DAO vastly improved upon this by including "Tactics".
Oliver Sudden wrote....
Which reminds me ... how come my rogue doesn't try to save some stamina by just, you know, throwing those flasks? Seems to me that would be a lot less effort than roundhouse kicks.
You can customize and fine tune, team behavior to such a perfect degree that you can face any challenge with the right tactics and win. Not being sure as to what difficulty you all are playing on, but if you want a challenge instead of seeing your character cut down all in his/her path, in virtually no real threat of dying, try playing the game on nightmare.
DA2 improved on DAO by now actually including status effect, enabling "cross-class combos" Using a mage with upgraded "Winters Breath" or "Cone of Cold" has a chance to make enemies "Brittle" then if another character has a successful melee critical hit, the enemy will shatter. Thus completing the cross-class combo. There are numerous other ways to accomplish this as well. Playing on nightmare absolutely requires the "pause-and-play" approach, requiring you to tactically think about how to beat bosses (Mature High Dragon, Undying Terror, Pride Demon.... these bosses on nightmare are by no means easy to beat. You will die and have to re-load your game at least once)
I personally agree with the posters saying the new art style is comical, it is. I was deeply disappointed by this new direction. So in that aspect DA2 was a let down, but the combat was greatly stream-lined over DAO.
Modifié par Whist Darkblade, 20 mars 2011 - 06:16 .





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