posté 20 mars 2011 - 05:11
#19
Posté 20 mars 2011 - 05:17
#20
Posté 20 mars 2011 - 05:30
#21
Posté 20 mars 2011 - 05:41
The saving grace of this game is that, while the combat action is fast, it's much easier to win than in DA:O. Even though I can't keep up with all the running around and silly acrobatics, I hardly ever need to since the party usually survives anyway without my interference or direction.
Which reminds me ... how come my rogue doesn't try to save some stamina by just, you know, throwing those flasks? Seems to me that would be a lot less effort than roundhouse kicks.
#22
Posté 20 mars 2011 - 05:43
Because we are all so stoopid.Ringo12 wrote...
Don't criticize what you can't understand
What kind of statement is that? What doesn't the OP or other people get? we don't want to see Bioware turn their RPGs into Halo....what's wrong with that? If you want halo...buy halo.
Whoops..edit.....Let me say "I" rather..I don't want to see.
Modifié par vigna, 20 mars 2011 - 06:16 .
#23
Posté 20 mars 2011 - 05:55
Pandaman102 wrote...
Hate to say it, but this really is the best course for a company to be successful. Just take solace in the fact that twenty, thirty years from now the generation that caused this genre shift will be feeling out pains when they get left behind by the next coolest thing.
I wholeheartedly disagree.
The gaming industry in going through an identity crysis right now. EVERY game must be the same, play the same, look the same.
Just think about other industries - should a Hummer try to look like a Porshe? Should every soda be coke flavored?
People have different tastes. When everything is a clone of whatever leads the market, only 2 or 3 games will be sucessfull.
In marketing, usually the 2nd place in any marketing in the opposite to the first. Then the clones start to appear.
I dunno what happen to the game industry, they seem to ignore so many marketing laws it's like their businessmen are all amateurs. While others say mercenaries (and they should be, the jobs on the companies they work depend on them taking the right steps), they just seem ignorant to me.
Trying to think about an example, just look at Shogun 2. The game has amazing graphics, deep gameplay but it's true to the roots. It doesn't try to be more acessible. It doesn't try to appeal to kids with ADD, either you like it or you don't. But who likes it loves it.
DA:O had this stroke of genius. It was not for everyone, but for a crowd long forgotten by the game industry. When they make DA 2 an hybrid RPG/God of War clone, they simply fail. And I'm talking about a marketing fail, not "the betrayal of ideal RPG art" or something romantic.
I feel kinda sorry for the guys behind DA:O. They had a good plan and an incredible niche product. Then they where overpowered by not-so-bright marketing managers. Now they have an average mainstream game.
#24
Posté 20 mars 2011 - 06:08
But the mom and pop deli where I buy my sandwiches doesn't want to become the largest food-provider on the planet, they just want to make a (good) living selling their sandwiches.
A huge company like EA or Bethesda needs sales in the millions to overcome their overhead and make a profit. Smaller companies don't need to sell as many copies of their games to make a good living for their smaller staff so they might not be as likely to try to capture the largest audience possible.
Or, I could be all wrong.
#25
Posté 20 mars 2011 - 06:08
They actually realized the Empire: Total War was a failure in their eyes - they realized that sometimes new isn't better. I admire them... and I regret making the wrong purchase.





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