In Origins I liked the way that the majority of the weapons and armour, save the pauldrons and gauntlets, looked fairly realistic, compared to other fantasy games anyway. In DA2 though they seem to have taken this away and added ridiculous designs, such as Hayders Razor and the Templar Greatsword. In fact, I don't remember a single decent looking two handed weapon.
What is with fantasy games and having these ridiculous designs set as the best armour and weapons? It happened in Oblivion and Morrowind, but I didn't think Bioware would bring it to DA2. The Champion armour, apart from the Gauntlets and Boots, had way too many spikes, and due to such it looked ridiculous.
The longswords started off well, but deteriorated to this unwieldy rubbish that you would expect in some JRPG. Why can't you just stick with the realistic, or atleast believable, like what was done in Origins. I'm all for believable fantasy designs, and it has been proven by Bioware, such as in the first game, and in the Lord of the Rings trilogy that they can look good.
I would be lying if I didn't say they had made any improvements at all to the designs from Origins. The Templar armour for one looks alot better than that of Origins, the Pauldrons looks alot more believable and the Gauntlets have been reduced in size. The Fallen armour is another design that looks great. What annoys me though is why they designed these, and then ruined it with this JRPG rubbish.
Modifié par PPR223, 20 mars 2011 - 01:58 .





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